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Author SHA1 Message Date
Fulgur14
9fe1328452 TLE cards, 5th November, batch 2 (a few TLA as well) (#9090) 2025-11-07 13:07:35 +00:00
tool4ever
a29ead42b0 Remove outdated stuff (#9105) 2025-11-07 11:28:33 +00:00
51 changed files with 367 additions and 133 deletions

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@@ -2,8 +2,6 @@
[Official repo](https://github.com/Card-Forge/forge.git).
Dev instructions here: [Getting Started](https://github.com/Card-Forge/forge/wiki) (Somewhat outdated)
## Requirements / Tools
- your favourite Java IDE (IntelliJ, Eclipse, VSCodium, Emacs, Vi...)
@@ -18,11 +16,10 @@ Dev instructions here: [Getting Started](https://github.com/Card-Forge/forge/wik
## Project Quick Setup
- Login into GitHub with your user account and fork the project.
- Login into GitHub with your user account and fork the project
- Clone your forked project to your local machine
- Go to the project location on your machine. Run Maven to download all dependencies and build a snapshot. Example for Windows & Linux: `mvn -U -B clean -P windows-linux install`
- Go to the project location on your machine. Run Maven to download all dependencies and build a snapshot.
- Example for Windows & Linux: `mvn -U -B clean -P windows-linux install`
## IntelliJ
@@ -30,107 +27,28 @@ IntelliJ is the recommended IDE for Forge development. Quick start guide for [se
## Eclipse
Eclipse includes Maven integration so a separate install is not necessary. For other IDEs, your mileage may vary.
At this time, Eclipse is not the recommended IDE for Forge development.
Eclipse includes Maven integration so a separate install is not necessary.
Google no longer supports Android SDK releases for Eclipse.
### Project Setup
- Follow the instructions for cloning from GitHub. You'll need to setup an account and your SSH key.
If you are on a Windows machine you can use Putty with TortoiseGit for SSH keys. Run puttygen.exe to generate the key -- save the private key and export
the OpenSSH public key. If you just leave the dialog open, you can copy and paste the key from it to your GitHub profile under
"SSH keys". Run pageant.exe and add the private key generated earlier. TortoiseGit will use this for accessing GitHub.
- Fork the Forge git repo to your GitHub account.
- Clone your forked repo to your local machine.
- Make sure the Java SDK is installed -- not just the JRE. Java 17 or newer required. If you execute `java -version` at the shell or command prompt, it should report version 17 or later.
- Install Eclipse 2021-12 or later for Java. Launch it.
- Create a workspace. Go to the workbench. Right-click inside of Package Explorer > Import... > Maven > Existing Maven Projects > Navigate to root path of the local forge repo and
ensure everything is checked > Finish.
- Let Eclipse run through building the project. You may be prompted for resolving any missing Maven plugins -- accept the ones offered. You may see errors appear in the "Problems" tab. These should
be automatically resolved as plug-ins are installed and Eclipse continues the build process. If this is the first time for some plug-in installs, Eclipse may prompt you to restart. Do so. Be patient
for this first time through.
- Once everything builds, all errors should disappear. You can now advance to Project launch.
### Project Launch
#### Desktop
This is the standard configuration used for releasing to Windows / Linux / MacOS.
- Right-click on forge-gui-desktop > Run As... > Java Application > "Main - forge.view" > Ok
- The familiar Forge splash screen, etc. should appear. Enjoy!
#### Mobile (Desktop dev)
This is the configuration used for doing mobile development using the Windows / Linux / MacOS front-end. Knowledge of libgdx is helpful here.
- Right-click on forge-gui-mobile-dev > Run As... > Java Application > "Main - forge.app" > Ok.
- A view similar to a mobile phone should appear. Enjoy!
### Eclipse / Android SDK Integration
Google no longer supports Android SDK releases for Eclipse. use IntelliJ.
#### Android SDK
## Windows
TBD
##### Windows
## Linux / Mac OSX
TBD
##### Linux / Mac OSX
### Android Platform
TBD
#### Android Plugin for Eclipse
TBD
#### Android Platform
In Intellij, if the SDK Manager is not already running, go to Tools > Android > Android SDK Manager. Install the following options / versions:
In IntelliJ, if the SDK Manager is not already running, go to Tools > Android > Android SDK Manager. Install the following options / versions:
- Android SDK Build-tools 35.0.0
- Android 15 (API 35) SDK Platform
#### Proguard update
### Proguard update
Standalone Proguard 7.6.0 is included with the project (proguard.jar) under forge-gui-android > tools and supports up to Java 23 (latest android uses Java 17).
#### Android Build
TBD
#### Android Deploy
TBD
#### Android Debugging
TBD
### Windows / Linux SNAPSHOT build
SNAPSHOT builds can be built via the Maven integration in Eclipse.
1. Create a Maven build for the forge top-level project. Right-click on the forge project. Run as.. > Maven build...
- On the Main tab, set Goals: clean install, set Profiles: windows-linux
2. Run forge Maven build. If everything built, you should see "BUILD SUCCESS" in the Console View.
The resulting snapshot will be found at: forge-gui-desktop/target/forge-gui-desktop-[version]-SNAPSHOT
## Card Scripting
Visit [this page](https://github.com/Card-Forge/forge/wiki/Card-scripting-API) for information on scripting.
@@ -193,3 +111,5 @@ Mobile GUI game logic utilizing [libgdx](https://libgdx.badlogicgames.com/) libr
#### forge-gui-mobile-dev
Libgdx backend for desktop development for mobile backends. Utilizes LWJGL. Relies on forge-gui-mobile for GUI logic.
#### forge-installer

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@@ -1,5 +1,7 @@
Using the Forge API you can create your own custom cards and sets. This tutorial will walk you through the process of creating custom cards via the Force Custom Card Script.
If you are trying to script cards for a new set make sure you take advantage of the [Developer Mode](Development/DevMode.md) for testing to try and contribute without any obvious bugs.
## File Locations
### Custom Card Scripts

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@@ -2,19 +2,10 @@ Developer Mode is a Mode that allows Developers to try out different
things and gain different shortcuts during play. In a Normal program,
this Mode would be available in a Debug build, but removed from the code
during the Retail build. Since Forge is in constant Beta, this Mode is
available during our Beta releases. On the NewGame Screen, just make
sure it's checked and you'll be able to edit the options at any point
during the game.
available during our Beta releases. You can turn on or off this mode at the
Home View -> Game Settings -> Preferences -> Gameplay Options section.
## Lose By Decking
This one is a simple Checkbox. If your Library is Empty and you try to
try a card, you normally lose the game. This checkbox should be on by
Default (meaning you lose) but if you are running a deck without many
cards, uncheck this box so you don't lose when failing to draw a card
when you need to.
\[THIS OPTION NOT READILY VISIBLE IN VERSIONS 1.6.23\]
It's important to note you won't get achievements in a game once you started cheating.
## View Zone
@@ -26,8 +17,7 @@ that Zone are revealed to you.
## Generate Mana
Useful for not needing Land in your Deck while you are just trying to
test something out, by selecting Generate Mana, 7 of each color and 7
colorless is generated and put into your Mana Pool.
test something out, by selecting Generate Mana, 7 of each type is generated and put into your Mana Pool.
## Setup Game State
@@ -179,5 +169,3 @@ AI hands and leaves them intact, and adds Force of Nature, Raging
Goblin, and Amulet of Kroog to the computer's graveyard. Does not
replace either library. Sets the current player to Human and the current
phase to Main 1.
It's important to note you won't get achievements in a game once you started cheating.

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@@ -40,7 +40,5 @@ It would be useful for other people to be comfortable with the release process.
* Create a PR from your branch and get it merged as quickly as you can (ideally before other PRs are merged).
* Create a new release from https://github.com/Card-Forge/forge/releases
* Upload the package and its sha to the create new release page
4. Marketing
5. Marketing
* Advertise in the #announcements channel in the Discord

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@@ -26,6 +26,8 @@ Mostly old-style interface with new age loading screen. Initial card scripting i
Supports over 10,000 cards. We start using a reconstructed UI that allows for better theming. And makes things feel less like an "Application" and more like a "Game"
## 2013-10 - ver 1.5.1 is the first with Commander
## 2014-05 - Android app is published via Maven
## 2015-04 - Network play is rudimentary but available

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@@ -55,9 +55,8 @@ _**Download and unpack/install the package to their own new folder!**_
## What if double-clicking doesnt work?
Sometimes double-clicking will open the jar file in a different program.
In Windows, you may need to right-click and open the properties to
change the launching program to Java. This might be different in OSX or
Linux systems (file permission related).
In Windows, you may need to right-click and open the properties to change the launching program to Java.
This might be different in OSX or Linux systems (file permission related).
## Manual Extraction (tar.bz2)
@@ -87,3 +86,10 @@ Linux systems (file permission related).
- If adventure mode option does not show up;
- check you're up to date with your version.
- check in the settings that the "Selector Mode" is set to `Default`
# Gameplay
## Full Control
Right click/long tap on your player avatar:<br />
This feature lets you skip different helpers that streamline gameplay by avoiding somewhat annoying GUI interactions and instead use AI logic to make reasonable decisions for beginners.\nUseful for certain corner cases or if you want to challenge yourself with the Comprehensive Rules:\ne.g. the opposite cost order is needed if activating an animated "Halo Fountain" that's also tapped.

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@@ -20,7 +20,7 @@
- [Equipments and Items](Adventure/Equipments-and-Items.md)
- [Keyboard Shortcuts](Keyboard-Shortcuts.md)
- [Controller Support](Adventure/GAMEPAD.md)
- [Console and Cheats](Console-and-Cheats.md)
- [Console and Cheats](Adventure/Console-and-Cheats.md)
- [Modding and content creation](Adventure/Modding.md)
@@ -43,12 +43,13 @@
- [Costs](Card-scripting-API/Costs.md)
- [Affected / Targets](Card-scripting-API/Targeting.md)
- [Restrictions / Conditions](Card-scripting-API/Restrictions.md)
- [Tutorial: Creating a custom Card](Card-scripting-API/Creating-a-Custom-Card.md)
- [Tutorial: creating a custom card](Card-scripting-API/Creating-a-Custom-Card.md)
- [Development]((SM-autoconverted)-how-to-get-started-developing-forge.md)
- [IntelliJ Setup](Development/IntelliJ-setup/IntelliJ-setup.md)
- [Snapshots and Releases](Development/Snapshots-and-Releases.md)
- [Android Builds](Development/Android-Builds.md)
- [Dev Mode](Development/DevMode.md)
- [Ownership](Development/ownership.md)
- [Docker Container](docker-setup.md)

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@@ -1514,9 +1514,9 @@ public final class CMatchUI
Set<FullControlFlag> controlFlags = getGameView().getGame().getPlayer(pv).getController().getFullControl();
final String lblFullControl = Localizer.getInstance().getMessage("lblFullControl");
final JPopupMenu menu = new JPopupMenu(lblFullControl);
GuiUtils.addMenuItem(menu, lblFullControl, null, () -> {
FOptionPane.showMessageDialog(Localizer.getInstance().getMessage("lblFullControlDetails"), lblFullControl);
});
menu.add(
GuiUtils.createMenuItem("- " + lblFullControl + " -", null, null, false, true)
);
addFullControlEntry(menu, "lblChooseCostOrder", FullControlFlag.ChooseCostOrder, controlFlags);
addFullControlEntry(menu, "lblChooseCostReductionOrder", FullControlFlag.ChooseCostReductionOrderAndVariableAmount, controlFlags);

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@@ -68,7 +68,6 @@ import forge.toolbox.FDisplayObject;
import forge.toolbox.FOptionPane;
import forge.trackable.TrackableCollection;
import forge.util.ITriggerEvent;
import forge.util.Localizer;
import forge.util.MessageUtil;
import forge.util.WaitCallback;
import forge.util.collect.FCollectionView;
@@ -751,10 +750,7 @@ public class MatchController extends AbstractGuiGame {
FPopupMenu menu = new FPopupMenu() {
@Override
protected void buildMenu() {
addItem(new FMenuItem(Forge.getLocalizer().getMessage("lblFullControl"),
e -> {
FOptionPane.showMessageDialog(Localizer.getInstance().getMessage("lblFullControlDetails"), "Full Control details");
}));
addItem(new FMenuItem("- " + Forge.getLocalizer().getMessage("lblFullControl") + " -", null, false));
addItem(getFullControlMenuEntry("lblChooseCostOrder", FullControlFlag.ChooseCostOrder, controlFlags));
addItem(getFullControlMenuEntry("lblChooseCostReductionOrder", FullControlFlag.ChooseCostReductionOrderAndVariableAmount, controlFlags));
addItem(getFullControlMenuEntry("lblNoPaymentFromManaAbility", FullControlFlag.NoPaymentFromManaAbility, controlFlags));

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@@ -1,11 +1,11 @@
Name:Of Herbs and Stewed Rabbit
ManaCost:2 W
Types:Enchantment Saga
K:Chapter:3:DBPutCounter,DBDraw,DBHalfing
K:Chapter:3:DBPutCounter,DBDraw,DBToken
SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | CounterType$ P1P1 | SubAbility$ DBFood | SpellDescription$ Put a +1/+1 counter on up to one target creature. Create a Food token.
SVar:DBFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac
SVar:DBDraw:DB$ Draw | SubAbility$ DBFood | SpellDescription$ Draw a card. Create a Food token.
SVar:DBHalfing:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_halfling | SpellDescription$ Create a 1/1 white Halfling creature token for each Food you control.
SVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_halfling | SpellDescription$ Create a 1/1 white Halfling creature token for each Food you control.
SVar:X:Count$Valid Food.YouCtrl
DeckHas:Ability$Token|Sacrifice|Counters & Type$Artifact|Food|Halfling
DeckHints:Type$Food

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@@ -0,0 +1,8 @@
Name:Ba Sing Se
ManaCost:no cost
Types:Land
R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | ReplacementResult$ Updated | Description$ This land enters tapped unless you control a basic land.
SVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.Basic+YouCtrl | ConditionCompare$ EQ0
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.
A:AB$ Earthbend | Cost$ 2 G T | SorcerySpeed$ True | Num$ 2 | SpellDescription$ Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Oracle:This land enters tapped unless you control a basic land.\n{T}: Add {G}.\n{2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

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@@ -0,0 +1,13 @@
Name:Baboon Spirit
ManaCost:2 U
Types:Creature Monkey Spirit
PT:2/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Spirit.!token+Other+YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_spirit_spiritshadow
A:AB$ ChangeZone | Cost$ 3 U | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DelTrig | SpellDescription$ Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigBounce | RememberObjects$ RememberedLKI | TriggerDescription$ Return that card to the battlefield under its owner's control at the beginning of the next end step. | SubAbility$ DBCleanup
SVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Token
DeckHints:Type$Spirit
Oracle:Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."\n{3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

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@@ -0,0 +1,13 @@
Name:Chakra Meditation
ManaCost:2 U
Types:Enchantment
T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigReturn | TriggerDescription$ When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Instant.YouOwn.Sorcery.YouOwn | TgtPrompt$ Select target instant or sorcery card in your graveyard | Origin$ Graveyard | TargetMin$ 0 | TargetMax$ 1 | Destination$ Hand
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
SVar:TrigDraw:DB$ Draw | SubAbility$ DBDiscard
SVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ LT3
SVar:X:Count$ValidGraveyard Lesson.YouOwn
DeckHas:Ability$Graveyard
DeckHints:Type$Instant|Sorcery
DeckNeeds:Type$Lesson
Oracle:When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.\nWhenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.

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@@ -0,0 +1,12 @@
Name:Chong and Lily, Nomads
ManaCost:3 R
Types:Legendary Creature Human Bard Ally
PT:3/3
T:Mode$ AttackersDeclared | ValidAttackers$ Bard.YouCtrl | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more Bards you control attack, ABILITY
SVar:TrigCharm:DB$ Charm | Choices$ DBPutCounter,DBPumpAll
SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Saga.YouCtrl | TgtPrompt$ Select any number of target Sagas you control | TargetMin$ 0 | TargetMax$ X | CounterType$ LORE | CounterNum$ 1 | SpellDescription$ Put a lore counter on each of any number of target Sagas you control.
SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +Y | SpellDescription$ Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
SVar:X:Count$Valid Saga.YouCtrl
SVar:Y:Count$Valid Saga.YouCtrl$CardCounters.LORE
DeckNeeds:Type$Saga
Oracle:Whenever one or more Bards you control attack, choose one -\n• Put a lore counter on each of any number of target Sagas you control.\n• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.

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@@ -0,0 +1,9 @@
Name:Crystalline Armor
ManaCost:3 G
Types:Enchantment Aura
K:Enchant:Creature
SVar:AttachAILogic:Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | AddKeyword$ Trample | Description$ Enchanted creature gets +1/+1 for each land you control and has trample.
SVar:X:Count$Valid Land.YouCtrl
SVar:BuffedBy:Land
Oracle:Enchant creature\nEnchanted creature gets +1/+1 for each land you control and has trample.

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@@ -0,0 +1,6 @@
Name:Dai Li Censor
ManaCost:1 B
Types:Creature Human Soldier Advisor
PT:2/1
A:AB$ Pump | Cost$ 1 Sac<1/Creature.Other/another creature> | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | SpellDescription$ This creature gets +2/+2 until end of turn. Activate only once each turn.
Oracle:{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.

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@@ -0,0 +1,9 @@
Name:Dutiful Knowledge Seeker
ManaCost:2 U
Types:Creature Fox Spirit
PT:2/2
T:Mode$ ChangesZoneAll | ValidCards$ Card.!token | Origin$ Any | Destination$ Library | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
A:AB$ ChangeZone | Cost$ 3 | ValidTgts$ Card | TgtPrompt$ Select target card in a graveyard | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target card from a graveyard on the bottom of its owner's library.
DeckHas:Ability$Counters
Oracle:Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature.\n{3}: Put target card from a graveyard on the bottom of its owner's library.

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@@ -0,0 +1,12 @@
Name:Fire Nation Salvagers
ManaCost:3 B B
Types:Creature Human Soldier
PT:3/3
K:Menace
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl,Vehicle.YouCtrl | TgtPrompt$ Select target creature or Vehicle you control | CounterType$ P1P1
T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl+HasCounters | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control.
SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Creature,Vehicle | TgtPrompt$ Choose target creature or Vehicle card in that player's graveyard | TargetsWithDefinedController$ TriggeredTarget | SpellDescription$ Put target creature card from that player's graveyard onto the battlefield under your control.
ASVar:PlayMain1:TRUE
DeckHas:Ability$Counters
Oracle:Menace\nWhen this creature enters, put a +1/+1 counter on target creature or Vehicle you control.\nWhenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control.

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@@ -0,0 +1,8 @@
Name:Giant Fly
ManaCost:2 B
Types:Creature Insect
PT:2/2
K:Flying
T:Mode$ Sacrificed | ValidCard$ Permanent.Other | Execute$ TrigPump | TriggerZones$ Battlefield | ValidPlayer$ You | TriggerDescription$ Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1
Oracle:Flying\nWhenever you sacrifice another permanent, this creature gets +1/+0 until end of turn.

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@@ -0,0 +1,6 @@
Name:Inspired Insurgent
ManaCost:1 W
Types:Creature Human Peasant Ally
PT:2/2
A:AB$ Destroy | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment
Oracle:{1}, Sacrifice this creature: Destroy target artifact or enchantment

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@@ -0,0 +1,10 @@
Name:Iroh, Dragon of the West
ManaCost:2 R R
Types:Legendary Creature Human Noble Ally
PT:4/4
K:Haste
K:Mentor
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.)
SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl+HasCounters | KW$ Firebending:2
DeckHas:Ability$Counters
Oracle:Haste\nMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nAt the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.)

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@@ -0,0 +1,8 @@
Name:Joo Dee, One of Many
ManaCost:1 B
Types:Creature Human Advisor
PT:2/2
A:AB$ Surveil | Cost$ B T | Amount$ 1 | SorcerySpeed$ True | SubAbility$ DBCopy | SpellDescription$ Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery.
SVar:DBCopy:DB$ CopyPermanent | Defined$ Self | NumCopies$ 1 | SubAbility$ DBSac
SVar:DBSac:DB$ Sacrifice | Defined$ You | SacValid$ Artifact,Creature | SacMessage$ Artifact or Creature
Oracle:{B}, {T}: Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery.

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@@ -0,0 +1,7 @@
Name:Kindly Customer
ManaCost:1 W
Types:Creature Human Citizen
PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When this creature enters, draw a card.
SVar:TrigDraw:DB$ Draw
Oracle:When this creature enters, draw a card.

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@@ -0,0 +1,10 @@
Name:Knowledge Seeker
ManaCost:1 U
Types:Creature Fox Spirit
PT:2/1
K:Vigilance
T:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.)
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_clue_draw | TokenOwner$ You
Oracle:Vigilance\nWhenever you draw your second card each turn, put a +1/+1 counter on this creature.\nWhen this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.)

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@@ -0,0 +1,7 @@
Name:Koala-Sheep
ManaCost:2 W
Types:Creature Bear Sheep
PT:3/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When this creature enters, you gain 3 life.
SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3
Oracle:When this creature enters, you gain 3 life.

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Name:Kyoshi Battle Fan
ManaCost:2
Types:Artifact Equipment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_ally | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBAttach
SVar:DBAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0.
K:Equip:2
DeckHas:Ability$Token
Oracle:When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it.\nEquipped creature gets +1/+0.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

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Name:Lost in Memories
ManaCost:1 R
Types:Enchantment Aura
K:Flash
K:Enchant:Creature.YouCtrl:creature you control
SVar:AttachAILogic:Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddTrigger$ DamageTrig | Description$ Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.)
SVar:DamageTrig:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
SVar:TrigPump:DB$ Pump | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | KW$ Flashback | TgtZone$ Graveyard | PumpZone$ Graveyard
Oracle:Flash\nEnchant creature you control\nEnchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.)

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Name:Master's Guidance
ManaCost:2 G
Types:Enchantment
T:Mode$ AttackersDeclared | ValidAttackers$ Creature.Legendary | ValidAttackersAmount$ GE2 | TriggerZones$ Battlefield | AttackingPlayer$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
SVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature.attacking | TgtPrompt$ Select up to two target attacking creatures
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | IsPresent$ Creature.YouCtrl+powerGE4 | PresentCompare$ GE1 | TriggerDescription$ At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
SVar:TrigDraw:DB$ Draw
Oracle:Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.\nAt the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

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Name:Nightmares and Daydreams
ManaCost:2 U
Types:Enchantment Saga
K:Chapter:4:DBEffect,DBEffect,DBEffect,DBDraw
SVar:DBEffect:DB$ Effect | Triggers$ CastTrig | Duration$ UntilYourNextTurn | SpellDescription$ Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value.
SVar:CastTrig:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ TrigMill | TriggerDescription$ Whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value.
SVar:TrigMill:DB$ Mill | NumCards$ X | ValidTgts$ Player
SVar:DBDraw:DB$ Draw | NumCards$ Y | SpellDescription$ Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
SVar:X:TriggeredSpellAbility$CardManaCostLKI
SVar:CheckGrave:PlayerCountPlayers$HighestValidGraveyard Card.YouOwn
SVar:Y:Count$Compare CheckGrave GE20.3.1
DeckHints:Type$Instant|Sorcery
Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value.\nIV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

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Name:Nyla, Shirshu Sleuth
ManaCost:4 B
Types:Legendary Creature Mole Beast
PT:2/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When NICKNAME enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.")
SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select up to one target creature card from your graveyard | RememberChanged$ True | SubAbility$ DBLoseLife
SVar:DBLoseLife:DB$ LoseLife | ConditionDefined$ Remembered | ConditionPresent$ Creature | Defined$ You | LifeAmount$ X | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ c_a_clue_draw | TokenOwner$ You | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Clue.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your end step, if you control no Clues, return target card exiled with NICKNAME to its owner's hand.
SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | ValidTgts$ Card.ExiledWithSource | TgtPrompt$ Choose target card exiled with NICKNAME
SVar:X:Remembered$CardManaCost
DeckHas:Ability$Graveyard|Token
Oracle:When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.")\nAt the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand.

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Name:Pipsqueak, Rebel Strongarm
ManaCost:2 W
Types:Legendary Creature Human Rebel Ally
PT:4/4
S:Mode$ Continuous | Affected$ Card.Self+counters_EQ0_P1P1 | AddHiddenKeyword$ CARDNAME can't attack alone. | Description$ NICKNAME can't attack alone unless he has a +1/+1 counter on him.
Oracle:Pipsqueak can't attack alone unless he has a +1/+1 counter on him.

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Name:Princess Yue
ManaCost:2 U
Types:Legendary Creature Human Noble Ally
PT:3/2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+Creature+nonLand | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, if she was a nonland creature, return this card to the battlefield tapped under your control. She's a land named Moon. She gains "{T}: Add {C}." (She's still legendary.)
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | RememberChanged$ True | StaticEffect$ Animate | SubAbility$ DBAnimate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Land | RemoveCardTypes$ True | SetName$ Moon | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Duration$ Permanent | Abilities$ ABMana | SubAbility$ DBCleanup
SVar:ABMana:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
A:AB$ Scry | Cost$ T | ScryNum$ 2 | SpellDescription$ Scry 2.
Oracle:When Princess Yue dies, if she was a nonland creature, return this card to the battlefield tapped under your control. She's a land named Moon. She gains "{T}: Add {C}." (She's still legendary.)\n{T}: Scry 2.

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Name:Scarring Memories
ManaCost:3 B
Types:Sorcery Lesson
S:Mode$ CastWithFlash | ValidCard$ Card.Self | ValidSA$ Spell | IsPresent$ Creature.YouCtrl+attacking+Legendary | EffectZone$ All | Caster$ You | Description$ You may cast this spell as though it had flash if you control an attacking legendary creature.
A:SP$ Sacrifice | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SacValid$ Creature | SubAbility$ DBDiscard | SpellDescription$ Target opponent sacrifices a creature of their choice, discards a card, and loses 3 life.
SVar:DBDiscard:DB$ Discard | Defined$ Targeted | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBLoseLife
SVar:DBLoseLife:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 3
Oracle:You may cast this spell as though it had flash if you control an attacking legendary creature.\nTarget opponent sacrifices a creature of their choice, discards a card, and loses 3 life.

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Name:Sokka's Sword Training
ManaCost:1 W
Types:Instant Lesson
A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBToken | SpellDescription$ Target creature gets +2/+2 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_clue_draw | TokenOwner$ You
Oracle:Target creature gets +2/+2 until end of turn.\nCreate a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

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Name:Suki, Kyoshi Warrior
ManaCost:2 W
Types:Legendary Creature Human Warrior Ally
PT:3/3
S:Mode$ Continuous | Affected$ Creature.Warrior+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Warriors you control get +1/+1.
A:AB$ PumpAll | Cost$ 3 W | ValidCards$ Warrior.attacking+YouCtrl | KW$ Double Strike | SpellDescription$ Attacking Warriors you control gain double strike until end of turn.
SVar:PlayMain1:TRUE
SVar:BuffedBy:Warrior
Oracle:Other Warriors you control get +1/+1.\n{3}{W}: Attacking Warriors you control gain double strike until end of turn.

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Name:Tale of Momo
ManaCost:2 W
Types:Sorcery
S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | CheckSVar$ X | SVarCompare$ GE1 | Description$ This spell costs {2} less to cast if a creature left the battlefield under your control this turn.
A:SP$ ChangeZone | Optional$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Creature.Ally+YouOwn | ChangeTypeDesc$ Ally creature card | ChangeNum$ 1 | ShuffleNonMandatory$ True | SpellDescription$ Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
SVar:X:Count$LeftBattlefieldThisTurn Creature.YouCtrl
DeckHints:Type$Ally
Oracle:This spell costs {2} less to cast if a creature left the battlefield under your control this turn.\nSearch your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.

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Name:The Blue Spirit
ManaCost:3 U
Types:Legendary Creature Human Rogue Ally
PT:2/4
S:Mode$ CastWithFlash | ValidCard$ Creature | ValidSA$ Spell | Caster$ You | CheckSVar$ X | SVarCompare$ EQ0 | Description$ You may cast the first creature spell you cast each turn as though it had flash.
T:Mode$ ChangesZone | Phase$ BeginCombat->EndCombat | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.!token+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a nontoken creature you control enters during combat, draw a card.
SVar:TrigDraw:DB$ Draw
SVar:X:Count$ThisTurnCast_Creature.YouCtrl
Oracle:You may cast the first creature spell you cast each turn as though it had flash.\nWhenever a nontoken creature you control enters during combat, draw a card.

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@@ -0,0 +1,9 @@
Name:The Duke, Rebel Sentry
ManaCost:W
Types:Legendary Creature Human Rebel Ally
PT:0/1
K:etbCounter:P1P1:1:no Condition:NICKNAME enters with a +1/+1 counter on him.
A:AB$ PutCounter | Cost$ T RemoveAnyCounter<1/Any/Card.Self/NICKNAME> | ValidTgts$ Creature.YouCtrl+Other | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Hexproof
DeckHas:Ability$Counters
Oracle:The Duke enters with a +1/+1 counter on him.\n{T}, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Name:The Legend of Kyoshi
ManaCost:4 G G
Types:Enchantment Saga
K:Chapter:3:DBDraw,DBEarthbend,DBTransform
SVar:DBDraw:DB$ Draw | NumCards$ X | SpellDescription$ Draw cards equal to the greatest power among creatures you control.
SVar:DBEarthbend:DB$ Earthbend | Num$ Y | SubAbility$ DBAnimate | SpellDescription$ Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Types$ Island | Duration$ Permanent
SVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control.
SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | GainControl$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$Valid Creature.YouCtrl$GreatestPower
SVar:Y:Count$ValidHand Card.YouOwn
AlternateMode:DoubleFaced
Oracle:(As this Saga enters, and after your draw step, add a lore counter.)\nI — Draw cards equal to the greatest power among creatures you control.\nII — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.\nIII — Exile this Saga, then return it to the battlefield transformed under your control.
ALTERNATE
Name:Avatar Kyoshi
ManaCost:no cost
Types:Legendary Creature Avatar
PT:5/4
S:Mode$ Continuous | Affected$ Land.YouCtrl | AddKeyword$ Trample & Hexproof | Description$ Lands you control have trample and hexproof.
A:AB$ Mana | Cost$ T | Produced$ Any | Amount$ X | SpellDescription$ Add X mana of any one color, where X is the greatest power among creatures you control.
SVar:X:Count$Valid Creature.YouCtrl$GreatestPower
Oracle:Lands you control have trample and hexproof.\n{T}: Add X mana of any one color, where X is the greatest power among creatures you control.

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Name:The Walls of Ba Sing Se
ManaCost:8
Types:Legendary Artifact Creature Wall
PT:0/30
K:Defender
S:Mode$ Continuous | Affected$ Permanent.Other+YouCtrl | AddKeyword$ Indestructible | Description$ Other permanents you control have indestructible.
Oracle:Defender\nOther permanents you control have indestructible.

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Name:Toucan-Puffin
ManaCost:2 W
Types:Creature Bird
PT:2/2
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When this creature enters, target creature you control gets +2/+0 until end of turn.
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +2
SVar:PlayMain1:TRUE
Oracle:Flying\nWhen this creature enters, target creature you control gets +2/+0 until end of turn.

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Name:Unagi's Spray
ManaCost:U
Types:Instant
A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | IsCurse$ True | SubAbility$ DBDraw | SpellDescription$ Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card.
SVar:DBDraw:DB$ Draw | ConditionPresent$ Fish.YouCtrl,Octopus.YouCtrl,Otter.YouCtrl,Seal.YouCtrl,Serpent.YouCtrl,Whale.YouCtrl | ConditionCompare$ GE1 | ConditionDescription$ If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale,
DeckHints:Type$Fish|Octopus|Otter|Seal|Serpent|Whale
Oracle:Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card.

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Name:Whirlwind Technique
ManaCost:4 U U
Types:Instant Lesson
A:SP$ Draw | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBDiscard | SpellDescription$ Target player draws two cards, then discards a card. Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
SVar:DBDiscard:DB$ Discard | NumCards$ 1 | Mode$ TgtChoose | Defined$ ParentTarget | SubAbility$ DBAirbend
SVar:DBAirbend:DB$ Airbend | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ 2
DeckHas:Ability$Discard
DeckHints:Keyword$Madness & Ability$Delirium
Oracle:Target player draws two cards, then discards a card.\nAirbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)

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Name:Zuko, Seeking Honor
ManaCost:2 BR
Types:Legendary Creature Human Noble
PT:2/2
K:Firebending:1
T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a noncreature spell, NICKNAME gains first strike until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ Self | KW$ First Strike
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, put a +1/+1 counter on him.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
Oracle:Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)\nWhenever you cast a noncreature spell, Zuko gains first strike until end of turn.\nWhenever Zuko deals combat damage to a player, put a +1/+1 counter on him.

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@@ -1293,7 +1293,6 @@ lblMorph=Morph
lblCraft=anzahl der herzustellenden Karten
#PlayerControllerHuman.java
lblFullControl=Full Control
lblFullControlDetails=This feature lets you skip different helpers that streamline gameplay by avoiding somewhat annoying GUI interactions and instead use AI logic to make reasonable decisions for beginners.\nUseful for certain corner cases or if you want to challenge yourself with the Comprehensive Rules:\ne.g. the opposite cost order is needed if activating an animated "Halo Fountain" that's also tapped.
lblChooseCostOrder=Choose cost order
lblChooseCostReductionOrder=Choose cost reduction order & amount
lblNoPaymentFromManaAbility=Don\'t attempt paying when generating mana

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@@ -1300,7 +1300,6 @@ lblMorph=Mutar
lblCraft=cuántas cartas crear
#PlayerControllerHuman.java
lblFullControl=Full Control
lblFullControlDetails=This feature lets you skip different helpers that streamline gameplay by avoiding somewhat annoying GUI interactions and instead use AI logic to make reasonable decisions for beginners.\nUseful for certain corner cases or if you want to challenge yourself with the Comprehensive Rules:\ne.g. the opposite cost order is needed if activating an animated "Halo Fountain" that's also tapped.
lblChooseCostOrder=Choose cost order
lblChooseCostReductionOrder=Choose cost reduction order & amount
lblNoPaymentFromManaAbility=Don\'t attempt paying when generating mana

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@@ -1294,7 +1294,6 @@ lblMorph=Morph
lblCraft=combien de cartes créer
#PlayerControllerHuman.java
lblFullControl=Full Control
lblFullControlDetails=This feature lets you skip different helpers that streamline gameplay by avoiding somewhat annoying GUI interactions and instead use AI logic to make reasonable decisions for beginners.\nUseful for certain corner cases or if you want to challenge yourself with the Comprehensive Rules:\ne.g. the opposite cost order is needed if activating an animated "Halo Fountain" that's also tapped.
lblChooseCostOrder=Choose cost order
lblChooseCostReductionOrder=Choose cost reduction order & amount
lblNoPaymentFromManaAbility=Don\'t attempt paying when generating mana

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@@ -1291,7 +1291,6 @@ lblMorph=Metamorfosi
lblCraft=quante carte creare
#PlayerControllerHuman.java
lblFullControl=Full Control
lblFullControlDetails=This feature lets you skip different helpers that streamline gameplay by avoiding somewhat annoying GUI interactions and instead use AI logic to make reasonable decisions for beginners.\nUseful for certain corner cases or if you want to challenge yourself with the Comprehensive Rules:\ne.g. the opposite cost order is needed if activating an animated "Halo Fountain" that's also tapped.
lblChooseCostOrder=Choose cost order
lblChooseCostReductionOrder=Choose cost reduction order & amount
lblNoPaymentFromManaAbility=Don\'t attempt paying when generating mana

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@@ -1293,7 +1293,6 @@ lblMorph=変異
lblCraft=カードを何枚作成するか
#PlayerControllerHuman.java
lblFullControl=Full Control
lblFullControlDetails=This feature lets you skip different helpers that streamline gameplay by avoiding somewhat annoying GUI interactions and instead use AI logic to make reasonable decisions for beginners.\nUseful for certain corner cases or if you want to challenge yourself with the Comprehensive Rules:\ne.g. the opposite cost order is needed if activating an animated "Halo Fountain" that's also tapped.
lblChooseCostOrder=Choose cost order
lblChooseCostReductionOrder=Choose cost reduction order & amount
lblNoPaymentFromManaAbility=Don\'t attempt paying when generating mana

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@@ -1320,7 +1320,6 @@ lblMorph=Metamorfose
lblCraft=quantas cartas criar
#PlayerControllerHuman.java
lblFullControl=Full Control
lblFullControlDetails=This feature lets you skip different helpers that streamline gameplay by avoiding somewhat annoying GUI interactions and instead use AI logic to make reasonable decisions for beginners.\nUseful for certain corner cases or if you want to challenge yourself with the Comprehensive Rules:\ne.g. the opposite cost order is needed if activating an animated "Halo Fountain" that's also tapped.
lblChooseCostOrder=Choose cost order
lblChooseCostReductionOrder=Choose cost reduction order & amount
lblNoPaymentFromManaAbility=Don\'t attempt paying when generating mana

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@@ -1297,7 +1297,6 @@ lblMorph=变身
lblCraft=需要制作多少张卡片
#PlayerControllerHuman.java
lblFullControl=Full Control
lblFullControlDetails=This feature lets you skip different helpers that streamline gameplay by avoiding somewhat annoying GUI interactions and instead use AI logic to make reasonable decisions for beginners.\nUseful for certain corner cases or if you want to challenge yourself with the Comprehensive Rules:\ne.g. the opposite cost order is needed if activating an animated "Halo Fountain" that's also tapped.
lblChooseCostOrder=Choose cost order
lblChooseCostReductionOrder=Choose cost reduction order & amount
lblNoPaymentFromManaAbility=Don\'t attempt paying when generating mana