Commit Graph

20691 Commits

Author SHA1 Message Date
swordshine
cd7d435977 - DGM: six remaining white cards 2013-04-24 06:39:13 +00:00
RedDeckWins
d60d2cbfcf Spitting Slug implemented 2013-04-24 04:50:59 +00:00
RedDeckWins
883208bd56 Liege of the pit copypasta error fixed. 2013-04-24 02:28:59 +00:00
swordshine
27145488c2 - DGM: Added 4 split cards by PowerClaws (rewrite two of them) 2013-04-24 02:19:09 +00:00
Maxmtg
4e70925eac Deck generation based on color profile, strictly follows profile
cmc curve uses relative weights
2013-04-23 22:20:55 +00:00
Hellfish
deeba62794 *Fix potential NPE in Commander deck conformance check. 2013-04-23 18:43:19 +00:00
Maxmtg
f5ac535af3 updates to VStack are never empty 2013-04-23 18:38:23 +00:00
Hellfish
45a9f0985a *Added a map of color -> basic land type to Constant, since it might be of use elsewhere.
*Added Commander deck conformance check for basic land types.
2013-04-23 18:00:44 +00:00
Maxmtg
3e76abbaf5 Improve texts for combat in both log and window 2013-04-23 15:47:24 +00:00
Chris
7a9e33bc6e - Removed a no longer needed known issue.
- Added a fluff piece to the changes.txt file.
2013-04-23 15:30:35 +00:00
Maxmtg
5fff16db45 Combat panel updates as you click on cards to attack
Log panel is also updated correctly
2013-04-23 14:21:39 +00:00
swordshine
168bbe0ebf - DGM: 7 green cards 2013-04-23 13:22:27 +00:00
Maxmtg
3b4f1dbb05 removed FModel.getGame method.
please retrieve the GameState instance from nearby players
2013-04-23 13:18:58 +00:00
Chris
01fb283285 - Added new card names to changes.txt. 2013-04-23 12:28:24 +00:00
Sol
e79e1d74da - Fixing Evoke not displaying Cost in the CardDetailPanel 2013-04-23 03:00:27 +00:00
Sloth
2da129ae42 - Fixed Necromancy. 2013-04-22 20:52:38 +00:00
Maxmtg
beeaf3cc50 removed the 'currentdefender' field from Combat, each user has to track himself the defenders
canAttack and addAttacker methods now require a defender.
2013-04-22 19:59:18 +00:00
Maxmtg
7984cd3578 fix to http://www.slightlymagic.net/forum/viewtopic.php?p=116116#p116116
(treating null as refuse to pay)
2013-04-22 17:15:07 +00:00
Maxmtg
5a1876ea7c minor: player can be attacked only if it is in the defenders list 2013-04-22 15:39:56 +00:00
moomarc
849b679c05 - Fix for Isochron Scepter imprinting multiple cards 2013-04-22 14:49:41 +00:00
Chris
9edf852e32 - Added a fluff piece to the changes.txt file. 2013-04-22 12:03:00 +00:00
Chris
78e2d39f6d - Added new card names to changes.txt. 2013-04-22 11:30:55 +00:00
Chris
d0dcaee0bd - Added new card names to changes.txt. 2013-04-22 11:29:36 +00:00
Maxmtg
a0968bc747 redraw batllefield right after a right click when a creture was removed from battle 2013-04-22 08:39:08 +00:00
Maxmtg
a1440ed244 InputAttack appears a single time, players may click on entities they want to attack. 2013-04-22 08:31:33 +00:00
Maxmtg
bc5f5aac51 removed Action interface
CommandList replaced with a plain list (though should better have used a stack, since the commandlist was adding items at index 0)
Phase - removed duplicate wrapper UntilYourNextTurn to same data as until(player)
removed imports, 
ColorChanger - used List instead of ArrayList
2013-04-22 07:02:46 +00:00
Maxmtg
ce428b0c1b named former client 'connectionTest' for a test it is 2013-04-22 06:17:09 +00:00
swordshine
cc4833c014 - Added Needlebite Trap 2013-04-22 01:35:58 +00:00
Sloth
ca2ae9014c - Eldrazi shuffling fix by Faxn. 2013-04-21 21:38:05 +00:00
Sloth
d42dffda19 - Fixed incorrect P/T storing of LKI copies (counters where counted twice). 2013-04-21 21:24:27 +00:00
Sloth
d5f9616ac5 - Cleanup of P/T calculation. 2013-04-21 21:14:55 +00:00
Sloth
0345b1a846 - Fixed ChooseGenericEffect ignoring Defined parameter when a target is present. 2013-04-21 20:54:56 +00:00
Sloth
4fddfa7135 - fixed a possible NPE in ChangeZoneAi. 2013-04-21 18:33:12 +00:00
Sol
b04959fa89 - Compare Targets of SubAbilities to the StackInstance SubAbilities for full Targeting confirmation (Bugfix Jitte multi-activation) 2013-04-21 17:32:33 +00:00
Maxmtg
084419d3de serverport empty line 2013-04-21 14:54:39 +00:00
Maxmtg
6cf5f19ec5 VHomeUI: start/stop button appear only when server port is set up in config
Server: a dedicated packet for greeting
ClientStates may throw exceptions when malformed packets come.
If clientStates chain leaves a packet unhandled, then it will be handled in NetClient
2013-04-21 14:53:32 +00:00
Sloth
55674b2f85 - Cleanup for targeting overlay not selected. 2013-04-21 14:42:39 +00:00
Maxmtg
197c64777b Trying to sacrifice Engineered Explosives with one counter on it I had a crash 2013-04-21 14:38:05 +00:00
Maxmtg
077723ffd2 extracted observable superclass from socket 2013-04-21 14:33:57 +00:00
Sol
04cb2e91b6 - Convert Stangg to Script 2013-04-21 14:03:15 +00:00
Maxmtg
96e339bc4a remove unused classes or imports 2013-04-21 12:08:32 +00:00
Chris
1eee7bc685 - Added new card names to changes.txt. 2013-04-21 11:53:48 +00:00
Maxmtg
b5d094e430 Network protocol rewrite:
* packets don't depend on serialization any longer (and they shouldn't since they are simple DTOs)
* support for multiple serialization types - add custom protocols when needed
* web client serialization protocol uses gSon
2013-04-21 11:23:17 +00:00
Maxmtg
bad3cf3191 forgot to commit 2 days ago 2013-04-21 11:18:24 +00:00
Maxmtg
072c541401 Allow any letter in EQ? expression. It was limited to X previously 2013-04-21 11:17:34 +00:00
Sloth
368fac3479 - The AI can now use Vesuva. 2013-04-21 09:17:48 +00:00
swordshine
901debd801 - Fixed Wing Puncture 2013-04-21 09:09:10 +00:00
Sloth
889305842b - Improved Cipher AI. 2013-04-21 09:04:21 +00:00
Sloth
0efbdfb006 - Fixed Engineered Explosives. 2013-04-21 08:14:48 +00:00
swordshine
3e87a5f3bf - Added Dismantle 2013-04-21 08:04:19 +00:00