Commit Graph

2254 Commits

Author SHA1 Message Date
drdev
6d5416c175 Fix how net deck categories appear in select list 2015-01-25 05:12:54 +00:00
drdev
30fbe55ac3 Add Net Decks support 2015-01-25 05:10:32 +00:00
Agetian
e50e7f575e - Fixed the game spoiling card IDs when looking in the players' libraries, opponent's hand, etc. 2015-01-21 08:16:46 +00:00
Agetian
56dd767343 - Revert the last couple commits, looks like there is no unwanted console spamming if everything is set up properly. 2015-01-14 04:59:23 +00:00
Agetian
eaa80c9583 - Avoid spamming "picture not found" messages when looking for XLHQ art. 2015-01-13 19:57:17 +00:00
Agetian
3c3a830d04 - Refactored the XLHQ card zoom code, moved GetImageXlhq to FImageUtil where it belongs more. 2015-01-13 18:04:45 +00:00
Agetian
c9e4dd9ffc - Support foiling XLHQ card images. 2015-01-13 17:55:36 +00:00
Agetian
1bd2aff0b1 - Added support for zooming in to XLHQ tokens (documented in CHANGES.txt). 2015-01-13 17:37:24 +00:00
Agetian
b7191150f0 - Reorganized the imports a little bit. 2015-01-13 16:56:06 +00:00
Agetian
027f0038e7 - Added a way to zoom to a XLHQ card picture if available (optional), documented it in CHANGES.txt.
- Fixed the planes and phenomena not being rotated 90 degrees when zooming in on them.
2015-01-13 16:54:12 +00:00
Agetian
3a45df9217 - Fixed the image sprite loading bar going to 116% instead of to 100%. 2015-01-13 14:29:37 +00:00
Myrd
1a8ab8dfd0 Move DeckHtmlSerializer.java to forge-gui-desktop from forge-gui and remove freemarker as a dependency of forge-gui.
This removes a couple thousand unused methods from the Android APK.
2014-12-30 21:03:57 +00:00
Myrd
bf34aec4fc Get rid of global static Card cache and hang it off the Game instead.
This paves the way for having multiple simulataneous game objects (e.g. for simulation).
2014-12-28 16:31:23 +00:00
Myrd
30fb451a45 Remove global Player cache, instead make it hang off the Game object. 2014-12-16 21:55:33 +00:00
Myrd
3fe326bf71 Dump game state in dev menu. 2014-12-16 19:39:42 +00:00
Myrd
5af52be0c6 Layout dump game state button side by side. 2014-12-16 19:37:11 +00:00
Myrd
85e7ad50b1 Ability to dump the current game state to a file in dev mode. 2014-12-16 19:04:05 +00:00
drdev
02040ee026 Start major Planar Conquest overhaul 2014-12-16 01:28:29 +00:00
Sol
d3e7051f34 - Fixing NPE in VLog and VStack that pops up 10x tournament 2014-12-15 04:49:11 +00:00
Krazy
01e8dc2186 Fixed a bug that resulted in draft tokens being spent when a draft was not selected. 2014-12-14 00:21:31 +00:00
Myrd
23b3551ab3 In "Import Deck" dialog, uncheck "Use only core and expansion sets" when editing commander decks. 2014-12-13 17:52:08 +00:00
drdev
6845df50de Fix warnings 2014-12-13 05:30:50 +00:00
elcnesh
5055ed4d2b Add a "Hidden card ID" to face-down cards to uniquely identify them without spoiling the actual card id (hidden id increments each time a card is turned face-down). 2014-12-10 18:36:04 +00:00
drdev
f7fbdc05dd Refactor code to make it easier to show rewards for planar conquest games 2014-12-06 23:52:54 +00:00
elcnesh
e7803b0572 - For face-down cards you can see, always display their face-up image for easier browsing through morphs.
- Don't display face-down cards in library/hand/exile as creatures.
2014-12-03 14:54:27 +00:00
drdev
e688d78781 Prevent showing flip icon for split cards in zoom view 2014-12-02 03:35:05 +00:00
drdev
3590fc3891 Support flipping card on zoom view for mobile app 2014-12-02 03:05:59 +00:00
drdev
ec29cd8eca Cleanup warnings 2014-12-02 02:23:59 +00:00
Myrd
b3a2ca8291 When attacked by morph creatures, show the word "Morph" when referring to the creature. 2014-12-01 06:08:46 +00:00
Myrd
6c2347a261 Fix bug where card draw animations are shown even if you're in another tab (e.g. if you made two AIs play). 2014-12-01 06:03:27 +00:00
drdev
9e2c0bfcf6 Add Shift+click support for Mana Pool icons 2014-11-29 17:06:45 +00:00
drdev
4fe33c6c9b Prevent crash in CardDetailPanel::setCard 2014-11-29 16:41:45 +00:00
drdev
4c6bd6a715 Prevent race condition when selecting multiple abilities using Shift+click 2014-11-27 02:05:26 +00:00
drdev
2cb2c266b3 Make Shift+tap and two finger tap select entire stack for mobile game 2014-11-27 00:44:33 +00:00
drdev
073db00909 Remove double-click as way to select entire stack 2014-11-27 00:27:29 +00:00
drdev
043304e35b Support double-click and Shift+left click to tap all lands in the same stack 2014-11-26 20:47:47 +00:00
drdev
61af57d7ba Fix to ensure cards in stack not linked to stack aren't checked twice 2014-11-26 20:26:33 +00:00
drdev
7c7163b511 Add support for tapping the topmost card of a stack to activate the card behind if the card on top has no remaining actions (same as mobile game already supports) 2014-11-26 20:22:48 +00:00
drdev
74c579c286 Add support for passing other cards in stack to inputs upon double-click and shift+left 2014-11-26 19:17:30 +00:00
drdev
7de4e77eb8 Reduce flicker during zone window resize 2014-11-26 17:44:33 +00:00
drdev
d31212c9a9 Code cleanup 2014-11-26 17:22:06 +00:00
drdev
037b7e62ee Prevent horizontal scrollbar appearing in zone windows. 2014-11-26 17:19:40 +00:00
drdev
4ba11947ca Auto-hide floating zone window after last card removed from it
Reduce default size of zone windows slightly
2014-11-26 17:11:29 +00:00
drdev
352d7aeacd Support remembering zone window locations between sessions 2014-11-26 16:51:25 +00:00
drdev
c0e01d343a Change default phase stops 2014-11-26 15:54:50 +00:00
drdev
fa74874555 Code cleanup 2014-11-26 15:16:27 +00:00
drdev
3085a09b2b Make it so clicking zone icon a second time hides the window 2014-11-26 14:31:49 +00:00
drdev
e8c7a23724 Add more style to Planar Map screen 2014-11-26 05:00:50 +00:00
drdev
be7a3bfad2 Add background for Planar Map screen
Remove unused images
2014-11-26 03:26:18 +00:00
elcnesh
871272971e Draw effects with orange border to make them easier to distinguish from normal cards. 2014-11-25 20:14:07 +00:00