swordshine
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a72d8e0882
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- Fixed etbcounter transform Garruk Relentless
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2014-03-06 00:22:08 +00:00 |
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swordshine
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cd45fd824d
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- Added Diaochan, Artful Beauty
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2014-03-05 05:08:04 +00:00 |
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Sol
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34c2d37b46
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- Preventing a crash by passing a dummy SpellAbility into Propaganda effects
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2014-03-05 03:53:07 +00:00 |
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swordshine
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986dd76696
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- Added Mangara's Tome
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2014-03-04 13:41:24 +00:00 |
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Sloth
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128bde09d6
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- Improved AI using Vivid lands and similar cards.
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2014-03-04 13:00:09 +00:00 |
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swordshine
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d53cc62788
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- Added Choice of Damnations
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2014-03-04 04:52:31 +00:00 |
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swordshine
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971e4475d9
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- Added Confusion in the Ranks
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2014-03-03 05:52:40 +00:00 |
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swordshine
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fc6584086e
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- Added Shieldmage Advocate
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2014-02-28 04:30:40 +00:00 |
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Sloth
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0acc06e6d4
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- Fixed Evoke not being recognized as a Permanent spell by the AI.
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2014-02-27 13:29:52 +00:00 |
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swordshine
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0f51e5944c
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- Missing file
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2014-02-26 11:28:30 +00:00 |
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swordshine
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a20686d9cd
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- Converted Well-Laid Plans to script
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2014-02-26 11:28:03 +00:00 |
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swordshine
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94a916be8c
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- Added Lost in Thought and Volrath's Curse
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2014-02-26 10:10:27 +00:00 |
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swordshine
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7d6e22be67
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- Fixed last commit
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2014-02-26 07:51:46 +00:00 |
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swordshine
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14a9126933
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- Better script for Daybreak Coronet
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2014-02-26 07:35:33 +00:00 |
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swordshine
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fbbab5110c
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- Added Price of Glory
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2014-02-26 04:14:10 +00:00 |
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swordshine
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dcc798eac9
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- Updated scripts for cards with "Intervening If" state triggers
- Fixed Dark Depths
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2014-02-25 07:36:03 +00:00 |
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swordshine
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31e5b0d4c0
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- Experimental: fixed state triggers so they will trigger during the middle of the resolution of a spell or ability. (e.g. Cloudshift an Enchantment creature would fire Tethered Griffin's trigger)
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2014-02-25 05:46:33 +00:00 |
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swordshine
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5167948b44
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- Fixed NPE
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2014-02-24 07:47:48 +00:00 |
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swordshine
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d81003d4db
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- Fixed filterListByType (This should fix Night Dealings)
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2014-02-24 04:43:25 +00:00 |
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swordshine
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3e162658ba
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- World Rule is now checked in SBA
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2014-02-24 03:55:15 +00:00 |
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Maxmtg
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4ff887959d
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fix incorrect mana bills for human (eg: ai plays Mana Leak, with Goblin Electromancer in play)
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2014-02-23 14:12:53 +00:00 |
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Sloth
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d72e5d0f5d
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- Fixed Tornado.
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2014-02-23 12:51:11 +00:00 |
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Sol
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fbddce946b
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- Card Detail panel needs to use CARDNAME for additional costs like it used to
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2014-02-22 03:23:40 +00:00 |
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moomarc
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3b571cb7ec
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- Moved Commander to Constructed match setup.
- Variants menu removed
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2014-02-20 17:04:13 +00:00 |
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swordshine
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4f8babf927
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- Added Ogre Geargrabber
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2014-02-20 05:33:38 +00:00 |
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swordshine
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7da1d97769
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- Added Leonin Arbiter
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2014-02-19 02:28:14 +00:00 |
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Maxmtg
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b299711be7
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This restores mana payment prompts (lost yesterday)
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2014-02-18 20:28:03 +00:00 |
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Agetian
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164490ffc9
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- Get rid of the TextUtil import, use the splitting convention used everywhere else in CardFactoryUtil.
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2014-02-18 14:11:02 +00:00 |
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Agetian
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eadba12739
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- Comment fixes.
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2014-02-18 13:57:40 +00:00 |
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Agetian
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e52e154774
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- Added a way to count specific colors of mana spent on X (Count$XColorPaid followed by a list of colors in one-letter abbreviation format e.g. Count$XColorPaid WUG).
- Added Soul Burn.
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2014-02-18 13:55:15 +00:00 |
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swordshine
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f23f17be4f
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- Fixed Chorus of the Conclave
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2014-02-18 11:51:19 +00:00 |
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Sol
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5e3786fe1c
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- Fix for Players not being assigned to any team causing issues from Quest mode
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2014-02-18 03:04:40 +00:00 |
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swordshine
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07915701c3
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- Added Jeweled Amulet
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2014-02-18 02:45:28 +00:00 |
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Maxmtg
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b69228e28b
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I believe this would break ai's mana payment
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2014-02-18 01:12:37 +00:00 |
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Maxmtg
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42fcd856d0
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remove getManaPaid() from SpellAbility because there is already a method getPayingMana()
Remove input/InputPayManaExecuteCommands.java, using Common input instead
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2014-02-18 00:35:45 +00:00 |
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Maxmtg
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22be9fffb6
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moved some specific code to ai
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2014-02-17 22:19:45 +00:00 |
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moomarc
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204f65faac
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- Archenemy moved to Constructed match setup
- Basic team setup implemented
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2014-02-17 16:12:21 +00:00 |
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moomarc
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7e2b336ecc
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- Fixed previous commit
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2014-02-17 16:10:14 +00:00 |
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moomarc
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df86422e1b
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- Attempt to implement a basic team victory
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2014-02-17 15:53:41 +00:00 |
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moomarc
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89c2130ff6
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- Attempt to stop AI players in multiplayer games from always only attacking the human until dead. They will now gang up on an opponent with less than 8 life but otherwise attack a random opponent. Feel free to improve the ai.
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2014-02-17 15:47:04 +00:00 |
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Maxmtg
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2feac87574
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add all triggered abilities to stack when priority is gained, and after devmode cheat 'add to play'
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2014-02-17 08:18:48 +00:00 |
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swordshine
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83a1b4f35e
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- Prevent NPE when the spell is countered.
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2014-02-17 04:33:58 +00:00 |
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Sol
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8fdadd61d0
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- Added Perplexing Chimera (Exchange portion of ControlSpell)
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2014-02-17 03:31:38 +00:00 |
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Maxmtg
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2194592016
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This should track the mana paid for each spell
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2014-02-16 23:18:21 +00:00 |
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Sol
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1982f73e3d
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- Added an Effect to gain Control of Spells.
- Added Commandeer
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2014-02-16 17:15:44 +00:00 |
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swordshine
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0b67f989b9
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- Converted keyword "If damage would be dealt to CARDNAME, prevent that damage. Remove a +1/+1 counter from CARDNAME." to script
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2014-02-15 04:27:17 +00:00 |
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swordshine
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e7f0776098
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- Fixed a typo
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2014-02-13 05:17:48 +00:00 |
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swordshine
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35d8ea0949
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- Added Daxos of Meletis and Psychic Intrusion (only updated mana color conversion for human players)
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2014-02-13 05:13:14 +00:00 |
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moomarc
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b9046d8326
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- Implemented alternate token art parameter in TokenEffect
- updated Eldrazi spawn token generators to reflect correct brood lineage according to https://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/arcana/472
- updated token urls with THS tokens
- updated Theros scripts with token image params
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2014-02-12 10:12:27 +00:00 |
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swordshine
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5b70f38a9c
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- Fixed TokenTapped
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2014-02-12 10:05:21 +00:00 |
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