- Fixed a small bug with Fastbond (it would sometimes subtract more than 1 life).
- Fixed some big bugs with Fastbond, Exploration, Azusa, Lost but Seeking (computer won't be able to use them if it doesn't control them).
- AI should lose life when using Fastbond now.
- After taking control of it, Elspeth's ult should correctly affect the controller's creatures now.
- Echoing Truth will remove tokens from the game, instead of destroying them.
- Fixed Sarkhan Vol and Ajani Goldmane token controllership issues. Also fixed Ajani Goldmane?\127 lifegain after a different player takes control of it.
- Memnarch's first ability will put the Artifact type at the beginning of the type text (so "Artifact Planeswalker - Ajani" instead of "Planeswalker - Ajani Artifact").
- Planeswalkers with the same "subtype" should get destroyed correctly now if there are two or more in play, even if one of them got "Memnarched" into an artifact.
- Planeswalkers shouldn't get -1/-1 counters anymore if damaged by creatures with Wither.
- Added caching to large images (thanks to Nantuko, Snacko and Silly Freak for all of the help!), hopefully this will help with the memory leak problem.
- Added some tweaks to AI counterspells.
- Added various Look and Feel options (for some of them, make sure to toggle on options-> use LAF fonts). When using this SVN version, be sure to add all external JAR files found in /res/lib to your project. Do this by right clicking on your project in the Package Explorer of Eclipse. Then go to Build Path -> add External Archives...-> add the JARs in /res/lib.
- Added Chronatog, Kismet, Frozen AEther, Loxodon Gatekeeper, Gush.
- Removed warnings (mostly just by adding a @SuppressWarnings("unused"); ) from the JLayer libs.
- Removed some old commented out code of cards that have been replaced by keywords.
- Boreal Centaur and Knight of the Skyward Eye abilities can only be used once per turn now.
- Fixed Bog Initiate Manacost.
- Some slight performance improvements for displaying cards (not sure if it helps much).
- A bunch of Adarkar Valkyrie bugs should be fixed now.
- Fixed Shadowmage Infiltrator, Thieving Magpie, Lu Xun, Scholar General, Augury Adept, Hypnotic Specter, (when control changes, the correct player should draw/discard cards).
- Fixed a bug where lands could be played with other spells/abilities on the stack.
- Discarding when controlling Necropotence should exile the card.
- Fixed a bug in the combat code where if a creature has received equal to its toughness, it will die no matter what.
- Umezawa's Jitte should trigger now when attacking a planeswalker.
- Added Pit Scorpion and Serpent Generator.
- Lands shouldn't be playable at opponent's EOT anymore.
- Checking attack triggers should happen only once, after all attackers have been declared.
- Added Goblin Piledriver, Flame Rift, Spectral Bears, Spectral Force, Pianna, Nomad Captain, Crypt Cobra, Swamp Mosquito, Suq'Ata Assassin.
- Fixed a bunch of bugs with Mox Diamond.
- Guiltfeeder should only trigger when it's unblocked (previously it would trigger when trampling over also).
- Fixed Elvish Piper (not sure how it broke?).
- Added Poison Counters.
- AI shouldn't play Cognivore, Terravore, Cantivore, Magnivore, Mortivore anymore if there are no cards in any graveyard keeping them alive.
-Cycling/Transmute/... + future other "hand abilities" should work on lands now.
-Fixed a lot of bugs in the combat code.
-Added Lichentrope, Phytohydra and Callous Giant.
- Exploration / Fastbond effects shouldn't carry over anymore.
- Vendilion Clique CIP ability should work now.
- AI playing Flight or Launch shouldn't target creatures with flying anymore.
- Small fix to Dovescape.
- Needlestorm, Oros, the Avenger, Incendiary Command and Spitting Spider shouldn't be able to damage creatures with protection anymore.
- Timber Protector should work correctly now.
- Fixed an issue with the AI countering spells that trigger on cast (Sigil of the Empty Throne, Standstill, etc.).
- Timetwister shouldn't show up in both graveyards anymore.
- Figure of Destiny's 2nd and 3rd abilities should work if the creature has changeling, plus a check for the prerequisites is performed on resolution.
- Fixed Dryad Arbor / Mutavault / Mishra's Factory summoning sickness issues.
- Fixed Umara Raptor manacost.
- Added Vasiliy's Deck editor filter, and it works now! It's much easier to find cards now with the card text search feature.
- Fetching Bound in Silence with a rebel should be allowed to be attached to any creature.
- Demonic Tutor shouldn't be castable with other spells on the stack anymore.
- Added a property for token images (currently set to 'pics/tokens' - just set to 'pics' to keep it the way it always was).
- Fixed Sluggishness.
- Fixed an issue with Planeswalkers where their abilities can be used when there are other abilities on the stack (even during AIs turn).
- Added Ajani Vengeant.
- Fixed Strangling Soot bug.
- Added Vasiliy's deck download option.
- Enchant creature Auras will get destroyed if the permanent which they enchanted ceases to be a creature (eg. Mishra's Factory).
- Fixed Mishra's Factory ability text.
- Removed Legendary type of all planeswalkers, and added in code to destroy planeswalkers if there are multiple of the same subtype in play.
Fixed Angle of Despair to say What you're going to do to the "target permanent",
Drekvac from "Discard a card, then sacrifice Drekvac if discarded card was a creature" to original "you may discard noncreature card. If you choose not to(buttonUtil.enableOnlyCancel), sac Drekvac"
Fixed mana curve smoothing: now AI land smoothing will simply print an error line and continue if there isn't enough land to smooth.
everything from the default package moved to package forge. the default package contains classes Deck and QuestData_State to keep compatibility with old files that store serialized objects of these classes
if you find other classes that are stored in the res directory through serialization, create a class for it in the default package or tell me.
about QuestData_State: i'm getting a NullPointerException when trying to create/resume quest. Maybe the quest files on SVN are simply out of date. otherwise, that seems hard. easy fix would of course be to replace null by a new Map