jendave
ffb0934955
convert Rage Reflection, Roughshod Mentor, Shadow Sliver, and Sunken City to stPumpAll keyword
2011-08-06 12:29:43 +00:00
jendave
7524a66fee
convert Darksteel Forge, Goblin Warchief, Knighthood and Serra's Blessing to stPumpAll keyword
2011-08-06 12:29:36 +00:00
jendave
c35b503538
readability improvement in StaticEffects.java
2011-08-06 12:29:27 +00:00
jendave
f0538ab500
- Added Stop at Phases to Display3.
...
- Added Phase Stops preferences to ForgePreferences
2011-08-06 12:29:21 +00:00
jendave
6f9ca45d29
- Bugfix for -X situation that caused a crash. Now strips out the minus sign before searching for Variable amount in AFs
2011-08-06 12:29:13 +00:00
jendave
96b8cf6a19
convert Absolute Grace and Absolute Law to stPumpAll keyword
2011-08-06 12:29:08 +00:00
jendave
7ee3febd0f
convert Gaea's Anthem to stPumpAll keyword
2011-08-06 12:28:59 +00:00
jendave
e7cf9986ff
It is a day that will live in irony. Glorious Anthem - the namesake for all static effects codeblocks - has been converted to stPumpAll keyword.
2011-08-06 12:28:52 +00:00
jendave
ef0161ac0b
- Fixed Galvanic Blast typo that prevented it from dealing damage.
2011-08-06 12:28:44 +00:00
jendave
d1bf97cdbd
minor performance improvement for static effects.
2011-08-06 12:28:38 +00:00
jendave
22d605725e
fix card text for Verdant Force
2011-08-06 12:28:33 +00:00
jendave
74f90e8508
- Fix for some missing Stack Descriptions for older keywords that used Target
2011-08-06 12:28:27 +00:00
jendave
c9c3adbf73
fixed example and description in AF_CounterMagic since Graveyard is default Destination
2011-08-06 12:28:22 +00:00
jendave
710c86e705
fix Stuffy Doll not dealing damage to opponent when it receives damage from blocking a creature.
2011-08-06 12:28:17 +00:00
jendave
913eaaa56a
convert Cemetary Reaper, Knight Exemplar, Lord of the Undead, Scion of Oona, and Veteran Swordsmith to stPumpAll keyword.
2011-08-06 12:28:10 +00:00
jendave
30e40d26af
convert Death Baron to stPumpAll keyword
2011-08-06 12:28:01 +00:00
jendave
33741e73fc
convert Kinsbaile Cavalier, Elvish Archdruid, and Elvish Champion to stPumpAll keyword
2011-08-06 12:27:52 +00:00
jendave
e0373494d8
convert Lovisa Coldeyes to stPumpAll keyword
2011-08-06 12:27:44 +00:00
jendave
1866f9a5f8
convert Sun Quan, Lord of Wu to stPumpAll keyword
2011-08-06 12:27:36 +00:00
jendave
c9a3f848c8
convert Zuberi, Golden Feather to stPumpAll keyword
2011-08-06 12:27:31 +00:00
jendave
45c1a7b91f
convert Concordant Crossroads, Mass Hysteria, Fervor, and Madrush Cyclops to stPumpAll keyword
2011-08-06 12:27:23 +00:00
jendave
f80b32e04c
convert Levitation to stPumpAll keyword
2011-08-06 12:27:14 +00:00
jendave
b0f19a4016
convert Privileged Position to stPumpAll keyword
2011-08-06 12:27:06 +00:00
jendave
89c4d949af
convert Aven Brigadier to stPumpAll keywords
2011-08-06 12:26:59 +00:00
jendave
cdd7a641ab
convert Captain of the Watch and Wizened Cenn to stPumpAll keyword
2011-08-06 12:26:51 +00:00
jendave
005789ece4
code cleanup/consolidation in GameActionUtil.java
2011-08-06 12:26:43 +00:00
jendave
3c404c2d67
convert Sliver Legion to stPumpAll keyword
2011-08-06 12:26:37 +00:00
jendave
43080a86b5
convert Blade Sliver, Heart Sliver, and Reflex Sliver to stPumpAll keyword
2011-08-06 12:26:29 +00:00
jendave
4077210c92
convert Essence Sliver, Horned Sliver, Sidewinder Sliver and Sinew Sliver to stPumpAll keyword
2011-08-06 12:26:20 +00:00
jendave
732b5062e5
code cleanup in static effects code
2011-08-06 12:26:11 +00:00
jendave
ae846d22b4
- Missed Pang Tong when submitting SetInfo fixes
2011-08-06 12:26:05 +00:00
jendave
c7da6e399c
1) convert Crystalline Silver, Plated Sliver, Virulent Sliver, and Watcher Sliver to stPumpAll
...
2) fix a bug in GameActionUtil, for execute damage effects - poisonous - it was checking startsWith to get a list of keywords, but contains for adding to stack - this caused Poisonous to happen twice for the stPumpAll keyword and Poisonous 1 keyword on Virulent Sliver itself
2011-08-06 12:25:59 +00:00
jendave
e956ac23d6
- Updating SetInfo Script to use CFX instead of CON
...
- Adding SetInfo data for some recently added cards including the 6 cards that were unable to be parsed by the SetInfoScript
2011-08-06 12:25:49 +00:00
jendave
0daf55db3f
convert Might Sliver and Bonesplitter Sliver to stPumpAll
2011-08-06 12:25:27 +00:00
jendave
c3a4e77454
convert Kongming, "Sleeping Dragon" to stPumpAll
2011-08-06 12:25:19 +00:00
jendave
8a570aa015
convert Radiant, Archangel to stPumpSelf keyword
2011-08-06 12:25:11 +00:00
jendave
87f5207551
code cleanup in Static Effects code (cardToEffectsList and commands.put stuff)
2011-08-06 12:25:04 +00:00
jendave
01c0c947cb
convert Muscle Sliver to stPumpAll keyword
2011-08-06 12:24:58 +00:00
jendave
5bad40bb42
convert Winged Sliver, Synchronous Sliver, Talon Sliver, and Fury Sliver to stPumpAll keyword
2011-08-06 12:24:50 +00:00
jendave
7d474bbd5a
fix toughness for Veteran Armorer
2011-08-06 12:24:41 +00:00
jendave
fd665efa1b
- Converted these cards to AF_Pump: Knight of Stromgald, Kranioceros, Leaping Lizard, Lightning Dragon, Lionheart Maverick, Lithatog, Llanowar Cavalry, Loch Korrigan, Lodestone Myr and Looming Shade.
...
- Converted these cards to AF_Pump: Loxodon Stalwart, Malachite Golem, Manta Riders, Mantis Engine, Marsh Lurker, Megatog, Merrow Wavebreakers, Mesa Falcon, Minotaur Illusionist and Molten Ravager.
- Converted these cards to AF_Pump: Moonglove Changeling, Moonwing Moth, Morphling, Nantuko Shade, Nightwing Shade, Nirkana Revenant, Noble Panther, Order of Leitbur, Order of the Ebon Hand and Order of the White Shield.
2011-08-06 12:24:34 +00:00
jendave
92c00441e5
the if-else if chain was broken in CardFactory_Instants.java This fixes that a couple spots.
2011-08-06 12:24:15 +00:00
jendave
4b10663f48
the if-else if chain was broken in CardFactory_Equipment.java This fixes that in one spot.
2011-08-06 12:24:10 +00:00
jendave
207a87bdf7
the if-else if chain was broken in CardFactory_Creatures.java This fixes that in the necessary spots. Also, removes some old card-specific code.
2011-08-06 12:24:04 +00:00
jendave
64f588cd51
the if-else if chain was broken in CardFactory_Sorceries.java This fixes that in the necessary spots. Also, removes some old card-specific code.
2011-08-06 12:23:59 +00:00
jendave
0fe3fa8658
the if-else if chain was broken in CardFactory.java This fixes that in the necessary spots. Also, removes a lot of old card-specific code.
2011-08-06 12:23:53 +00:00
jendave
53bda3b36b
the if-else if chain was broken in CF_Planeswalkers. This fixes that in the necessary spots. (Shouldn't matter since all blocks return card2, but it's probably better to be consistent.)
2011-08-06 12:23:48 +00:00
jendave
decaefa093
the if-else if chain was broken in CF_Lands. This fixes that in the necessary spots.
2011-08-06 12:23:42 +00:00
jendave
da89ed0f85
cleaned up code for Kjeldoran Outpost
2011-08-06 12:23:37 +00:00
jendave
8c90c8aab4
add Lotus Vale (from Weatherlight)
2011-08-06 12:23:31 +00:00