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migrate-tl
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54b4f3edf1 |
@@ -1,8 +1,6 @@
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Forge provides an in-game console in adventure mode.
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Forge provides an in-game console in adventure mode.
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You can access (and close) the console while exploring by pressing F9 (or Fn-F9).
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You can access (and close) the console while exploring by pressing F9 (or Fn-F9).
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The equivalent method to access the console on mobile is to hold down the character image in the right top of the screen.
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Holding the character image again will close the console (as will typing `exit`).
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To scroll the console window, click and drag the text box.
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To scroll the console window, click and drag the text box.
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@@ -6,7 +6,7 @@ K:Flying
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When NICKNAME enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When NICKNAME enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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SVar:TrigDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | ChangeValid$ Creature.cmcLE4 | Optional$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True
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SVar:TrigDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | ChangeValid$ Creature.cmcLE4 | Optional$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True
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T:Mode$ ChangesZone | ValidCard$ Creature.Other+YouCtrl | Origin$ Battlefield | Destination$ Any | Execute$ TrigDelayTransform | TriggerZones$ Battlefield | TriggerDescription$ When another creature you control leaves the battlefield, transform NICKNAME at the beginning of the next upkeep.
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T:Mode$ ChangesZone | ValidCard$ Creature.Other+YouCtrl | Origin$ Battlefield | Destination$ Any | Execute$ TrigDelayTransform | TriggerZones$ Battlefield | TriggerDescription$ When another creature you control leaves the battlefield, transform NICKNAME at the beginning of the next upkeep.
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SVar:TrigDelayTransform:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | Execute$ TrigTransform | TriggerDescription$ CARDNAME — Transform him at the beginning of the next upkeep
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SVar:TrigDelayTransform:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | Execute$ TrigTransform | TriggerDescription$ CARDNAME — Transform him at the beginning of the next end step.
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SVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform
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SVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform
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AlternateMode:DoubleFaced
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AlternateMode:DoubleFaced
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Oracle:Flying\nWhen Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nWhen another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
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Oracle:Flying\nWhen Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nWhen another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
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@@ -3,7 +3,7 @@ ManaCost:2 B B
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Types:Artifact Vehicle
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Types:Artifact Vehicle
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PT:4/4
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PT:4/4
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K:Flying
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K:Flying
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T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigCopy | TriggerDescription$ At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
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T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigCopy | TriggerDescription$ At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
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SVar:TrigCopy:DB$ CopyPermanent | Defined$ Self | NumCopies$ 1
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SVar:TrigCopy:DB$ CopyPermanent | Defined$ Self | NumCopies$ 1
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S:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Permanent.YouCtrl+namedPhoenix Fleet Airship | PresentCompare$ GE8 | AddType$ Artifact & Creature | Description$ As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
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S:Mode$ Continuous | Affected$ Card.Self | IsPresent$ Permanent.YouCtrl+namedPhoenix Fleet Airship | PresentCompare$ GE8 | AddType$ Artifact & Creature | Description$ As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
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K:Crew:1
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K:Crew:1
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@@ -3,7 +3,7 @@ ManaCost:3 R
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Types:Sorcery
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Types:Sorcery
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A:SP$ Charm | MinCharmNum$ 1 | CharmNum$ Count$Compare Y GE1.2.1 | Choices$ DBWheel,DBFlames | AdditionalDescription$ . If you control a commander as you cast this spell, you may choose both instead.
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A:SP$ Charm | MinCharmNum$ 1 | CharmNum$ Count$Compare Y GE1.2.1 | Choices$ DBWheel,DBFlames | AdditionalDescription$ . If you control a commander as you cast this spell, you may choose both instead.
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SVar:DBWheel:DB$ Discard | Mode$ Hand | Defined$ Player | Optional$ True | RememberDiscardingPlayers$ True | SubAbility$ DBDraw | SpellDescription$ If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
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SVar:DBWheel:DB$ Discard | Mode$ Hand | Defined$ Player | Optional$ True | RememberDiscardingPlayers$ True | SubAbility$ DBDraw | SpellDescription$ If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
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SVar:DBDraw:DB$ Draw | Defined$ Remembered | NumCards$ 5 | SubAbility$ DBCleanup
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SVar:DBDraw:DB$ Draw | Defined$ Remembered | NumCards$ 7 | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBFlames:DB$ PumpAll | ValidCards$ Instant.YouCtrl,Sorcery.YouCtrl | KW$ Flashback | PumpZone$ Graveyard | SpellDescription$ Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
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SVar:DBFlames:DB$ PumpAll | ValidCards$ Instant.YouCtrl,Sorcery.YouCtrl | KW$ Flashback | PumpZone$ Graveyard | SpellDescription$ Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
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SVar:Y:Count$Valid Card.IsCommander+YouCtrl
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SVar:Y:Count$Valid Card.IsCommander+YouCtrl
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