drdev
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6d5416c175
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Fix how net deck categories appear in select list
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2015-01-25 05:12:54 +00:00 |
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drdev
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30fbe55ac3
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Add Net Decks support
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2015-01-25 05:10:32 +00:00 |
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Agetian
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e50e7f575e
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- Fixed the game spoiling card IDs when looking in the players' libraries, opponent's hand, etc.
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2015-01-21 08:16:46 +00:00 |
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Agetian
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56dd767343
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- Revert the last couple commits, looks like there is no unwanted console spamming if everything is set up properly.
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2015-01-14 04:59:23 +00:00 |
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Agetian
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eaa80c9583
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- Avoid spamming "picture not found" messages when looking for XLHQ art.
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2015-01-13 19:57:17 +00:00 |
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Agetian
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3c3a830d04
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- Refactored the XLHQ card zoom code, moved GetImageXlhq to FImageUtil where it belongs more.
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2015-01-13 18:04:45 +00:00 |
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Agetian
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c9e4dd9ffc
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- Support foiling XLHQ card images.
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2015-01-13 17:55:36 +00:00 |
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Agetian
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1bd2aff0b1
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- Added support for zooming in to XLHQ tokens (documented in CHANGES.txt).
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2015-01-13 17:37:24 +00:00 |
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Agetian
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b7191150f0
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- Reorganized the imports a little bit.
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2015-01-13 16:56:06 +00:00 |
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Agetian
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027f0038e7
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- Added a way to zoom to a XLHQ card picture if available (optional), documented it in CHANGES.txt.
- Fixed the planes and phenomena not being rotated 90 degrees when zooming in on them.
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2015-01-13 16:54:12 +00:00 |
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Agetian
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3a45df9217
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- Fixed the image sprite loading bar going to 116% instead of to 100%.
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2015-01-13 14:29:37 +00:00 |
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Myrd
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1a8ab8dfd0
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Move DeckHtmlSerializer.java to forge-gui-desktop from forge-gui and remove freemarker as a dependency of forge-gui.
This removes a couple thousand unused methods from the Android APK.
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2014-12-30 21:03:57 +00:00 |
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Myrd
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bf34aec4fc
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Get rid of global static Card cache and hang it off the Game instead.
This paves the way for having multiple simulataneous game objects (e.g. for simulation).
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2014-12-28 16:31:23 +00:00 |
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Myrd
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30fb451a45
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Remove global Player cache, instead make it hang off the Game object.
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2014-12-16 21:55:33 +00:00 |
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Myrd
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3fe326bf71
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Dump game state in dev menu.
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2014-12-16 19:39:42 +00:00 |
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Myrd
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5af52be0c6
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Layout dump game state button side by side.
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2014-12-16 19:37:11 +00:00 |
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Myrd
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85e7ad50b1
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Ability to dump the current game state to a file in dev mode.
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2014-12-16 19:04:05 +00:00 |
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drdev
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02040ee026
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Start major Planar Conquest overhaul
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2014-12-16 01:28:29 +00:00 |
|
Sol
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d3e7051f34
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- Fixing NPE in VLog and VStack that pops up 10x tournament
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2014-12-15 04:49:11 +00:00 |
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Krazy
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01e8dc2186
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Fixed a bug that resulted in draft tokens being spent when a draft was not selected.
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2014-12-14 00:21:31 +00:00 |
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Myrd
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23b3551ab3
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In "Import Deck" dialog, uncheck "Use only core and expansion sets" when editing commander decks.
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2014-12-13 17:52:08 +00:00 |
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drdev
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6845df50de
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Fix warnings
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2014-12-13 05:30:50 +00:00 |
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elcnesh
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5055ed4d2b
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Add a "Hidden card ID" to face-down cards to uniquely identify them without spoiling the actual card id (hidden id increments each time a card is turned face-down).
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2014-12-10 18:36:04 +00:00 |
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drdev
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f7fbdc05dd
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Refactor code to make it easier to show rewards for planar conquest games
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2014-12-06 23:52:54 +00:00 |
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elcnesh
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e7803b0572
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- For face-down cards you can see, always display their face-up image for easier browsing through morphs.
- Don't display face-down cards in library/hand/exile as creatures.
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2014-12-03 14:54:27 +00:00 |
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drdev
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e688d78781
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Prevent showing flip icon for split cards in zoom view
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2014-12-02 03:35:05 +00:00 |
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drdev
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3590fc3891
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Support flipping card on zoom view for mobile app
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2014-12-02 03:05:59 +00:00 |
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drdev
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ec29cd8eca
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Cleanup warnings
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2014-12-02 02:23:59 +00:00 |
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Myrd
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b3a2ca8291
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When attacked by morph creatures, show the word "Morph" when referring to the creature.
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2014-12-01 06:08:46 +00:00 |
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Myrd
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6c2347a261
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Fix bug where card draw animations are shown even if you're in another tab (e.g. if you made two AIs play).
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2014-12-01 06:03:27 +00:00 |
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drdev
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9e2c0bfcf6
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Add Shift+click support for Mana Pool icons
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2014-11-29 17:06:45 +00:00 |
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drdev
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4fe33c6c9b
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Prevent crash in CardDetailPanel::setCard
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2014-11-29 16:41:45 +00:00 |
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drdev
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4c6bd6a715
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Prevent race condition when selecting multiple abilities using Shift+click
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2014-11-27 02:05:26 +00:00 |
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drdev
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2cb2c266b3
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Make Shift+tap and two finger tap select entire stack for mobile game
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2014-11-27 00:44:33 +00:00 |
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drdev
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073db00909
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Remove double-click as way to select entire stack
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2014-11-27 00:27:29 +00:00 |
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drdev
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043304e35b
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Support double-click and Shift+left click to tap all lands in the same stack
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2014-11-26 20:47:47 +00:00 |
|
drdev
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61af57d7ba
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Fix to ensure cards in stack not linked to stack aren't checked twice
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2014-11-26 20:26:33 +00:00 |
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drdev
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7c7163b511
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Add support for tapping the topmost card of a stack to activate the card behind if the card on top has no remaining actions (same as mobile game already supports)
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2014-11-26 20:22:48 +00:00 |
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drdev
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74c579c286
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Add support for passing other cards in stack to inputs upon double-click and shift+left
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2014-11-26 19:17:30 +00:00 |
|
drdev
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7de4e77eb8
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Reduce flicker during zone window resize
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2014-11-26 17:44:33 +00:00 |
|
drdev
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d31212c9a9
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Code cleanup
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2014-11-26 17:22:06 +00:00 |
|
drdev
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037b7e62ee
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Prevent horizontal scrollbar appearing in zone windows.
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2014-11-26 17:19:40 +00:00 |
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drdev
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4ba11947ca
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Auto-hide floating zone window after last card removed from it
Reduce default size of zone windows slightly
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2014-11-26 17:11:29 +00:00 |
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drdev
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352d7aeacd
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Support remembering zone window locations between sessions
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2014-11-26 16:51:25 +00:00 |
|
drdev
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c0e01d343a
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Change default phase stops
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2014-11-26 15:54:50 +00:00 |
|
drdev
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fa74874555
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Code cleanup
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2014-11-26 15:16:27 +00:00 |
|
drdev
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3085a09b2b
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Make it so clicking zone icon a second time hides the window
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2014-11-26 14:31:49 +00:00 |
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drdev
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e8c7a23724
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Add more style to Planar Map screen
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2014-11-26 05:00:50 +00:00 |
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drdev
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be7a3bfad2
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Add background for Planar Map screen
Remove unused images
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2014-11-26 03:26:18 +00:00 |
|
elcnesh
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871272971e
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Draw effects with orange border to make them easier to distinguish from normal cards.
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2014-11-25 20:14:07 +00:00 |
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