Compare commits
1 Commits
cleaveKeyw
...
forge-1.6.
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
713bb3e138 |
2
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -4,7 +4,6 @@ about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
type: 'Bug'
|
||||
|
||||
---
|
||||
|
||||
@@ -32,6 +31,7 @@ If applicable, add screenshots to help explain your problem.
|
||||
**Smartphone (please complete the following information):**
|
||||
- Device: [e.g. iPhone6]
|
||||
- OS: [e.g. iOS8.1]
|
||||
- Browser [e.g. stock browser, safari]
|
||||
- Version [e.g. 22]
|
||||
|
||||
**Additional context**
|
||||
|
||||
1
.github/ISSUE_TEMPLATE/feature_request.md
vendored
@@ -4,7 +4,6 @@ about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
type: 'Feature'
|
||||
|
||||
---
|
||||
|
||||
|
||||
145
.github/workflows/maven-publish.yml
vendored
@@ -2,21 +2,10 @@ name: Publish Desktop Forge
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
debug_enabled:
|
||||
type: boolean
|
||||
description: 'Run the build with tmate debugging enabled (https://github.com/marketplace/actions/debugging-with-tmate)'
|
||||
required: false
|
||||
default: false
|
||||
release_android:
|
||||
type: boolean
|
||||
description: 'Also try to release android build'
|
||||
required: false
|
||||
default: false
|
||||
|
||||
jobs:
|
||||
build:
|
||||
if: github.repository_owner == 'Card-Forge'
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
@@ -25,10 +14,10 @@ jobs:
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set up JDK 17
|
||||
- name: Set up JDK 11
|
||||
uses: actions/setup-java@v3
|
||||
with:
|
||||
java-version: '17'
|
||||
java-version: '11'
|
||||
distribution: 'temurin'
|
||||
cache: 'maven'
|
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server-id: cardforge-repo
|
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@@ -43,134 +32,10 @@ jobs:
|
||||
run: |
|
||||
git config user.email "actions@github.com"
|
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git config user.name "GitHub Actions"
|
||||
|
||||
- name: Install old maven (3.8.1)
|
||||
run: |
|
||||
curl -o apache-maven-3.8.1-bin.tar.gz https://archive.apache.org/dist/maven/maven-3/3.8.1/binaries/apache-maven-3.8.1-bin.tar.gz
|
||||
tar xf apache-maven-3.8.1-bin.tar.gz
|
||||
export PATH=$PWD/apache-maven-3.8.1/bin:$PATH
|
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export MAVEN_HOME=$PWD/apache-maven-3.8.1
|
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mvn --version
|
||||
|
||||
- name: Setup tmate session
|
||||
uses: mxschmitt/action-tmate@v3
|
||||
if: ${{ github.event_name == 'workflow_dispatch' && inputs.debug_enabled }}
|
||||
|
||||
- name: Setup android requirements
|
||||
if: ${{ github.event_name == 'workflow_dispatch' && inputs.release_android }}
|
||||
run: |
|
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JAVA_HOME=${JAVA_HOME_17_X64} ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --sdk_root=$ANDROID_SDK_ROOT --install "build-tools;35.0.0" "platform-tools" "platforms;android-35"
|
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cd forge-gui-android
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echo "${{ secrets.FORGE_KEYSTORE }}" > forge.keystore.asc
|
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gpg -d --passphrase "${{ secrets.FORGE_KEYSTORE_PASSPHRASE }}" --batch forge.keystore.asc > forge.keystore
|
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cd -
|
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mkdir -p ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.2
|
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cd ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.2
|
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curl -L -o android-maven-plugin-4.6.2.jar https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.2/android-maven-plugin-4.6.2.jar
|
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curl -L -o android-maven-plugin-4.6.2.pom https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.2/android-maven-plugin-4.6.2.pom
|
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cd -
|
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mvn install -Dmaven.test.skip=true
|
||||
mvn dependency:tree
|
||||
|
||||
|
||||
- name: Build/Install/Publish Desktop to GitHub Packages Apache Maven
|
||||
if: ${{ github.event_name == 'workflow_dispatch' && !inputs.release_android }}
|
||||
- name: Build/Install/Publish to GitHub Packages Apache Maven
|
||||
run: |
|
||||
export DISPLAY=":1"
|
||||
Xvfb :1 -screen 0 800x600x8 &
|
||||
export _JAVA_OPTIONS="-Xmx2g"
|
||||
d=$(date +%m.%d)
|
||||
# build only desktop and only try to move desktop files
|
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mvn -U -B clean -P windows-linux install -DskipTests -Dskip.flatten=true -e -T 1C release:clean release:prepare release:perform
|
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mkdir izpack
|
||||
# move bz2 and jar from work dir to izpack dir
|
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mv /home/runner/work/forge/forge/forge-installer/*/*.{bz2,jar} izpack/
|
||||
# move desktop build.txt and version.txt to izpack
|
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mv /home/runner/work/forge/forge/forge-gui-desktop/target/classes/*.txt izpack/
|
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cd izpack
|
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ls
|
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echo "GIT_TAG=`echo $(git describe --tags --abbrev=0)`" >> $GITHUB_ENV
|
||||
mvn -U -B clean -P windows-linux install release:clean release:prepare release:perform -T 1C -Dcardforge-repo.username=${{ secrets.FTP_USERNAME }} -Dcardforge-repo.password=${{ secrets.FTP_PASSWORD }}
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
|
||||
- name: Build/Install/Publish Desktop+Android to GitHub Packages Apache Maven
|
||||
if: ${{ github.event_name == 'workflow_dispatch' && inputs.release_android }}
|
||||
run: |
|
||||
export DISPLAY=":1"
|
||||
Xvfb :1 -screen 0 800x600x8 &
|
||||
export _JAVA_OPTIONS="-Xmx2g"
|
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d=$(date +%m.%d)
|
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# build both desktop and android
|
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mvn -U -B clean -P windows-linux,android-release-build install -e -Dcardforge-repo.username=${{ secrets.FTP_USERNAME }} -Dcardforge-repo.password=${{ secrets.FTP_PASSWORD }} -Dandroid.sdk.path=/usr/local/lib/android/sdk -Dandroid.buildToolsVersion=35.0.0
|
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mkdir izpack
|
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# move bz2 and jar from work dir to izpack dir
|
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mv /home/runner/work/forge/forge/forge-installer/*/*.{bz2,jar} izpack/
|
||||
# move desktop build.txt and version.txt to izpack
|
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mv /home/runner/work/forge/forge/forge-gui-desktop/target/classes/*.txt izpack/
|
||||
# move android apk and assets.zip
|
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mv /home/runner/work/forge/forge/forge-gui-android/target/*-signed-aligned.apk izpack/
|
||||
mv /home/runner/work/forge/forge/forge-gui-android/target/assets.zip izpack/
|
||||
cd izpack
|
||||
ls
|
||||
echo "GIT_TAG=`echo $(git describe --tags --abbrev=0)`" >> $GITHUB_ENV
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
|
||||
- name: Upload snapshot to GitHub Prerelease
|
||||
uses: ncipollo/release-action@v1
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
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name: Release ${{ env.GIT_TAG }}
|
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tag: ${{ env.GIT_TAG }}
|
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artifacts: izpack/*
|
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allowUpdates: true
|
||||
removeArtifacts: true
|
||||
makeLatest: true
|
||||
|
||||
- name: 🔧 Install XML tools
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libxml2-utils
|
||||
|
||||
- name: 🔼 Bump versionCode in root POM
|
||||
id: bump_version
|
||||
run: |
|
||||
cd /home/runner/work/forge/forge/
|
||||
|
||||
current_version=$(xmllint --xpath "//*[local-name()='versionCode']/text()" pom.xml)
|
||||
echo "Current versionCode: $current_version"
|
||||
|
||||
IFS='.' read -r major minor patch <<< "${current_version}"
|
||||
new_patch=$(printf "%02d" $((10#$patch + 1)))
|
||||
new_version="${major}.${minor}.${new_patch}"
|
||||
|
||||
sed -i -E "s|<versionCode>.*</versionCode>|<versionCode>${new_version}</versionCode>|" pom.xml
|
||||
|
||||
echo "version_code=${new_version}" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: ♻️ Restore {revision} in child POMs
|
||||
run: |
|
||||
find . -name pom.xml ! -path "./pom.xml" | while read -r pom; do
|
||||
sed -i -E 's|<version>2\.0+\.[0-9]+(-SNAPSHOT)?</version>|<version>${revision}</version>|' "$pom"
|
||||
done
|
||||
|
||||
- name: 💾 Commit restored {revision}
|
||||
run: |
|
||||
# Add only pom.xml files
|
||||
find . -name pom.xml -exec git add {} \;
|
||||
|
||||
# Commit if there are changes
|
||||
if git diff --cached --quiet; then
|
||||
echo "No pom.xml changes to commit."
|
||||
else
|
||||
git commit -m "Restore POM files for preparation of next release" || echo "No changes to commit"
|
||||
git push
|
||||
fi
|
||||
|
||||
- name: Send failure notification to Discord
|
||||
if: failure() # This step runs only if the job fails
|
||||
run: |
|
||||
curl -X POST -H "Content-Type: application/json" \
|
||||
-d "{\"content\": \"🔴 Release Build Failed in branch: \`${{ github.ref_name }}\` by \`${{ github.actor }}\`.\nCheck logs: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}\"}" \
|
||||
${{ secrets.DISCORD_AUTOMATION_WEBHOOK }}
|
||||
|
||||
30
.github/workflows/publish-android.yml
vendored
@@ -20,10 +20,10 @@ jobs:
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set up JDK 17
|
||||
- name: Set up JDK 8
|
||||
uses: actions/setup-java@v3
|
||||
with:
|
||||
java-version: '17'
|
||||
java-version: '8'
|
||||
distribution: 'temurin'
|
||||
cache: 'maven'
|
||||
server-id: cardforge-repo
|
||||
@@ -31,20 +31,20 @@ jobs:
|
||||
server-password: ${{ secrets.FTP_PASSWORD }}
|
||||
settings-path: ${{ github.workspace }} # location for the settings.xml file
|
||||
|
||||
- name: Install old maven (3.8.1)
|
||||
- name: Install old maven (3.6.3)
|
||||
run: |
|
||||
curl -o apache-maven-3.8.1-bin.tar.gz https://archive.apache.org/dist/maven/maven-3/3.8.1/binaries/apache-maven-3.8.1-bin.tar.gz
|
||||
tar xf apache-maven-3.8.1-bin.tar.gz
|
||||
export PATH=$PWD/apache-maven-3.8.1/bin:$PATH
|
||||
export MAVEN_HOME=$PWD/apache-maven-3.8.1
|
||||
curl -o apache-maven-3.6.3-bin.tar.gz https://archive.apache.org/dist/maven/maven-3/3.6.3/binaries/apache-maven-3.6.3-bin.tar.gz
|
||||
tar xf apache-maven-3.6.3-bin.tar.gz
|
||||
export PATH=$PWD/apache-maven-3.6.3/bin:$PATH
|
||||
export MAVEN_HOME=$PWD/apache-maven-3.6.3
|
||||
mvn --version
|
||||
|
||||
- name: Install android SDK
|
||||
uses: maxim-lobanov/setup-android-tools@v1
|
||||
with:
|
||||
packages: |
|
||||
platforms;android-35
|
||||
build-tools;35.0.0
|
||||
platforms;android-26
|
||||
build-tools;30.0.3
|
||||
|
||||
- name: Install virtual framebuffer (if not available) to allow running GUI on a headless server
|
||||
run: |
|
||||
@@ -71,11 +71,11 @@ jobs:
|
||||
|
||||
- name: Install Android maven plugin
|
||||
run: |
|
||||
mkdir -p ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.2
|
||||
cd ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.2
|
||||
curl -L -o android-maven-plugin-4.6.2.jar https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.2/android-maven-plugin-4.6.2.jar
|
||||
curl -L -o android-maven-plugin-4.6.2.pom https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.2/android-maven-plugin-4.6.2.pom
|
||||
#mvn install:install-file -Dfile=android-maven-plugin-4.6.2.jar -DgroupId=com.simpligility.maven.plugins -DartifactId=android-maven-plugin -Dversion=4.6.2 -Dpackaging=jar
|
||||
mkdir -p ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.1
|
||||
cd ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.1
|
||||
curl -L -o android-maven-plugin-4.6.1.jar https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.1/android-maven-plugin-4.6.1.jar
|
||||
curl -L -o android-maven-plugin-4.6.1.pom https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.1/android-maven-plugin-4.6.1.pom
|
||||
#mvn install:install-file -Dfile=android-maven-plugin-4.6.1.jar -DgroupId=com.simpligility.maven.plugins -DartifactId=android-maven-plugin -Dversion=4.6.1 -Dpackaging=jar
|
||||
cd -
|
||||
mvn install -Dmaven.test.skip=true
|
||||
mvn dependency:tree
|
||||
@@ -83,7 +83,7 @@ jobs:
|
||||
- name: Build/Install/Publish to GitHub Packages Apache Maven
|
||||
run: |
|
||||
export _JAVA_OPTIONS="-Xmx2g"
|
||||
mvn -U -B -P android-release-build,android-release-upload install -e -Dcardforge-repo.username=${{ secrets.FTP_USERNAME }} -Dcardforge-repo.password=${{ secrets.FTP_PASSWORD }} -Dandroid.sdk.path=/usr/local/lib/android/sdk -Dandroid.buildToolsVersion=35.0.0 -Dmaven.test.skip=true
|
||||
mvn -U -B -P android-release-build,android-release-sign,android-release-upload install -e -Dsign.keystore=forge.keystore -Dsign.alias=Forge -Dsign.storepass=${{ secrets.SIGN_STORE_PASS }} -Dsign.keypass=${{ secrets.SIGN_STORE_PASS }} -Dcardforge-repo.username=${{ secrets.FTP_USERNAME }} -Dcardforge-repo.password=${{ secrets.FTP_PASSWORD }} -Dandroid.sdk.path=/usr/local/lib/android/sdk -Dandroid.buildToolsVersion=30.0.3 -Dmaven.test.skip=true
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
|
||||
|
||||
19
.github/workflows/remove-stale-branches.yml
vendored
@@ -1,19 +0,0 @@
|
||||
name: Remove stale branches
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
schedule:
|
||||
- cron: "0 0 * * *" # Everday at midnight
|
||||
|
||||
jobs:
|
||||
remove-stale-branches:
|
||||
if: github.repository_owner == 'Card-Forge'
|
||||
name: Remove Stale Branches
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: fpicalausa/remove-stale-branches@v2.1.0
|
||||
with:
|
||||
dry-run: false # Check out the console output before setting this to false
|
||||
ignore-unknown-authors: true
|
||||
ignore-branches-with-open-prs: true
|
||||
default-recipient: tehdiplomat
|
||||
132
.github/workflows/snapshot-both-pc-android.yml
vendored
@@ -1,132 +0,0 @@
|
||||
name: Create Snapshot Desktop and Android
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
debug_enabled:
|
||||
type: boolean
|
||||
description: 'Run the build with tmate debugging enabled (https://github.com/marketplace/actions/debugging-with-tmate)'
|
||||
required: false
|
||||
default: false
|
||||
schedule:
|
||||
# * is a special character in YAML so you have to quote this string
|
||||
- cron: '00 18 * * *'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
if: github.repository_owner == 'Card-Forge'
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
deployments: write
|
||||
packages: write
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set up JDK 17
|
||||
uses: actions/setup-java@v3
|
||||
with:
|
||||
java-version: '17'
|
||||
distribution: 'temurin'
|
||||
cache: 'maven'
|
||||
server-id: cardforge-repo
|
||||
server-username: ${{ secrets.FTP_USERNAME }}
|
||||
server-password: ${{ secrets.FTP_PASSWORD }}
|
||||
settings-path: ${{ github.workspace }} # location for the settings.xml file
|
||||
|
||||
- name: Install virtual framebuffer (if not available) to allow running GUI on a headless server
|
||||
run: command -v Xvfb >/dev/null 2>&1 || { sudo apt update && sudo apt install -y xvfb; }
|
||||
|
||||
- name: Configure Git User
|
||||
run: |
|
||||
git config user.email "actions@github.com"
|
||||
git config user.name "GitHub Actions"
|
||||
|
||||
- name: Install old maven (3.8.1)
|
||||
run: |
|
||||
curl -o apache-maven-3.8.1-bin.tar.gz https://archive.apache.org/dist/maven/maven-3/3.8.1/binaries/apache-maven-3.8.1-bin.tar.gz
|
||||
tar xf apache-maven-3.8.1-bin.tar.gz
|
||||
export PATH=$PWD/apache-maven-3.8.1/bin:$PATH
|
||||
export MAVEN_HOME=$PWD/apache-maven-3.8.1
|
||||
mvn --version
|
||||
|
||||
- name: Set Up Android tools
|
||||
run: |
|
||||
JAVA_HOME=${JAVA_HOME_17_X64} ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --sdk_root=$ANDROID_SDK_ROOT --install "build-tools;35.0.0" "platform-tools" "platforms;android-35"
|
||||
|
||||
- name: Extract Android keystore
|
||||
run: |
|
||||
ls
|
||||
cd forge-gui-android
|
||||
echo "${{ secrets.FORGE_KEYSTORE }}" > forge.keystore.asc
|
||||
gpg -d --passphrase "${{ secrets.FORGE_KEYSTORE_PASSPHRASE }}" --batch forge.keystore.asc > forge.keystore
|
||||
cd -
|
||||
|
||||
- name: Setup tmate session
|
||||
uses: mxschmitt/action-tmate@v3
|
||||
if: ${{ github.event_name == 'workflow_dispatch' && inputs.debug_enabled }}
|
||||
|
||||
- name: Install Android maven plugin
|
||||
run: |
|
||||
mkdir -p ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.2
|
||||
cd ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.2
|
||||
curl -L -o android-maven-plugin-4.6.2.jar https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.2/android-maven-plugin-4.6.2.jar
|
||||
curl -L -o android-maven-plugin-4.6.2.pom https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.2/android-maven-plugin-4.6.2.pom
|
||||
#mvn install:install-file -Dfile=android-maven-plugin-4.6.2.jar -DgroupId=com.simpligility.maven.plugins -DartifactId=android-maven-plugin -Dversion=4.6.2 -Dpackaging=jar
|
||||
cd -
|
||||
mvn install -Dmaven.test.skip=true
|
||||
mvn dependency:tree
|
||||
|
||||
- name: Build/Install/Publish to GitHub Packages Apache Maven
|
||||
run: |
|
||||
export DISPLAY=":1"
|
||||
Xvfb :1 -screen 0 800x600x8 &
|
||||
export _JAVA_OPTIONS="-Xmx2g"
|
||||
d=$(date +%m.%d)
|
||||
# build both desktop and android
|
||||
mvn -U -B clean -P windows-linux,android-release-build install -e -Dcardforge-repo.username=${{ secrets.FTP_USERNAME }} -Dcardforge-repo.password=${{ secrets.FTP_PASSWORD }} -Dandroid.sdk.path=/usr/local/lib/android/sdk -Dandroid.buildToolsVersion=35.0.0
|
||||
mkdir izpack
|
||||
# move bz2 and jar from work dir to izpack dir
|
||||
mv /home/runner/work/forge/forge/forge-installer/*/*.{bz2,jar} izpack/
|
||||
# move desktop build.txt and version.txt to izpack
|
||||
mv /home/runner/work/forge/forge/forge-gui-desktop/target/classes/*.txt izpack/
|
||||
# move android apk and assets.zip
|
||||
mv /home/runner/work/forge/forge/forge-gui-android/target/*-signed-aligned.apk izpack/
|
||||
mv /home/runner/work/forge/forge/forge-gui-android/target/assets.zip izpack/
|
||||
cd izpack
|
||||
# rename files and append date
|
||||
for file in *.jar; do
|
||||
bname="${file%.*}"
|
||||
echo "file renamed to ${bname}-${d}.jar"
|
||||
mv "${bname}.jar" "${bname}-${d}.jar"
|
||||
done
|
||||
for file in *.bz2; do
|
||||
# remove .bz2
|
||||
fname="${file%.*}"
|
||||
# remove .tar
|
||||
bname="${fname%.*}"
|
||||
echo "file renamed to ${bname}-${d}.tar.bz2"
|
||||
mv "${fname}.bz2" "${bname}-${d}.tar.bz2"
|
||||
done
|
||||
ls
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
|
||||
- name: Upload snapshot to GitHub Prerelease
|
||||
uses: ncipollo/release-action@v1
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
name: Daily Snapshot
|
||||
tag: daily-snapshots
|
||||
prerelease: true
|
||||
artifacts: izpack/*
|
||||
allowUpdates: true
|
||||
removeArtifacts: true
|
||||
|
||||
- name: Send failure notification to Discord
|
||||
if: failure() # This step runs only if the job fails
|
||||
run: |
|
||||
curl -X POST -H "Content-Type: application/json" \
|
||||
-d "{\"content\": \"🔴 Snapshot Build Failed in branch: \`${{ github.ref_name }}\` by \`${{ github.actor }}\`.\nCheck logs: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}\"}" \
|
||||
${{ secrets.DISCORD_AUTOMATION_WEBHOOK }}
|
||||
77
.github/workflows/snapshots-android.yml
vendored
@@ -8,11 +8,10 @@ on:
|
||||
description: 'Run the build with tmate debugging enabled (https://github.com/marketplace/actions/debugging-with-tmate)'
|
||||
required: false
|
||||
default: false
|
||||
#upload_package:
|
||||
# type: boolean
|
||||
# description: 'Upload the completed Android package'
|
||||
# required: false
|
||||
# default: true
|
||||
schedule:
|
||||
# * is a special character in YAML so you have to quote this string
|
||||
- cron: '00 19 * * *'
|
||||
|
||||
|
||||
jobs:
|
||||
build:
|
||||
@@ -25,10 +24,10 @@ jobs:
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set up JDK 17
|
||||
- name: Set up JDK 8
|
||||
uses: actions/setup-java@v3
|
||||
with:
|
||||
java-version: '17'
|
||||
java-version: '8'
|
||||
distribution: 'temurin'
|
||||
cache: 'maven'
|
||||
server-id: cardforge-repo
|
||||
@@ -36,17 +35,19 @@ jobs:
|
||||
server-password: ${{ secrets.FTP_PASSWORD }}
|
||||
settings-path: ${{ github.workspace }} # location for the settings.xml file
|
||||
|
||||
- name: Install old maven (3.8.1)
|
||||
- name: Install old maven (3.6.3)
|
||||
run: |
|
||||
curl -o apache-maven-3.8.1-bin.tar.gz https://archive.apache.org/dist/maven/maven-3/3.8.1/binaries/apache-maven-3.8.1-bin.tar.gz
|
||||
tar xf apache-maven-3.8.1-bin.tar.gz
|
||||
export PATH=$PWD/apache-maven-3.8.1/bin:$PATH
|
||||
export MAVEN_HOME=$PWD/apache-maven-3.8.1
|
||||
curl -o apache-maven-3.6.3-bin.tar.gz https://archive.apache.org/dist/maven/maven-3/3.6.3/binaries/apache-maven-3.6.3-bin.tar.gz
|
||||
tar xf apache-maven-3.6.3-bin.tar.gz
|
||||
export PATH=$PWD/apache-maven-3.6.3/bin:$PATH
|
||||
export MAVEN_HOME=$PWD/apache-maven-3.6.3
|
||||
mvn --version
|
||||
|
||||
- name: Set Up Android tools
|
||||
run: |
|
||||
JAVA_HOME=${JAVA_HOME_17_X64} ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --sdk_root=$ANDROID_SDK_ROOT --install "build-tools;35.0.0" "platform-tools" "platforms;android-35"
|
||||
JAVA_HOME=${JAVA_HOME_11_X64} ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --sdk_root=$ANDROID_SDK_ROOT "platform-tools"
|
||||
JAVA_HOME=${JAVA_HOME_11_X64} ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --sdk_root=$ANDROID_SDK_ROOT --install "platforms;android-26"
|
||||
JAVA_HOME=${JAVA_HOME_11_X64} ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --sdk_root=$ANDROID_SDK_ROOT --install "build-tools;30.0.3"
|
||||
|
||||
- name: Install virtual framebuffer (if not available) to allow running GUI on a headless server
|
||||
run: |
|
||||
@@ -73,11 +74,11 @@ jobs:
|
||||
|
||||
- name: Install Android maven plugin
|
||||
run: |
|
||||
mkdir -p ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.2
|
||||
cd ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.2
|
||||
curl -L -o android-maven-plugin-4.6.2.jar https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.2/android-maven-plugin-4.6.2.jar
|
||||
curl -L -o android-maven-plugin-4.6.2.pom https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.2/android-maven-plugin-4.6.2.pom
|
||||
#mvn install:install-file -Dfile=android-maven-plugin-4.6.2.jar -DgroupId=com.simpligility.maven.plugins -DartifactId=android-maven-plugin -Dversion=4.6.2 -Dpackaging=jar
|
||||
mkdir -p ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.1
|
||||
cd ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.1
|
||||
curl -L -o android-maven-plugin-4.6.1.jar https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.1/android-maven-plugin-4.6.1.jar
|
||||
curl -L -o android-maven-plugin-4.6.1.pom https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.1/android-maven-plugin-4.6.1.pom
|
||||
#mvn install:install-file -Dfile=android-maven-plugin-4.6.1.jar -DgroupId=com.simpligility.maven.plugins -DartifactId=android-maven-plugin -Dversion=4.6.1 -Dpackaging=jar
|
||||
cd -
|
||||
mvn install -Dmaven.test.skip=true
|
||||
mvn dependency:tree
|
||||
@@ -85,30 +86,40 @@ jobs:
|
||||
- name: Build/Install/Publish to GitHub Packages Apache Maven
|
||||
run: |
|
||||
export _JAVA_OPTIONS="-Xmx2g"
|
||||
mvn -U -B -P android-release-build install -e -Dcardforge-repo.username=${{ secrets.FTP_USERNAME }} -Dcardforge-repo.password=${{ secrets.FTP_PASSWORD }} -Dandroid.sdk.path=/usr/local/lib/android/sdk -Dandroid.buildToolsVersion=35.0.0 -Dmaven.test.skip=true
|
||||
mkdir upload
|
||||
mv /home/runner/work/forge/forge/forge-gui-android/target/*-signed-aligned.apk upload/
|
||||
mv /home/runner/work/forge/forge/forge-gui-android/target/assets.zip upload/
|
||||
mv /home/runner/work/forge/forge/forge-gui-android/target/classes/assets/version.txt upload/
|
||||
cd upload
|
||||
d=$(date +%m-%d)
|
||||
# Replace date in forge-gui-mobile/src/forge/Forge.java
|
||||
sed -i -e "s/-SNAPSHOT/-SNAPSHOT-${d}/g" forge-gui-mobile/src/forge/Forge.java
|
||||
mvn -U -B -P android-release-build,android-release-sign install -e -Dsign.keystore=forge.keystore -Dsign.alias=Forge -Dsign.storepass=${{ secrets.SIGN_STORE_PASS }} -Dsign.keypass=${{ secrets.SIGN_STORE_PASS }} -Dcardforge-repo.username=${{ secrets.FTP_USERNAME }} -Dcardforge-repo.password=${{ secrets.FTP_PASSWORD }} -Dandroid.sdk.path=/usr/local/lib/android/sdk -Dandroid.buildToolsVersion=30.0.3 -Dmaven.test.skip=true
|
||||
mkdir -p forge-gui-android/target/upload
|
||||
mv forge-gui-android/target/*-signed-aligned.apk forge-gui-android/target/upload/
|
||||
mv forge-gui-android/target/assets.zip forge-gui-android/target/upload/
|
||||
cd forge-gui-android/target/upload/
|
||||
# Get the first APK file in the folder
|
||||
ls
|
||||
apk_file=$(find . -maxdepth 1 -type f -name '*.apk' -print -quit)
|
||||
|
||||
if [ -n "$apk_file" ]; then
|
||||
version=$(echo "$apk_file" | grep -oP 'forge-android-\K\d+\.\d+\.\d+-SNAPSHOT' | sed 's/-signed-aligned.apk//')
|
||||
echo "APK File: $apk_file"
|
||||
echo "Version: $version"
|
||||
mv *.apk "forge-android-$version-$d-signed-aligned.apk"
|
||||
|
||||
echo "$version-$d" > version.txt
|
||||
else
|
||||
echo "No .apk files found in the specified folder."
|
||||
fi
|
||||
|
||||
cd -
|
||||
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
|
||||
- name: 📂 Sync files
|
||||
uses: SamKirkland/FTP-Deploy-Action@v4.3.4
|
||||
#if: ${{ inputs.upload_package }}
|
||||
with:
|
||||
server: ftp.cardforge.org
|
||||
username: ${{ secrets.FTP_USERNAME }}
|
||||
password: ${{ secrets.FTP_PASSWORD }}
|
||||
local-dir: upload/
|
||||
local-dir: forge-gui-android/target/upload/
|
||||
server-dir: downloads/dailysnapshots/
|
||||
state-name: .ftp-deploy-android-sync-state.json
|
||||
|
||||
- name: Send failure notification to Discord
|
||||
if: failure() # This step runs only if the job fails
|
||||
run: |
|
||||
curl -X POST -H "Content-Type: application/json" \
|
||||
-d "{\"content\": \"🔴 Android Snapshot Build Failed in branch: \`${{ github.ref_name }}\` by \`${{ github.actor }}\`.\nCheck logs: ${{ github.run_url }}\"}" \
|
||||
${{ secrets.DISCORD_AUTOMATION_WEBHOOK }}
|
||||
|
||||
48
.github/workflows/snapshots-pc.yml
vendored
@@ -8,6 +8,9 @@ on:
|
||||
description: 'Run the build with tmate debugging enabled (https://github.com/marketplace/actions/debugging-with-tmate)'
|
||||
required: false
|
||||
default: false
|
||||
schedule:
|
||||
# * is a special character in YAML so you have to quote this string
|
||||
- cron: '30 18 * * *'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
@@ -20,10 +23,10 @@ jobs:
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set up JDK 17
|
||||
- name: Set up JDK 11
|
||||
uses: actions/setup-java@v3
|
||||
with:
|
||||
java-version: '17'
|
||||
java-version: '11'
|
||||
distribution: 'temurin'
|
||||
cache: 'maven'
|
||||
server-id: cardforge-repo
|
||||
@@ -42,7 +45,7 @@ jobs:
|
||||
run: |
|
||||
export DISPLAY=":1"
|
||||
Xvfb :1 -screen 0 800x600x8 &
|
||||
mvn -U -B clean -P windows-linux install -T 1C -Dcardforge-repo.username=${{ secrets.FTP_USERNAME }} -Dcardforge-repo.password=${{ secrets.FTP_PASSWORD }}
|
||||
mvn -U -B clean -P windows-linux install -T 1C -Dcardforge-repo.username=${{ secrets.FTP_USERNAME }} -Dcardforge-repo.password=${{ secrets.FTP_PASSWORD }}
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
|
||||
@@ -52,27 +55,13 @@ jobs:
|
||||
|
||||
- name: Rename before upload
|
||||
run: |
|
||||
mkdir izpack
|
||||
# move bz2 and jar from work dir to izpack dir
|
||||
mv /home/runner/work/forge/forge/forge-installer/*/*.{bz2,jar} izpack/
|
||||
# move desktop build.txt to izpack
|
||||
mv /home/runner/work/forge/forge/forge-gui-desktop/target/classes/build.txt izpack/
|
||||
cd izpack
|
||||
d=$(date +%m.%d)
|
||||
# rename files and append date
|
||||
for file in *.jar; do
|
||||
bname="${file%.*}"
|
||||
echo "file renamed to ${bname}-${d}.jar"
|
||||
mv "${bname}.jar" "${bname}-${d}.jar"
|
||||
done
|
||||
for file in *.bz2; do
|
||||
# remove .bz2
|
||||
fname="${file%.*}"
|
||||
# remove .tar
|
||||
bname="${fname%.*}"
|
||||
echo "file renamed to ${bname}-${d}.tar.bz2"
|
||||
mv "${fname}.bz2" "${bname}-${d}.tar.bz2"
|
||||
done
|
||||
mkdir tarball
|
||||
# If this works just gotta figure out how to append datetime
|
||||
mv /home/runner/.m2/repository/forge/forge-gui-desktop/*/*.bz2 tarball/
|
||||
cd tarball
|
||||
out="$(basename -s .tar.bz2 *)"
|
||||
d=$(date +%m-%d)
|
||||
mv "${out}.tar.bz2" "${out}-${d}.tar.bz2"
|
||||
|
||||
- name: 📂 Sync files
|
||||
uses: SamKirkland/FTP-Deploy-Action@v4.3.4
|
||||
@@ -80,16 +69,13 @@ jobs:
|
||||
server: ftp.cardforge.org
|
||||
username: ${{ secrets.FTP_USERNAME }}
|
||||
password: ${{ secrets.FTP_PASSWORD }}
|
||||
local-dir: izpack/
|
||||
local-dir: tarball/
|
||||
server-dir: downloads/dailysnapshots/
|
||||
exclude: |
|
||||
*.jar
|
||||
*.pom
|
||||
*.repositories
|
||||
*.xml
|
||||
|
||||
|
||||
- name: Send failure notification to Discord
|
||||
if: failure() # This step runs only if the job fails
|
||||
run: |
|
||||
curl -X POST -H "Content-Type: application/json" \
|
||||
-d "{\"content\": \"🔴 Desktop Snapshot Build Failed in branch: \`${{ github.ref_name }}\` by \`${{ github.actor }}\`.\nCheck logs: ${{ github.run_url }}\"}" \
|
||||
${{ secrets.DISCORD_AUTOMATION_WEBHOOK }}
|
||||
|
||||
|
||||
60
.github/workflows/test-android-build.yml
vendored
@@ -1,60 +0,0 @@
|
||||
name: Test Android build
|
||||
|
||||
on:
|
||||
push:
|
||||
paths: [ 'forge-gui-android/**' ]
|
||||
pull_request:
|
||||
paths: [ 'forge-gui-android/**' ]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
deployments: write
|
||||
packages: write
|
||||
strategy:
|
||||
matrix:
|
||||
java: [ '17' ]
|
||||
name: Test with Java ${{ matrix.Java }}
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- name: Set up JDK 17
|
||||
uses: actions/setup-java@v3
|
||||
with:
|
||||
java-version: ${{ matrix.java }}
|
||||
distribution: 'temurin'
|
||||
cache: 'maven'
|
||||
|
||||
- name: Install old maven (3.8.1)
|
||||
run: |
|
||||
curl -o apache-maven-3.8.1-bin.tar.gz https://archive.apache.org/dist/maven/maven-3/3.8.1/binaries/apache-maven-3.8.1-bin.tar.gz
|
||||
tar xf apache-maven-3.8.1-bin.tar.gz
|
||||
export PATH=$PWD/apache-maven-3.8.1/bin:$PATH
|
||||
export MAVEN_HOME=$PWD/apache-maven-3.8.1
|
||||
mvn --version
|
||||
|
||||
- name: Set Up Android tools
|
||||
run: |
|
||||
JAVA_HOME=${JAVA_HOME_17_X64} ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --sdk_root=$ANDROID_SDK_ROOT --install "build-tools;35.0.0" "platform-tools" "platforms;android-35"
|
||||
|
||||
- name: Install Android maven plugin
|
||||
run: |
|
||||
mkdir -p ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.2
|
||||
cd ~/.m2/repository/com/simpligility/maven/plugins/android-maven-plugin/4.6.2
|
||||
curl -L -o android-maven-plugin-4.6.2.jar https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.2/android-maven-plugin-4.6.2.jar
|
||||
curl -L -o android-maven-plugin-4.6.2.pom https://github.com/Card-Forge/android-maven-plugin/releases/download/4.6.2/android-maven-plugin-4.6.2.pom
|
||||
#mvn install:install-file -Dfile=android-maven-plugin-4.6.2.jar -DgroupId=com.simpligility.maven.plugins -DartifactId=android-maven-plugin -Dversion=4.6.2 -Dpackaging=jar
|
||||
cd -
|
||||
mvn install -Dmaven.test.skip=true
|
||||
mvn dependency:tree
|
||||
|
||||
- name: Install virtual framebuffer (if not available) to allow running GUI on a headless server
|
||||
run: command -v Xvfb >/dev/null 2>&1 || { sudo apt update && sudo apt install -y xvfb; }
|
||||
|
||||
- name: Run build in virtual framebuffer
|
||||
run: |
|
||||
export DISPLAY=":1"
|
||||
Xvfb :1 -screen 0 800x600x8 &
|
||||
mvn -U -B -P android-test-build verify -e -T 1C -Dandroid.sdk.path=$ANDROID_SDK_ROOT -Dandroid.buildToolsVersion=35.0.0 -Dmaven.test.skip=true
|
||||
4
.github/workflows/test-build.yaml
vendored
@@ -7,7 +7,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
matrix:
|
||||
java: ['17', '21']
|
||||
java: [ '8', '11' ]
|
||||
name: Test with Java ${{ matrix.Java }}
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
@@ -26,4 +26,4 @@ jobs:
|
||||
run: |
|
||||
export DISPLAY=":1"
|
||||
Xvfb :1 -screen 0 800x600x8 &
|
||||
mvn -U -B clean test
|
||||
mvn -U -B clean -P windows-linux test
|
||||
|
||||
4
.github/workflows/test-maven-settings.yml
vendored
@@ -14,10 +14,10 @@ jobs:
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set up JDK 17
|
||||
- name: Set up JDK 11
|
||||
uses: actions/setup-java@v3
|
||||
with:
|
||||
java-version: '17'
|
||||
java-version: '11'
|
||||
distribution: 'temurin'
|
||||
cache: 'maven'
|
||||
server-id: cardforge-repo
|
||||
|
||||
10
.gitignore
vendored
@@ -12,7 +12,6 @@
|
||||
.settings
|
||||
.classpath
|
||||
.project
|
||||
.checkstyle
|
||||
|
||||
# Ignore VS Code config files
|
||||
|
||||
@@ -25,8 +24,6 @@
|
||||
|
||||
nbactions.xml
|
||||
|
||||
# Ignore flattened pom
|
||||
.flattened-pom.xml
|
||||
|
||||
# Ignore binaries, temp files and test output, everywhere
|
||||
|
||||
@@ -66,9 +63,6 @@ forge-gui-mobile-dev/testAssets
|
||||
|
||||
forge-gui/res/cardsfolder/*.bat
|
||||
|
||||
# Generated changelog file
|
||||
forge-gui/release-files/CHANGES.txt
|
||||
|
||||
forge-gui/res/PerSetTrackingResults
|
||||
forge-gui/res/decks
|
||||
forge-gui/res/layouts
|
||||
@@ -90,7 +84,3 @@ forge-gui/tools/PerSetTrackingResults
|
||||
*.tiled-session
|
||||
/forge-gui/res/adventure/*.tiled-project
|
||||
/forge-gui/res/adventure/*.tiled-session
|
||||
|
||||
# Ignore python temporaries
|
||||
__pycache__
|
||||
*.pyc
|
||||
|
||||
33
.gitlab/issue_templates/Bug.md
Normal file
@@ -0,0 +1,33 @@
|
||||
Summary
|
||||
|
||||
(Summarize the bug encountered concisely)
|
||||
|
||||
|
||||
Steps to reproduce
|
||||
|
||||
(How one can reproduce the issue - this is very important. Specific cards and specific actions especially)
|
||||
|
||||
|
||||
Which version of Forge are you on (Release, Snapshot? Desktop, Android?)
|
||||
|
||||
|
||||
What is the current bug behavior?
|
||||
|
||||
(What actually happens)
|
||||
|
||||
|
||||
What is the expected correct behavior?
|
||||
|
||||
(What you should see instead)
|
||||
|
||||
|
||||
Relevant logs and/or screenshots
|
||||
|
||||
(Paste/Attach your game.log from the crash - please use code blocks (```)) Also, provide screenshots of the current state.
|
||||
|
||||
|
||||
Possible fixes
|
||||
|
||||
(If you can, link to the line of code that might be responsible for the problem)
|
||||
|
||||
/label ~needs-investigation
|
||||
15
.gitlab/issue_templates/Feature.md
Normal file
@@ -0,0 +1,15 @@
|
||||
Summary
|
||||
|
||||
(Summarize the feature you wish concisely)
|
||||
|
||||
|
||||
Example screenshots
|
||||
|
||||
(If this is a UI change, please provide an example screenshot of how this feature might work)
|
||||
|
||||
|
||||
Feature type
|
||||
|
||||
(Where in Forge does this belong? e.g. Quest Mode, Deck Editor, Limited, Constructed, etc.)
|
||||
|
||||
/label ~feature request
|
||||
@@ -1,6 +1,18 @@
|
||||
<!--
|
||||
Derived from: https://stackoverflow.com/a/67002852
|
||||
-->
|
||||
<settings xmlns="http://maven.apache.org/SETTINGS/1.2.0"
|
||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://maven.apache.org/SETTINGS/1.2.0 http://maven.apache.org/xsd/settings-1.2.0.xsd">
|
||||
<mirrors>
|
||||
<mirror>
|
||||
<id>4thline-repo-http-unblocker</id>
|
||||
<mirrorOf>4thline-repo</mirrorOf>
|
||||
<name></name>
|
||||
<url>http://4thline.org/m2</url>
|
||||
</mirror>
|
||||
</mirrors>
|
||||
|
||||
<servers>
|
||||
<server>
|
||||
<id>cardforge-repo</id>
|
||||
@@ -8,4 +20,4 @@
|
||||
<password>${cardforge-repo.password}</password>
|
||||
</server>
|
||||
</servers>
|
||||
</settings>
|
||||
</settings>
|
||||
195
CONTRIBUTING.md
@@ -1,195 +0,0 @@
|
||||
# Contributing to Forge
|
||||
|
||||
[Official repo](https://github.com/Card-Forge/forge.git).
|
||||
|
||||
Dev instructions here: [Getting Started](https://github.com/Card-Forge/forge/wiki) (Somewhat outdated)
|
||||
|
||||
## Requirements / Tools
|
||||
|
||||
- your favourite Java IDE (IntelliJ, Eclipse, VSCodium, Emacs, Vi...)
|
||||
- Java JDK 17 or later
|
||||
- Git
|
||||
- Git client (optional)
|
||||
- Maven
|
||||
- GitHub account
|
||||
- Libgdx (optional: familiarity with this library is helpful for mobile platform development)
|
||||
- Android SDK (optional: for Android releases)
|
||||
- RoboVM (optional: for iOS releases) (TBD: Current status of support by libgdx)
|
||||
|
||||
## Project Quick Setup
|
||||
|
||||
- Login into GitHub with your user account and fork the project.
|
||||
|
||||
- Clone your forked project to your local machine
|
||||
|
||||
- Go to the project location on your machine. Run Maven to download all dependencies and build a snapshot. Example for Windows & Linux: `mvn -U -B clean -P windows-linux install`
|
||||
|
||||
## IntelliJ
|
||||
|
||||
IntelliJ is the recommended IDE for Forge development. Quick start guide for [setting up the Forge project within IntelliJ](https://github.com/Card-Forge/forge/wiki/IntelliJ-setup).
|
||||
|
||||
## Eclipse
|
||||
|
||||
Eclipse includes Maven integration so a separate install is not necessary. For other IDEs, your mileage may vary.
|
||||
At this time, Eclipse is not the recommended IDE for Forge development.
|
||||
|
||||
### Project Setup
|
||||
|
||||
- Follow the instructions for cloning from GitHub. You'll need to setup an account and your SSH key.
|
||||
|
||||
If you are on a Windows machine you can use Putty with TortoiseGit for SSH keys. Run puttygen.exe to generate the key -- save the private key and export
|
||||
the OpenSSH public key. If you just leave the dialog open, you can copy and paste the key from it to your GitHub profile under
|
||||
"SSH keys". Run pageant.exe and add the private key generated earlier. TortoiseGit will use this for accessing GitHub.
|
||||
|
||||
- Fork the Forge git repo to your GitHub account.
|
||||
|
||||
- Clone your forked repo to your local machine.
|
||||
|
||||
- Make sure the Java SDK is installed -- not just the JRE. Java 17 or newer required. If you execute `java -version` at the shell or command prompt, it should report version 17 or later.
|
||||
|
||||
- Install Eclipse 2021-12 or later for Java. Launch it.
|
||||
|
||||
- Create a workspace. Go to the workbench. Right-click inside of Package Explorer > Import... > Maven > Existing Maven Projects > Navigate to root path of the local forge repo and
|
||||
ensure everything is checked > Finish.
|
||||
|
||||
- Let Eclipse run through building the project. You may be prompted for resolving any missing Maven plugins -- accept the ones offered. You may see errors appear in the "Problems" tab. These should
|
||||
be automatically resolved as plug-ins are installed and Eclipse continues the build process. If this is the first time for some plug-in installs, Eclipse may prompt you to restart. Do so. Be patient
|
||||
for this first time through.
|
||||
|
||||
- Once everything builds, all errors should disappear. You can now advance to Project launch.
|
||||
|
||||
### Project Launch
|
||||
|
||||
#### Desktop
|
||||
|
||||
This is the standard configuration used for releasing to Windows / Linux / MacOS.
|
||||
|
||||
- Right-click on forge-gui-desktop > Run As... > Java Application > "Main - forge.view" > Ok
|
||||
|
||||
- The familiar Forge splash screen, etc. should appear. Enjoy!
|
||||
|
||||
#### Mobile (Desktop dev)
|
||||
|
||||
This is the configuration used for doing mobile development using the Windows / Linux / MacOS front-end. Knowledge of libgdx is helpful here.
|
||||
|
||||
- Right-click on forge-gui-mobile-dev > Run As... > Java Application > "Main - forge.app" > Ok.
|
||||
|
||||
- A view similar to a mobile phone should appear. Enjoy!
|
||||
|
||||
### Eclipse / Android SDK Integration
|
||||
|
||||
Google no longer supports Android SDK releases for Eclipse. use IntelliJ.
|
||||
|
||||
#### Android SDK
|
||||
|
||||
TBD
|
||||
|
||||
##### Windows
|
||||
|
||||
TBD
|
||||
|
||||
##### Linux / Mac OSX
|
||||
|
||||
TBD
|
||||
|
||||
#### Android Plugin for Eclipse
|
||||
|
||||
TBD
|
||||
|
||||
#### Android Platform
|
||||
|
||||
In Intellij, if the SDK Manager is not already running, go to Tools > Android > Android SDK Manager. Install the following options / versions:
|
||||
|
||||
- Android SDK Build-tools 35.0.0
|
||||
- Android 15 (API 35) SDK Platform
|
||||
|
||||
#### Proguard update
|
||||
|
||||
Standalone Proguard 7.6.0 is included with the project (proguard.jar) under forge-gui-android > tools and supports up to Java 23 (latest android uses Java 17).
|
||||
|
||||
#### Android Build
|
||||
|
||||
TBD
|
||||
|
||||
#### Android Deploy
|
||||
|
||||
TBD
|
||||
|
||||
#### Android Debugging
|
||||
|
||||
TBD
|
||||
|
||||
### Windows / Linux SNAPSHOT build
|
||||
|
||||
SNAPSHOT builds can be built via the Maven integration in Eclipse.
|
||||
|
||||
1. Create a Maven build for the forge top-level project. Right-click on the forge project. Run as.. > Maven build...
|
||||
|
||||
- On the Main tab, set Goals: clean install, set Profiles: windows-linux
|
||||
|
||||
2. Run forge Maven build. If everything built, you should see "BUILD SUCCESS" in the Console View.
|
||||
|
||||
The resulting snapshot will be found at: forge-gui-desktop/target/forge-gui-desktop-[version]-SNAPSHOT
|
||||
|
||||
## Card Scripting
|
||||
|
||||
Visit [this page](https://github.com/Card-Forge/forge/wiki/Card-scripting-API) for information on scripting.
|
||||
|
||||
Card scripting resources are found in the forge-gui/res/ path.
|
||||
|
||||
## General Notes
|
||||
|
||||
### Project Hierarchy
|
||||
|
||||
Forge is divided into 4 primary projects with additional projects that target specific platform releases. The primary projects are:
|
||||
|
||||
- forge-ai
|
||||
- forge-core
|
||||
- forge-game
|
||||
- forge-gui
|
||||
|
||||
The platform-specific projects are:
|
||||
|
||||
- forge-gui-android
|
||||
- forge-gui-desktop
|
||||
- forge-gui-ios
|
||||
- forge-gui-mobile
|
||||
- forge-gui-mobile-dev
|
||||
|
||||
#### forge-ai
|
||||
|
||||
The forge-ai project contains the computer opponent logic for gameplay. It includes decision-making algorithms for specific abilities, cards and turn phases.
|
||||
|
||||
#### forge-core
|
||||
|
||||
The forge-core project contains the core game engine, card mechanics, rules engine, and fundamental game logic. It includes the implementation of Magic: The Gathering rules, card interactions, and the game state management system.
|
||||
|
||||
#### forge-game
|
||||
|
||||
The forge-game project handles the game session management, player interactions, and game flow control. It includes implementations for multiplayer support, game modes, matchmaking, and game state persistence. This module bridges the core game engine with the user interface and networking components.
|
||||
|
||||
#### forge-gui
|
||||
|
||||
The forge-gui project contains the user interface components and rendering logic for the game. It includes the main game window, card displays, player interactions, and the scripting resource definitions in the res/ path.
|
||||
|
||||
#### forge-gui-android
|
||||
|
||||
Libgdx-based backend targeting Android. Requires Android SDK and relies on forge-gui-mobile for GUI logic.
|
||||
|
||||
#### forge-gui-desktop
|
||||
|
||||
Java Swing based GUI targeting desktop machines.
|
||||
|
||||
Screen layout and game logic revolving around the GUI is found here. For example, the overlay arrows (when enabled) that indicate attackers and blockers, or the targets of the stack are defined and drawn by this.
|
||||
|
||||
#### forge-gui-ios
|
||||
|
||||
Libgdx-based backend targeting iOS. Relies on forge-gui-mobile for GUI logic.
|
||||
|
||||
#### forge-gui-mobile
|
||||
|
||||
Mobile GUI game logic utilizing [libgdx](https://libgdx.badlogicgames.com/) library. Screen layout and game logic revolving around the GUI for the mobile platforms is found here.
|
||||
|
||||
#### forge-gui-mobile-dev
|
||||
|
||||
Libgdx backend for desktop development for mobile backends. Utilizes LWJGL. Relies on forge-gui-mobile for GUI logic.
|
||||
261
README.md
@@ -1,105 +1,230 @@
|
||||
# ⚔️ Forge: The Magic: The Gathering Rules Engine
|
||||
# Forge
|
||||
|
||||
Join the **Forge community** on [Discord](https://discord.gg/HcPJNyD66a)!
|
||||
[Official repo](https://github.com/Card-Forge/forge.git).
|
||||
|
||||
Dev instructions here: [Getting Started](https://github.com/Card-Forge/forge/wiki) (Somewhat outdated)
|
||||
|
||||
[Discord channel](https://discord.gg/HcPJNyD66a)
|
||||
|
||||
[](https://github.com/Card-Forge/forge/actions/workflows/test-build.yaml)
|
||||
|
||||
---
|
||||
## Requirements / Tools
|
||||
|
||||
## ✨ Introduction
|
||||
- you favourite Java IDE (IntelliJ, Eclipse, VSCodium, Emacs, Vi...)
|
||||
- Java JDK 8 or later (some IDEs such as Eclipse require JDK11+, whereas the Android build currently only works with JDK8)
|
||||
- Git
|
||||
- Git client (optional)
|
||||
- Maven
|
||||
- GitHub account
|
||||
- Libgdx (optional: familiarity with this library is helpful for mobile platform development)
|
||||
- Android SDK (optional: for Android releases)
|
||||
- RoboVM (optional: for iOS releases) (TBD: Current status of support by libgdx)
|
||||
|
||||
**Forge** is a dynamic and open-source **Rules Engine** tailored for **Magic: The Gathering** enthusiasts. Developed by a community of passionate programmers, Forge allows players to explore the rich universe of MTG through a flexible, engaging platform.
|
||||
## Project Quick Setup
|
||||
|
||||
**Note:** Forge operates independently and is not affiliated with Wizards of the Coast.
|
||||
- Login into GitHub with your user account and fork the project.
|
||||
|
||||
---
|
||||
- Clone your forked project to your local machine
|
||||
|
||||
## 🌟 Key Features
|
||||
- Go to the project location on your machine. Run Maven to download all dependencies and build a snapshot. Example for Windows & Linux: `mvn -U -B clean -P windows-linux install`
|
||||
|
||||
- **🌐 Cross-Platform Support:** Play on **Windows, Mac, Linux,** and **Android**.
|
||||
- **🔧 Extensible Architecture:** Built in **Java**, Forge encourages developers to contribute by adding features and cards.
|
||||
- **🎮 Versatile Gameplay:** Dive into single-player modes or challenge opponents online!
|
||||
## Eclipse
|
||||
|
||||
---
|
||||
Eclipse includes Maven integration so a separate install is not necessary. For other IDEs, your mileage may vary.
|
||||
|
||||
## 🛠️ Installation Guide
|
||||
### Project Setup
|
||||
|
||||
### 📥 Desktop Installation
|
||||
1. **Latest Releases:** Download the latest version [here](https://github.com/Card-Forge/forge/releases/latest).
|
||||
2. **Snapshot Build:** For the latest development version, grab the `forge-gui-desktop` tarball from our [Snapshot Build](https://github.com/Card-Forge/forge/releases/tag/daily-snapshots).
|
||||
- **Tip:** Extract to a new folder to prevent version conflicts.
|
||||
3. **User Data Management:** Previous players’ data is preserved during upgrades.
|
||||
4. **Java Requirement:** Ensure you have **Java 17 or later** installed.
|
||||
- Follow the instructions for cloning from GitHub. You'll need to setup an account and your SSH key.
|
||||
|
||||
### 📱 Android Installation
|
||||
- _(Note: **Android 11** is the minimum requirements with at least **6GB RAM** to run smoothly. You need to enable **"Install unknown apps"** for Forge to initialize and update itself)_
|
||||
- Download the **APK** from the [Snapshot Build](https://github.com/Card-Forge/forge/releases/tag/daily-snapshots). On the first launch, Forge will automatically download all necessary assets.
|
||||
If you are on a Windows machine you can use Putty with TortoiseGit for SSH keys. Run puttygen.exe to generate the key -- save the private key and export
|
||||
the OpenSSH public key. If you just leave the dialog open, you can copy and paste the key from it to your GitHub profile under
|
||||
"SSH keys". Run pageant.exe and add the private key generated earlier. TortoiseGit will use this for accessing GitHub.
|
||||
|
||||
---
|
||||
- Fork the Forge git repo to your GitHub account.
|
||||
|
||||
## 🎮 Modes of Play
|
||||
- Clone your forked repo to your local machine.
|
||||
|
||||
Forge offers various exciting gameplay options:
|
||||
- Make sure the Java SDK is installed -- not just the JRE. Java 8 or newer required. If you execute `java -version` at the shell or command prompt, it should report version 1.8 or later.
|
||||
|
||||
### 🌍 Adventure Mode
|
||||
Embark on a thrilling single-player journey where you can:
|
||||
- Explore an overworld map.
|
||||
- Challenge diverse AI opponents.
|
||||
- Collect cards and items to boost your abilities.
|
||||
- Install Eclipse 2018-12 or later for Java. Launch it.
|
||||
|
||||
<img width="1282" height="752" alt="Shandalar World" src="https://github.com/user-attachments/assets/9af31471-d688-442f-9418-9807d8635b72" />
|
||||
- Create a workspace. Go to the workbench. Right-click inside of Package Explorer > Import... > Maven > Existing Maven Projects > Navigate to root path of the local forge repo and
|
||||
ensure everything is checked > Finish.
|
||||
|
||||
### 🔍 Quest Modes
|
||||
Engage in focused gameplay without the overworld exploration—perfect for quick sessions!
|
||||
- Let Eclipse run through building the project. You may be prompted for resolving any missing Maven plugins -- accept the ones offered. You may see errors appear in the "Problems" tab. These should
|
||||
be automatically resolved as plug-ins are installed and Eclipse continues the build process. If this is the first time for some plug-in installs, Eclipse may prompt you to restart. Do so. Be patient
|
||||
for this first time through.
|
||||
|
||||
<img width="1282" height="752" alt="Quest Duels" src="https://github.com/user-attachments/assets/b9613b1c-e8c3-4320-8044-6922c519aad4" />
|
||||
- Once everything builds, all errors should disappear. You can now advance to Project launch.
|
||||
|
||||
### 🤖 AI Formats
|
||||
Test your skills against AI in multiple formats:
|
||||
- **Sealed**
|
||||
- **Draft**
|
||||
- **Commander**
|
||||
- **Cube**
|
||||
### Project Launch
|
||||
|
||||
For comprehensive gameplay instructions, visit our [Gameplay Guide](https://github.com/Card-Forge/forge/wiki/Gameplay-Guide).
|
||||
#### Desktop
|
||||
|
||||
<img width="1282" height="752" alt="Sealed" src="https://github.com/user-attachments/assets/ae603dbd-4421-4753-a333-87cb0a28d772" />
|
||||
This is the standard configuration used for releasing to Windows / Linux / MacOS.
|
||||
|
||||
---
|
||||
- Right-click on forge-gui-desktop > Run As... > Java Application > "Main - forge.view" > Ok
|
||||
|
||||
## 💬 Support & Community
|
||||
- The familiar Forge splash screen, etc. should appear. Enjoy!
|
||||
|
||||
Need help? Join our vibrant Discord community!
|
||||
- 📜 Read the **#rules** and explore the **FAQ**.
|
||||
- ❓ Ask your questions in the **#help** channel for assistance.
|
||||
#### Mobile (Desktop dev)
|
||||
|
||||
---
|
||||
This is the configuration used for doing mobile development using the Windows / Linux / MacOS front-end. Knowledge of libgdx is helpful here.
|
||||
|
||||
## 🤝 Contributing to Forge
|
||||
- Right-click on forge-gui-mobile-dev > Run As... > Java Application > "Main - forge.app" > Ok.
|
||||
|
||||
We love community contributions! Interested in helping? Check out our [Contributing Guidelines](CONTRIBUTING.md) for details on how to get started.
|
||||
- A view similar to a mobile phone should appear. Enjoy!
|
||||
|
||||
---
|
||||
### Eclipse / Android SDK Integration
|
||||
|
||||
## ℹ️ About Forge
|
||||
Google no longer supports Android SDK releases for Eclipse. That said, it is still possible to build and debug Android platforms.
|
||||
|
||||
Forge aims to deliver an immersive and customizable Magic: The Gathering experience for fans around the world.
|
||||
#### Android SDK
|
||||
|
||||
### 📊 Repository Statistics
|
||||
Reference SO for obtaining a specific release: https://stackoverflow.com/questions/27043522/where-can-i-download-an-older-version-of-the-android-sdk
|
||||
|
||||
| Metric | Count |
|
||||
|----------------|-------------------------------------------------------------|
|
||||
| **⭐ Stars:** | [](https://github.com/Card-Forge/forge/stargazers) |
|
||||
| **🍴 Forks:** | [](https://github.com/Card-Forge/forge/network) |
|
||||
| **👥 Contributors:** | [](https://github.com/Card-Forge/forge/graphs/contributors) |
|
||||
##### Windows
|
||||
|
||||
---
|
||||
Download the following archived version of the Android SDK: http://dl-ssl.google.com/android/repository/tools_r25.2.3-windows.zip. Install it somewhere on your machine. This is referenced
|
||||
in the following instructions as your 'Android SDK Install' path.
|
||||
|
||||
**📄 License:** [GPL-3.0](LICENSE)
|
||||
<div align="center" style="display: flex; align-items: center; justify-content: center;">
|
||||
<div style="margin-left: auto;">
|
||||
<a href="#top">
|
||||
<img src="https://img.shields.io/badge/Back%20to%20Top-000000?style=for-the-badge&logo=github&logoColor=white" alt="Back to Top">
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
##### Linux / Mac OSX
|
||||
|
||||
TBD
|
||||
|
||||
#### Android Plugin for Eclipse
|
||||
|
||||
Google's last plugin release does not work completely with target's running Android 7.0 or later. Download the ADT-24.2.0-20160729.zip plugin
|
||||
from: https://github.com/khaledev/ADT/releases
|
||||
|
||||
In Eclipse go to: Help > Install New Software... > Add > Name: ADT Update, Click on the "Archive:" button and navigate to the downloaded ADT-24.2.0-20160729.zip file > Add. Install all "Developer Tools". Eclipse
|
||||
should restart and prompt you to run the SDK Manager. Launch it and continue to the next steps below.
|
||||
|
||||
#### Android Platform
|
||||
|
||||
In Eclipse, if the SDK Manager is not already running, go to Window > Android SDK Manager. Install the following options / versions:
|
||||
|
||||
- Android SDK Build-tools 26.0.1
|
||||
- Android 8.0.0 (API 26) SDK Platform
|
||||
- Google USB Driver (in case your phone is not detected by ADB)
|
||||
|
||||
Note that this will populate additional tools in the Android SDK install path extracted above.
|
||||
|
||||
#### Proguard update
|
||||
|
||||
The Proguard included with the Android SDK Build-tools is outdated and does not work with Java 1.8. Download Proguard 6.0.3 or later (last tested with 7.0.1) from https://github.com/Guardsquare/proguard
|
||||
- Go to the Android SDK install path. Rename the tools/proguard/ path to tools/proguard-4.7/.
|
||||
|
||||
- Extract your Proguard version to the Android SDK install path under tools/. You will need to either rename the dir proguard-<your-version> to proguard/ or, if your filesystem supports it, use a symbolic link (the later is highly recommended), such as `ln -s proguard proguard-<your-version>`.
|
||||
|
||||
#### Android Build
|
||||
|
||||
The Eclipse plug-ins do NOT support building things for Android. They do however allow you to use the debugger so you can still set breakpoints and trace
|
||||
things out. The steps below show how to generate a debug Android build.
|
||||
|
||||
1) Create a Maven build for the forge top-level project. Right-click on the forge project. Run as.. > Maven build...
|
||||
- On the Main tab, set Goals: clean install
|
||||
|
||||
2) Run forge Maven build. If everything built, you should see "BUILD SUCCESS" in the Console View.
|
||||
|
||||
3) Right-click on the forge-gui-android project. Run as.. > Maven build...
|
||||
|
||||
- On the Main tab, set Goals: install, Profiles: android-debug
|
||||
- On the Environment tab, you may need to define the variable ANDROID_HOME with the value containing the path to your Android SDK installation. For example, Variable: ANDROID_HOME, Value: Your Android SDK install path here.
|
||||
|
||||
4) Run the forge-gui-android Maven build. This may take a few minutes. If everything worked, you should see "BUILD SUCCESS" in the Console View.
|
||||
|
||||
Assuming you got this far, you should have an Android forge-android-[version].apk in the forge-gui-android/target path.
|
||||
|
||||
#### Android Deploy
|
||||
|
||||
You'll need to have the Android SDK install path platform-tools/ path in your command search path to easily deploy builds.
|
||||
|
||||
- Open a command prompt. Navigate to the forge-gui-android/target/ path.
|
||||
|
||||
- Connect your Android device to your dev machine.
|
||||
|
||||
- Ensure the device is visible using `adb devices`
|
||||
|
||||
- Remove the old Forge install if present: `adb uninstall forge.app`
|
||||
|
||||
- Install the new apk: `adb install forge-android-[version].apk`
|
||||
|
||||
#### Android Debugging
|
||||
|
||||
Assuming the apk is installed, launch it from the device.
|
||||
|
||||
In Eclipse, launch the DDMS. Window > Perspective > Open Perspective > Other... > DDMS. You should see the forge app in the list. Highlight the app, click on the green debug button and a
|
||||
green debug button should appear next to the app's name. You can now set breakpoints and step through the source code.
|
||||
|
||||
### Windows / Linux SNAPSHOT build
|
||||
|
||||
SNAPSHOT builds can be built via the Maven integration in Eclipse.
|
||||
|
||||
1) Create a Maven build for the forge top-level project. Right-click on the forge project. Run as.. > Maven build...
|
||||
- On the Main tab, set Goals: clean install, set Profiles: windows-linux
|
||||
|
||||
2) Run forge Maven build. If everything built, you should see "BUILD SUCCESS" in the Console View.
|
||||
|
||||
The resulting snapshot will be found at: forge-gui-desktop/target/forge-gui-desktop-[version]-SNAPSHOT
|
||||
|
||||
## IntelliJ
|
||||
|
||||
Quick start guide for [setting up the Forge project within IntelliJ](https://github.com/Card-Forge/forge/wiki/IntelliJ-setup).
|
||||
|
||||
## Card Scripting
|
||||
|
||||
Visit [this page](https://github.com/Card-Forge/forge/wiki/Card-scripting-API) for information on scripting.
|
||||
|
||||
Card scripting resources are found in the forge-gui/res/ path.
|
||||
|
||||
## General Notes
|
||||
|
||||
### Project Hierarchy
|
||||
|
||||
Forge is divided into 4 primary projects with additional projects that target specific platform releases. The primary projects are:
|
||||
|
||||
- forge-ai
|
||||
- forge-core
|
||||
- forge-game
|
||||
- forge-gui
|
||||
|
||||
The platform-specific projects are:
|
||||
|
||||
- forge-gui-android
|
||||
- forge-gui-desktop
|
||||
- forge-gui-ios
|
||||
- forge-gui-mobile
|
||||
- forge-gui-mobile-dev
|
||||
|
||||
#### forge-ai
|
||||
|
||||
#### forge-core
|
||||
|
||||
#### forge-game
|
||||
|
||||
#### forge-gui
|
||||
|
||||
The forge-gui project includes the scripting resource definitions in the res/ path.
|
||||
|
||||
#### forge-gui-android
|
||||
|
||||
Libgdx-based backend targeting Android. Requires Android SDK and relies on forge-gui-mobile for GUI logic.
|
||||
|
||||
#### forge-gui-desktop
|
||||
|
||||
Java Swing based GUI targeting desktop machines.
|
||||
|
||||
Screen layout and game logic revolving around the GUI is found here. For example, the overlay arrows (when enabled) that indicate attackers and blockers, or the targets of the stack are defined and drawn by this.
|
||||
|
||||
#### forge-gui-ios
|
||||
|
||||
Libgdx-based backend targeting iOS. Relies on forge-gui-mobile for GUI logic.
|
||||
|
||||
#### forge-gui-mobile
|
||||
|
||||
Mobile GUI game logic utilizing [libgdx](https://libgdx.badlogicgames.com/) library. Screen layout and game logic revolving around the GUI for the mobile platforms is found here.
|
||||
|
||||
#### forge-gui-mobile-dev
|
||||
|
||||
Libgdx backend for desktop development for mobile backends. Utilizes LWJGL. Relies on forge-gui-mobile for GUI logic.
|
||||
|
||||
@@ -1,117 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
|
||||
<parent>
|
||||
<artifactId>forge</artifactId>
|
||||
<groupId>forge</groupId>
|
||||
<version>${revision}</version>
|
||||
</parent>
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
|
||||
<artifactId>adventure-editor</artifactId>
|
||||
<packaging>jar</packaging>
|
||||
<name>Adventure Editor</name>
|
||||
|
||||
<build>
|
||||
<sourceDirectory>src/main/java</sourceDirectory>
|
||||
<resources>
|
||||
<resource>
|
||||
<directory>${project.basedir}</directory>
|
||||
<includes>
|
||||
<include>**/gear.gif</include>
|
||||
</includes>
|
||||
</resource>
|
||||
</resources>
|
||||
<finalName>adventure-editor</finalName>
|
||||
<plugins>
|
||||
<plugin>
|
||||
<artifactId>maven-compiler-plugin</artifactId>
|
||||
<configuration>
|
||||
<source>17</source>
|
||||
<target>17</target>
|
||||
</configuration>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<groupId>com.google.code.maven-replacer-plugin</groupId>
|
||||
<artifactId>replacer</artifactId>
|
||||
<version>1.5.3</version>
|
||||
<executions>
|
||||
<execution>
|
||||
<phase>package</phase>
|
||||
<goals>
|
||||
<goal>replace</goal>
|
||||
</goals>
|
||||
</execution>
|
||||
</executions>
|
||||
<configuration>
|
||||
<basedir>${basedir}/${configSourceDirectory}</basedir>
|
||||
<filesToInclude>adventure-editor.sh, adventure-editor.command, adventure-editor.cmd</filesToInclude>
|
||||
<outputBasedir>${project.build.directory}</outputBasedir>
|
||||
<outputDir>.</outputDir>
|
||||
<regex>false</regex>
|
||||
<replacements>
|
||||
<replacement>
|
||||
<token>$project.build.finalName$</token>
|
||||
<value>${project.build.finalName}-jar-with-dependencies.jar</value>
|
||||
</replacement>
|
||||
</replacements>
|
||||
</configuration>
|
||||
</plugin>
|
||||
<plugin>
|
||||
|
||||
<artifactId>maven-assembly-plugin</artifactId>
|
||||
<configuration>
|
||||
<attach>false</attach>
|
||||
<descriptorRefs>
|
||||
<descriptorRef>jar-with-dependencies</descriptorRef>
|
||||
</descriptorRefs>
|
||||
<archive>
|
||||
<manifest>
|
||||
<mainClass>forge.adventure.Main</mainClass>
|
||||
<addDefaultImplementationEntries>true</addDefaultImplementationEntries>
|
||||
</manifest>
|
||||
<manifestEntries>
|
||||
<SplashScreen-Image>splash/gear.gif</SplashScreen-Image>
|
||||
</manifestEntries>
|
||||
</archive>
|
||||
</configuration>
|
||||
<executions>
|
||||
<execution>
|
||||
<id>make-assembly</id>
|
||||
<!-- this is used for inheritance merges -->
|
||||
<phase>package</phase>
|
||||
<!-- bind to the packaging phase -->
|
||||
<goals>
|
||||
<goal>single</goal>
|
||||
</goals>
|
||||
</execution>
|
||||
</executions>
|
||||
</plugin>
|
||||
</plugins>
|
||||
</build>
|
||||
<dependencies>
|
||||
<dependency>
|
||||
<groupId>forge</groupId>
|
||||
<artifactId>forge-gui</artifactId>
|
||||
<version>${project.version}</version>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>forge</groupId>
|
||||
<artifactId>forge-gui-mobile</artifactId>
|
||||
<version>${project.version}</version>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.jetbrains</groupId>
|
||||
<artifactId>annotations</artifactId>
|
||||
<version>26.0.1</version>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
|
||||
<properties>
|
||||
<maven.compiler.source>17</maven.compiler.source>
|
||||
<maven.compiler.target>17</maven.compiler.target>
|
||||
</properties>
|
||||
|
||||
</project>
|
||||
|
Before Width: | Height: | Size: 414 KiB |
@@ -1,24 +0,0 @@
|
||||
@echo off
|
||||
|
||||
pushd %~dp0
|
||||
|
||||
java -version 1>nul 2>nul || (
|
||||
echo no java installed
|
||||
popd
|
||||
exit /b 2
|
||||
)
|
||||
for /f tokens^=2^ delims^=.-_^+^" %%j in ('java -fullversion 2^>^&1') do set "jver=%%j"
|
||||
|
||||
if %jver% LEQ 16 (
|
||||
echo unsupported java
|
||||
popd
|
||||
exit /b 2
|
||||
)
|
||||
|
||||
if %jver% GEQ 17 (
|
||||
java -Xmx4096m -Dfile.encoding=UTF-8 -jar $project.build.finalName$
|
||||
popd
|
||||
exit /b 0
|
||||
)
|
||||
|
||||
popd
|
||||
@@ -1,21 +0,0 @@
|
||||
package forge.adventure;
|
||||
|
||||
import forge.GuiMobile;
|
||||
import forge.adventure.editor.EditorMainWindow;
|
||||
import forge.adventure.util.Config;
|
||||
import forge.gui.GuiBase;
|
||||
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Paths;
|
||||
|
||||
/**
|
||||
* Main entry point
|
||||
*/
|
||||
public class Main {
|
||||
|
||||
public static void main(String[] args) {
|
||||
GuiBase.setInterface(new GuiMobile(Files.exists(Paths.get("./res"))?"./":"../forge-gui/"));
|
||||
GuiBase.setDeviceInfo(null, 0, 0, System.getProperty("user.home") + "/Downloads/");
|
||||
new EditorMainWindow(Config.instance());
|
||||
}
|
||||
}
|
||||
@@ -1,144 +0,0 @@
|
||||
package forge.adventure.editor;
|
||||
|
||||
import forge.adventure.data.DialogData;
|
||||
|
||||
import javax.swing.DefaultListCellRenderer;
|
||||
import javax.swing.DefaultListModel;
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JComponent;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JList;
|
||||
import javax.swing.JToolBar;
|
||||
import javax.swing.event.ChangeEvent;
|
||||
import javax.swing.event.ChangeListener;
|
||||
import java.awt.BorderLayout;
|
||||
import java.awt.Component;
|
||||
import java.awt.event.ActionListener;
|
||||
|
||||
/**
|
||||
* Editor class to edit configuration, maybe moved or removed
|
||||
*/
|
||||
public class ActionEditor extends JComponent {
|
||||
DefaultListModel<DialogData.ActionData> model = new DefaultListModel<>();
|
||||
JList<DialogData.ActionData> list = new JList<>(model);
|
||||
JToolBar toolBar = new JToolBar("toolbar");
|
||||
ActionEdit edit = new ActionEdit();
|
||||
boolean updating;
|
||||
|
||||
|
||||
public class RewardDataRenderer extends DefaultListCellRenderer {
|
||||
@Override
|
||||
public Component getListCellRendererComponent(
|
||||
JList list, Object value, int index,
|
||||
boolean isSelected, boolean cellHasFocus) {
|
||||
JLabel label = (JLabel) super.getListCellRendererComponent(list, value, index, isSelected, cellHasFocus);
|
||||
if (!(value instanceof DialogData.ActionData))
|
||||
return label;
|
||||
/*DialogData.ActionData action=(DialogData.ActionData) value;
|
||||
StringBuilder builder=new StringBuilder();
|
||||
if(action.type==null||action.type.isEmpty())
|
||||
builder.append("Action");
|
||||
else
|
||||
builder.append(action.type);*/
|
||||
label.setText("Action");
|
||||
return label;
|
||||
}
|
||||
}
|
||||
|
||||
public void addButton(String name, ActionListener action) {
|
||||
JButton newButton = new JButton(name);
|
||||
newButton.addActionListener(action);
|
||||
toolBar.add(newButton);
|
||||
|
||||
}
|
||||
|
||||
public ActionEditor() {
|
||||
|
||||
list.setCellRenderer(new RewardDataRenderer());
|
||||
list.addListSelectionListener(e -> ActionEditor.this.updateEdit());
|
||||
addButton("add", e -> ActionEditor.this.addAction());
|
||||
addButton("remove", e -> ActionEditor.this.remove());
|
||||
addButton("copy", e -> ActionEditor.this.copy());
|
||||
BorderLayout layout = new BorderLayout();
|
||||
setLayout(layout);
|
||||
add(list, BorderLayout.LINE_START);
|
||||
add(toolBar, BorderLayout.PAGE_START);
|
||||
add(edit, BorderLayout.CENTER);
|
||||
|
||||
|
||||
edit.addChangeListener(e -> emitChanged());
|
||||
}
|
||||
|
||||
protected void emitChanged() {
|
||||
if (updating)
|
||||
return;
|
||||
ChangeListener[] listeners = listenerList.getListeners(ChangeListener.class);
|
||||
if (listeners != null && listeners.length > 0) {
|
||||
ChangeEvent evt = new ChangeEvent(this);
|
||||
for (ChangeListener listener : listeners) {
|
||||
listener.stateChanged(evt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void copy() {
|
||||
|
||||
int selected = list.getSelectedIndex();
|
||||
if (selected < 0)
|
||||
return;
|
||||
DialogData.ActionData data = new DialogData.ActionData(model.get(selected));
|
||||
model.add(model.size(), data);
|
||||
}
|
||||
|
||||
private void updateEdit() {
|
||||
|
||||
int selected = list.getSelectedIndex();
|
||||
if (selected < 0)
|
||||
return;
|
||||
edit.setCurrentAction(model.get(selected));
|
||||
}
|
||||
|
||||
void addAction() {
|
||||
DialogData.ActionData data = new DialogData.ActionData();
|
||||
model.add(model.size(), data);
|
||||
}
|
||||
|
||||
void remove() {
|
||||
int selected = list.getSelectedIndex();
|
||||
if (selected < 0)
|
||||
return;
|
||||
model.remove(selected);
|
||||
}
|
||||
|
||||
public void setAction(DialogData.ActionData[] actions) {
|
||||
|
||||
model.clear();
|
||||
if (actions == null)
|
||||
return;
|
||||
for (int i = 0; i < actions.length; i++) {
|
||||
if (actions[i].grantRewards.length > 0) {
|
||||
continue; //handled in separate editor and joined in on save, will get duplicated if it appears here
|
||||
}
|
||||
model.add(i, actions[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public DialogData.ActionData[] getAction() {
|
||||
|
||||
DialogData.ActionData[] action = new DialogData.ActionData[model.getSize()];
|
||||
for (int i = 0; i < model.getSize(); i++) {
|
||||
action[i] = model.get(i);
|
||||
}
|
||||
return action;
|
||||
}
|
||||
|
||||
public void clear() {
|
||||
updating = true;
|
||||
model.clear();
|
||||
updating = false;
|
||||
}
|
||||
|
||||
public void addChangeListener(ChangeListener listener) {
|
||||
listenerList.add(ChangeListener.class, listener);
|
||||
}
|
||||
}
|
||||
@@ -1,97 +0,0 @@
|
||||
package forge.adventure.editor;
|
||||
|
||||
import forge.adventure.util.Config;
|
||||
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JDialog;
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JOptionPane;
|
||||
import javax.swing.JTabbedPane;
|
||||
import javax.swing.JToolBar;
|
||||
import javax.swing.UIManager;
|
||||
import java.awt.BorderLayout;
|
||||
import java.awt.Desktop;
|
||||
import java.awt.EventQueue;
|
||||
import java.awt.event.WindowAdapter;
|
||||
import java.awt.event.WindowEvent;
|
||||
import java.io.File;
|
||||
import java.security.CodeSource;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Editor class to edit configuration, maybe moved or removed
|
||||
*/
|
||||
public class EditorMainWindow extends JFrame {
|
||||
public final static WorldEditor worldEditor = new WorldEditor();
|
||||
JTabbedPane tabs = new JTabbedPane();
|
||||
|
||||
public EditorMainWindow(Config config) {
|
||||
UIManager.LookAndFeelInfo[] var1 = UIManager.getInstalledLookAndFeels();
|
||||
|
||||
for (UIManager.LookAndFeelInfo info : var1) {
|
||||
if ("Nimbus".equals(info.getName())) {
|
||||
try {
|
||||
UIManager.setLookAndFeel(info.getClassName());
|
||||
} catch (Throwable ignored) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
this.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
|
||||
this.addWindowListener(new WindowAdapter() {
|
||||
@Override
|
||||
public void windowClosing(WindowEvent e) {
|
||||
setVisible(false);
|
||||
System.exit(0);
|
||||
}
|
||||
});
|
||||
BorderLayout layout = new BorderLayout();
|
||||
JToolBar toolBar = new JToolBar("toolbar");
|
||||
JButton newButton = new JButton("GDX Particle Editor Tool");
|
||||
newButton.addActionListener(e -> EventQueue.invokeLater(() -> {
|
||||
newButton.setEnabled(false);
|
||||
try {
|
||||
CodeSource codeSource = EditorMainWindow.class.getProtectionDomain().getCodeSource();
|
||||
File jarFile = new File(codeSource.getLocation().toURI().getPath());
|
||||
String jarDir = jarFile.getParentFile().getPath();
|
||||
Desktop.getDesktop().open(new File(jarDir + "/gdx-particle-editor.jar"));
|
||||
} catch (Exception ex) {
|
||||
new ErrorDialog("Error", ex.getMessage());
|
||||
newButton.setEnabled(true);
|
||||
}
|
||||
}));
|
||||
JButton quit = new JButton("Quit");
|
||||
quit.addActionListener(e -> System.exit(0));
|
||||
toolBar.add(newButton);
|
||||
toolBar.add(quit);
|
||||
setLayout(layout);
|
||||
toolBar.setFloatable(false);
|
||||
add(toolBar, BorderLayout.NORTH);
|
||||
add(tabs, BorderLayout.CENTER);
|
||||
tabs.addTab("World", worldEditor);
|
||||
tabs.addTab("POI", new PointOfInterestEditor());
|
||||
tabs.addTab("Items", new ItemsEditor());
|
||||
tabs.addTab("Enemies", new EnemyEditor());
|
||||
tabs.addTab("Quests", new QuestEditor());
|
||||
setSize(config.getSettingData().width, config.getSettingData().height);
|
||||
setLocationRelativeTo(null);
|
||||
setVisible(true);
|
||||
}
|
||||
|
||||
static class ErrorDialog {
|
||||
public ErrorDialog(String title, String message) {
|
||||
List<Object> options = new ArrayList<>();
|
||||
JButton ok = new JButton("OK");
|
||||
options.add(ok);
|
||||
JOptionPane pane = new JOptionPane(message, JOptionPane.PLAIN_MESSAGE, JOptionPane.DEFAULT_OPTION, null, options.toArray());
|
||||
JDialog dlg = pane.createDialog(JOptionPane.getRootFrame(), title);
|
||||
ok.addActionListener(e -> {
|
||||
dlg.setVisible(false);
|
||||
System.exit(0);
|
||||
});
|
||||
dlg.setResizable(false);
|
||||
dlg.setVisible(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
forge-adventure/fallback_skin/adv_bg_splash.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
BIN
forge-adventure/fallback_skin/adv_bg_texture.jpg
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
forge-adventure/fallback_skin/bg_splash.png
Normal file
|
After Width: | Height: | Size: 208 KiB |
BIN
forge-adventure/fallback_skin/bg_texture.jpg
Normal file
|
After Width: | Height: | Size: 28 KiB |
BIN
forge-adventure/fallback_skin/font1.ttf
Normal file
BIN
forge-adventure/fallback_skin/title_bg_lq.png
Normal file
|
After Width: | Height: | Size: 193 KiB |
BIN
forge-adventure/fallback_skin/title_bg_lq_portrait.png
Normal file
|
After Width: | Height: | Size: 169 KiB |
BIN
forge-adventure/fallback_skin/transition.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
forge-adventure/libs/gdx-backend-lwjgl-natives.jar
Normal file
BIN
forge-adventure/libs/gdx-backend-lwjgl-sources.jar
Normal file
BIN
forge-adventure/libs/gdx-backend-lwjgl.jar
Normal file
BIN
forge-adventure/libs/gdx-freetype-natives.jar
Normal file
BIN
forge-adventure/libs/gdx-natives.jar
Normal file
299
forge-adventure/pom.xml
Normal file
@@ -0,0 +1,299 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
|
||||
<parent>
|
||||
<artifactId>forge</artifactId>
|
||||
<groupId>forge</groupId>
|
||||
<version>1.6.62</version>
|
||||
</parent>
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
|
||||
<artifactId>forge-adventure</artifactId>
|
||||
<packaging>jar</packaging>
|
||||
<name>Forge Adventure</name>
|
||||
<repositories>
|
||||
<repository>
|
||||
<id>gdx-nightlies</id>
|
||||
<url>https://oss.sonatype.org/content/repositories/snapshots/</url>
|
||||
</repository>
|
||||
<repository>
|
||||
<id>jitpack.io</id>
|
||||
<url>https://jitpack.io</url>
|
||||
</repository>
|
||||
</repositories>
|
||||
<build>
|
||||
<sourceDirectory>src/main/java</sourceDirectory>
|
||||
<resources>
|
||||
<resource>
|
||||
<directory>${project.basedir}</directory>
|
||||
<includes>
|
||||
<include>**/*.vert</include>
|
||||
<include>**/*.frag</include>
|
||||
<include>**/title_bg_lq.png</include>
|
||||
<include>**/transition.png</include>
|
||||
<include>**/adv_bg_texture.jpg</include>
|
||||
<include>**/adv_bg_splash.png</include>
|
||||
<include>**/bg_splash.png</include>
|
||||
<include>**/bg_texture.jpg</include>
|
||||
<include>**/font1.ttf</include>
|
||||
</includes>
|
||||
</resource>
|
||||
</resources>
|
||||
<plugins>
|
||||
<plugin>
|
||||
<artifactId>maven-compiler-plugin</artifactId>
|
||||
<configuration>
|
||||
<source>1.8</source>
|
||||
<target>1.8</target>
|
||||
</configuration>
|
||||
</plugin>
|
||||
|
||||
<plugin>
|
||||
<groupId>com.akathist.maven.plugins.launch4j</groupId>
|
||||
<artifactId>launch4j-maven-plugin</artifactId>
|
||||
<version>1.7.25</version>
|
||||
<executions>
|
||||
<execution>
|
||||
<id>l4j-adv</id>
|
||||
<phase>package</phase>
|
||||
<goals>
|
||||
<goal>launch4j</goal>
|
||||
</goals>
|
||||
<configuration>
|
||||
<headerType>gui</headerType>
|
||||
<outfile>${project.build.directory}/forge-adventure-editor-java8.exe</outfile>
|
||||
<jar>${project.build.finalName}-jar-with-dependencies.jar</jar>
|
||||
<dontWrapJar>true</dontWrapJar>
|
||||
<errTitle>forge</errTitle>
|
||||
<icon>src/main/config/forge-adventure-editor.ico</icon>
|
||||
<classPath>
|
||||
<mainClass>forge.adventure.Main</mainClass>
|
||||
<addDependencies>false</addDependencies>
|
||||
<preCp>anything</preCp>
|
||||
</classPath>
|
||||
<jre>
|
||||
<minVersion>1.8.0</minVersion>
|
||||
<maxHeapSize>4096</maxHeapSize>
|
||||
<opts>
|
||||
<opt>-Dfile.encoding=UTF-8</opt>
|
||||
</opts>
|
||||
</jre>
|
||||
<versionInfo>
|
||||
<fileVersion>
|
||||
1.0.0.0
|
||||
</fileVersion>
|
||||
<txtFileVersion>
|
||||
1.0.0.0
|
||||
</txtFileVersion>
|
||||
<fileDescription>Forge</fileDescription>
|
||||
<copyright>Forge</copyright>
|
||||
<productVersion>
|
||||
1.0.0.0
|
||||
</productVersion>
|
||||
<txtProductVersion>
|
||||
1.0.0.0
|
||||
</txtProductVersion>
|
||||
<productName>forge-adventure-editor</productName>
|
||||
<internalName>forge-adventure-editor</internalName>
|
||||
<originalFilename>forge-adventure-editor-java8.exe</originalFilename>
|
||||
</versionInfo>
|
||||
</configuration>
|
||||
</execution>
|
||||
<!--extra-->
|
||||
<execution>
|
||||
<id>l4j-adv2</id>
|
||||
<phase>package</phase>
|
||||
<goals>
|
||||
<goal>launch4j</goal>
|
||||
</goals>
|
||||
<configuration>
|
||||
<headerType>gui</headerType>
|
||||
<outfile>${project.build.directory}/forge-adventure-editor.exe</outfile>
|
||||
<jar>${project.build.finalName}-jar-with-dependencies.jar</jar>
|
||||
<dontWrapJar>true</dontWrapJar>
|
||||
<errTitle>forge</errTitle>
|
||||
<downloadUrl>https://www.oracle.com/java/technologies/downloads/</downloadUrl>
|
||||
<icon>src/main/config/forge-adventure-editor.ico</icon>
|
||||
<classPath>
|
||||
<mainClass>forge.adventure.Main</mainClass>
|
||||
<addDependencies>false</addDependencies>
|
||||
<preCp>anything</preCp>
|
||||
</classPath>
|
||||
<jre>
|
||||
<minVersion>11.0.1</minVersion>
|
||||
<jdkPreference>jdkOnly</jdkPreference>
|
||||
<maxHeapSize>4096</maxHeapSize>
|
||||
<opts>
|
||||
<opt>-Dfile.encoding=UTF-8</opt>
|
||||
<opt>--add-opens java.base/java.lang=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.base/java.math=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.base/jdk.internal.misc=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.base/java.nio=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens=java.base/sun.nio.ch=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.base/java.util=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.base/java.lang.reflect=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.base/java.text=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.desktop/java.awt=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.desktop/java.awt.font=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.desktop/java.awt.image=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.desktop/java.awt.color=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.desktop/sun.awt.image=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.desktop/javax.swing=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.desktop/javax.swing.border=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.desktop/javax.swing.event=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.desktop/sun.swing=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.desktop/java.beans=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.base/java.util.concurrent=ALL-UNNAMED</opt>
|
||||
<opt>--add-opens java.base/java.net=ALL-UNNAMED</opt>
|
||||
<opt>-Dio.netty.tryReflectionSetAccessible=true</opt>
|
||||
</opts>
|
||||
</jre>
|
||||
<versionInfo>
|
||||
<fileVersion>
|
||||
1.0.0.0
|
||||
</fileVersion>
|
||||
<txtFileVersion>
|
||||
1.0.0.0
|
||||
</txtFileVersion>
|
||||
<fileDescription>Forge</fileDescription>
|
||||
<copyright>Forge</copyright>
|
||||
<productVersion>
|
||||
1.0.0.0
|
||||
</productVersion>
|
||||
<txtProductVersion>
|
||||
1.0.0.0
|
||||
</txtProductVersion>
|
||||
<productName>forge-adventure-editor</productName>
|
||||
<internalName>forge-adventure-editor</internalName>
|
||||
<originalFilename>forge-adventure-editor.exe</originalFilename>
|
||||
</versionInfo>
|
||||
</configuration>
|
||||
</execution>
|
||||
<!--extra-->
|
||||
</executions>
|
||||
</plugin>
|
||||
|
||||
<plugin>
|
||||
<groupId>com.google.code.maven-replacer-plugin</groupId>
|
||||
<artifactId>replacer</artifactId>
|
||||
<version>1.5.2</version>
|
||||
<executions>
|
||||
<execution>
|
||||
<phase>package</phase>
|
||||
<goals>
|
||||
<goal>replace</goal>
|
||||
</goals>
|
||||
</execution>
|
||||
</executions>
|
||||
<configuration>
|
||||
<basedir>${basedir}/${configSourceDirectory}</basedir>
|
||||
<filesToInclude>forge-adventure-editor.sh, forge-adventure-editor-mac.sh, forge-adventure-editor.command, forge-adventure-editor.cmd</filesToInclude>
|
||||
<outputBasedir>${project.build.directory}</outputBasedir>
|
||||
<outputDir>.</outputDir>
|
||||
<regex>false</regex>
|
||||
<replacements>
|
||||
<replacement>
|
||||
<token>$project.build.finalName$</token>
|
||||
<value>${project.build.finalName}-jar-with-dependencies.jar</value>
|
||||
</replacement>
|
||||
</replacements>
|
||||
</configuration>
|
||||
</plugin>
|
||||
<plugin>
|
||||
|
||||
<artifactId>maven-assembly-plugin</artifactId>
|
||||
<configuration>
|
||||
<attach>false</attach>
|
||||
<descriptorRefs>
|
||||
<descriptorRef>jar-with-dependencies</descriptorRef>
|
||||
</descriptorRefs>
|
||||
<archive>
|
||||
<manifest>
|
||||
<mainClass>forge.adventure.Main</mainClass>
|
||||
<addDefaultImplementationEntries>true</addDefaultImplementationEntries>
|
||||
</manifest>
|
||||
</archive>
|
||||
</configuration>
|
||||
<executions>
|
||||
<execution>
|
||||
<id>make-assembly</id>
|
||||
<!-- this is used for inheritance merges -->
|
||||
<phase>package</phase>
|
||||
<!-- bind to the packaging phase -->
|
||||
<goals>
|
||||
<goal>single</goal>
|
||||
</goals>
|
||||
</execution>
|
||||
</executions>
|
||||
</plugin>
|
||||
</plugins>
|
||||
</build>
|
||||
<dependencies>
|
||||
<dependency>
|
||||
<groupId>com.badlogicgames.gdx</groupId>
|
||||
<artifactId>gdx</artifactId>
|
||||
<version>1.11.0</version>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>com.badlogicgames.gdx</groupId>
|
||||
<artifactId>gdx-platform</artifactId>
|
||||
<version>1.11.0</version>
|
||||
<classifier>natives-desktop</classifier>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>com.badlogicgames.gdx</groupId>
|
||||
<artifactId>gdx-freetype</artifactId>
|
||||
<version>1.11.0</version>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>com.badlogicgames.gdx</groupId>
|
||||
<artifactId>gdx-backend-lwjgl</artifactId>
|
||||
<version>1.11.0</version>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>com.badlogicgames.gdx</groupId>
|
||||
<artifactId>gdx-tools</artifactId>
|
||||
<version>1.11.0</version>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>com.badlogicgames.gdx</groupId>
|
||||
<artifactId>gdx-freetype-platform</artifactId>
|
||||
<version>1.11.0</version>
|
||||
<classifier>natives-desktop</classifier>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>forge</groupId>
|
||||
<artifactId>forge-core</artifactId>
|
||||
<version>${project.version}</version>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>forge</groupId>
|
||||
<artifactId>forge-gui</artifactId>
|
||||
<version>${project.version}</version>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>forge</groupId>
|
||||
<artifactId>forge-gui-mobile</artifactId>
|
||||
<version>${project.version}</version>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.jetbrains</groupId>
|
||||
<artifactId>annotations</artifactId>
|
||||
<version>22.0.0</version>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>com.badlogicgames.gdx-controllers</groupId>
|
||||
<artifactId>gdx-controllers-desktop</artifactId>
|
||||
<version>2.2.3-SNAPSHOT</version>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
|
||||
<properties>
|
||||
<maven.compiler.source>8</maven.compiler.source>
|
||||
<maven.compiler.target>8</maven.compiler.target>
|
||||
</properties>
|
||||
|
||||
</project>
|
||||
16
forge-adventure/shaders/grayscale.frag
Normal file
@@ -0,0 +1,16 @@
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoords;
|
||||
uniform sampler2D u_texture;
|
||||
uniform float u_grayness;
|
||||
uniform float u_bias;
|
||||
|
||||
void main() {
|
||||
vec4 c = v_color * texture2D(u_texture, v_texCoords);
|
||||
float grey = dot( c.rgb, vec3(0.22, 0.707, 0.071) );
|
||||
vec3 blendedColor = mix(c.rgb, vec3(grey), u_grayness);
|
||||
gl_FragColor = mix(vec4(0.0, 0.0, 0.0, 1.0), vec4(blendedColor.rgb, c.a), u_bias);
|
||||
}
|
||||
14
forge-adventure/shaders/grayscale.vert
Normal file
@@ -0,0 +1,14 @@
|
||||
attribute vec4 a_position;
|
||||
attribute vec4 a_color;
|
||||
attribute vec2 a_texCoord0;
|
||||
|
||||
uniform mat4 u_projTrans;
|
||||
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoords;
|
||||
|
||||
void main() {
|
||||
v_color = a_color;
|
||||
v_texCoords = a_texCoord0;
|
||||
gl_Position = u_projTrans * a_position;
|
||||
}
|
||||
40
forge-adventure/shaders/outline.frag
Normal file
@@ -0,0 +1,40 @@
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
|
||||
uniform sampler2D u_texture;
|
||||
uniform vec2 u_viewportInverse;
|
||||
uniform vec3 u_color;
|
||||
uniform float u_offset;
|
||||
uniform float u_step;
|
||||
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
#define ALPHA_VALUE_BORDER 0.5
|
||||
|
||||
void main() {
|
||||
vec2 T = v_texCoord.xy;
|
||||
|
||||
float alpha = 0.0;
|
||||
bool allin = true;
|
||||
for( float ix = -u_offset; ix < u_offset; ix += u_step )
|
||||
{
|
||||
for( float iy = -u_offset; iy < u_offset; iy += u_step )
|
||||
{
|
||||
float newAlpha = texture2D(u_texture, T + vec2(ix, iy) * u_viewportInverse).a;
|
||||
allin = allin && newAlpha > ALPHA_VALUE_BORDER;
|
||||
if (newAlpha > ALPHA_VALUE_BORDER && newAlpha >= alpha)
|
||||
{
|
||||
alpha = newAlpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (allin)
|
||||
{
|
||||
alpha = 0.0;
|
||||
}
|
||||
|
||||
gl_FragColor = vec4(u_color,alpha);
|
||||
}
|
||||
16
forge-adventure/shaders/outline.vert
Normal file
@@ -0,0 +1,16 @@
|
||||
uniform mat4 u_projTrans;
|
||||
|
||||
attribute vec4 a_position;
|
||||
attribute vec2 a_texCoord0;
|
||||
attribute vec4 a_color;
|
||||
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
uniform vec2 u_viewportInverse;
|
||||
|
||||
void main() {
|
||||
gl_Position = u_projTrans * a_position;
|
||||
v_texCoord = a_texCoord0;
|
||||
v_color = a_color;
|
||||
}
|
||||
26
forge-adventure/shaders/underwater.frag
Normal file
@@ -0,0 +1,26 @@
|
||||
#ifdef GL_ES
|
||||
#define PRECISION mediump
|
||||
precision PRECISION float;
|
||||
precision PRECISION int;
|
||||
#else
|
||||
#define PRECISION
|
||||
#endif
|
||||
|
||||
varying vec2 v_texCoords;
|
||||
uniform sampler2D u_texture;
|
||||
uniform float u_amount;
|
||||
uniform float u_speed;
|
||||
uniform float u_time;
|
||||
uniform float u_bias;
|
||||
|
||||
void main () {
|
||||
vec2 uv = v_texCoords;
|
||||
|
||||
uv.y += (cos((uv.y + (u_time * 0.04 * u_speed)) * 45.0) * 0.0019 * u_amount) + (cos((uv.y + (u_time * 0.1 * u_speed)) * 10.0) * 0.002 * u_amount);
|
||||
|
||||
uv.x += (sin((uv.y + (u_time * 0.07 * u_speed)) * 15.0) * 0.0029 * u_amount) + (sin((uv.y + (u_time * 0.1 * u_speed)) * 15.0) * 0.002 * u_amount);
|
||||
|
||||
vec4 texColor = texture2D(u_texture, uv);
|
||||
|
||||
gl_FragColor = mix(vec4(0.0, 0.0, 0.0, 1.0), texColor, u_bias);
|
||||
}
|
||||
57
forge-adventure/shaders/warp.frag
Normal file
@@ -0,0 +1,57 @@
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
varying vec2 v_texCoords;
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
uniform float u_time;
|
||||
uniform float u_speed;
|
||||
uniform float u_amount;
|
||||
uniform vec2 u_viewport;
|
||||
uniform vec2 u_position;
|
||||
|
||||
float random2d(vec2 n) {
|
||||
return fract(sin(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);
|
||||
}
|
||||
|
||||
float randomRange (in vec2 seed, in float min, in float max) {
|
||||
return min + random2d(seed) * (max - min);
|
||||
}
|
||||
|
||||
float insideRange(float v, float bottom, float top) {
|
||||
return step(bottom, v) - step(top, v);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
float time = floor(u_time * u_speed * 60.0);
|
||||
|
||||
vec3 outCol = texture2D(u_texture, v_texCoords).rgb;
|
||||
|
||||
float maxOffset = u_amount/2.0;
|
||||
for (float i = 0.0; i < 2.0; i += 1.0) {
|
||||
float sliceY = random2d(vec2(time, 2345.0 + float(i)));
|
||||
float sliceH = random2d(vec2(time, 9035.0 + float(i))) * 0.25;
|
||||
float hOffset = randomRange(vec2(time, 9625.0 + float(i)), -maxOffset, maxOffset);
|
||||
vec2 uvOff = v_texCoords;
|
||||
uvOff.x += hOffset;
|
||||
if (insideRange(v_texCoords.y, sliceY, fract(sliceY+sliceH)) == 1.0){
|
||||
outCol = texture2D(u_texture, uvOff).rgb;
|
||||
}
|
||||
}
|
||||
|
||||
float maxColOffset = u_amount / 6.0;
|
||||
float rnd = random2d(vec2(time , 9545.0));
|
||||
vec2 colOffset = vec2(randomRange(vec2(time , 9545.0), -maxColOffset, maxColOffset),
|
||||
randomRange(vec2(time , 7205.0), -maxColOffset, maxColOffset));
|
||||
if (rnd < 0.33) {
|
||||
outCol.r = texture2D(u_texture, v_texCoords + colOffset).r;
|
||||
} else if (rnd < 0.66) {
|
||||
outCol.g = texture2D(u_texture, v_texCoords + colOffset).g;
|
||||
} else {
|
||||
outCol.b = texture2D(u_texture, v_texCoords + colOffset).b;
|
||||
}
|
||||
|
||||
gl_FragColor = vec4(outCol, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
#!/bin/sh
|
||||
cd $(dirname "${0}")
|
||||
java -XstartOnFirstThread -Xmx4096m -Dfile.encoding=UTF-8 -jar $project.build.finalName$
|
||||
25
forge-adventure/src/main/config/forge-adventure-editor.cmd
Normal file
@@ -0,0 +1,25 @@
|
||||
@echo off
|
||||
|
||||
pushd %~dp0
|
||||
|
||||
java -version 1>nul 2>nul || (
|
||||
echo no java installed
|
||||
popd
|
||||
exit /b 2
|
||||
)
|
||||
for /f tokens^=2^ delims^=.-_^+^" %%j in ('java -fullversion 2^>^&1') do set "jver=%%j"
|
||||
|
||||
if %jver% GEQ 17 (
|
||||
java --add-opens java.desktop/java.beans=ALL-UNNAMED --add-opens java.desktop/javax.swing.border=ALL-UNNAMED --add-opens java.desktop/javax.swing.event=ALL-UNNAMED --add-opens java.desktop/sun.swing=ALL-UNNAMED --add-opens java.desktop/java.awt.image=ALL-UNNAMED --add-opens java.desktop/java.awt.color=ALL-UNNAMED --add-opens java.desktop/sun.awt.image=ALL-UNNAMED --add-opens java.desktop/javax.swing=ALL-UNNAMED --add-opens java.desktop/java.awt=ALL-UNNAMED --add-opens java.base/java.util=ALL-UNNAMED --add-opens java.base/java.lang=ALL-UNNAMED --add-opens java.base/java.lang.reflect=ALL-UNNAMED --add-opens java.base/java.text=ALL-UNNAMED --add-opens java.desktop/java.awt.font=ALL-UNNAMED --add-opens java.base/jdk.internal.misc=ALL-UNNAMED --add-opens java.base/sun.nio.ch=ALL-UNNAMED --add-opens java.base/java.nio=ALL-UNNAMED --add-opens java.base/java.math=ALL-UNNAMED --add-opens java.base/java.util.concurrent=ALL-UNNAMED --add-opens java.base/java.net=ALL-UNNAMED -Dio.netty.tryReflectionSetAccessible=true -Xmx4096m -Dfile.encoding=UTF-8 -jar $project.build.finalName$
|
||||
popd
|
||||
exit /b 0
|
||||
)
|
||||
|
||||
if %jver% GEQ 11 (
|
||||
java --illegal-access=permit -Xmx4096m -Dfile.encoding=UTF-8 -jar $project.build.finalName$
|
||||
popd
|
||||
exit /b 0
|
||||
)
|
||||
|
||||
java -Xmx4096m -Dfile.encoding=UTF-8 -jar $project.build.finalName$
|
||||
popd
|
||||
|
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 90 KiB |
|
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 90 KiB |
|
Before Width: | Height: | Size: 222 KiB After Width: | Height: | Size: 222 KiB |
22
forge-adventure/src/main/java/forge/adventure/Main.java
Normal file
@@ -0,0 +1,22 @@
|
||||
package forge.adventure;
|
||||
|
||||
import forge.GuiMobile;
|
||||
import forge.adventure.editor.EditorMainWindow;
|
||||
import forge.adventure.util.Config;
|
||||
import forge.gui.GuiBase;
|
||||
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Paths;
|
||||
|
||||
/**
|
||||
* Main entry point
|
||||
*/
|
||||
public class Main {
|
||||
|
||||
public static void main(String[] args) {
|
||||
GuiBase.setInterface(new GuiMobile(Files.exists(Paths.get("./res"))?"./":"../forge-gui/"));
|
||||
GuiBase.setDeviceInfo("", "", 0, 0);
|
||||
Config.instance();
|
||||
new EditorMainWindow();
|
||||
}
|
||||
}
|
||||
@@ -2,9 +2,7 @@ package forge.adventure.editor;
|
||||
|
||||
import forge.adventure.data.DialogData;
|
||||
|
||||
import javax.swing.JSpinner;
|
||||
import javax.swing.JTextField;
|
||||
import javax.swing.SpinnerNumberModel;
|
||||
import javax.swing.*;
|
||||
import javax.swing.event.ChangeEvent;
|
||||
import javax.swing.event.ChangeListener;
|
||||
|
||||
@@ -160,9 +158,9 @@ public class ActionEdit extends FormPanel {
|
||||
advanceQuestFlag.setText(currentData.advanceQuestFlag);
|
||||
advanceCharacterFlag.setText(currentData.advanceCharacterFlag);
|
||||
|
||||
battleWithActorID.setText(String.valueOf(currentData.battleWithActorID));
|
||||
activateObjectID.setText(String.valueOf(currentData.battleWithActorID));
|
||||
deleteMapObject.setText(String.valueOf(currentData.deleteMapObject));
|
||||
battleWithActorID.setText("" + currentData.battleWithActorID);
|
||||
activateObjectID.setText("" + currentData.battleWithActorID);
|
||||
deleteMapObject.setText("" + currentData.deleteMapObject);
|
||||
setColorIdentity.setText(currentData.setColorIdentity);
|
||||
addLife.getModel().setValue(currentData.addLife);
|
||||
addReputation.getModel().setValue(currentData.addMapReputation);
|
||||
@@ -0,0 +1,141 @@
|
||||
package forge.adventure.editor;
|
||||
|
||||
import forge.adventure.data.DialogData;
|
||||
|
||||
import javax.swing.*;
|
||||
import javax.swing.event.ChangeEvent;
|
||||
import javax.swing.event.ChangeListener;
|
||||
import java.awt.*;
|
||||
import java.awt.event.ActionListener;
|
||||
|
||||
/**
|
||||
* Editor class to edit configuration, maybe moved or removed
|
||||
*/
|
||||
public class ActionEditor extends JComponent{
|
||||
DefaultListModel<DialogData.ActionData> model = new DefaultListModel<>();
|
||||
JList<DialogData.ActionData> list = new JList<>(model);
|
||||
JToolBar toolBar = new JToolBar("toolbar");
|
||||
ActionEdit edit=new ActionEdit();
|
||||
boolean updating;
|
||||
|
||||
|
||||
public class RewardDataRenderer extends DefaultListCellRenderer {
|
||||
@Override
|
||||
public Component getListCellRendererComponent(
|
||||
JList list, Object value, int index,
|
||||
boolean isSelected, boolean cellHasFocus) {
|
||||
JLabel label = (JLabel) super.getListCellRendererComponent(list, value, index, isSelected, cellHasFocus);
|
||||
if(!(value instanceof DialogData.ActionData))
|
||||
return label;
|
||||
DialogData.ActionData action=(DialogData.ActionData) value;
|
||||
StringBuilder builder=new StringBuilder();
|
||||
// if(action.type==null||action.type.isEmpty())
|
||||
builder.append("Action");
|
||||
// else
|
||||
// builder.append(action.type);
|
||||
label.setText(builder.toString());
|
||||
return label;
|
||||
}
|
||||
}
|
||||
public void addButton(String name, ActionListener action)
|
||||
{
|
||||
JButton newButton=new JButton(name);
|
||||
newButton.addActionListener(action);
|
||||
toolBar.add(newButton);
|
||||
|
||||
}
|
||||
|
||||
public ActionEditor()
|
||||
{
|
||||
|
||||
list.setCellRenderer(new RewardDataRenderer());
|
||||
list.addListSelectionListener(e -> ActionEditor.this.updateEdit());
|
||||
addButton("add", e -> ActionEditor.this.addAction());
|
||||
addButton("remove", e -> ActionEditor.this.remove());
|
||||
addButton("copy", e -> ActionEditor.this.copy());
|
||||
BorderLayout layout=new BorderLayout();
|
||||
setLayout(layout);
|
||||
add(list, BorderLayout.LINE_START);
|
||||
add(toolBar, BorderLayout.PAGE_START);
|
||||
add(edit,BorderLayout.CENTER);
|
||||
|
||||
|
||||
edit.addChangeListener(new ChangeListener() {
|
||||
@Override
|
||||
public void stateChanged(ChangeEvent e) {
|
||||
emitChanged();
|
||||
}
|
||||
});
|
||||
}
|
||||
protected void emitChanged() {
|
||||
if (updating)
|
||||
return;
|
||||
ChangeListener[] listeners = listenerList.getListeners(ChangeListener.class);
|
||||
if (listeners != null && listeners.length > 0) {
|
||||
ChangeEvent evt = new ChangeEvent(this);
|
||||
for (ChangeListener listener : listeners) {
|
||||
listener.stateChanged(evt);
|
||||
}
|
||||
}
|
||||
}
|
||||
private void copy() {
|
||||
|
||||
int selected=list.getSelectedIndex();
|
||||
if(selected<0)
|
||||
return;
|
||||
DialogData.ActionData data=new DialogData.ActionData(model.get(selected));
|
||||
model.add(model.size(),data);
|
||||
}
|
||||
|
||||
private void updateEdit() {
|
||||
|
||||
int selected=list.getSelectedIndex();
|
||||
if(selected<0)
|
||||
return;
|
||||
edit.setCurrentAction(model.get(selected));
|
||||
}
|
||||
|
||||
void addAction()
|
||||
{
|
||||
DialogData.ActionData data=new DialogData.ActionData();
|
||||
model.add(model.size(),data);
|
||||
}
|
||||
void remove()
|
||||
{
|
||||
int selected=list.getSelectedIndex();
|
||||
if(selected<0)
|
||||
return;
|
||||
model.remove(selected);
|
||||
}
|
||||
public void setAction(DialogData.ActionData[] actions) {
|
||||
|
||||
model.clear();
|
||||
if(actions==null)
|
||||
return;
|
||||
for (int i=0;i<actions.length;i++) {
|
||||
if (actions[i].grantRewards.length > 0){
|
||||
continue; //handled in separate editor and joined in on save, will get duplicated if it appears here
|
||||
}
|
||||
model.add(i,actions[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public DialogData.ActionData[] getAction() {
|
||||
|
||||
DialogData.ActionData[] action= new DialogData.ActionData[model.getSize()];
|
||||
for(int i=0;i<model.getSize();i++)
|
||||
{
|
||||
action[i]=model.get(i);
|
||||
}
|
||||
return action;
|
||||
}
|
||||
|
||||
public void clear(){
|
||||
updating = true;
|
||||
model.clear();
|
||||
updating = false;
|
||||
}
|
||||
public void addChangeListener(ChangeListener listener) {
|
||||
listenerList.add(ChangeListener.class, listener);
|
||||
}
|
||||
}
|
||||
@@ -51,12 +51,12 @@ public class BiomeEdit extends FormPanel {
|
||||
add(terrain);
|
||||
add(structures);
|
||||
|
||||
name.getDocument().addDocumentListener(new DocumentChangeListener(BiomeEdit.this::updateTerrain));
|
||||
tilesetName.getDocument().addDocumentListener(new DocumentChangeListener(BiomeEdit.this::updateTerrain));
|
||||
color.getDocument().addDocumentListener(new DocumentChangeListener(BiomeEdit.this::updateTerrain));
|
||||
name.getDocument().addDocumentListener(new DocumentChangeListener(() -> BiomeEdit.this.updateTerrain()));
|
||||
tilesetName.getDocument().addDocumentListener(new DocumentChangeListener(() -> BiomeEdit.this.updateTerrain()));
|
||||
color.getDocument().addDocumentListener(new DocumentChangeListener(() -> BiomeEdit.this.updateTerrain()));
|
||||
collision.addChangeListener(e -> BiomeEdit.this.updateTerrain());
|
||||
spriteNames.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(BiomeEdit.this::updateTerrain));
|
||||
enemies.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(BiomeEdit.this::updateTerrain));
|
||||
spriteNames.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(() -> BiomeEdit.this.updateTerrain()));
|
||||
enemies.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(() -> BiomeEdit.this.updateTerrain()));
|
||||
terrain.addChangeListener(e -> BiomeEdit.this.updateTerrain());
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@ public class BiomeEdit extends FormPanel {
|
||||
startPointY.addChangeListener(e -> BiomeEdit.this.updateTerrain());
|
||||
noiseWeight.addChangeListener(e -> BiomeEdit.this.updateTerrain());
|
||||
distWeight.addChangeListener(e -> BiomeEdit.this.updateTerrain());
|
||||
tilesetAtlas.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(BiomeEdit.this::updateTerrain));
|
||||
tilesetAtlas.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(() -> BiomeEdit.this.updateTerrain()));
|
||||
width.addChangeListener(e -> BiomeEdit.this.updateTerrain());
|
||||
height.addChangeListener(e -> BiomeEdit.this.updateTerrain());
|
||||
refresh();
|
||||
@@ -45,16 +45,17 @@ public class BiomeStructureDataMappingEditor extends JComponent {
|
||||
JList list, Object value, int index,
|
||||
boolean isSelected, boolean cellHasFocus) {
|
||||
JLabel label = (JLabel) super.getListCellRendererComponent(list, value, index, isSelected, cellHasFocus);
|
||||
if(!(value instanceof BiomeStructureData.BiomeStructureDataMapping biomeData))
|
||||
if(!(value instanceof BiomeStructureData.BiomeStructureDataMapping))
|
||||
return label;
|
||||
BiomeStructureData.BiomeStructureDataMapping data=(BiomeStructureData.BiomeStructureDataMapping) value;
|
||||
// Get the renderer component from parent class
|
||||
|
||||
label.setText(biomeData.name);
|
||||
label.setText(data.name);
|
||||
if(editor.data!=null)
|
||||
{
|
||||
SwingAtlas itemAtlas=new SwingAtlas(Config.instance().getFile(editor.data.structureAtlasPath));
|
||||
if(itemAtlas.has(biomeData.name))
|
||||
label.setIcon(itemAtlas.get(biomeData.name));
|
||||
if(itemAtlas.has(data.name))
|
||||
label.setIcon(itemAtlas.get(data.name));
|
||||
else
|
||||
{
|
||||
ImageIcon img=itemAtlas.getAny();
|
||||
@@ -134,8 +135,8 @@ public class BiomeStructureDataMappingEditor extends JComponent {
|
||||
add("color:",color);
|
||||
add("collision:",collision);
|
||||
|
||||
name.getDocument().addDocumentListener(new DocumentChangeListener(BiomeStructureDataMappingEdit.this::update));
|
||||
color.getDocument().addDocumentListener(new DocumentChangeListener(BiomeStructureDataMappingEdit.this::update));
|
||||
name.getDocument().addDocumentListener(new DocumentChangeListener(() -> BiomeStructureDataMappingEdit.this.update()));
|
||||
color.getDocument().addDocumentListener(new DocumentChangeListener(() -> BiomeStructureDataMappingEdit.this.update()));
|
||||
collision.addChangeListener(e -> BiomeStructureDataMappingEdit.this.update());
|
||||
refresh();
|
||||
}
|
||||
@@ -45,7 +45,7 @@ public class BiomeStructureEdit extends FormPanel {
|
||||
add(center);
|
||||
add(data);
|
||||
|
||||
structureAtlasPath.getDocument().addDocumentListener(new DocumentChangeListener(BiomeStructureEdit.this::updateStructure));
|
||||
structureAtlasPath.getDocument().addDocumentListener(new DocumentChangeListener(() -> BiomeStructureEdit.this.updateStructure()));
|
||||
|
||||
|
||||
x.addChangeListener(e -> BiomeStructureEdit.this.updateStructure());
|
||||
@@ -55,8 +55,8 @@ public class BiomeStructureEdit extends FormPanel {
|
||||
randomPosition.addChangeListener(e -> BiomeStructureEdit.this.updateStructure());
|
||||
|
||||
N.addChangeListener(e -> BiomeStructureEdit.this.updateStructure());
|
||||
sourcePath.getDocument().addDocumentListener(new DocumentChangeListener(BiomeStructureEdit.this::updateStructure));
|
||||
maskPath.getDocument().addDocumentListener(new DocumentChangeListener(BiomeStructureEdit.this::updateStructure));
|
||||
sourcePath.getDocument().addDocumentListener(new DocumentChangeListener(() -> BiomeStructureEdit.this.updateStructure()));
|
||||
maskPath.getDocument().addDocumentListener(new DocumentChangeListener(() -> BiomeStructureEdit.this.updateStructure()));
|
||||
periodicInput.addChangeListener(e -> BiomeStructureEdit.this.updateStructure());
|
||||
ground.addChangeListener(e -> BiomeStructureEdit.this.updateStructure());
|
||||
symmetry.addChangeListener(e -> BiomeStructureEdit.this.updateStructure());
|
||||
@@ -27,7 +27,7 @@ public class BiomeTerrainEdit extends FormPanel {
|
||||
center.add("resolution:",resolution);
|
||||
add(center,preview);
|
||||
|
||||
spriteName.getDocument().addDocumentListener(new DocumentChangeListener(BiomeTerrainEdit.this::updateTerrain));
|
||||
spriteName.getDocument().addDocumentListener(new DocumentChangeListener(() -> BiomeTerrainEdit.this.updateTerrain()));
|
||||
|
||||
min.addChangeListener(e -> BiomeTerrainEdit.this.updateTerrain());
|
||||
max.addChangeListener(e -> BiomeTerrainEdit.this.updateTerrain());
|
||||
@@ -40,8 +40,8 @@ public class DialogOptionEdit extends FormPanel {
|
||||
|
||||
add(middle);
|
||||
|
||||
name.getDocument().addDocumentListener(new DocumentChangeListener(DialogOptionEdit.this::updateDialog));
|
||||
text.getDocument().addDocumentListener(new DocumentChangeListener(DialogOptionEdit.this::updateDialog));
|
||||
name.getDocument().addDocumentListener(new DocumentChangeListener(() -> DialogOptionEdit.this.updateDialog()));
|
||||
text.getDocument().addDocumentListener(new DocumentChangeListener(() -> DialogOptionEdit.this.updateDialog()));
|
||||
|
||||
|
||||
}
|
||||
@@ -25,8 +25,9 @@ public class DialogOptionEditor extends JComponent{
|
||||
JList list, Object value, int index,
|
||||
boolean isSelected, boolean cellHasFocus) {
|
||||
JLabel label = (JLabel) super.getListCellRendererComponent(list, value, index, isSelected, cellHasFocus);
|
||||
if(!(value instanceof DialogData dialog))
|
||||
if(!(value instanceof DialogData))
|
||||
return label;
|
||||
DialogData dialog=(DialogData) value;
|
||||
StringBuilder builder=new StringBuilder();
|
||||
if(dialog.name==null||dialog.name.isEmpty())
|
||||
builder.append("[[Blank Option]]");
|
||||
@@ -49,7 +49,12 @@ public class DialogTree extends JPanel {
|
||||
|
||||
public void addSelectionListener(){
|
||||
//subscribe to valueChanged, change to that object in edit pane
|
||||
dialogTree.getSelectionModel().addTreeSelectionListener(this::emitChanged);
|
||||
dialogTree.getSelectionModel().addTreeSelectionListener(new TreeSelectionListener() {
|
||||
@Override
|
||||
public void valueChanged(TreeSelectionEvent e) {
|
||||
emitChanged(e);
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
package forge.adventure.editor;
|
||||
|
||||
|
||||
|
||||
import com.badlogic.gdx.tools.particleeditor.ParticleEditor;
|
||||
import com.google.common.base.Function;
|
||||
import forge.localinstance.properties.ForgeConstants;
|
||||
import forge.localinstance.properties.ForgePreferences;
|
||||
import forge.model.FModel;
|
||||
import forge.util.Lang;
|
||||
import forge.util.Localizer;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* Editor class to edit configuration, maybe moved or removed
|
||||
*/
|
||||
public class EditorMainWindow extends JFrame {
|
||||
public final static WorldEditor worldEditor = new WorldEditor();
|
||||
JTabbedPane tabs =new JTabbedPane();
|
||||
|
||||
public EditorMainWindow()
|
||||
{
|
||||
UIManager.LookAndFeelInfo[] var1 = UIManager.getInstalledLookAndFeels();
|
||||
FModel.initialize(null, new Function<ForgePreferences, Void>() {
|
||||
@Override
|
||||
public Void apply(ForgePreferences preferences) {
|
||||
preferences.setPref(ForgePreferences.FPref.LOAD_CARD_SCRIPTS_LAZILY, true);
|
||||
return null;
|
||||
}
|
||||
});
|
||||
Lang.createInstance(FModel.getPreferences().getPref(ForgePreferences.FPref.UI_LANGUAGE));
|
||||
Localizer.getInstance().initialize(FModel.getPreferences().getPref(ForgePreferences.FPref.UI_LANGUAGE), ForgeConstants.LANG_DIR);
|
||||
int var2 = var1.length;
|
||||
|
||||
for(int var3 = 0; var3 < var2; ++var3) {
|
||||
UIManager.LookAndFeelInfo info = var1[var3];
|
||||
if ("Nimbus".equals(info.getName())) {
|
||||
try {
|
||||
UIManager.setLookAndFeel(info.getClassName());
|
||||
} catch (Throwable var6) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
BorderLayout layout=new BorderLayout();
|
||||
JToolBar toolBar = new JToolBar("toolbar");
|
||||
JButton newButton=new JButton("open ParticleEditor");
|
||||
newButton.addActionListener(e -> EventQueue.invokeLater(() ->new ParticleEditor()));
|
||||
toolBar.add(newButton);
|
||||
setLayout(layout);
|
||||
toolBar.setFloatable(false);
|
||||
add(toolBar, BorderLayout.NORTH);
|
||||
add(tabs, BorderLayout.CENTER);
|
||||
tabs.addTab("World",worldEditor);
|
||||
tabs.addTab("POI",new PointOfInterestEditor());
|
||||
tabs.addTab("Items",new ItemsEditor());
|
||||
tabs.addTab("Enemies",new EnemyEditor());
|
||||
tabs.addTab("Quests",new QuestEditor());
|
||||
|
||||
setVisible(true);
|
||||
setSize(800,600);
|
||||
GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().setFullScreenWindow( this );
|
||||
|
||||
}
|
||||
}
|
||||
@@ -42,8 +42,8 @@ public class EffectEditor extends JComponent {
|
||||
lifeModifier.addChangeListener(e -> EffectEditor.this.updateEffect());
|
||||
moveSpeed.addChangeListener(e -> EffectEditor.this.updateEffect());
|
||||
colorView.addChangeListener(e -> EffectEditor.this.updateEffect());
|
||||
name.getDocument().addDocumentListener(new DocumentChangeListener(EffectEditor.this::updateEffect));
|
||||
startBattleWithCard.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(EffectEditor.this::updateEffect));
|
||||
name.getDocument().addDocumentListener(new DocumentChangeListener(() -> EffectEditor.this.updateEffect()));
|
||||
startBattleWithCard.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(() -> EffectEditor.this.updateEffect()));
|
||||
if(opponent!=null)
|
||||
|
||||
opponent.addChangeListener(e -> EffectEditor.this.updateEffect());
|
||||
@@ -57,9 +57,9 @@ public class EffectEditor extends JComponent {
|
||||
|
||||
|
||||
currentData.name=name.getText();
|
||||
currentData.changeStartCards = (Integer) changeStartCards.getValue();
|
||||
currentData.lifeModifier = (Integer) lifeModifier.getValue();
|
||||
currentData.moveSpeed = (Float) moveSpeed.getValue();
|
||||
currentData.changeStartCards=((Integer)changeStartCards.getValue()).intValue();
|
||||
currentData.lifeModifier= ((Integer)lifeModifier.getValue()).intValue();
|
||||
currentData.moveSpeed= ((Float)moveSpeed.getValue()).floatValue();
|
||||
currentData.startBattleWithCard = startBattleWithCard.getList();
|
||||
currentData.colorView = colorView.isSelected();
|
||||
currentData.opponent = opponent.currentData;
|
||||
@@ -289,7 +289,7 @@ public class EnemyEdit extends FormPanel {
|
||||
tags.add(e.nextElement());
|
||||
}
|
||||
|
||||
tags.removeIf(String::isEmpty);
|
||||
tags.removeIf(q -> q.isEmpty());
|
||||
currentData.questTags = tags.toArray(currentData.questTags);
|
||||
QuestController.getInstance().refresh();
|
||||
filterExisting(enemyModel);
|
||||
@@ -4,6 +4,8 @@ import forge.adventure.util.Config;
|
||||
|
||||
import javax.swing.*;
|
||||
import javax.swing.filechooser.FileNameExtensionFilter;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
|
||||
@@ -19,7 +21,12 @@ public class FilePicker extends Box {
|
||||
super(BoxLayout.X_AXIS);
|
||||
this.fileEndings = fileEndings;
|
||||
|
||||
findButton.addActionListener(e -> FilePicker.this.find());
|
||||
findButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
FilePicker.this.find();
|
||||
}
|
||||
});
|
||||
|
||||
add(edit);
|
||||
add(findButton);
|
||||
@@ -14,6 +14,6 @@ public class FloatSpinner extends JSpinner{
|
||||
}
|
||||
public float floatValue()
|
||||
{
|
||||
return (Float) getValue();
|
||||
return ((Float)getValue()).floatValue();
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,6 @@ public class IntSpinner extends JSpinner {
|
||||
}
|
||||
public int intValue()
|
||||
{
|
||||
return (Integer) getValue();
|
||||
return ((Integer)getValue()).intValue();
|
||||
}
|
||||
}
|
||||
@@ -38,10 +38,10 @@ public class ItemEdit extends JComponent {
|
||||
add(effect);
|
||||
add(new Box.Filler(new Dimension(0,0),new Dimension(0,Integer.MAX_VALUE),new Dimension(0,Integer.MAX_VALUE)));
|
||||
|
||||
nameField.getDocument().addDocumentListener(new DocumentChangeListener(ItemEdit.this::updateItem));
|
||||
equipmentSlot.getDocument().addDocumentListener(new DocumentChangeListener(ItemEdit.this::updateItem));
|
||||
description.getDocument().addDocumentListener(new DocumentChangeListener(ItemEdit.this::updateItem));
|
||||
iconName.getDocument().addDocumentListener(new DocumentChangeListener(ItemEdit.this::updateItem));
|
||||
nameField.getDocument().addDocumentListener(new DocumentChangeListener(() -> ItemEdit.this.updateItem()));
|
||||
equipmentSlot.getDocument().addDocumentListener(new DocumentChangeListener(() -> ItemEdit.this.updateItem()));
|
||||
description.getDocument().addDocumentListener(new DocumentChangeListener(() -> ItemEdit.this.updateItem()));
|
||||
iconName.getDocument().addDocumentListener(new DocumentChangeListener(() -> ItemEdit.this.updateItem()));
|
||||
cost.addChangeListener(e -> ItemEdit.this.updateItem());
|
||||
questItem.addChangeListener(e -> ItemEdit.this.updateItem());
|
||||
effect.addChangeListener(e -> ItemEdit.this.updateItem());
|
||||
@@ -57,7 +57,7 @@ public class ItemEdit extends JComponent {
|
||||
currentData.description=description.getText();
|
||||
currentData.iconName=iconName.getText();
|
||||
currentData.questItem=questItem.isSelected();
|
||||
currentData.cost= (Integer) cost.getValue();
|
||||
currentData.cost=((Integer) cost.getValue()).intValue();
|
||||
}
|
||||
|
||||
public void setCurrentItem(ItemData data)
|
||||
@@ -27,16 +27,17 @@ public class ItemsEditor extends JComponent {
|
||||
JList list, Object value, int index,
|
||||
boolean isSelected, boolean cellHasFocus) {
|
||||
JLabel label = (JLabel) super.getListCellRendererComponent(list, value, index, isSelected, cellHasFocus);
|
||||
if(!(value instanceof ItemData item))
|
||||
if(!(value instanceof ItemData))
|
||||
return label;
|
||||
ItemData Item=(ItemData) value;
|
||||
// Get the renderer component from parent class
|
||||
|
||||
label.setText(item.name);
|
||||
label.setText(Item.name);
|
||||
if(itemAtlas==null)
|
||||
itemAtlas=new SwingAtlas(Config.instance().getFile(Paths.ITEMS_ATLAS));
|
||||
|
||||
if(itemAtlas.has(item.iconName))
|
||||
label.setIcon(itemAtlas.get(item.iconName));
|
||||
if(itemAtlas.has(Item.iconName))
|
||||
label.setIcon(itemAtlas.get(Item.iconName));
|
||||
else
|
||||
{
|
||||
ImageIcon img=itemAtlas.getAny();
|
||||
@@ -2,23 +2,10 @@ package forge.adventure.editor;
|
||||
|
||||
import forge.adventure.data.AdventureQuestData;
|
||||
|
||||
import javax.swing.AbstractAction;
|
||||
import javax.swing.BoxLayout;
|
||||
import javax.swing.DefaultListModel;
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JCheckBox;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JList;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.JScrollPane;
|
||||
import javax.swing.JTabbedPane;
|
||||
import javax.swing.JTextArea;
|
||||
import javax.swing.JTextField;
|
||||
import javax.swing.KeyStroke;
|
||||
import javax.swing.*;
|
||||
import javax.swing.event.ListDataEvent;
|
||||
import javax.swing.event.ListDataListener;
|
||||
import java.awt.BorderLayout;
|
||||
import java.awt.Dimension;
|
||||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Enumeration;
|
||||
@@ -298,7 +285,7 @@ public class QuestEdit extends FormPanel {
|
||||
}
|
||||
setVisible(true);
|
||||
updating=true;
|
||||
id.setText(String.valueOf(currentData.getID()));
|
||||
id.setText(currentData.getID() + "");
|
||||
name.setText(currentData.name);
|
||||
description.setText(currentData.description);
|
||||
synopsis.setText(currentData.synopsis);
|
||||
@@ -26,8 +26,9 @@ public class QuestEditor extends JComponent {
|
||||
JList list, Object value, int index,
|
||||
boolean isSelected, boolean cellHasFocus) {
|
||||
JLabel label = (JLabel) super.getListCellRendererComponent(list, value, index, isSelected, cellHasFocus);
|
||||
if(!(value instanceof AdventureQuestData quest))
|
||||
if(!(value instanceof AdventureQuestData))
|
||||
return label;
|
||||
AdventureQuestData quest=(AdventureQuestData) value;
|
||||
// Get the renderer component from parent class
|
||||
|
||||
label.setText(quest.name);
|
||||
@@ -26,8 +26,9 @@ public class QuestStageEditor extends JComponent{
|
||||
JList list, Object value, int index,
|
||||
boolean isSelected, boolean cellHasFocus) {
|
||||
JLabel label = (JLabel) super.getListCellRendererComponent(list, value, index, isSelected, cellHasFocus);
|
||||
if(!(value instanceof AdventureQuestStage stageData))
|
||||
if(!(value instanceof AdventureQuestStage))
|
||||
return label;
|
||||
AdventureQuestStage stageData=(AdventureQuestStage) value;
|
||||
label.setText(stageData.name);
|
||||
//label.setIcon(new ImageIcon(Config.instance().getFilePath(stageData.sourcePath))); //Type icon eventually?
|
||||
return label;
|
||||
@@ -25,10 +25,10 @@ public class RewardEdit extends FormPanel {
|
||||
TextListEdit colors =new TextListEdit(new String[] { "White", "Blue", "Black", "Red", "Green" });
|
||||
TextListEdit rarity =new TextListEdit(new String[] { "Basic Land", "Common", "Uncommon", "Rare", "Mythic Rare" });
|
||||
TextListEdit subTypes =new TextListEdit();
|
||||
TextListEdit cardTypes =new TextListEdit(Arrays.stream(CardType.CoreType.values()).map(CardType.CoreType::toString).toArray(String[]::new));
|
||||
TextListEdit superTypes =new TextListEdit(Arrays.stream(CardType.Supertype.values()).map(CardType.Supertype::toString).toArray(String[]::new));
|
||||
TextListEdit cardTypes =new TextListEdit(Arrays.asList(CardType.CoreType.values()).stream().map(CardType.CoreType::toString).toArray(String[]::new));
|
||||
TextListEdit superTypes =new TextListEdit(Arrays.asList(CardType.Supertype.values()).stream().map(CardType.Supertype::toString).toArray(String[]::new));
|
||||
TextListEdit manaCosts =new TextListEdit();
|
||||
TextListEdit keyWords =new TextListEdit(Arrays.stream(Keyword.values()).map(Keyword::toString).toArray(String[]::new));
|
||||
TextListEdit keyWords =new TextListEdit(Arrays.asList(Keyword.values()).stream().map(Keyword::toString).toArray(String[]::new));
|
||||
JComboBox colorType =new JComboBox(new String[] { "Any", "Colorless", "MultiColor", "MonoColor"});
|
||||
JTextField cardText =new JTextField();
|
||||
private boolean updating=false;
|
||||
@@ -58,18 +58,18 @@ public class RewardEdit extends FormPanel {
|
||||
probability.addChangeListener(e -> RewardEdit.this.updateReward());
|
||||
count.addChangeListener(e -> RewardEdit.this.updateReward());
|
||||
addMaxCount.addChangeListener(e -> RewardEdit.this.updateReward());
|
||||
cardName.getDocument().addDocumentListener(new DocumentChangeListener(RewardEdit.this::updateReward));
|
||||
itemName.getDocument().addDocumentListener(new DocumentChangeListener(RewardEdit.this::updateReward));
|
||||
editions.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(RewardEdit.this::updateReward));
|
||||
colors.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(RewardEdit.this::updateReward));
|
||||
rarity.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(RewardEdit.this::updateReward));
|
||||
subTypes.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(RewardEdit.this::updateReward));
|
||||
cardTypes.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(RewardEdit.this::updateReward));
|
||||
superTypes.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(RewardEdit.this::updateReward));
|
||||
manaCosts.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(RewardEdit.this::updateReward));
|
||||
keyWords.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(RewardEdit.this::updateReward));
|
||||
cardName.getDocument().addDocumentListener(new DocumentChangeListener(() -> RewardEdit.this.updateReward()));
|
||||
itemName.getDocument().addDocumentListener(new DocumentChangeListener(() -> RewardEdit.this.updateReward()));
|
||||
editions.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(() -> RewardEdit.this.updateReward()));
|
||||
colors.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(() -> RewardEdit.this.updateReward()));
|
||||
rarity.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(() -> RewardEdit.this.updateReward()));
|
||||
subTypes.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(() -> RewardEdit.this.updateReward()));
|
||||
cardTypes.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(() -> RewardEdit.this.updateReward()));
|
||||
superTypes.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(() -> RewardEdit.this.updateReward()));
|
||||
manaCosts.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(() -> RewardEdit.this.updateReward()));
|
||||
keyWords.getEdit().getDocument().addDocumentListener(new DocumentChangeListener(() -> RewardEdit.this.updateReward()));
|
||||
colorType.addActionListener((e -> RewardEdit.this.updateReward()));
|
||||
cardText.getDocument().addDocumentListener(new DocumentChangeListener(RewardEdit.this::updateReward));
|
||||
cardText.getDocument().addDocumentListener(new DocumentChangeListener(() -> RewardEdit.this.updateReward()));
|
||||
|
||||
}
|
||||
|
||||
@@ -122,7 +122,7 @@ public class RewardEdit extends FormPanel {
|
||||
updating=true;
|
||||
typeField.setSelectedItem(currentData.type);
|
||||
|
||||
probability.setValue((double) currentData.probability);
|
||||
probability.setValue(new Double(currentData.probability));
|
||||
count.setValue(currentData.count);
|
||||
addMaxCount.setValue(currentData.addMaxCount);
|
||||
cardName.setText(currentData.cardName);
|
||||
@@ -68,7 +68,12 @@ public class StructureEditor extends JComponent{
|
||||
add(edit,BorderLayout.CENTER);
|
||||
|
||||
|
||||
edit.addChangeListener(e -> emitChanged());
|
||||
edit.addChangeListener(new ChangeListener() {
|
||||
@Override
|
||||
public void stateChanged(ChangeEvent e) {
|
||||
emitChanged();
|
||||
}
|
||||
});
|
||||
}
|
||||
protected void emitChanged() {
|
||||
ChangeListener[] listeners = listenerList.getListeners(ChangeListener.class);
|
||||
@@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
import javax.swing.ImageIcon;
|
||||
import javax.swing.*;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
@@ -65,7 +65,7 @@ public class SwingAtlas {
|
||||
return new ImageIcon(img.getSubimage(sprite.left,sprite.top, sprite.width, sprite.height).getScaledInstance((int) (imageSize*(sprite.width/(float)sprite.height)),imageSize,SCALE_FAST));
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
catch (IOException e)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
@@ -3,17 +3,10 @@ package forge.adventure.editor;
|
||||
import forge.adventure.data.BiomeData;
|
||||
import forge.adventure.data.BiomeTerrainData;
|
||||
|
||||
import javax.swing.DefaultListCellRenderer;
|
||||
import javax.swing.DefaultListModel;
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JComponent;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JList;
|
||||
import javax.swing.JToolBar;
|
||||
import javax.swing.*;
|
||||
import javax.swing.event.ChangeEvent;
|
||||
import javax.swing.event.ChangeListener;
|
||||
import java.awt.BorderLayout;
|
||||
import java.awt.Component;
|
||||
import java.awt.*;
|
||||
import java.awt.event.ActionListener;
|
||||
|
||||
/**
|
||||
@@ -36,11 +29,11 @@ public class TerrainsEditor extends JComponent{
|
||||
if(!(value instanceof BiomeTerrainData))
|
||||
return label;
|
||||
BiomeTerrainData terrainData=(BiomeTerrainData) value;
|
||||
/*StringBuilder builder=new StringBuilder();
|
||||
StringBuilder builder=new StringBuilder();
|
||||
builder.append("Terrain");
|
||||
builder.append(" ");
|
||||
builder.append(terrainData.spriteName);*/
|
||||
label.setText("Terrain " + terrainData.spriteName);
|
||||
builder.append(terrainData.spriteName);
|
||||
label.setText(builder.toString());
|
||||
return label;
|
||||
}
|
||||
}
|
||||
@@ -67,7 +60,12 @@ public class TerrainsEditor extends JComponent{
|
||||
add(edit,BorderLayout.CENTER);
|
||||
|
||||
|
||||
edit.addChangeListener(e -> emitChanged());
|
||||
edit.addChangeListener(new ChangeListener() {
|
||||
@Override
|
||||
public void stateChanged(ChangeEvent e) {
|
||||
emitChanged();
|
||||
}
|
||||
});
|
||||
}
|
||||
protected void emitChanged() {
|
||||
ChangeListener[] listeners = listenerList.getListeners(ChangeListener.class);
|
||||
@@ -9,6 +9,8 @@ import forge.adventure.util.Config;
|
||||
import forge.adventure.util.Paths;
|
||||
|
||||
import javax.swing.*;
|
||||
import javax.swing.event.ListSelectionEvent;
|
||||
import javax.swing.event.ListSelectionListener;
|
||||
import java.awt.*;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
@@ -43,8 +45,9 @@ public class WorldEditor extends JComponent {
|
||||
JList list, Object value, int index,
|
||||
boolean isSelected, boolean cellHasFocus) {
|
||||
JLabel label = (JLabel) super.getListCellRendererComponent(list, value, index, isSelected, cellHasFocus);
|
||||
if(!(value instanceof BiomeData biome))
|
||||
if(!(value instanceof BiomeData))
|
||||
return label;
|
||||
BiomeData biome=(BiomeData) value;
|
||||
// Get the renderer component from parent class
|
||||
|
||||
label.setText(biome.name);
|
||||
@@ -78,7 +81,12 @@ public class WorldEditor extends JComponent {
|
||||
|
||||
public WorldEditor() {
|
||||
list.setCellRenderer(new BiomeDataRenderer());
|
||||
list.addListSelectionListener(e -> WorldEditor.this.updateBiome());
|
||||
list.addListSelectionListener(new ListSelectionListener() {
|
||||
@Override
|
||||
public void valueChanged(ListSelectionEvent e) {
|
||||
WorldEditor.this.updateBiome();
|
||||
}
|
||||
});
|
||||
BorderLayout layout = new BorderLayout();
|
||||
setLayout(layout);
|
||||
add(tabs);
|
||||
@@ -6,7 +6,7 @@
|
||||
<parent>
|
||||
<artifactId>forge</artifactId>
|
||||
<groupId>forge</groupId>
|
||||
<version>${revision}</version>
|
||||
<version>1.6.62</version>
|
||||
</parent>
|
||||
|
||||
<artifactId>forge-ai</artifactId>
|
||||
|
||||
126
forge-ai/src/main/java/forge/ai/AIDeckStatistics.java
Normal file
@@ -0,0 +1,126 @@
|
||||
package forge.ai;
|
||||
|
||||
import forge.card.CardRules;
|
||||
import forge.card.CardType;
|
||||
import forge.deck.CardPool;
|
||||
import forge.deck.Deck;
|
||||
import forge.deck.DeckSection;
|
||||
import forge.game.card.Card;
|
||||
import forge.game.player.Player;
|
||||
import forge.item.PaperCard;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class AIDeckStatistics {
|
||||
|
||||
public float averageCMC = 0;
|
||||
// TODO implement this. Use a numerically stable algorithm from
|
||||
// https://en.wikipedia.org/wiki/Algorithms_for_calculating_variance#Weighted_incremental_algorithm
|
||||
public float stddevCMC = 0;
|
||||
public int maxCost = 0;
|
||||
public int maxColoredCost = 0;
|
||||
|
||||
// in WUBRGC order from ManaCost.getColorShardCounts()
|
||||
public int[] maxPips = null;
|
||||
// public int[] numSources = new int[6];
|
||||
public int numLands = 0;
|
||||
public AIDeckStatistics(float averageCMC, float stddevCMC, int maxCost, int maxColoredCost, int[] maxPips, int numLands) {
|
||||
this.averageCMC = averageCMC;
|
||||
this.stddevCMC = stddevCMC;
|
||||
this.maxCost = maxCost;
|
||||
this.maxColoredCost = maxColoredCost;
|
||||
this.maxPips = maxPips;
|
||||
this.numLands = numLands;
|
||||
}
|
||||
|
||||
public static AIDeckStatistics fromCards(List<Card> cards) {
|
||||
int totalCMC = 0;
|
||||
int totalCount = 0;
|
||||
int numLands = 0;
|
||||
int maxCost = 0;
|
||||
int[] maxPips = new int[6];
|
||||
int maxColoredCost = 0;
|
||||
for (Card c : cards) {
|
||||
CardRules rules = c.getRules();
|
||||
if (rules == null) {
|
||||
System.err.println(c + " CardRules is null" + (c.isToken() ? "/token" : "."));
|
||||
continue;
|
||||
}
|
||||
CardType type = rules.getType();
|
||||
if (type.isLand()) {
|
||||
numLands += 1;
|
||||
} else {
|
||||
int cost = rules.getManaCost().getCMC();
|
||||
// TODO use alternate casting costs for this, free spells will usually be cast for free
|
||||
maxCost = Math.max(maxCost, cost);
|
||||
totalCMC += cost;
|
||||
totalCount++;
|
||||
int[] pips = rules.getManaCost().getColorShardCounts();
|
||||
int colored_pips = 0;
|
||||
for (int i = 0; i < pips.length; i++) {
|
||||
maxPips[i] = Math.max(maxPips[i], pips[i]);
|
||||
if (i < 5) {
|
||||
colored_pips += pips[i];
|
||||
}
|
||||
}
|
||||
maxColoredCost = Math.max(maxColoredCost, colored_pips);
|
||||
}
|
||||
|
||||
// TODO implement the number of mana sources
|
||||
// find the sources
|
||||
// What about non-mana-ability mana sources?
|
||||
// fetchlands, ramp spells, etc
|
||||
|
||||
}
|
||||
|
||||
return new AIDeckStatistics(totalCount == 0 ? 0 : totalCMC / (float)totalCount,
|
||||
0, // TODO use https://en.wikipedia.org/wiki/Algorithms_for_calculating_variance
|
||||
maxCost,
|
||||
maxColoredCost,
|
||||
maxPips,
|
||||
numLands
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
public static AIDeckStatistics fromDeck(Deck deck, Player player) {
|
||||
List<Card> cardlist = new ArrayList<>();
|
||||
for (final Map.Entry<DeckSection, CardPool> deckEntry : deck) {
|
||||
switch (deckEntry.getKey()) {
|
||||
case Main:
|
||||
case Commander:
|
||||
for (final Map.Entry<PaperCard, Integer> poolEntry : deckEntry.getValue()) {
|
||||
Card card = Card.fromPaperCard(poolEntry.getKey(), player);
|
||||
cardlist.add(card);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break; //ignore other sections
|
||||
}
|
||||
}
|
||||
|
||||
return fromCards(cardlist);
|
||||
}
|
||||
|
||||
public static AIDeckStatistics fromPlayer(Player player) {
|
||||
Deck deck = player.getRegisteredPlayer().getDeck();
|
||||
if (deck.isEmpty()) {
|
||||
// we're in a test or some weird match, search through the hand and library and build the decklist
|
||||
List<Card> cardlist = new ArrayList<>();
|
||||
for (Card c : player.getAllCards()) {
|
||||
if (c.getPaperCard() == null) {
|
||||
continue;
|
||||
}
|
||||
cardlist.add(c);
|
||||
}
|
||||
|
||||
return fromCards(cardlist);
|
||||
}
|
||||
|
||||
return fromDeck(deck, player);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
package forge.ai;
|
||||
|
||||
public record AiAbilityDecision(int rating, AiPlayDecision decision) {
|
||||
private static int MIN_RATING = 30;
|
||||
|
||||
public boolean willingToPlay() {
|
||||
return rating > MIN_RATING && decision.willingToPlay();
|
||||
}
|
||||
}
|
||||
@@ -17,6 +17,8 @@
|
||||
*/
|
||||
package forge.ai;
|
||||
|
||||
import com.google.common.base.Predicate;
|
||||
import com.google.common.base.Predicates;
|
||||
import com.google.common.collect.Iterables;
|
||||
import com.google.common.collect.Lists;
|
||||
import forge.ai.ability.AnimateAi;
|
||||
@@ -30,28 +32,23 @@ import forge.game.combat.CombatUtil;
|
||||
import forge.game.combat.GlobalAttackRestrictions;
|
||||
import forge.game.cost.Cost;
|
||||
import forge.game.keyword.Keyword;
|
||||
import forge.game.keyword.KeywordInterface;
|
||||
import forge.game.player.Player;
|
||||
import forge.game.player.PlayerCollection;
|
||||
import forge.game.spellability.SpellAbility;
|
||||
import forge.game.spellability.SpellAbilityPredicates;
|
||||
import forge.game.staticability.StaticAbility;
|
||||
import forge.game.staticability.StaticAbilityAssignCombatDamageAsUnblocked;
|
||||
import forge.game.staticability.StaticAbilityMode;
|
||||
import forge.game.trigger.Trigger;
|
||||
import forge.game.trigger.TriggerType;
|
||||
import forge.game.zone.ZoneType;
|
||||
import forge.util.*;
|
||||
import forge.util.Aggregates;
|
||||
import forge.util.Expressions;
|
||||
import forge.util.MyRandom;
|
||||
import forge.util.collect.FCollection;
|
||||
import forge.util.collect.FCollectionView;
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.ConcurrentLinkedQueue;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
|
||||
/**
|
||||
@@ -76,9 +73,6 @@ public class AiAttackController {
|
||||
|
||||
private int aiAggression = 0; // how aggressive the ai is attack will be depending on circumstances
|
||||
private final boolean nextTurn; // include creature that can only attack/block next turn
|
||||
private final int timeOut;
|
||||
private final boolean canUseTimeout;
|
||||
private List<CompletableFuture<Integer>> futures = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* <p>
|
||||
@@ -96,8 +90,6 @@ public class AiAttackController {
|
||||
myList = ai.getCreaturesInPlay();
|
||||
this.nextTurn = nextTurn;
|
||||
refreshCombatants(defendingOpponent);
|
||||
this.timeOut = ai.getGame().getAITimeout();
|
||||
this.canUseTimeout = ai.getGame().canUseTimeout();
|
||||
} // overloaded constructor to evaluate attackers that should attack next turn
|
||||
|
||||
public AiAttackController(final Player ai, Card attacker) {
|
||||
@@ -111,13 +103,11 @@ public class AiAttackController {
|
||||
attackers.add(attacker);
|
||||
}
|
||||
this.blockers = getPossibleBlockers(oppList, this.attackers, this.nextTurn);
|
||||
this.timeOut = ai.getGame().getAITimeout();
|
||||
this.canUseTimeout = ai.getGame().canUseTimeout();
|
||||
} // overloaded constructor to evaluate single specified attacker
|
||||
|
||||
private void refreshCombatants(GameEntity defender) {
|
||||
if (defender instanceof Card card && card.isBattle()) {
|
||||
this.oppList = getOpponentCreatures(card.getProtectingPlayer());
|
||||
if (defender instanceof Card && ((Card) defender).isBattle()) {
|
||||
this.oppList = getOpponentCreatures(((Card) defender).getProtectingPlayer());
|
||||
} else {
|
||||
this.oppList = getOpponentCreatures(defendingOpponent);
|
||||
}
|
||||
@@ -134,26 +124,29 @@ public class AiAttackController {
|
||||
List<Card> defenders = defender.getCreaturesInPlay();
|
||||
int totalMana = ComputerUtilMana.getAvailableManaEstimate(defender, true);
|
||||
int manaReserved = 0; // for paying the cost to transform
|
||||
Predicate<Card> canAnimate = c -> !c.isTapped() && !c.isCreature() && !c.isPlaneswalker();
|
||||
Predicate<Card> canAnimate = new Predicate<Card>() {
|
||||
@Override
|
||||
public boolean apply(Card c) {
|
||||
return !c.isTapped() && !c.isCreature() && !c.isPlaneswalker();
|
||||
}
|
||||
};
|
||||
|
||||
CardCollection tappedDefenders = new CardCollection();
|
||||
for (Card c : CardLists.filter(defender.getCardsIn(ZoneType.Battlefield), canAnimate)) {
|
||||
for (SpellAbility sa : IterableUtil.filter(c.getSpellAbilities(), SpellAbilityPredicates.isApi(ApiType.Animate))) {
|
||||
for (SpellAbility sa : Iterables.filter(c.getSpellAbilities(), SpellAbilityPredicates.isApi(ApiType.Animate))) {
|
||||
if (sa.usesTargeting() || !sa.getParamOrDefault("Defined", "Self").equals("Self")) {
|
||||
continue;
|
||||
}
|
||||
sa.setActivatingPlayer(defender);
|
||||
if (sa.isCrew() && !ComputerUtilCost.checkTapTypeCost(defender, sa.getPayCosts(), c, sa, tappedDefenders)) {
|
||||
continue;
|
||||
}
|
||||
if (!ComputerUtilCost.canPayCost(sa, defender, false) || !sa.getRestrictions().checkOtherRestrictions(c, sa, defender)) {
|
||||
} else if (!ComputerUtilCost.canPayCost(sa, defender, false) || !sa.getRestrictions().checkOtherRestrictions(c, sa, defender)) {
|
||||
continue;
|
||||
}
|
||||
Card animatedCopy = AnimateAi.becomeAnimated(c, sa);
|
||||
if (animatedCopy.isCreature()) {
|
||||
// TODO imprecise, only works 100% for colorless mana
|
||||
int saCMC = sa.getPayCosts() != null && sa.getPayCosts().hasManaCost() ?
|
||||
sa.getPayCosts().getTotalMana().getCMC() : 0;
|
||||
sa.getPayCosts().getTotalMana().getCMC() : 0; // FIXME: imprecise, only works 100% for colorless mana
|
||||
if (totalMana - manaReserved >= saCMC) {
|
||||
manaReserved += saCMC;
|
||||
defenders.add(animatedCopy);
|
||||
@@ -164,7 +157,7 @@ public class AiAttackController {
|
||||
defenders.removeAll(tappedDefenders);
|
||||
|
||||
// Transform (e.g. Incubator tokens)
|
||||
for (SpellAbility sa : IterableUtil.filter(c.getSpellAbilities(), SpellAbilityPredicates.isApi(ApiType.SetState))) {
|
||||
for (SpellAbility sa : Iterables.filter(c.getSpellAbilities(), SpellAbilityPredicates.isApi(ApiType.SetState))) {
|
||||
Card transformedCopy = ComputerUtilCombat.canTransform(c);
|
||||
if (transformedCopy.isCreature()) {
|
||||
int saCMC = sa.getPayCosts() != null && sa.getPayCosts().hasManaCost() ?
|
||||
@@ -180,7 +173,7 @@ public class AiAttackController {
|
||||
}
|
||||
|
||||
public void removeBlocker(Card blocker) {
|
||||
this.oppList.remove(blocker);
|
||||
this.oppList.remove(blocker);
|
||||
this.blockers.remove(blocker);
|
||||
}
|
||||
|
||||
@@ -297,7 +290,7 @@ public class AiAttackController {
|
||||
}
|
||||
|
||||
if ("TRUE".equals(attacker.getSVar("HasAttackEffect"))) {
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Damage opponent if unblocked
|
||||
@@ -315,8 +308,7 @@ public class AiAttackController {
|
||||
}
|
||||
}
|
||||
// Poison opponent if unblocked
|
||||
if (defender instanceof Player player
|
||||
&& ComputerUtilCombat.poisonIfUnblocked(attacker, player) > 0) {
|
||||
if (defender instanceof Player && ComputerUtilCombat.poisonIfUnblocked(attacker, (Player) defender) > 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -339,7 +331,12 @@ public class AiAttackController {
|
||||
}
|
||||
|
||||
public final static List<Card> getPossibleBlockers(final List<Card> blockers, final List<Card> attackers, final boolean nextTurn) {
|
||||
return CardLists.filter(blockers, c -> canBlockAnAttacker(c, attackers, nextTurn));
|
||||
return CardLists.filter(blockers, new Predicate<Card>() {
|
||||
@Override
|
||||
public boolean apply(final Card c) {
|
||||
return canBlockAnAttacker(c, attackers, nextTurn);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public final static boolean canBlockAnAttacker(final Card c, final List<Card> attackers, final boolean nextTurn) {
|
||||
@@ -398,10 +395,15 @@ public class AiAttackController {
|
||||
}
|
||||
}
|
||||
// reduce the search space
|
||||
final List<Card> opponentsAttackers = CardLists.filter(ai.getOpponents().getCreaturesInPlay(), c -> !c.hasSVar("EndOfTurnLeavePlay")
|
||||
&& (c.toughnessAssignsDamage() || c.getNetCombatDamage() > 0 // performance shortcuts
|
||||
|| c.getNetCombatDamage() + ComputerUtilCombat.predictPowerBonusOfAttacker(c, null, null, true) > 0)
|
||||
&& ComputerUtilCombat.canAttackNextTurn(c));
|
||||
final List<Card> opponentsAttackers = CardLists.filter(ai.getOpponents().getCreaturesInPlay(), new Predicate<Card>() {
|
||||
@Override
|
||||
public boolean apply(final Card c) {
|
||||
return !c.hasSVar("EndOfTurnLeavePlay")
|
||||
&& (c.toughnessAssignsDamage() || c.getNetCombatDamage() > 0 // performance shortcuts
|
||||
|| c.getNetCombatDamage() + ComputerUtilCombat.predictPowerBonusOfAttacker(c, null, null, true) > 0)
|
||||
&& ComputerUtilCombat.canAttackNextTurn(c);
|
||||
}
|
||||
});
|
||||
|
||||
// don't hold back creatures that can't block any of the human creatures
|
||||
final List<Card> blockers = getPossibleBlockers(potentialAttackers, opponentsAttackers, true);
|
||||
@@ -522,9 +524,13 @@ public class AiAttackController {
|
||||
return;
|
||||
}
|
||||
|
||||
List<String> bandsWithString = Arrays.asList("Bands with Other Legendary Creatures",
|
||||
"Bands with Other Creatures named Wolves of the Hunt",
|
||||
"Bands with Other Dinosaurs");
|
||||
|
||||
List<Card> bandingCreatures = null;
|
||||
if (test == null) {
|
||||
bandingCreatures = CardLists.filter(myList, card -> card.hasKeyword(Keyword.BANDING) || card.hasKeyword(Keyword.BANDSWITH));
|
||||
bandingCreatures = CardLists.filter(myList, card -> card.hasKeyword(Keyword.BANDING) || card.hasAnyKeyword(bandsWithString));
|
||||
|
||||
// filter out anything that can't legally attack or is already declared as an attacker
|
||||
bandingCreatures = CardLists.filter(bandingCreatures, card -> !combat.isAttacking(card) && CombatUtil.canAttack(card));
|
||||
@@ -532,7 +538,7 @@ public class AiAttackController {
|
||||
bandingCreatures = notNeededAsBlockers(attackers, bandingCreatures);
|
||||
} else {
|
||||
// Test a specific creature for Banding
|
||||
if (test.hasKeyword(Keyword.BANDING) || test.hasKeyword(Keyword.BANDSWITH)) {
|
||||
if (test.hasKeyword(Keyword.BANDING) || test.hasAnyKeyword(bandsWithString)) {
|
||||
bandingCreatures = new CardCollection(test);
|
||||
}
|
||||
}
|
||||
@@ -550,7 +556,7 @@ public class AiAttackController {
|
||||
|
||||
// TODO: Assign to band with the best attacker for now, but needs better logic.
|
||||
for (Card c : bandingCreatures) {
|
||||
Card bestBand = null;
|
||||
Card bestBand;
|
||||
|
||||
if (c.getNetPower() <= 0) {
|
||||
// Don't band a zero power creature if there's already a banding creature in a band
|
||||
@@ -558,16 +564,12 @@ public class AiAttackController {
|
||||
}
|
||||
|
||||
Card bestAttacker = ComputerUtilCard.getBestCreatureAI(attackers);
|
||||
|
||||
// TODO how should this work with multiple bands with other abilities?
|
||||
if (c.hasKeyword(Keyword.BANDSWITH)) {
|
||||
for (KeywordInterface kw : c.getKeywords(Keyword.BANDSWITH)) {
|
||||
final String o = kw.getOriginal();
|
||||
String m[] = o.split(":");
|
||||
CardCollection bandPartner = CardLists.getValidCards(attackers, m[1], c.getController(), c, null);
|
||||
bestBand = ComputerUtilCard.getBestCreatureAI(bandPartner);
|
||||
break; // ?
|
||||
}
|
||||
if (c.hasKeyword("Bands with Other Legendary Creatures")) {
|
||||
bestBand = ComputerUtilCard.getBestCreatureAI(CardLists.getType(attackers, "Legendary"));
|
||||
} else if (c.hasKeyword("Bands with Other Dinosaurs")) {
|
||||
bestBand = ComputerUtilCard.getBestCreatureAI(CardLists.getType(attackers, "Dinosaur"));
|
||||
} else if (c.hasKeyword("Bands with Other Creatures named Wolves of the Hunt")) {
|
||||
bestBand = ComputerUtilCard.getBestCreatureAI(CardLists.filter(attackers, CardPredicates.nameEquals("Wolves of the Hunt")));
|
||||
} else if (!c.hasAnyKeyword(evasionKeywords) && bestAttacker != null && bestAttacker.hasAnyKeyword(evasionKeywords)) {
|
||||
bestBand = ComputerUtilCard.getBestCreatureAI(CardLists.filter(attackers, card -> !card.hasAnyKeyword(evasionKeywords)));
|
||||
} else {
|
||||
@@ -627,9 +629,9 @@ public class AiAttackController {
|
||||
// TODO: the AI should ideally predict how many times it can activate
|
||||
// for now, unless the opponent is tapped out, break at this point
|
||||
// and do not predict the blocker limit (which is safer)
|
||||
if (defendingOpponent.getLandsInPlay().anyMatch(CardPredicates.UNTAPPED)) {
|
||||
if (Iterables.any(defendingOpponent.getLandsInPlay(), CardPredicates.Presets.UNTAPPED)) {
|
||||
maxBlockersAfterCrew += CardLists.count(CardLists.getNotType(defendingOpponent.getCardsIn(ZoneType.Battlefield), "Creature"),
|
||||
CardPredicates.isType("Vehicle").and(CardPredicates.UNTAPPED));
|
||||
Predicates.and(CardPredicates.isType("Vehicle"), CardPredicates.Presets.UNTAPPED));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -768,7 +770,7 @@ public class AiAttackController {
|
||||
return false;
|
||||
}
|
||||
|
||||
private Pair<Integer, Integer> getDamageFromBlockingTramplers(final List<Card> blockedAttackers, final List<Card> blockers, final int myFreeMana) {
|
||||
private final Pair<Integer, Integer> getDamageFromBlockingTramplers(final List<Card> blockedAttackers, final List<Card> blockers, final int myFreeMana) {
|
||||
int currentAttackTax = 0;
|
||||
int trampleDamage = 0;
|
||||
CardCollection remainingBlockers = new CardCollection(blockers);
|
||||
@@ -795,7 +797,7 @@ public class AiAttackController {
|
||||
return Pair.of(trampleDamage, currentAttackTax);
|
||||
}
|
||||
|
||||
private GameEntity chooseDefender(final Combat c, final boolean bAssault) {
|
||||
private final GameEntity chooseDefender(final Combat c, final boolean bAssault) {
|
||||
final FCollectionView<GameEntity> defs = c.getDefenders();
|
||||
if (defs.size() == 1) {
|
||||
return defs.getFirst();
|
||||
@@ -806,7 +808,6 @@ public class AiAttackController {
|
||||
if (bAssault) {
|
||||
return prefDefender;
|
||||
}
|
||||
|
||||
// 2. attack planeswalkers
|
||||
List<Card> pwDefending = c.getDefendingPlaneswalkers();
|
||||
if (!pwDefending.isEmpty()) {
|
||||
@@ -814,7 +815,7 @@ public class AiAttackController {
|
||||
return pwNearUlti != null ? pwNearUlti : ComputerUtilCard.getBestPlaneswalkerAI(pwDefending);
|
||||
}
|
||||
|
||||
// 3. Get the preferred battle (prefer own battles, then ally battles)
|
||||
// Get the preferred battle (prefer own battles, then ally battles)
|
||||
final CardCollection defBattles = c.getDefendingBattles();
|
||||
List<Card> ownBattleDefending = CardLists.filter(defBattles, CardPredicates.isController(ai));
|
||||
List<Card> allyBattleDefending = CardLists.filter(defBattles, CardPredicates.isControlledByAnyOf(ai.getAllies()));
|
||||
@@ -853,9 +854,10 @@ public class AiAttackController {
|
||||
// decided to attack another defender so related lists need to be updated
|
||||
// (though usually rather try to avoid this situation for performance reasons)
|
||||
if (defender != defendingOpponent) {
|
||||
if (defender instanceof Player p) {
|
||||
defendingOpponent = p;
|
||||
} else if (defender instanceof Card defCard) {
|
||||
if (defender instanceof Player) {
|
||||
defendingOpponent = (Player) defender;
|
||||
} else if (defender instanceof Card) {
|
||||
Card defCard = (Card) defender;
|
||||
if (defCard.isBattle()) {
|
||||
defendingOpponent = defCard.getProtectingPlayer();
|
||||
} else {
|
||||
@@ -895,7 +897,7 @@ public class AiAttackController {
|
||||
// TODO: detect Season of the Witch by presence of a card with a specific trigger
|
||||
final boolean seasonOfTheWitch = ai.getGame().isCardInPlay("Season of the Witch");
|
||||
|
||||
final Queue<Card> attackersLeft = new ConcurrentLinkedQueue<>(this.attackers);
|
||||
List<Card> attackersLeft = new ArrayList<>(this.attackers);
|
||||
|
||||
// TODO probably use AttackConstraints instead of only GlobalAttackRestrictions?
|
||||
GlobalAttackRestrictions restrict = GlobalAttackRestrictions.getGlobalRestrictions(ai, combat.getDefenders());
|
||||
@@ -911,35 +913,35 @@ public class AiAttackController {
|
||||
}
|
||||
|
||||
// Attackers that don't really have a choice
|
||||
final AtomicInteger numForcedAttackers = new AtomicInteger(0);
|
||||
int numForcedAttackers = 0;
|
||||
// nextTurn is now only used by effect from Oracle en-Vec, which can skip check must attack,
|
||||
// because creatures not chosen can't attack.
|
||||
if (!nextTurn) {
|
||||
for (final Card attacker : this.attackers) {
|
||||
final GameEntity finalDefender = defender;
|
||||
futures.add(CompletableFuture.supplyAsync(()-> {
|
||||
GameEntity mustAttackDef = null;
|
||||
if (attacker.getSVar("MustAttack").equals("True")) {
|
||||
mustAttackDef = finalDefender;
|
||||
} else if (attacker.hasSVar("EndOfTurnLeavePlay")
|
||||
&& isEffectiveAttacker(ai, attacker, combat, finalDefender)) {
|
||||
mustAttackDef = finalDefender;
|
||||
} else if (seasonOfTheWitch) {
|
||||
//TODO: if there are other ways to tap this creature (like mana creature), then don't need to attack
|
||||
mustAttackDef = finalDefender;
|
||||
} else {
|
||||
if (combat.getAttackConstraints().getRequirements().get(attacker) == null) return 0;
|
||||
// check defenders in order of maximum requirements
|
||||
List<Pair<GameEntity, Integer>> reqs = combat.getAttackConstraints().getRequirements().get(attacker).getSortedRequirements();
|
||||
final GameEntity def = finalDefender;
|
||||
reqs.sort((r1, r2) -> {
|
||||
GameEntity mustAttackDef = null;
|
||||
if (attacker.getSVar("MustAttack").equals("True")) {
|
||||
mustAttackDef = defender;
|
||||
} else if (attacker.hasSVar("EndOfTurnLeavePlay")
|
||||
&& isEffectiveAttacker(ai, attacker, combat, defender)) {
|
||||
mustAttackDef = defender;
|
||||
} else if (seasonOfTheWitch) {
|
||||
//TODO: if there are other ways to tap this creature (like mana creature), then don't need to attack
|
||||
mustAttackDef = defender;
|
||||
} else {
|
||||
if (combat.getAttackConstraints().getRequirements().get(attacker) == null) continue;
|
||||
// check defenders in order of maximum requirements
|
||||
List<Pair<GameEntity, Integer>> reqs = combat.getAttackConstraints().getRequirements().get(attacker).getSortedRequirements();
|
||||
final GameEntity def = defender;
|
||||
reqs.sort(new Comparator<Pair<GameEntity, Integer>>() {
|
||||
@Override
|
||||
public int compare(Pair<GameEntity, Integer> r1, Pair<GameEntity, Integer> r2) {
|
||||
if (r1.getValue() == r2.getValue()) {
|
||||
// try to attack the designated defender
|
||||
if (r1.getKey().equals(def) && !r2.getKey().equals(def)) {
|
||||
return -1;
|
||||
}
|
||||
if (r2.getKey().equals(def) && !r1.getKey().equals(def)) {
|
||||
return 1;
|
||||
return 1;
|
||||
}
|
||||
// otherwise PW
|
||||
if (r1.getKey() instanceof Card && r2.getKey() instanceof Player) {
|
||||
@@ -949,38 +951,28 @@ public class AiAttackController {
|
||||
return 1;
|
||||
}
|
||||
// or weakest player
|
||||
if (r1.getKey() instanceof Player p1 && r2.getKey() instanceof Player p2) {
|
||||
return p1.getLife() - p2.getLife();
|
||||
if (r1.getKey() instanceof Player && r2.getKey() instanceof Player) {
|
||||
return ((Player) r1.getKey()).getLife() - ((Player) r2.getKey()).getLife();
|
||||
}
|
||||
}
|
||||
return r2.getValue() - r1.getValue();
|
||||
});
|
||||
for (Pair<GameEntity, Integer> e : reqs) {
|
||||
if (e.getRight() == 0) continue;
|
||||
GameEntity mustAttackDefMaybe = e.getLeft();
|
||||
if (canAttackWrapper(attacker, mustAttackDefMaybe) && CombatUtil.getAttackCost(ai.getGame(), attacker, mustAttackDefMaybe) == null) {
|
||||
mustAttackDef = mustAttackDefMaybe;
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
for (Pair<GameEntity, Integer> e : reqs) {
|
||||
if (e.getRight() == 0) continue;
|
||||
GameEntity mustAttackDefMaybe = e.getLeft();
|
||||
if (canAttackWrapper(attacker, mustAttackDefMaybe) && CombatUtil.getAttackCost(ai.getGame(), attacker, mustAttackDefMaybe) == null) {
|
||||
mustAttackDef = mustAttackDefMaybe;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (mustAttackDef != null) {
|
||||
combat.addAttacker(attacker, mustAttackDef);
|
||||
attackersLeft.remove(attacker);
|
||||
numForcedAttackers.incrementAndGet();
|
||||
}
|
||||
return 0;
|
||||
}).exceptionally(ex -> {
|
||||
ex.printStackTrace();
|
||||
return 0;
|
||||
}));
|
||||
}
|
||||
if (mustAttackDef != null) {
|
||||
combat.addAttacker(attacker, mustAttackDef);
|
||||
attackersLeft.remove(attacker);
|
||||
numForcedAttackers++;
|
||||
}
|
||||
}
|
||||
CompletableFuture<?>[] futuresArray = futures.toArray(new CompletableFuture<?>[0]);
|
||||
if (canUseTimeout)
|
||||
CompletableFuture.allOf(futuresArray).completeOnTimeout(null, timeOut, TimeUnit.SECONDS).join();
|
||||
else
|
||||
CompletableFuture.allOf(futuresArray).join();
|
||||
futures.clear();
|
||||
if (attackersLeft.isEmpty()) {
|
||||
return aiAggression;
|
||||
}
|
||||
@@ -988,19 +980,18 @@ public class AiAttackController {
|
||||
|
||||
// Lightmine Field: make sure the AI doesn't wipe out its own creatures
|
||||
if (lightmineField) {
|
||||
doLightmineFieldAttackLogic(attackersLeft, numForcedAttackers.get(), playAggro);
|
||||
doLightmineFieldAttackLogic(attackersLeft, numForcedAttackers, playAggro);
|
||||
}
|
||||
// Revenge of Ravens: make sure the AI doesn't kill itself and doesn't damage itself unnecessarily
|
||||
if (!doRevengeOfRavensAttackLogic(defender, attackersLeft, numForcedAttackers.get(), attackMax)) {
|
||||
if (!doRevengeOfRavensAttackLogic(defender, attackersLeft, numForcedAttackers, attackMax)) {
|
||||
return aiAggression;
|
||||
}
|
||||
|
||||
if (bAssault && defender == defendingOpponent) { // in case we are forced to attack someone else
|
||||
if (LOG_AI_ATTACKS)
|
||||
System.out.println("Assault");
|
||||
List<Card> left = new ArrayList<>(attackersLeft);
|
||||
CardLists.sortByPowerDesc(left);
|
||||
for (Card attacker : left) {
|
||||
CardLists.sortByPowerDesc(attackersLeft);
|
||||
for (Card attacker : attackersLeft) {
|
||||
// reached max, breakup
|
||||
if (attackMax != -1 && combat.getAttackers().size() >= attackMax)
|
||||
return aiAggression;
|
||||
@@ -1182,8 +1173,8 @@ public class AiAttackController {
|
||||
while (!attritionalAttackers.isEmpty() && humanLife > 0 && attackRounds < 99) {
|
||||
// sum attacker damage
|
||||
int damageThisRound = 0;
|
||||
for (Card attritionalAttacker : attritionalAttackers) {
|
||||
damageThisRound += attritionalAttacker.getNetCombatDamage();
|
||||
for (int y = 0; y < attritionalAttackers.size(); y++) {
|
||||
damageThisRound += attritionalAttackers.get(y).getNetCombatDamage();
|
||||
}
|
||||
// remove from player life
|
||||
humanLife -= damageThisRound;
|
||||
@@ -1194,8 +1185,10 @@ public class AiAttackController {
|
||||
attritionalAttackers.remove(attritionalAttackers.size() - 1);
|
||||
}
|
||||
}
|
||||
attackRounds++;
|
||||
doAttritionalAttack = humanLife <= 0;
|
||||
attackRounds += 1;
|
||||
if (humanLife <= 0) {
|
||||
doAttritionalAttack = true;
|
||||
}
|
||||
}
|
||||
// *********************
|
||||
// end attritional attack calculation
|
||||
@@ -1252,7 +1245,7 @@ public class AiAttackController {
|
||||
if (ratioDiff > 0 && doAttritionalAttack) {
|
||||
aiAggression = 5; // attack at all costs
|
||||
} else if ((ratioDiff >= 1 && this.attackers.size() > 1 && (humanLifeToDamageRatio < 2 || outNumber > 0))
|
||||
|| (playAggro && MyRandom.percentTrue(chanceToAttackToTrade) && humanLifeToDamageRatio > 1)) {
|
||||
|| (playAggro && MyRandom.percentTrue(chanceToAttackToTrade) && humanLifeToDamageRatio > 1)) {
|
||||
aiAggression = 4; // attack expecting to trade or damage player.
|
||||
} else if (MyRandom.percentTrue(chanceToAttackToTrade) && humanLifeToDamageRatio > 1
|
||||
&& defendingOpponent != null
|
||||
@@ -1262,7 +1255,7 @@ public class AiAttackController {
|
||||
&& (ComputerUtilMana.getAvailableManaEstimate(ai) > 0) || tradeIfTappedOut
|
||||
&& (ComputerUtilMana.getAvailableManaEstimate(defendingOpponent) == 0) || MyRandom.percentTrue(extraChanceIfOppHasMana)
|
||||
&& (!tradeIfLowerLifePressure || (ai.getLifeLostLastTurn() + ai.getLifeLostThisTurn() <
|
||||
defendingOpponent.getLifeLostThisTurn() + defendingOpponent.getLifeLostThisTurn()))) {
|
||||
defendingOpponent.getLifeLostThisTurn() + defendingOpponent.getLifeLostThisTurn()))) {
|
||||
aiAggression = 4; // random (chance-based) attack expecting to trade or damage player.
|
||||
} else if (ratioDiff >= 0 && this.attackers.size() > 1) {
|
||||
aiAggression = 3; // attack expecting to make good trades or damage player.
|
||||
@@ -1290,20 +1283,19 @@ public class AiAttackController {
|
||||
if ( LOG_AI_ATTACKS )
|
||||
System.out.println("Normal attack");
|
||||
|
||||
List<Card> left = new ArrayList<>(attackersLeft);
|
||||
left = notNeededAsBlockers(combat.getAttackers(), left);
|
||||
left = sortAttackers(left);
|
||||
attackersLeft = notNeededAsBlockers(combat.getAttackers(), attackersLeft);
|
||||
attackersLeft = sortAttackers(attackersLeft);
|
||||
|
||||
if ( LOG_AI_ATTACKS )
|
||||
System.out.println("attackersLeft = " + left);
|
||||
System.out.println("attackersLeft = " + attackersLeft);
|
||||
|
||||
FCollection<GameEntity> possibleDefenders = new FCollection<>(defendingOpponent);
|
||||
possibleDefenders.addAll(defendingOpponent.getPlaneswalkersInPlay());
|
||||
|
||||
while (!left.isEmpty()) {
|
||||
while (!attackersLeft.isEmpty()) {
|
||||
CardCollection attackersAssigned = new CardCollection();
|
||||
for (int i = 0; i < left.size(); i++) {
|
||||
final Card attacker = left.get(i);
|
||||
for (int i = 0; i < attackersLeft.size(); i++) {
|
||||
final Card attacker = attackersLeft.get(i);
|
||||
if (aiAggression < 5 && !attacker.hasFirstStrike() && !attacker.hasDoubleStrike()
|
||||
&& ComputerUtilCombat.getTotalFirstStrikeBlockPower(attacker, defendingOpponent)
|
||||
>= ComputerUtilCombat.getDamageToKill(attacker, false)) {
|
||||
@@ -1317,7 +1309,7 @@ public class AiAttackController {
|
||||
attackersAssigned.add(attacker);
|
||||
|
||||
// check if attackers are enough to finish the attacked planeswalker
|
||||
if (i < left.size() - 1 && defender instanceof Card card) {
|
||||
if (i < attackersLeft.size() - 1 && defender instanceof Card) {
|
||||
final int blockNum = this.blockers.size();
|
||||
int attackNum = 0;
|
||||
int damage = 0;
|
||||
@@ -1331,19 +1323,19 @@ public class AiAttackController {
|
||||
}
|
||||
}
|
||||
// if enough damage: switch to next planeswalker
|
||||
if (damage >= ComputerUtilCombat.getDamageToKill(card, true)) {
|
||||
if (damage >= ComputerUtilCombat.getDamageToKill((Card) defender, true)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
left.removeAll(attackersAssigned);
|
||||
attackersLeft.removeAll(attackersAssigned);
|
||||
possibleDefenders.remove(defender);
|
||||
if (left.isEmpty() || possibleDefenders.isEmpty()) {
|
||||
if (attackersLeft.isEmpty() || possibleDefenders.isEmpty()) {
|
||||
break;
|
||||
}
|
||||
CardCollection pwDefending = new CardCollection(IterableUtil.filter(possibleDefenders, Card.class));
|
||||
CardCollection pwDefending = new CardCollection(Iterables.filter(possibleDefenders, Card.class));
|
||||
if (pwDefending.isEmpty()) {
|
||||
// TODO for now only looks at same player as we'd have to check the others from start too
|
||||
//defender = new PlayerCollection(Iterables.filter(possibleDefenders, Player.class)).min(PlayerPredicates.compareByLife());
|
||||
@@ -1357,113 +1349,6 @@ public class AiAttackController {
|
||||
return aiAggression;
|
||||
}
|
||||
|
||||
private class SpellAbilityFactors {
|
||||
Card attacker = null;
|
||||
boolean canBeKilled = false; // indicates if the attacker can be killed
|
||||
boolean canBeKilledByOne = false; // indicates if the attacker can be killed by a single blocker
|
||||
boolean canKillAll = true; // indicates if the attacker can kill all single blockers
|
||||
boolean canKillAllDangerous = true; // indicates if the attacker can kill all single blockers with wither or infect
|
||||
boolean isWorthLessThanAllKillers = true;
|
||||
boolean hasAttackEffect = false;
|
||||
boolean hasCombatEffect = false;
|
||||
boolean dangerousBlockersPresent = false;
|
||||
boolean canTrampleOverDefenders = false;
|
||||
int numberOfPossibleBlockers = 0;
|
||||
int defPower = 0;
|
||||
|
||||
SpellAbilityFactors(Card c) {
|
||||
attacker = c;
|
||||
}
|
||||
|
||||
private boolean canBeBlocked() {
|
||||
return numberOfPossibleBlockers > 2
|
||||
|| (numberOfPossibleBlockers >= 1 && CombatUtil.canAttackerBeBlockedWithAmount(attacker, 1, defendingOpponent))
|
||||
|| (numberOfPossibleBlockers == 2 && CombatUtil.canAttackerBeBlockedWithAmount(attacker, 2, defendingOpponent));
|
||||
}
|
||||
|
||||
private void calculate(final List<Card> defenders, final Combat combat) {
|
||||
hasAttackEffect = attacker.getSVar("HasAttackEffect").equals("TRUE") || attacker.hasKeyword(Keyword.ANNIHILATOR);
|
||||
// is there a gain in attacking even when the blocker is not killed (Lifelink, Wither,...)
|
||||
hasCombatEffect = attacker.getSVar("HasCombatEffect").equals("TRUE") || "Blocked".equals(attacker.getSVar("HasAttackEffect"))
|
||||
|| attacker.isWitherDamage() || attacker.hasKeyword(Keyword.LIFELINK) || attacker.hasKeyword(Keyword.AFFLICT);
|
||||
|
||||
// contains only the defender's blockers that can actually block the attacker
|
||||
CardCollection validBlockers = CardLists.filter(defenders, defender1 -> CombatUtil.canBlock(attacker, defender1));
|
||||
|
||||
canTrampleOverDefenders = attacker.hasKeyword(Keyword.TRAMPLE) && attacker.getNetCombatDamage() > Aggregates.sum(validBlockers, Card::getNetToughness);
|
||||
|
||||
// used to check that CanKillAllDangerous check makes sense in context where creatures with dangerous abilities are present
|
||||
dangerousBlockersPresent = validBlockers.anyMatch(
|
||||
CardPredicates.hasKeyword(Keyword.LIFELINK)
|
||||
.or(Card::isWitherDamage)
|
||||
);
|
||||
|
||||
// total power of the defending creatures, used in predicting whether a gang block can kill the attacker
|
||||
defPower = CardLists.getTotalPower(validBlockers, null);
|
||||
|
||||
// look at the attacker in relation to the blockers to establish a
|
||||
// number of factors about the attacking context that will be relevant
|
||||
// to the attackers decision according to the selected strategy
|
||||
for (final Card blocker : validBlockers) {
|
||||
// if both isWorthLessThanAllKillers and canKillAllDangerous are false there's nothing more to check
|
||||
if (isWorthLessThanAllKillers || canKillAllDangerous || numberOfPossibleBlockers < 2) {
|
||||
numberOfPossibleBlockers += 1;
|
||||
if (isWorthLessThanAllKillers && ComputerUtilCombat.canDestroyAttacker(ai, attacker, blocker, combat, false)
|
||||
&& !(attacker.hasKeyword(Keyword.UNDYING) && attacker.getCounters(CounterEnumType.P1P1) == 0)) {
|
||||
canBeKilledByOne = true; // there is a single creature on the battlefield that can kill the creature
|
||||
// see if the defending creature is of higher or lower
|
||||
// value. We don't want to attack only to lose value
|
||||
if (isWorthLessThanAllKillers && !attacker.hasSVar("SacMe")
|
||||
&& ComputerUtilCard.evaluateCreature(blocker) <= ComputerUtilCard.evaluateCreature(attacker)) {
|
||||
isWorthLessThanAllKillers = false;
|
||||
}
|
||||
}
|
||||
// see if this attacking creature can destroy this defender, if
|
||||
// not record that it can't kill everything
|
||||
if (canKillAllDangerous && !ComputerUtilCombat.canDestroyBlocker(ai, blocker, attacker, combat, false)) {
|
||||
canKillAll = false;
|
||||
|
||||
if (blocker.getSVar("HasCombatEffect").equals("TRUE") || blocker.getSVar("HasBlockEffect").equals("TRUE")
|
||||
|| blocker.isWitherDamage() || blocker.hasKeyword(Keyword.LIFELINK)) {
|
||||
canKillAllDangerous = false;
|
||||
// there is a creature that can survive an attack from this creature
|
||||
// and combat will have negative effects
|
||||
}
|
||||
|
||||
// Check if maybe we are too reckless in adding this attacker
|
||||
if (canKillAllDangerous) {
|
||||
boolean avoidAttackingIntoBlock = ai.getController().isAI()
|
||||
&& ((PlayerControllerAi) ai.getController()).getAi().getBooleanProperty(AiProps.TRY_TO_AVOID_ATTACKING_INTO_CERTAIN_BLOCK);
|
||||
boolean attackerWillDie = defPower >= attacker.getNetToughness();
|
||||
boolean uselessAttack = !hasCombatEffect && !hasAttackEffect;
|
||||
boolean noContributionToAttack = attackers.size() <= defenders.size() || attacker.getNetPower() <= 0;
|
||||
|
||||
// We are attacking too recklessly if we can't kill a single blocker and:
|
||||
// - our creature will die for sure (chump attack)
|
||||
// - our attack will not do anything special (no attack/combat effect to proc)
|
||||
// - we can't deal damage to our opponent with sheer number of attackers and/or our attacker's power is 0 or less
|
||||
if (attackerWillDie || (avoidAttackingIntoBlock && uselessAttack && noContributionToAttack)) {
|
||||
canKillAllDangerous = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// performance-wise it doesn't seem worth it to check attackVigilance() instead (only includes a single niche card)
|
||||
if (!attacker.hasKeyword(Keyword.VIGILANCE) && ComputerUtilCard.canBeKilledByRoyalAssassin(ai, attacker)) {
|
||||
canKillAllDangerous = false;
|
||||
canBeKilled = true;
|
||||
canBeKilledByOne = true;
|
||||
isWorthLessThanAllKillers = false;
|
||||
hasCombatEffect = false;
|
||||
} else if ((canKillAllDangerous || !canBeKilled) && ComputerUtilCard.canBeBlockedProfitably(defendingOpponent, attacker, true)) {
|
||||
canKillAllDangerous = false;
|
||||
canBeKilled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* shouldAttack.
|
||||
@@ -1478,6 +1363,14 @@ public class AiAttackController {
|
||||
* @return a boolean.
|
||||
*/
|
||||
public final boolean shouldAttack(final Card attacker, final List<Card> defenders, final Combat combat, final GameEntity defender) {
|
||||
boolean canBeKilled = false; // indicates if the attacker can be killed
|
||||
boolean canBeKilledByOne = false; // indicates if the attacker can be killed by a single blocker
|
||||
boolean canKillAll = true; // indicates if the attacker can kill all single blockers
|
||||
boolean canKillAllDangerous = true; // indicates if the attacker can kill all single blockers with wither or infect
|
||||
boolean isWorthLessThanAllKillers = true;
|
||||
boolean canBeBlocked = false;
|
||||
int numberOfPossibleBlockers = 0;
|
||||
|
||||
// Is it a creature that has a more valuable ability with a tap cost than what it can do by attacking?
|
||||
if (attacker.hasSVar("NonCombatPriority") && !attacker.hasKeyword(Keyword.VIGILANCE)) {
|
||||
// For each level of priority, enemy has to have life as much as the creature's power
|
||||
@@ -1488,7 +1381,7 @@ public class AiAttackController {
|
||||
// Check if the card actually has an ability the AI can and wants to play, if not, attacking is fine!
|
||||
for (SpellAbility sa : attacker.getSpellAbilities()) {
|
||||
// Do not attack if we can afford using the ability.
|
||||
if (sa.isActivatedAbility() && sa.getPayCosts().hasTapCost()) {
|
||||
if (sa.isActivatedAbility()) {
|
||||
if (ComputerUtilCost.canPayCost(sa, ai, false)) {
|
||||
return false;
|
||||
}
|
||||
@@ -1502,72 +1395,161 @@ public class AiAttackController {
|
||||
if (!isEffectiveAttacker(ai, attacker, combat, defender)) {
|
||||
return false;
|
||||
}
|
||||
boolean hasAttackEffect = attacker.getSVar("HasAttackEffect").equals("TRUE") || attacker.hasKeyword(Keyword.ANNIHILATOR);
|
||||
// is there a gain in attacking even when the blocker is not killed (Lifelink, Wither,...)
|
||||
boolean hasCombatEffect = attacker.getSVar("HasCombatEffect").equals("TRUE") || "Blocked".equals(attacker.getSVar("HasAttackEffect"));
|
||||
|
||||
SpellAbilityFactors saf = new SpellAbilityFactors(attacker);
|
||||
if (aiAggression != 5) {
|
||||
saf.calculate(defenders, combat);
|
||||
if (!hasCombatEffect) {
|
||||
if (attacker.isWitherDamage() || attacker.hasKeyword(Keyword.LIFELINK) || attacker.hasKeyword(Keyword.AFFLICT)) {
|
||||
hasCombatEffect = true;
|
||||
}
|
||||
}
|
||||
|
||||
// contains only the defender's blockers that can actually block the attacker
|
||||
CardCollection validBlockers = CardLists.filter(defenders, new Predicate<Card>() {
|
||||
@Override
|
||||
public boolean apply(Card defender) {
|
||||
return CombatUtil.canBlock(attacker, defender);
|
||||
}
|
||||
});
|
||||
|
||||
boolean canTrampleOverDefenders = attacker.hasKeyword(Keyword.TRAMPLE) && attacker.getNetCombatDamage() > Aggregates.sum(validBlockers, CardPredicates.Accessors.fnGetNetToughness);
|
||||
|
||||
// used to check that CanKillAllDangerous check makes sense in context where creatures with dangerous abilities are present
|
||||
boolean dangerousBlockersPresent = Iterables.any(validBlockers, Predicates.or(
|
||||
CardPredicates.hasKeyword(Keyword.WITHER), CardPredicates.hasKeyword(Keyword.INFECT),
|
||||
CardPredicates.hasKeyword(Keyword.LIFELINK)));
|
||||
|
||||
// total power of the defending creatures, used in predicting whether a gang block can kill the attacker
|
||||
int defPower = CardLists.getTotalPower(validBlockers, true, false);
|
||||
|
||||
// look at the attacker in relation to the blockers to establish a
|
||||
// number of factors about the attacking context that will be relevant
|
||||
// to the attackers decision according to the selected strategy
|
||||
for (final Card blocker : validBlockers) {
|
||||
// if both isWorthLessThanAllKillers and canKillAllDangerous are false there's nothing more to check
|
||||
if (isWorthLessThanAllKillers || canKillAllDangerous || numberOfPossibleBlockers < 2) {
|
||||
numberOfPossibleBlockers += 1;
|
||||
if (isWorthLessThanAllKillers && ComputerUtilCombat.canDestroyAttacker(ai, attacker, blocker, combat, false)
|
||||
&& !(attacker.hasKeyword(Keyword.UNDYING) && attacker.getCounters(CounterEnumType.P1P1) == 0)) {
|
||||
canBeKilledByOne = true; // there is a single creature on the battlefield that can kill the creature
|
||||
// see if the defending creature is of higher or lower
|
||||
// value. We don't want to attack only to lose value
|
||||
if (isWorthLessThanAllKillers && !attacker.hasSVar("SacMe")
|
||||
&& ComputerUtilCard.evaluateCreature(blocker) <= ComputerUtilCard.evaluateCreature(attacker)) {
|
||||
isWorthLessThanAllKillers = false;
|
||||
}
|
||||
}
|
||||
// see if this attacking creature can destroy this defender, if
|
||||
// not record that it can't kill everything
|
||||
if (canKillAllDangerous && !ComputerUtilCombat.canDestroyBlocker(ai, blocker, attacker, combat, false)) {
|
||||
canKillAll = false;
|
||||
if (blocker.getSVar("HasCombatEffect").equals("TRUE") || blocker.getSVar("HasBlockEffect").equals("TRUE")) {
|
||||
canKillAllDangerous = false;
|
||||
} else {
|
||||
if (blocker.hasKeyword(Keyword.WITHER) || blocker.hasKeyword(Keyword.INFECT)
|
||||
|| blocker.hasKeyword(Keyword.LIFELINK)) {
|
||||
canKillAllDangerous = false;
|
||||
// there is a creature that can survive an attack from this creature
|
||||
// and combat will have negative effects
|
||||
}
|
||||
|
||||
// Check if maybe we are too reckless in adding this attacker
|
||||
if (canKillAllDangerous) {
|
||||
boolean avoidAttackingIntoBlock = ai.getController().isAI()
|
||||
&& ((PlayerControllerAi) ai.getController()).getAi().getBooleanProperty(AiProps.TRY_TO_AVOID_ATTACKING_INTO_CERTAIN_BLOCK);
|
||||
boolean attackerWillDie = defPower >= attacker.getNetToughness();
|
||||
boolean uselessAttack = !hasCombatEffect && !hasAttackEffect;
|
||||
boolean noContributionToAttack = this.attackers.size() <= defenders.size() || attacker.getNetPower() <= 0;
|
||||
|
||||
// We are attacking too recklessly if we can't kill a single blocker and:
|
||||
// - our creature will die for sure (chump attack)
|
||||
// - our attack will not do anything special (no attack/combat effect to proc)
|
||||
// - we can't deal damage to our opponent with sheer number of attackers and/or our attacker's power is 0 or less
|
||||
if (attackerWillDie || (avoidAttackingIntoBlock && uselessAttack && noContributionToAttack)) {
|
||||
canKillAllDangerous = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!attacker.hasKeyword(Keyword.VIGILANCE) && ComputerUtilCard.canBeKilledByRoyalAssassin(ai, attacker)) {
|
||||
canKillAllDangerous = false;
|
||||
canBeKilled = true;
|
||||
canBeKilledByOne = true;
|
||||
isWorthLessThanAllKillers = false;
|
||||
hasCombatEffect = false;
|
||||
} else if ((canKillAllDangerous || !canBeKilled) && ComputerUtilCard.canBeBlockedProfitably(defendingOpponent, attacker, true)) {
|
||||
canKillAllDangerous = false;
|
||||
canBeKilled = true;
|
||||
}
|
||||
|
||||
// if the creature cannot block and can kill all opponents they might as
|
||||
// well attack, they do nothing staying back
|
||||
if (saf.canKillAll && saf.isWorthLessThanAllKillers && !CombatUtil.canBlock(attacker)) {
|
||||
if (canKillAll && isWorthLessThanAllKillers && !CombatUtil.canBlock(attacker)) {
|
||||
if (LOG_AI_ATTACKS)
|
||||
System.out.println(attacker.getName() + " = attacking because they can't block, expecting to kill or damage player");
|
||||
return true;
|
||||
}
|
||||
if (!saf.canBeKilled && !saf.dangerousBlockersPresent && saf.canTrampleOverDefenders) {
|
||||
} else if (!canBeKilled && !dangerousBlockersPresent && canTrampleOverDefenders) {
|
||||
if (LOG_AI_ATTACKS)
|
||||
System.out.println(attacker.getName() + " = expecting to survive and get some Trample damage through");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (numberOfPossibleBlockers > 2
|
||||
|| (numberOfPossibleBlockers >= 1 && CombatUtil.canAttackerBeBlockedWithAmount(attacker, 1, defendingOpponent))
|
||||
|| (numberOfPossibleBlockers == 2 && CombatUtil.canAttackerBeBlockedWithAmount(attacker, 2, defendingOpponent))) {
|
||||
canBeBlocked = true;
|
||||
}
|
||||
// decide if the creature should attack based on the prevailing strategy choice in aiAggression
|
||||
switch (aiAggression) {
|
||||
case 6: // Exalted: expecting to at least kill a creature of equal value or not be blocked
|
||||
if ((saf.canKillAll && saf.isWorthLessThanAllKillers) || !saf.canBeBlocked()) {
|
||||
if (LOG_AI_ATTACKS)
|
||||
System.out.println(attacker.getName() + " = attacking expecting to kill creature, or is unblockable");
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 5: // all out attacking
|
||||
case 6: // Exalted: expecting to at least kill a creature of equal value or not be blocked
|
||||
if ((canKillAll && isWorthLessThanAllKillers) || !canBeBlocked) {
|
||||
if (LOG_AI_ATTACKS)
|
||||
System.out.println(attacker.getName() + " = all out attacking");
|
||||
System.out.println(attacker.getName() + " = attacking expecting to kill creature, or is unblockable");
|
||||
return true;
|
||||
case 4: // expecting to at least trade with something, or can attack "for free", expecting no counterattack
|
||||
if (saf.canKillAll || (saf.dangerousBlockersPresent && saf.canKillAllDangerous && !saf.canBeKilledByOne) || !saf.canBeBlocked()
|
||||
|| saf.defPower == 0) {
|
||||
if (LOG_AI_ATTACKS)
|
||||
System.out.println(attacker.getName() + " = attacking expecting to at least trade with something");
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 3: // expecting to at least kill a creature of equal value or not be blocked
|
||||
if ((saf.canKillAll && saf.isWorthLessThanAllKillers)
|
||||
|| (((saf.dangerousBlockersPresent && saf.canKillAllDangerous) || saf.hasAttackEffect || saf.hasCombatEffect) && !saf.canBeKilledByOne)
|
||||
|| !saf.canBeBlocked()) {
|
||||
if (LOG_AI_ATTACKS)
|
||||
System.out.println(attacker.getName() + " = attacking expecting to kill creature or cause damage, or is unblockable");
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 2: // attack expecting to attract a group block or destroying a single blocker and surviving
|
||||
if (!saf.canBeBlocked() || ((saf.canKillAll || saf.hasAttackEffect || saf.hasCombatEffect) && !saf.canBeKilledByOne &&
|
||||
((saf.dangerousBlockersPresent && saf.canKillAllDangerous) || !saf.canBeKilled))) {
|
||||
if (LOG_AI_ATTACKS)
|
||||
System.out.println(attacker.getName() + " = attacking expecting to survive or attract group block");
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 1: // unblockable creatures only
|
||||
if (!saf.canBeBlocked() || (saf.numberOfPossibleBlockers == 1 && saf.canKillAll && !saf.canBeKilledByOne)) {
|
||||
if (LOG_AI_ATTACKS)
|
||||
System.out.println(attacker.getName() + " = attacking expecting not to be blocked");
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 5: // all out attacking
|
||||
if (LOG_AI_ATTACKS)
|
||||
System.out.println(attacker.getName() + " = all out attacking");
|
||||
return true;
|
||||
case 4: // expecting to at least trade with something, or can attack "for free", expecting no counterattack
|
||||
if (canKillAll || (dangerousBlockersPresent && canKillAllDangerous && !canBeKilledByOne) || !canBeBlocked
|
||||
|| (defPower == 0 && !ComputerUtilCombat.lifeInDanger(ai, combat))) {
|
||||
if (LOG_AI_ATTACKS)
|
||||
System.out.println(attacker.getName() + " = attacking expecting to at least trade with something");
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 3: // expecting to at least kill a creature of equal value or not be blocked
|
||||
if ((canKillAll && isWorthLessThanAllKillers)
|
||||
|| (((dangerousBlockersPresent && canKillAllDangerous) || hasAttackEffect || hasCombatEffect) && !canBeKilledByOne)
|
||||
|| !canBeBlocked) {
|
||||
if (LOG_AI_ATTACKS)
|
||||
System.out.println(attacker.getName() + " = attacking expecting to kill creature or cause damage, or is unblockable");
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 2: // attack expecting to attract a group block or destroying a single blocker and surviving
|
||||
if (!canBeBlocked || ((canKillAll || hasAttackEffect || hasCombatEffect) && !canBeKilledByOne &&
|
||||
((dangerousBlockersPresent && canKillAllDangerous) || !canBeKilled))) {
|
||||
if (LOG_AI_ATTACKS)
|
||||
System.out.println(attacker.getName() + " = attacking expecting to survive or attract group block");
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 1: // unblockable creatures only
|
||||
if (!canBeBlocked || (numberOfPossibleBlockers == 1 && canKillAll && !canBeKilledByOne)) {
|
||||
if (LOG_AI_ATTACKS)
|
||||
System.out.println(attacker.getName() + " = attacking expecting not to be blocked");
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false; // don't attack
|
||||
}
|
||||
@@ -1590,7 +1572,7 @@ public class AiAttackController {
|
||||
// but there are no creatures it can target, no need to exert with it
|
||||
boolean missTarget = false;
|
||||
for (StaticAbility st : c.getStaticAbilities()) {
|
||||
if (!st.checkMode(StaticAbilityMode.OptionalAttackCost)) {
|
||||
if (!"OptionalAttackCost".equals(st.getParam("Mode"))) {
|
||||
continue;
|
||||
}
|
||||
SpellAbility sa = st.getPayingTrigSA();
|
||||
@@ -1612,12 +1594,12 @@ public class AiAttackController {
|
||||
break;
|
||||
}
|
||||
if (sa.usesTargeting()) {
|
||||
sa.setActivatingPlayer(c.getController());
|
||||
sa.setActivatingPlayer(c.getController(), true);
|
||||
List<Card> validTargets = CardUtil.getValidCardsToTarget(sa);
|
||||
if (validTargets.isEmpty()) {
|
||||
missTarget = true;
|
||||
break;
|
||||
} else if (sa.isCurse() && validTargets.stream().noneMatch(
|
||||
} else if (sa.isCurse() && !Iterables.any(validTargets,
|
||||
CardPredicates.isControlledByAnyOf(c.getController().getOpponents()))) {
|
||||
// e.g. Ahn-Crop Crasher - the effect is only good when aimed at opponent's creatures
|
||||
missTarget = true;
|
||||
@@ -1684,31 +1666,31 @@ public class AiAttackController {
|
||||
}
|
||||
if (color != null) {
|
||||
switch (color) {
|
||||
case "black":
|
||||
if (!c.isBlack()) {
|
||||
color = null;
|
||||
}
|
||||
break;
|
||||
case "blue":
|
||||
if (!c.isBlue()) {
|
||||
color = null;
|
||||
}
|
||||
break;
|
||||
case "green":
|
||||
if (!c.isGreen()) {
|
||||
color = null;
|
||||
}
|
||||
break;
|
||||
case "red":
|
||||
if (!c.isRed()) {
|
||||
color = null;
|
||||
}
|
||||
break;
|
||||
case "white":
|
||||
if (!c.isWhite()) {
|
||||
color = null;
|
||||
}
|
||||
break;
|
||||
case "black":
|
||||
if (!c.isBlack()) {
|
||||
color = null;
|
||||
}
|
||||
break;
|
||||
case "blue":
|
||||
if (!c.isBlue()) {
|
||||
color = null;
|
||||
}
|
||||
break;
|
||||
case "green":
|
||||
if (!c.isGreen()) {
|
||||
color = null;
|
||||
}
|
||||
break;
|
||||
case "red":
|
||||
if (!c.isRed()) {
|
||||
color = null;
|
||||
}
|
||||
break;
|
||||
case "white":
|
||||
if (!c.isWhite()) {
|
||||
color = null;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (color == null && artifact == null) { //nothing can make the attacker unblockable
|
||||
@@ -1724,7 +1706,7 @@ public class AiAttackController {
|
||||
return null; //should never get here
|
||||
}
|
||||
|
||||
private void doLightmineFieldAttackLogic(final Queue<Card> attackersLeft, int numForcedAttackers, boolean playAggro) {
|
||||
private void doLightmineFieldAttackLogic(final List<Card> attackersLeft, int numForcedAttackers, boolean playAggro) {
|
||||
CardCollection attSorted = new CardCollection(attackersLeft);
|
||||
CardCollection attUnsafe = new CardCollection();
|
||||
CardLists.sortByToughnessDesc(attSorted);
|
||||
@@ -1754,15 +1736,13 @@ public class AiAttackController {
|
||||
attackersLeft.removeAll(attUnsafe);
|
||||
}
|
||||
|
||||
private boolean doRevengeOfRavensAttackLogic(final GameEntity defender, final Queue<Card> attackersLeft, int numForcedAttackers, int maxAttack) {
|
||||
private boolean doRevengeOfRavensAttackLogic(final GameEntity defender, final List<Card> attackersLeft, int numForcedAttackers, int maxAttack) {
|
||||
// TODO: detect Revenge of Ravens by the trigger instead of by name
|
||||
boolean revengeOfRavens = false;
|
||||
if (defender instanceof Player player) {
|
||||
revengeOfRavens = !CardLists.filter(player.getCardsIn(ZoneType.Battlefield),
|
||||
CardPredicates.nameEquals("Revenge of Ravens")).isEmpty();
|
||||
} else if (defender instanceof Card card) {
|
||||
revengeOfRavens = !CardLists.filter(card.getController().getCardsIn(ZoneType.Battlefield),
|
||||
CardPredicates.nameEquals("Revenge of Ravens")).isEmpty();
|
||||
if (defender instanceof Player) {
|
||||
revengeOfRavens = !CardLists.filter(((Player)defender).getCardsIn(ZoneType.Battlefield), CardPredicates.nameEquals("Revenge of Ravens")).isEmpty();
|
||||
} else if (defender instanceof Card) {
|
||||
revengeOfRavens = !CardLists.filter(((Card)defender).getController().getCardsIn(ZoneType.Battlefield), CardPredicates.nameEquals("Revenge of Ravens")).isEmpty();
|
||||
}
|
||||
|
||||
if (!revengeOfRavens) {
|
||||
|
||||
@@ -18,7 +18,9 @@
|
||||
package forge.ai;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.function.Predicate;
|
||||
|
||||
import com.google.common.base.Predicate;
|
||||
import com.google.common.base.Predicates;
|
||||
|
||||
import forge.card.CardStateName;
|
||||
import forge.game.GameEntity;
|
||||
@@ -138,20 +140,23 @@ public class AiBlockController {
|
||||
ComputerUtilCard.sortByEvaluateCreature(attackers);
|
||||
CardLists.sortByPowerDesc(attackers);
|
||||
//move cards like Phage the Untouchable to the front
|
||||
attackers.sort((o1, o2) -> {
|
||||
if (o1.hasSVar("MustBeBlocked") && !o2.hasSVar("MustBeBlocked")) {
|
||||
return -1;
|
||||
attackers.sort(new Comparator<Card>() {
|
||||
@Override
|
||||
public int compare(final Card o1, final Card o2) {
|
||||
if (o1.hasSVar("MustBeBlocked") && !o2.hasSVar("MustBeBlocked")) {
|
||||
return -1;
|
||||
}
|
||||
if (!o1.hasSVar("MustBeBlocked") && o2.hasSVar("MustBeBlocked")) {
|
||||
return 1;
|
||||
}
|
||||
if (attackingCmd.contains(o1) && !attackingCmd.contains(o2)) {
|
||||
return -1;
|
||||
}
|
||||
if (!attackingCmd.contains(o1) && attackingCmd.contains(o2)) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
if (!o1.hasSVar("MustBeBlocked") && o2.hasSVar("MustBeBlocked")) {
|
||||
return 1;
|
||||
}
|
||||
if (attackingCmd.contains(o1) && !attackingCmd.contains(o2)) {
|
||||
return -1;
|
||||
}
|
||||
if (!attackingCmd.contains(o1) && attackingCmd.contains(o2)) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
});
|
||||
return attackers;
|
||||
}
|
||||
@@ -161,12 +166,12 @@ public class AiBlockController {
|
||||
// defend battles with fewer defense counters before battles with more defense counters,
|
||||
// if planeswalker/battle will be too difficult to defend don't even bother
|
||||
for (GameEntity defender : defenders) {
|
||||
if ((defender instanceof Card card1 && card1.getController().equals(ai))
|
||||
|| (defender instanceof Card card2 && card2.isBattle() && card2.getProtectingPlayer().equals(ai))) {
|
||||
final CardCollection ccAttackers = combat.getAttackersOf(defender);
|
||||
if ((defender instanceof Card && ((Card) defender).getController().equals(ai))
|
||||
|| (defender instanceof Card && ((Card) defender).isBattle() && ((Card) defender).getProtectingPlayer().equals(ai))) {
|
||||
final CardCollection attackers = combat.getAttackersOf(defender);
|
||||
// Begin with the attackers that pose the biggest threat
|
||||
CardLists.sortByPowerDesc(ccAttackers);
|
||||
sortedAttackers.addAll(ccAttackers);
|
||||
CardLists.sortByPowerDesc(attackers);
|
||||
sortedAttackers.addAll(attackers);
|
||||
} else if (defender instanceof Player && defender.equals(ai)) {
|
||||
firstAttacker = combat.getAttackersOf(defender);
|
||||
CardLists.sortByPowerDesc(firstAttacker);
|
||||
@@ -325,35 +330,43 @@ public class AiBlockController {
|
||||
}
|
||||
|
||||
private Predicate<Card> rampagesOrNeedsManyToBlock(final Combat combat) {
|
||||
return CardPredicates.hasKeyword(Keyword.RAMPAGE).or(input -> {
|
||||
// select creature that has a max blocker
|
||||
return StaticAbilityCantAttackBlock.getMinMaxBlocker(input, combat.getDefenderPlayerByAttacker(input)).getRight() < Integer.MAX_VALUE;
|
||||
return Predicates.or(CardPredicates.hasKeyword(Keyword.RAMPAGE), new Predicate<Card>() {
|
||||
|
||||
@Override
|
||||
public boolean apply(Card input) {
|
||||
// select creature that has a max blocker
|
||||
return StaticAbilityCantAttackBlock.getMinMaxBlocker(input, combat.getDefenderPlayerByAttacker(input)).getRight() < Integer.MAX_VALUE;
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
private Predicate<Card> changesPTWhenBlocked(final boolean onlyForDefVsTrample) {
|
||||
return card -> {
|
||||
for (final Trigger tr : card.getTriggers()) {
|
||||
if (tr.getMode() == TriggerType.AttackerBlocked) {
|
||||
SpellAbility ab = tr.getOverridingAbility();
|
||||
if (ab != null) {
|
||||
if (ab.getApi() == ApiType.Pump && "Self".equals(ab.getParam("Defined"))) {
|
||||
String rawP = ab.getParam("NumAtt");
|
||||
String rawT = ab.getParam("NumDef");
|
||||
if ("+X".equals(rawP) && "+X".equals(rawT) && card.getSVar("X").startsWith("Count$Valid Creature.blockingTriggeredAttacker")) {
|
||||
return true;
|
||||
return new Predicate<Card>() {
|
||||
@Override
|
||||
public boolean apply(Card card) {
|
||||
for (final Trigger tr : card.getTriggers()) {
|
||||
if (tr.getMode() == TriggerType.AttackerBlocked) {
|
||||
SpellAbility ab = tr.getOverridingAbility();
|
||||
if (ab != null) {
|
||||
if (ab.getApi() == ApiType.Pump && "Self".equals(ab.getParam("Defined"))) {
|
||||
String rawP = ab.getParam("NumAtt");
|
||||
String rawT = ab.getParam("NumDef");
|
||||
if ("+X".equals(rawP) && "+X".equals(rawT) && card.getSVar("X").startsWith("Count$Valid Creature.blockingTriggeredAttacker")) {
|
||||
return true;
|
||||
}
|
||||
// TODO: maybe also predict calculated bonus above certain threshold?
|
||||
} else if (ab.getApi() == ApiType.PumpAll && ab.hasParam("ValidCards")
|
||||
&& ab.getParam("ValidCards").startsWith("Creature.blockingSource")) {
|
||||
int pBonus = AbilityUtils.calculateAmount(card, ab.getParam("NumAtt"), ab);
|
||||
int tBonus = AbilityUtils.calculateAmount(card, ab.getParam("NumDef"), ab);
|
||||
return (!onlyForDefVsTrample && pBonus < 0) || tBonus < 0;
|
||||
}
|
||||
// TODO: maybe also predict calculated bonus above certain threshold?
|
||||
} else if (ab.getApi() == ApiType.PumpAll && ab.hasParam("ValidCards")
|
||||
&& ab.getParam("ValidCards").startsWith("Creature.blockingSource")) {
|
||||
int pBonus = AbilityUtils.calculateAmount(card, ab.getParam("NumAtt"), ab);
|
||||
int tBonus = AbilityUtils.calculateAmount(card, ab.getParam("NumDef"), ab);
|
||||
return (!onlyForDefVsTrample && pBonus < 0) || tBonus < 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -366,7 +379,7 @@ public class AiBlockController {
|
||||
* @param combat a {@link forge.game.combat.Combat} object.
|
||||
*/
|
||||
private void makeGangBlocks(final Combat combat) {
|
||||
List<Card> currentAttackers = CardLists.filter(attackersLeft, rampagesOrNeedsManyToBlock(combat).negate());
|
||||
List<Card> currentAttackers = CardLists.filter(attackersLeft, Predicates.not(rampagesOrNeedsManyToBlock(combat)));
|
||||
List<Card> blockers;
|
||||
|
||||
// Try to block an attacker without first strike with a gang of first strikers
|
||||
@@ -439,12 +452,15 @@ public class AiBlockController {
|
||||
|
||||
// Try to add blockers that could be destroyed, but are worth less than the attacker
|
||||
// Don't use blockers without First Strike or Double Strike if attacker has it
|
||||
usableBlockers = CardLists.filter(blockers, c -> {
|
||||
if (ComputerUtilCombat.dealsFirstStrikeDamage(attacker, false, combat)
|
||||
&& !ComputerUtilCombat.dealsFirstStrikeDamage(c, false, combat)) {
|
||||
return false;
|
||||
usableBlockers = CardLists.filter(blockers, new Predicate<Card>() {
|
||||
@Override
|
||||
public boolean apply(final Card c) {
|
||||
if (ComputerUtilCombat.dealsFirstStrikeDamage(attacker, false, combat)
|
||||
&& !ComputerUtilCombat.dealsFirstStrikeDamage(c, false, combat)) {
|
||||
return false;
|
||||
}
|
||||
return lifeInDanger || wouldLikeToRandomlyTrade(attacker, c, combat) || ComputerUtilCard.evaluateCreature(c) + diff < ComputerUtilCard.evaluateCreature(attacker);
|
||||
}
|
||||
return lifeInDanger || wouldLikeToRandomlyTrade(attacker, c, combat) || ComputerUtilCard.evaluateCreature(c) + diff < ComputerUtilCard.evaluateCreature(attacker);
|
||||
});
|
||||
if (usableBlockers.size() < 2) {
|
||||
return;
|
||||
@@ -563,8 +579,13 @@ public class AiBlockController {
|
||||
final List<Card> blockGang = new ArrayList<>();
|
||||
int absorbedDamage; // The amount of damage needed to kill the first blocker
|
||||
|
||||
List<Card> usableBlockers = CardLists.filter(blockers, c -> c.getNetToughness() > attacker.getNetCombatDamage() // performance shortcut
|
||||
|| c.getNetToughness() + ComputerUtilCombat.predictToughnessBonusOfBlocker(attacker, c, true) > attacker.getNetCombatDamage());
|
||||
List<Card> usableBlockers = CardLists.filter(blockers, new Predicate<Card>() {
|
||||
@Override
|
||||
public boolean apply(final Card c) {
|
||||
return c.getNetToughness() > attacker.getNetCombatDamage() // performance shortcut
|
||||
|| c.getNetToughness() + ComputerUtilCombat.predictToughnessBonusOfBlocker(attacker, c, true) > attacker.getNetCombatDamage();
|
||||
}
|
||||
});
|
||||
if (usableBlockers.size() < 2) {
|
||||
return;
|
||||
}
|
||||
@@ -738,11 +759,11 @@ public class AiBlockController {
|
||||
List<Card> chumpBlockers;
|
||||
|
||||
List<Card> tramplingAttackers = CardLists.getKeyword(attackers, Keyword.TRAMPLE);
|
||||
tramplingAttackers = CardLists.filter(tramplingAttackers, rampagesOrNeedsManyToBlock(combat).negate());
|
||||
tramplingAttackers = CardLists.filter(tramplingAttackers, Predicates.not(rampagesOrNeedsManyToBlock(combat)));
|
||||
|
||||
// TODO - Instead of filtering out rampage-like and similar triggers, make the AI properly count P/T and
|
||||
// reinforce when actually possible without losing material.
|
||||
tramplingAttackers = CardLists.filter(tramplingAttackers, changesPTWhenBlocked(true).negate());
|
||||
tramplingAttackers = CardLists.filter(tramplingAttackers, Predicates.not(changesPTWhenBlocked(true)));
|
||||
|
||||
for (final Card attacker : tramplingAttackers) {
|
||||
if (CombatUtil.getMinNumBlockersForAttacker(attacker, combat.getDefenderPlayerByAttacker(attacker)) > combat.getBlockers(attacker).size()) {
|
||||
@@ -751,6 +772,10 @@ public class AiBlockController {
|
||||
|
||||
boolean needsMoreChumpBlockers = true;
|
||||
|
||||
// See if it's possible to tank up the damage with Banding
|
||||
List<String> bandsWithString = Arrays.asList("Bands with Other Legendary Creatures",
|
||||
"Bands with Other Creatures named Wolves of the Hunt",
|
||||
"Bands with Other Dinosaurs");
|
||||
if (AttackingBand.isValidBand(combat.getBlockers(attacker), true)) {
|
||||
continue;
|
||||
}
|
||||
@@ -760,7 +785,7 @@ public class AiBlockController {
|
||||
|
||||
// See if there's a Banding blocker that can tank the damage
|
||||
for (final Card blocker : chumpBlockers) {
|
||||
if (blocker.hasKeyword(Keyword.BANDING) || blocker.hasKeyword(Keyword.BANDSWITH)) {
|
||||
if (blocker.hasKeyword(Keyword.BANDING) || blocker.hasAnyKeyword(bandsWithString)) {
|
||||
if (ComputerUtilCombat.getAttack(attacker) > ComputerUtilCombat.totalShieldDamage(attacker, combat.getBlockers(attacker))
|
||||
&& ComputerUtilCombat.shieldDamage(attacker, blocker) > 0
|
||||
&& CombatUtil.canBlock(attacker, blocker, combat) && ComputerUtilCombat.lifeInDanger(ai, combat)) {
|
||||
@@ -793,18 +818,23 @@ public class AiBlockController {
|
||||
private void reinforceBlockersToKill(final Combat combat) {
|
||||
List<Card> safeBlockers;
|
||||
List<Card> blockers;
|
||||
List<Card> targetAttackers = CardLists.filter(blockedButUnkilled, rampagesOrNeedsManyToBlock(combat).negate());
|
||||
List<Card> targetAttackers = CardLists.filter(blockedButUnkilled, Predicates.not(rampagesOrNeedsManyToBlock(combat)));
|
||||
|
||||
// TODO - Instead of filtering out rampage-like and similar triggers, make the AI properly count P/T and
|
||||
// reinforce when actually possible without losing material.
|
||||
targetAttackers = CardLists.filter(targetAttackers, changesPTWhenBlocked(false).negate());
|
||||
targetAttackers = CardLists.filter(targetAttackers, Predicates.not(changesPTWhenBlocked(false)));
|
||||
|
||||
for (final Card attacker : targetAttackers) {
|
||||
blockers = getPossibleBlockers(combat, attacker, blockersLeft, false);
|
||||
blockers.removeAll(combat.getBlockers(attacker));
|
||||
|
||||
// Don't add any blockers that won't kill the attacker because the damage would be prevented by a static effect
|
||||
blockers = CardLists.filter(blockers, blocker -> !ComputerUtilCombat.isCombatDamagePrevented(blocker, attacker, blocker.getNetCombatDamage()));
|
||||
blockers = CardLists.filter(blockers, new Predicate<Card>() {
|
||||
@Override
|
||||
public boolean apply(Card blocker) {
|
||||
return !ComputerUtilCombat.isCombatDamagePrevented(blocker, attacker, blocker.getNetCombatDamage());
|
||||
}
|
||||
});
|
||||
|
||||
// Try to use safe blockers first
|
||||
if (blockers.size() > 0) {
|
||||
@@ -872,9 +902,9 @@ public class AiBlockController {
|
||||
CardCollection threatenedPWs = new CardCollection();
|
||||
for (final Card attacker : attackers) {
|
||||
GameEntity def = combat.getDefenderByAttacker(attacker);
|
||||
if (def instanceof Card card) {
|
||||
if (def instanceof Card) {
|
||||
if (!onlyIfLethal) {
|
||||
threatenedPWs.add(card);
|
||||
threatenedPWs.add((Card) def);
|
||||
} else {
|
||||
int damageToPW = 0;
|
||||
for (final Card pwatkr : combat.getAttackersOf(def)) {
|
||||
@@ -891,9 +921,13 @@ public class AiBlockController {
|
||||
|
||||
CardCollection pwsWithChumpBlocks = new CardCollection();
|
||||
CardCollection chosenChumpBlockers = new CardCollection();
|
||||
CardCollection chumpPWDefenders = CardLists.filter(this.blockersLeft,
|
||||
card -> ComputerUtilCard.evaluateCreature(card) <= (card.isToken() ? evalThresholdToken : evalThresholdNonToken)
|
||||
);
|
||||
CardCollection chumpPWDefenders = CardLists.filter(this.blockersLeft, new Predicate<Card>() {
|
||||
@Override
|
||||
public boolean apply(Card card) {
|
||||
return ComputerUtilCard.evaluateCreature(card) <= (card.isToken() ? evalThresholdToken
|
||||
: evalThresholdNonToken);
|
||||
}
|
||||
});
|
||||
CardLists.sortByPowerAsc(chumpPWDefenders);
|
||||
if (!chumpPWDefenders.isEmpty()) {
|
||||
for (final Card attacker : attackers) {
|
||||
@@ -906,12 +940,12 @@ public class AiBlockController {
|
||||
continue;
|
||||
}
|
||||
GameEntity def = combat.getDefenderByAttacker(attacker);
|
||||
if (def instanceof Card card && threatenedPWs.contains(def)) {
|
||||
if (def instanceof Card && threatenedPWs.contains(def)) {
|
||||
Card blockerDecided = null;
|
||||
for (final Card blocker : chumpPWDefenders) {
|
||||
if (CombatUtil.canBlock(attacker, blocker, combat)) {
|
||||
combat.addBlocker(attacker, blocker);
|
||||
pwsWithChumpBlocks.add(card);
|
||||
pwsWithChumpBlocks.add((Card) def);
|
||||
chosenChumpBlockers.add(blocker);
|
||||
blockerDecided = blocker;
|
||||
blockersLeft.remove(blocker);
|
||||
@@ -1343,11 +1377,11 @@ public class AiBlockController {
|
||||
boolean creatureParityOrAllowedDiff = aiCreatureCount
|
||||
+ (randomTradeIfBehindOnBoard ? maxCreatDiff : 0) >= oppCreatureCount;
|
||||
boolean wantToTradeWithCreatInHand = !checkingOther && randomTradeIfCreatInHand
|
||||
&& ai.getZone(ZoneType.Hand).contains(CardPredicates.CREATURES)
|
||||
&& ai.getZone(ZoneType.Hand).contains(CardPredicates.Presets.CREATURES)
|
||||
&& aiCreatureCount + maxCreatDiffWithRepl >= oppCreatureCount;
|
||||
boolean wantToSavePlaneswalker = MyRandom.percentTrue(chanceToSavePW)
|
||||
&& combat.getDefenderByAttacker(attacker) instanceof Card card
|
||||
&& card.isPlaneswalker();
|
||||
&& combat.getDefenderByAttacker(attacker) instanceof Card
|
||||
&& ((Card) combat.getDefenderByAttacker(attacker)).isPlaneswalker();
|
||||
boolean wantToTradeDownToSavePW = chanceToTradeDownToSaveWalker > 0;
|
||||
|
||||
return ((evalBlk <= evalAtk + 1) || (wantToSavePlaneswalker && wantToTradeDownToSavePW)) // "1" accounts for tapped.
|
||||
|
||||
@@ -18,17 +18,13 @@
|
||||
|
||||
package forge.ai;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.Set;
|
||||
|
||||
import com.google.common.base.Supplier;
|
||||
import com.google.common.base.Suppliers;
|
||||
import com.google.common.collect.Maps;
|
||||
import com.google.common.collect.Sets;
|
||||
import forge.game.card.Card;
|
||||
import forge.game.player.Player;
|
||||
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* AiCardMemory class.
|
||||
@@ -59,6 +55,7 @@ public class AiCardMemory {
|
||||
ATTACHED_THIS_TURN, // These equipments were attached to something already this turn
|
||||
ANIMATED_THIS_TURN, // These cards had their AF Animate effect activated this turn
|
||||
BOUNCED_THIS_TURN, // These cards were bounced this turn
|
||||
ACTIVATED_THIS_TURN, // These cards had their ability activated this turn
|
||||
CHOSEN_FOG_EFFECT, // These cards are marked as the Fog-like effect the AI is planning to cast this turn
|
||||
MARKED_TO_AVOID_REENTRY, // These cards may cause a stack smash when processed recursively, and are thus marked to avoid a crash
|
||||
PAYS_TAP_COST, // These cards will be tapped as part of a cost and cannot be chosen in another part
|
||||
@@ -66,13 +63,75 @@ public class AiCardMemory {
|
||||
REVEALED_CARDS // These cards were recently revealed to the AI by a call to PlayerControllerAi.reveal
|
||||
}
|
||||
|
||||
private final Supplier<Map<MemorySet, Set<Card>>> memoryMap = Suppliers.memoize(Maps::newConcurrentMap);
|
||||
private final Set<Card> memMandatoryAttackers;
|
||||
private final Set<Card> memTrickAttackers;
|
||||
private final Set<Card> memHeldManaSources;
|
||||
private final Set<Card> memHeldManaSourcesForCombat;
|
||||
private final Set<Card> memHeldManaSourcesForEnemyCombat;
|
||||
private final Set<Card> memHeldManaSourcesForNextSpell;
|
||||
private final Set<Card> memAttachedThisTurn;
|
||||
private final Set<Card> memAnimatedThisTurn;
|
||||
private final Set<Card> memBouncedThisTurn;
|
||||
private final Set<Card> memActivatedThisTurn;
|
||||
private final Set<Card> memChosenFogEffect;
|
||||
private final Set<Card> memMarkedToAvoidReentry;
|
||||
private final Set<Card> memPaysTapCost;
|
||||
private final Set<Card> memPaysSacCost;
|
||||
private final Set<Card> memRevealedCards;
|
||||
|
||||
public AiCardMemory() {
|
||||
this.memMandatoryAttackers = new HashSet<>();
|
||||
this.memHeldManaSources = new HashSet<>();
|
||||
this.memHeldManaSourcesForCombat = new HashSet<>();
|
||||
this.memHeldManaSourcesForEnemyCombat = new HashSet<>();
|
||||
this.memAttachedThisTurn = new HashSet<>();
|
||||
this.memAnimatedThisTurn = new HashSet<>();
|
||||
this.memBouncedThisTurn = new HashSet<>();
|
||||
this.memActivatedThisTurn = new HashSet<>();
|
||||
this.memTrickAttackers = new HashSet<>();
|
||||
this.memChosenFogEffect = new HashSet<>();
|
||||
this.memMarkedToAvoidReentry = new HashSet<>();
|
||||
this.memHeldManaSourcesForNextSpell = new HashSet<>();
|
||||
this.memPaysTapCost = new HashSet<>();
|
||||
this.memPaysSacCost = new HashSet<>();
|
||||
this.memRevealedCards = new HashSet<>();
|
||||
}
|
||||
|
||||
private Set<Card> getMemorySet(MemorySet set) {
|
||||
return memoryMap.get().computeIfAbsent(set, value -> Sets.newConcurrentHashSet());
|
||||
switch (set) {
|
||||
case MANDATORY_ATTACKERS:
|
||||
return memMandatoryAttackers;
|
||||
case TRICK_ATTACKERS:
|
||||
return memTrickAttackers;
|
||||
case HELD_MANA_SOURCES_FOR_MAIN2:
|
||||
return memHeldManaSources;
|
||||
case HELD_MANA_SOURCES_FOR_DECLBLK:
|
||||
return memHeldManaSourcesForCombat;
|
||||
case HELD_MANA_SOURCES_FOR_ENEMY_DECLBLK:
|
||||
return memHeldManaSourcesForEnemyCombat;
|
||||
case HELD_MANA_SOURCES_FOR_NEXT_SPELL:
|
||||
return memHeldManaSourcesForNextSpell;
|
||||
case ATTACHED_THIS_TURN:
|
||||
return memAttachedThisTurn;
|
||||
case ANIMATED_THIS_TURN:
|
||||
return memAnimatedThisTurn;
|
||||
case BOUNCED_THIS_TURN:
|
||||
return memBouncedThisTurn;
|
||||
case ACTIVATED_THIS_TURN:
|
||||
return memActivatedThisTurn;
|
||||
case CHOSEN_FOG_EFFECT:
|
||||
return memChosenFogEffect;
|
||||
case MARKED_TO_AVOID_REENTRY:
|
||||
return memMarkedToAvoidReentry;
|
||||
case PAYS_TAP_COST:
|
||||
return memPaysTapCost;
|
||||
case PAYS_SAC_COST:
|
||||
return memPaysSacCost;
|
||||
case REVEALED_CARDS:
|
||||
return memRevealedCards;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -87,7 +146,10 @@ public class AiCardMemory {
|
||||
if (c == null) {
|
||||
return false;
|
||||
}
|
||||
return getMemorySet(set).contains(c);
|
||||
|
||||
Set<Card> memorySet = getMemorySet(set);
|
||||
|
||||
return memorySet != null && memorySet.contains(c);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -99,7 +161,20 @@ public class AiCardMemory {
|
||||
* @return true, if at least one card with the given name is remembered in the given memory set
|
||||
*/
|
||||
public boolean isRememberedCardByName(String cardName, MemorySet set) {
|
||||
return getMemorySet(set).stream().anyMatch(c -> c.getName().equals(cardName));
|
||||
Set<Card> memorySet = getMemorySet(set);
|
||||
|
||||
if (memorySet != null) {
|
||||
Iterator<Card> it = memorySet.iterator();
|
||||
|
||||
while (it.hasNext()) {
|
||||
Card c = it.next();
|
||||
if (c.getName().equals(cardName)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -113,7 +188,20 @@ public class AiCardMemory {
|
||||
* @return true, if at least one card with the given name is remembered in the given memory set
|
||||
*/
|
||||
public boolean isRememberedCardByName(String cardName, MemorySet set, Player owner) {
|
||||
return getMemorySet(set).stream().anyMatch(c -> c.getName().equals(cardName) && c.getOwner().equals(owner));
|
||||
Set<Card> memorySet = getMemorySet(set);
|
||||
|
||||
if (memorySet != null) {
|
||||
Iterator<Card> it = memorySet.iterator();
|
||||
|
||||
while (it.hasNext()) {
|
||||
Card c = it.next();
|
||||
if (c.getName().equals(cardName) && c.getOwner().equals(owner)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -126,7 +214,14 @@ public class AiCardMemory {
|
||||
public boolean rememberCard(Card c, MemorySet set) {
|
||||
if (c == null)
|
||||
return false;
|
||||
return getMemorySet(set).add(c);
|
||||
|
||||
Set<Card> memorySet = getMemorySet(set);
|
||||
|
||||
if (memorySet != null) {
|
||||
memorySet.add(c);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -143,7 +238,14 @@ public class AiCardMemory {
|
||||
if (!isRememberedCard(c, set)) {
|
||||
return false;
|
||||
}
|
||||
return getMemorySet(set).remove(c);
|
||||
|
||||
Set<Card> memorySet = getMemorySet(set);
|
||||
|
||||
if (memorySet != null) {
|
||||
memorySet.remove(c);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -154,11 +256,19 @@ public class AiCardMemory {
|
||||
* @return true, if at least one card with the given name was previously remembered in the given memory set and was successfully forgotten
|
||||
*/
|
||||
public boolean forgetAnyCardWithName(String cardName, MemorySet set) {
|
||||
for (Card c : getMemorySet(set)) {
|
||||
if (c.getName().equals(cardName)) {
|
||||
return forgetCard(c, set);
|
||||
Set<Card> memorySet = getMemorySet(set);
|
||||
|
||||
if (memorySet != null) {
|
||||
Iterator<Card> it = memorySet.iterator();
|
||||
|
||||
while (it.hasNext()) {
|
||||
Card c = it.next();
|
||||
if (c.getName().equals(cardName)) {
|
||||
return forgetCard(c, set);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -171,11 +281,19 @@ public class AiCardMemory {
|
||||
* @return true, if at least one card with the given name was previously remembered in the given memory set and was successfully forgotten
|
||||
*/
|
||||
public boolean forgetAnyCardWithName(String cardName, MemorySet set, Player owner) {
|
||||
for (Card c : getMemorySet(set)) {
|
||||
if (c.getName().equals(cardName) && c.getOwner().equals(owner)) {
|
||||
return forgetCard(c, set);
|
||||
Set<Card> memorySet = getMemorySet(set);
|
||||
|
||||
if (memorySet != null) {
|
||||
Iterator<Card> it = memorySet.iterator();
|
||||
|
||||
while (it.hasNext()) {
|
||||
Card c = it.next();
|
||||
if (c.getName().equals(cardName) && c.getOwner().equals(owner)) {
|
||||
return forgetCard(c, set);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -269,4 +387,4 @@ public class AiCardMemory {
|
||||
public static boolean isMemorySetEmpty(AiController aic, MemorySet set) {
|
||||
return aic.getCardMemory().isMemorySetEmpty(set);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,12 @@
|
||||
package forge.ai;
|
||||
|
||||
import com.google.common.base.Predicate;
|
||||
import com.google.common.base.Predicates;
|
||||
import com.google.common.collect.Lists;
|
||||
|
||||
import forge.ai.AiCardMemory.MemorySet;
|
||||
import forge.card.CardType;
|
||||
import forge.card.MagicColor;
|
||||
import forge.game.Game;
|
||||
import forge.game.GameEntityCounterTable;
|
||||
import forge.game.ability.AbilityUtils;
|
||||
import forge.game.card.*;
|
||||
import forge.game.cost.*;
|
||||
import forge.game.keyword.Keyword;
|
||||
@@ -29,17 +28,10 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
private final CardCollection tapped;
|
||||
|
||||
public AiCostDecision(Player ai0, SpellAbility sa, final boolean effect) {
|
||||
this(ai0, sa, effect, false);
|
||||
}
|
||||
public AiCostDecision(Player ai0, SpellAbility sa, final boolean effect, final boolean payMana) {
|
||||
super(ai0, effect, sa, sa.getHostCard());
|
||||
|
||||
discarded = new CardCollection();
|
||||
tapped = new CardCollection();
|
||||
Set<Card> tappedForMana = AiCardMemory.getMemorySet(ai0, MemorySet.PAYS_TAP_COST);
|
||||
if (!payMana && tappedForMana != null) {
|
||||
tapped.addAll(tappedForMana);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -49,14 +41,6 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
return PaymentDecision.number(c);
|
||||
}
|
||||
|
||||
@Override
|
||||
public PaymentDecision visit(CostBehold cost) {
|
||||
final String type = cost.getType();
|
||||
CardCollectionView hand = player.getCardsIn(cost.getRevealFrom());
|
||||
hand = CardLists.getValidCards(hand, type.split(";"), player, source, ability);
|
||||
return hand.isEmpty() ? null : PaymentDecision.card(getBestCreatureAI(hand));
|
||||
}
|
||||
|
||||
@Override
|
||||
public PaymentDecision visit(CostChooseColor cost) {
|
||||
int c = cost.getAbilityAmount(ability);
|
||||
@@ -67,7 +51,8 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
|
||||
@Override
|
||||
public PaymentDecision visit(CostChooseCreatureType cost) {
|
||||
String choice = player.getController().chooseSomeType("Creature", ability, CardType.getAllCreatureTypes());
|
||||
String choice = player.getController().chooseSomeType("Creature", ability, CardType.getAllCreatureTypes(),
|
||||
Lists.newArrayList());
|
||||
return PaymentDecision.type(choice);
|
||||
}
|
||||
|
||||
@@ -113,20 +98,20 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
randomSubset = ability.getActivatingPlayer().getController().orderMoveToZoneList(randomSubset, ZoneType.Graveyard, ability);
|
||||
}
|
||||
return PaymentDecision.card(randomSubset);
|
||||
} else if (type.contains("+WithDifferentNames")) {
|
||||
} else if (type.equals("DifferentNames")) {
|
||||
CardCollection differentNames = new CardCollection();
|
||||
CardCollection discardMe = CardLists.filter(hand, CardPredicates.hasSVar("DiscardMe"));
|
||||
while (c > 0) {
|
||||
Card chosen;
|
||||
if (!discardMe.isEmpty()) {
|
||||
chosen = Aggregates.random(discardMe);
|
||||
discardMe = CardLists.filter(discardMe, CardPredicates.sharesNameWith(chosen).negate());
|
||||
discardMe = CardLists.filter(discardMe, Predicates.not(CardPredicates.sharesNameWith(chosen)));
|
||||
} else {
|
||||
final Card worst = ComputerUtilCard.getWorstAI(hand);
|
||||
chosen = worst != null ? worst : Aggregates.random(hand);
|
||||
}
|
||||
differentNames.add(chosen);
|
||||
hand = CardLists.filter(hand, CardPredicates.sharesNameWith(chosen).negate());
|
||||
hand = CardLists.filter(hand, Predicates.not(CardPredicates.sharesNameWith(chosen)));
|
||||
c--;
|
||||
}
|
||||
return PaymentDecision.card(differentNames);
|
||||
@@ -162,19 +147,6 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
return decision;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PaymentDecision visit(CostPromiseGift cost) {
|
||||
if (!cost.canPay(ability, player, isEffect())) {
|
||||
return null;
|
||||
}
|
||||
List<Player> res = cost.getPotentialPlayers(player, ability);
|
||||
// I should only choose one of these right?
|
||||
// TODO Choose the "worst" player.
|
||||
Collections.shuffle(res);
|
||||
|
||||
return PaymentDecision.players(res.subList(0, 1));
|
||||
}
|
||||
|
||||
@Override
|
||||
public PaymentDecision visit(CostExile cost) {
|
||||
String type = cost.getType();
|
||||
@@ -184,27 +156,8 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
|
||||
if (type.equals("All")) {
|
||||
return PaymentDecision.card(player.getCardsIn(cost.getFrom()));
|
||||
} else if (type.contains("FromTopGrave")) {
|
||||
return null;
|
||||
} else if (type.contains("+withTotalCMCGE")) {
|
||||
String strAmount = type.split("withTotalCMCGE")[1];
|
||||
int amount = AbilityUtils.calculateAmount(source, strAmount, ability);
|
||||
String typeCleaned = TextUtil.fastReplace(type, TextUtil.concatNoSpace("+withTotalCMCGE", strAmount), "");
|
||||
CardCollection valid = CardLists.getValidCards(player.getGame().getCardsIn(cost.getFrom().get(0)), typeCleaned, player, source, ability);
|
||||
CardCollection chosen = new CardCollection();
|
||||
|
||||
CardLists.sortByCmcDesc(valid);
|
||||
Collections.reverse(valid);
|
||||
|
||||
int totalCMC = 0;
|
||||
for (Card card : valid) {
|
||||
totalCMC += card.getCMC();
|
||||
chosen.add(card);
|
||||
if (totalCMC >= amount) {
|
||||
return PaymentDecision.card(chosen);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else if (type.contains("FromTopGrave")) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -291,20 +244,6 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
return PaymentDecision.number(c);
|
||||
}
|
||||
|
||||
@Override
|
||||
public PaymentDecision visit(final CostForage cost) {
|
||||
CardCollection food = CardLists.filter(player.getCardsIn(ZoneType.Battlefield), CardPredicates.isType("Food"), CardPredicates.canBeSacrificedBy(ability, isEffect()));
|
||||
CardCollection exile = CardLists.filter(player.getCardsIn(ZoneType.Graveyard), CardPredicates.canExiledBy(ability, isEffect()));
|
||||
if (!food.isEmpty()) {
|
||||
final AiController aic = ((PlayerControllerAi)player.getController()).getAi();
|
||||
CardCollectionView list = aic.chooseSacrificeType("Food", ability, isEffect(), 1, null);
|
||||
return list == null ? null : PaymentDecision.card(list);
|
||||
} else {
|
||||
CardCollectionView chosen = ComputerUtil.chooseExileFromList(player, exile, source, 3, ability, isEffect());
|
||||
return null == chosen ? null : PaymentDecision.card(chosen);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public PaymentDecision visit(CostRollDice cost) {
|
||||
int c = cost.getAbilityAmount(ability);
|
||||
@@ -455,6 +394,24 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
return null;
|
||||
}
|
||||
|
||||
if ("DontPayTapCostWithManaSources".equals(source.getSVar("AIPaymentPreference"))) {
|
||||
CardCollectionView toExclude =
|
||||
CardLists.getValidCards(player.getCardsIn(ZoneType.Battlefield), type.split(";"),
|
||||
ability.getActivatingPlayer(), ability.getHostCard(), ability);
|
||||
toExclude = CardLists.filter(toExclude, new Predicate<Card>() {
|
||||
@Override
|
||||
public boolean apply(Card card) {
|
||||
for (final SpellAbility sa : card.getSpellAbilities()) {
|
||||
if (sa.isManaAbility() && sa.getPayCosts().hasTapCost()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
});
|
||||
exclude.addAll(toExclude);
|
||||
}
|
||||
|
||||
String totalP = "";
|
||||
CardCollectionView totap;
|
||||
if (isVehicle) {
|
||||
@@ -566,7 +523,7 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
int thisRemove = Math.min(prefCard.getCounters(cType), stillToRemove);
|
||||
if (thisRemove > 0) {
|
||||
removed += thisRemove;
|
||||
table.put(null, prefCard, cType, thisRemove);
|
||||
table.put(null, prefCard, CounterType.get(cType), thisRemove);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -576,7 +533,7 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
@Override
|
||||
public PaymentDecision visit(CostRemoveAnyCounter cost) {
|
||||
final int c = cost.getAbilityAmount(ability);
|
||||
final Card originalHost = ObjectUtils.getIfNull(ability.getOriginalHost(), source);
|
||||
final Card originalHost = ObjectUtils.defaultIfNull(ability.getOriginalHost(), source);
|
||||
|
||||
if (c <= 0) {
|
||||
return null;
|
||||
@@ -638,20 +595,23 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
|
||||
// filter for negative counters
|
||||
if (c > toRemove && cost.counter == null) {
|
||||
List<Card> negatives = CardLists.filter(typeList, crd -> {
|
||||
for (CounterType cType : table.filterToRemove(crd).keySet()) {
|
||||
if (ComputerUtil.isNegativeCounter(cType, crd)) {
|
||||
return true;
|
||||
List<Card> negatives = CardLists.filter(typeList, new Predicate<Card>() {
|
||||
@Override
|
||||
public boolean apply(final Card crd) {
|
||||
for (CounterType cType : table.filterToRemove(crd).keySet()) {
|
||||
if (ComputerUtil.isNegativeCounter(cType, crd)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
if (!negatives.isEmpty()) {
|
||||
// TODO sort negatives to remove from best Cards first?
|
||||
for (final Card crd : negatives) {
|
||||
for (Map.Entry<CounterType, Integer> e : table.filterToRemove(crd).entrySet()) {
|
||||
if (ComputerUtil.isNegativeCounter(e.getKey(), crd) && crd.canRemoveCounters(e.getKey())) {
|
||||
if (ComputerUtil.isNegativeCounter(e.getKey(), crd)) {
|
||||
int over = Math.min(e.getValue(), c - toRemove);
|
||||
if (over > 0) {
|
||||
toRemove += over;
|
||||
@@ -666,13 +626,16 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
// filter for useless counters
|
||||
// they have no effect on the card, if they are there or removed
|
||||
if (c > toRemove && cost.counter == null) {
|
||||
List<Card> useless = CardLists.filter(typeList, crd -> {
|
||||
for (CounterType ctype : table.filterToRemove(crd).keySet()) {
|
||||
if (ComputerUtil.isUselessCounter(ctype, crd)) {
|
||||
return true;
|
||||
List<Card> useless = CardLists.filter(typeList, new Predicate<Card>() {
|
||||
@Override
|
||||
public boolean apply(final Card crd) {
|
||||
for (CounterType ctype : table.filterToRemove(crd).keySet()) {
|
||||
if (ComputerUtil.isUselessCounter(ctype, crd)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
if (!useless.isEmpty()) {
|
||||
@@ -700,14 +663,17 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
// try to remove Quest counter on something with enough counters for the
|
||||
// effect to continue
|
||||
if (c > toRemove && (cost.counter == null || cost.counter.is(CounterEnumType.QUEST))) {
|
||||
List<Card> prefs = CardLists.filter(typeList, crd -> {
|
||||
// a Card without MaxQuestEffect doesn't need any Quest
|
||||
// counters
|
||||
int e = 0;
|
||||
if (crd.hasSVar("MaxQuestEffect")) {
|
||||
e = Integer.parseInt(crd.getSVar("MaxQuestEffect"));
|
||||
List<Card> prefs = CardLists.filter(typeList, new Predicate<Card>() {
|
||||
@Override
|
||||
public boolean apply(final Card crd) {
|
||||
// a Card without MaxQuestEffect doesn't need any Quest
|
||||
// counters
|
||||
int e = 0;
|
||||
if (crd.hasSVar("MaxQuestEffect")) {
|
||||
e = Integer.parseInt(crd.getSVar("MaxQuestEffect"));
|
||||
}
|
||||
return crd.getCounters(CounterEnumType.QUEST) > e;
|
||||
}
|
||||
return crd.getCounters(CounterEnumType.QUEST) > e;
|
||||
});
|
||||
prefs.sort(Collections.reverseOrder(CardPredicates.compareByCounterType(CounterEnumType.QUEST)));
|
||||
|
||||
@@ -719,7 +685,7 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
int over = Math.min(crd.getCounters(CounterEnumType.QUEST) - e, c - toRemove);
|
||||
if (over > 0) {
|
||||
toRemove += over;
|
||||
table.put(null, crd, CounterEnumType.QUEST, over);
|
||||
table.put(null, crd, CounterType.get(CounterEnumType.QUEST), over);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -762,7 +728,7 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
}
|
||||
}
|
||||
|
||||
// if table is empty, then no counter was removed
|
||||
// if table is empty, than no counter was removed
|
||||
return table.isEmpty() ? null : PaymentDecision.counters(table);
|
||||
}
|
||||
|
||||
@@ -770,12 +736,6 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
public PaymentDecision visit(CostRemoveCounter cost) {
|
||||
final String amount = cost.getAmount();
|
||||
final String type = cost.getType();
|
||||
final GameEntityCounterTable counterTable = new GameEntityCounterTable();
|
||||
|
||||
// TODO Help AI filter card with most useless counters and put those counters in countertable for things like
|
||||
// Moxite Refinery, similar to CostRemoveAnyCounter
|
||||
// Probably a lot of that decision making can be re-used or pulled out for both PaymentDecisions to use
|
||||
if (cost.counter == null) return null;
|
||||
|
||||
int c;
|
||||
|
||||
@@ -804,8 +764,7 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
}
|
||||
for (Card card : typeList) {
|
||||
if (card.getCounters(cost.counter) >= c) {
|
||||
counterTable.put(null, card, cost.counter, c);
|
||||
return PaymentDecision.counters(counterTable);
|
||||
return PaymentDecision.card(card, c);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
@@ -816,8 +775,7 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
return null;
|
||||
}
|
||||
|
||||
counterTable.put(null, source, cost.counter, c);
|
||||
return PaymentDecision.counters(counterTable);
|
||||
return PaymentDecision.card(source, c);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -846,12 +804,12 @@ public class AiCostDecision extends CostDecisionMakerBase {
|
||||
|
||||
@Override
|
||||
public PaymentDecision visit(CostUnattach cost) {
|
||||
final CardCollection cardToUnattach = cost.findCardToUnattach(source, player, ability);
|
||||
if (cardToUnattach.isEmpty()) {
|
||||
final Card cardToUnattach = cost.findCardToUnattach(source, player, ability);
|
||||
if (cardToUnattach == null) {
|
||||
// We really shouldn't be able to get here if there's nothing to unattach
|
||||
return null;
|
||||
}
|
||||
return PaymentDecision.card(cardToUnattach.getFirst());
|
||||
return PaymentDecision.card(cardToUnattach);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,125 +0,0 @@
|
||||
package forge.ai;
|
||||
|
||||
import forge.card.CardRules;
|
||||
import forge.card.CardType;
|
||||
import forge.deck.CardPool;
|
||||
import forge.deck.Deck;
|
||||
import forge.deck.DeckSection;
|
||||
import forge.game.card.Card;
|
||||
import forge.game.player.Player;
|
||||
import forge.item.PaperCard;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class AiDeckStatistics {
|
||||
|
||||
public float averageCMC = 0;
|
||||
// TODO implement this. Use a numerically stable algorithm from
|
||||
// https://en.wikipedia.org/wiki/Algorithms_for_calculating_variance#Weighted_incremental_algorithm
|
||||
public float stddevCMC = 0;
|
||||
public int maxCost = 0;
|
||||
public int maxColoredCost = 0;
|
||||
|
||||
// in WUBRGC order from ManaCost.getColorShardCounts()
|
||||
public int[] maxPips = null;
|
||||
// public int[] numSources = new int[6];
|
||||
public int numLands = 0;
|
||||
public AiDeckStatistics(float averageCMC, float stddevCMC, int maxCost, int maxColoredCost, int[] maxPips, int numLands) {
|
||||
this.averageCMC = averageCMC;
|
||||
this.stddevCMC = stddevCMC;
|
||||
this.maxCost = maxCost;
|
||||
this.maxColoredCost = maxColoredCost;
|
||||
this.maxPips = maxPips;
|
||||
this.numLands = numLands;
|
||||
}
|
||||
|
||||
public static AiDeckStatistics fromCards(List<Card> cards) {
|
||||
int totalCMC = 0;
|
||||
int totalCount = 0;
|
||||
int numLands = 0;
|
||||
int maxCost = 0;
|
||||
int[] maxPips = new int[6];
|
||||
int maxColoredCost = 0;
|
||||
for (Card c : cards) {
|
||||
CardRules rules = c.getRules();
|
||||
if (rules == null) {
|
||||
System.err.println(c + " CardRules is null" + (c.isToken() ? "/token" : "."));
|
||||
continue;
|
||||
}
|
||||
CardType type = rules.getType();
|
||||
if (type.isLand()) {
|
||||
numLands += 1;
|
||||
} else {
|
||||
int cost = rules.getManaCost().getCMC();
|
||||
// TODO use alternate casting costs for this, free spells will usually be cast for free
|
||||
maxCost = Math.max(maxCost, cost);
|
||||
totalCMC += cost;
|
||||
totalCount++;
|
||||
int[] pips = rules.getManaCost().getColorShardCounts();
|
||||
int colored_pips = 0;
|
||||
for (int i = 0; i < pips.length; i++) {
|
||||
maxPips[i] = Math.max(maxPips[i], pips[i]);
|
||||
if (i < 5) {
|
||||
colored_pips += pips[i];
|
||||
}
|
||||
}
|
||||
maxColoredCost = Math.max(maxColoredCost, colored_pips);
|
||||
}
|
||||
|
||||
// TODO implement the number of mana sources
|
||||
// find the sources
|
||||
// What about non-mana-ability mana sources?
|
||||
// fetchlands, ramp spells, etc
|
||||
|
||||
}
|
||||
|
||||
return new AiDeckStatistics(totalCount == 0 ? 0 : totalCMC / (float)totalCount,
|
||||
0, // TODO use https://en.wikipedia.org/wiki/Algorithms_for_calculating_variance
|
||||
maxCost,
|
||||
maxColoredCost,
|
||||
maxPips,
|
||||
numLands
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
public static AiDeckStatistics fromDeck(Deck deck, Player player) {
|
||||
List<Card> cardlist = new ArrayList<>();
|
||||
for (final Map.Entry<DeckSection, CardPool> deckEntry : deck) {
|
||||
switch (deckEntry.getKey()) {
|
||||
case Main:
|
||||
case Commander:
|
||||
for (final Map.Entry<PaperCard, Integer> poolEntry : deckEntry.getValue()) {
|
||||
Card card = Card.fromPaperCard(poolEntry.getKey(), player);
|
||||
cardlist.add(card);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break; //ignore other sections
|
||||
}
|
||||
}
|
||||
|
||||
return fromCards(cardlist);
|
||||
}
|
||||
|
||||
public static AiDeckStatistics fromPlayer(Player player) {
|
||||
Deck deck = player.getRegisteredPlayer().getDeck();
|
||||
if (deck.isEmpty()) {
|
||||
// we're in a test or some weird match, search through the hand and library and build the decklist
|
||||
List<Card> cardlist = new ArrayList<>();
|
||||
for (Card c : player.getAllCards()) {
|
||||
if (c.getPaperCard() == null) {
|
||||
continue;
|
||||
}
|
||||
cardlist.add(c);
|
||||
}
|
||||
|
||||
return fromCards(cardlist);
|
||||
}
|
||||
|
||||
return fromDeck(deck, player);
|
||||
}
|
||||
|
||||
}
|
||||