kevlahnota
00cbfa45d7
Minor tweak in InputSelectTargets and some string refactoring
2017-09-05 20:53:54 +00:00
Agetian
9015bfcac3
- Minor dev panel button movement.
2017-09-05 12:12:18 +00:00
Agetian
ad13ef9187
- Dev Mode: split the "Add Card to Play" functionality into two buttons: "Add Card to Battlefield", which acts like other Add Card to X buttons and adds the card directly to the battlefield, without using the stack and without firing ETB triggers; and "Cast Spell/Play Land", which acts like the old "Add Card to Play" button and uses the stack when necessary and fires all triggers.
2017-09-05 12:06:37 +00:00
Agetian
8c12b5a47e
- Removed a debug print line.
2017-08-29 09:10:30 +00:00
Agetian
65c27c6c93
- Fixed an issue with non-creature tokens being added twice to different rows, resulting in odd Z order when mousing over them.
2017-08-29 09:03:36 +00:00
Agetian
3688e13137
- Add Basic Lands dialog: make it show only the sets with actual basic lands in them.
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- Minor cleanup in addCardToZone in PlayerControllerHuman.
2017-08-27 18:12:32 +00:00
Agetian
42558f2bd4
- A better, theme-oriented planeswalker attacker targeting arrows with the default orange-ish color.
...
- Removed the unused "darker PW arrows" option.
2017-08-25 19:26:13 +00:00
Agetian
bd16899c56
- Reorganized the dev mode panel to make a bit more sense (grouped the buttons by function, more or less).
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- Added "Repeat Last Add Card" functionality to dev mode panel.
2017-08-25 04:53:31 +00:00
Agetian
b874a2b76d
- Added a fix by Seravy to prevent the large quest shop pools from hanging the game because statistics were updated for them during selling.
2017-08-25 04:11:14 +00:00
Agetian
387abd1606
- Clarification for the new setting.
2017-08-24 05:51:16 +00:00
Agetian
3e4efc22a6
- Added an option to make planeswalker attacker targeting arrows somewhat darker to make them easier to see on the battlefield.
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- Added code support to differentiate stack targeting arrows in color as well (currently not used).
2017-08-24 05:48:17 +00:00
Agetian
46ecbc9c42
- Dev Mode: added a new function "Remove Card from Game", which allows to completely remove a card from the game in case it was added previously by mistake.
2017-08-21 16:09:20 +00:00
Agetian
96f97e41e1
- Create a Puzzle: allow to choose to start the game either with the Human or with the AI player taking the first turn.
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- Improved the opening warning message for this mode.
2017-08-21 15:52:57 +00:00
Agetian
b389209c05
- Added a simple Create Puzzle mode to desktop Forge (presents you with a clean battlefield, allows to dump the game state with a template for puzzle metadata).
...
- Enhanced the Dev Mode feature set with the "Add Card To Library/Graveyard/Exile" commands.
- Ported this Dev Mode functionality, as well as "Exile Card From Hand/Play", to mobile Forge.
2017-08-21 15:17:41 +00:00
Agetian
a5eeaae0d0
- Prevent a NPE when trying to zoom a card before a single card is selected.
2017-08-18 15:23:08 +00:00
Agetian
3abb226b5c
- Added a keyboard shortcut to zoom in/out of the card in desktop Forge (default Z).
2017-08-18 14:53:20 +00:00
Agetian
c72370eff0
- Removed an unused line from a test.
2017-08-16 03:48:18 +00:00
Maxmtg
244d5bba47
Moved hasProperty code (it's forge script parsing in fact) out of CardState object to keep the class clean.
2017-08-15 21:40:03 +00:00
Maxmtg
d16a48a1a2
Move booster generation code to a separate package
2017-08-13 09:01:45 +00:00
Maxmtg
ef3dd4a833
Remove unused imports - to decrease number of warning from IDE.
2017-08-13 08:26:42 +00:00
Maxmtg
d04e186dea
more unused methods and imports removal
2017-08-13 01:44:36 +00:00
Maxmtg
4253365e03
Moved AIOption to ai package, where it belongs
2017-08-13 00:53:26 +00:00
Maxmtg
07437b7880
Clean up unused imports that popped up in eclipse warnings List
2017-08-13 00:40:48 +00:00
Agetian
1108c92beb
- Fixed the timing of the puzzle description popup in desktop Forge.
2017-08-01 10:25:09 +00:00
Agetian
2e0d2bb5e5
- Minor formatting fix.
2017-07-27 18:31:51 +00:00
Agetian
fd7e19d339
- Fixed the unfoiling of cards displayed in booster boxes, fat packs, etc. (take two)
2017-07-27 17:54:59 +00:00
Agetian
26f50d109a
- Show the puzzle description in a pop-up dialog window when the puzzle starts.
2017-07-27 04:29:28 +00:00
Agetian
363ff9610d
- Some comment update.
2017-07-25 16:02:12 +00:00
Agetian
772c9bc77d
- Updated the test case for Death's Shadow.
2017-07-25 15:51:47 +00:00
Agetian
ae35e4b589
- Added a test case for Death's Shadow on negative life under the new rules.
...
- Some clarifications in recent tests.
2017-07-25 15:32:10 +00:00
Agetian
8aca69f845
- Fixed the foil effect in boosters not "unfoiling" itself for multiple cards with the same name in the same card set (e.g. in a booster box).
2017-07-25 03:28:51 +00:00
Agetian
ea577d9c1b
- Minor cleanup in tests.
2017-07-19 15:12:57 +00:00
Agetian
8399ccec2d
- Added a test for PlayerXCondition (with Bloodghast as a test case).
2017-07-19 15:11:23 +00:00
Agetian
e85975a8a2
- Formatting CardPicturePanel.
2017-07-15 18:10:44 +00:00
Agetian
87a13246f1
- Integrating the "display foils when opening booster packs" patch by Seravy.
2017-07-15 18:09:02 +00:00
Hanmac
690dba8549
TokenEffect: make the Kalitas + Anointed Possession working
2017-07-13 17:07:20 +00:00
Agetian
9bc12764d3
- Adding a test for Kalitas and Annointed Procession (NOTE: currently the assertion is disabled because it will always fail since Forge does not implement the interaction correctly; please fix and then enable the assertion to ensure that it works correctly in the future).
2017-07-13 04:50:43 +00:00
Agetian
78a9e57fb1
- Adding a test for Kalitas, Traitor of Ghet generating zombie tokens on mass removal.
2017-07-12 18:33:07 +00:00
Agetian
e0270495a6
- Integrating fix for quest deck resetting on startup / autoselection of newly created deck in quest mode by Seravy [tested, seems to work well].
2017-07-04 05:23:33 +00:00
Agetian
fa8ff9bb02
- Make the Puzzle Mode "Solve" screen list bigger relative to the screen size.
2017-07-02 10:25:53 +00:00
Agetian
36c34e3005
- Integrating the Far Unlocks in Quest Mode patch by Seravy. Documenting changes in CHANGES.txt
2017-07-01 11:06:29 +00:00
Agetian
57e3d71ac4
- Imports fix.
2017-07-01 04:42:30 +00:00
Agetian
96327f5d3d
- Sort puzzles alphabetically in the puzzle selection list box.
2017-07-01 04:40:19 +00:00
Agetian
597d3128f4
- Improving the Solve a Puzzle screen: it's now themed, and there is a vertical scrolling pane available.
2017-06-29 16:09:44 +00:00
Agetian
9aa4e3d9cf
- Integrating More Duel Choices patch by Seravy.
2017-06-29 14:03:56 +00:00
Agetian
c297cd599c
- Integrating foil card filter by Seravy.
2017-06-29 13:14:23 +00:00
austinio7116
ba71e6a7e3
Avoid errors due to loading cards for card-based deck generation when lazy loading is enabled (for now just disables card-based deck generation completely) - does not handle cases where card-based decks are currently selected in constructed, then the lazy loading is switched on, then forge restarted.
2017-06-29 07:46:13 +00:00
Krazy
e59993dfe0
Tidy up the preferences screen a little
2017-06-25 21:53:29 +00:00
Krazy
5a2d45ba28
Add counters to mobile Forge and adjust desktop counters
2017-06-24 21:49:36 +00:00
Krazy
60533647ac
Allow selecting of quest events from anywhere in the panels, not just the radio button itself
2017-06-24 07:43:50 +00:00