elcnesh
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0d534be21e
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Add code allowing text-changing effects (+some cleanup).
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2014-08-11 09:22:18 +00:00 |
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Sol
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2168779735
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- Fixing infinite loop when the active player dies during his turn in a multiplayer game
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2014-08-10 19:31:29 +00:00 |
|
drdev
|
4250459eca
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Support canceling End Turn
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2014-08-10 05:19:45 +00:00 |
|
drdev
|
7d77e2007c
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Make end turn button meet player's expectations by skipping the attack phase and not requiring you to respond to triggers
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2014-08-10 04:19:54 +00:00 |
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swordshine
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a6101203c7
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- Added Pygmy Hippo
|
2014-08-07 13:33:36 +00:00 |
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swordshine
|
d1c0340bfc
|
- Added Drain Power
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2014-08-07 12:21:16 +00:00 |
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swordshine
|
cc90fc61c6
|
- Added North Star
|
2014-08-06 05:59:40 +00:00 |
|
Sol
|
10ed5c3db1
|
- Adding +2 Mana for Flash Keyword to be displayed in the card detail panel (for cards like Rout)
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2014-08-06 03:47:03 +00:00 |
|
swordshine
|
81718d866e
|
- Update LifeExchangeEffect
|
2014-08-05 06:05:25 +00:00 |
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swordshine
|
e8d92ce5b1
|
- Fixed CopyPermanentEffect
|
2014-08-05 01:53:55 +00:00 |
|
drdev
|
1618079d7b
|
Fix so life label has proper starting life total
|
2014-08-04 21:36:50 +00:00 |
|
drdev
|
39e6ffc95f
|
Code cleanup
|
2014-08-04 21:30:27 +00:00 |
|
Sloth
|
1ec07dcae7
|
- Prevent a possible NPE.
|
2014-08-04 20:41:08 +00:00 |
|
Sloth
|
4571aecf48
|
- Fixed a bug of Precursor Golem and friends.
|
2014-08-04 20:32:09 +00:00 |
|
drdev
|
d62daa5b47
|
Flesh out saving and loading game state some more
|
2014-08-04 03:00:32 +00:00 |
|
drdev
|
4f6d22e182
|
Start working on serialization support for game state
|
2014-08-03 23:47:34 +00:00 |
|
drdev
|
28880dc230
|
More code cleanup
|
2014-08-03 18:12:13 +00:00 |
|
drdev
|
dc148d833a
|
Code cleanup
|
2014-08-03 18:09:52 +00:00 |
|
drdev
|
a7f9837601
|
Refactor random and color deck generators
|
2014-08-03 16:07:24 +00:00 |
|
swordshine
|
4419a85ea2
|
- Added Cultural Exchange
|
2014-08-03 13:24:59 +00:00 |
|
swordshine
|
dcc61c6d1c
|
- Added Panglacial Wurm
|
2014-08-03 08:29:22 +00:00 |
|
swordshine
|
c7c75e576b
|
- Added Sentinel Dispatch
|
2014-08-03 07:28:01 +00:00 |
|
elcnesh
|
12391340f9
|
Fix Angelic Arbiter for multiplayer. (+remove some unused methods)
|
2014-07-30 12:38:37 +00:00 |
|
elcnesh
|
e682111d35
|
Fix to allow creatures to attack at all (oops).
|
2014-07-30 11:58:52 +00:00 |
|
elcnesh
|
49df281a2f
|
In multiplayer games, let the coin toss winner decide who starts the game, rather than have him choose between himself and the first opponent. (Nothing changes in 1-vs-1 games.)
|
2014-07-30 11:20:58 +00:00 |
|
elcnesh
|
2b3ede060b
|
Remove some more references to getOpponent, refactor some cards to support the changes.
|
2014-07-30 10:50:47 +00:00 |
|
elcnesh
|
fb03ed6654
|
Fix effects that have a player attack a certain GameEntity (like Gideon Jura, Taunt).
|
2014-07-30 09:51:24 +00:00 |
|
elcnesh
|
db07b734a1
|
Fix cost reducers (like Heartstone and Training Grounds).
|
2014-07-30 09:27:20 +00:00 |
|
elcnesh
|
ceb3de4bca
|
Fix a Card property and remove some unused card-related code.
|
2014-07-30 06:49:44 +00:00 |
|
elcnesh
|
ecc4620dda
|
- Fix Crawlspace in multiplayer
- Move a method using getOpponent() to AI (only place it's used, to group the methods using this deprecated function in the AI code)
|
2014-07-29 22:22:14 +00:00 |
|
elcnesh
|
ae98af475c
|
Fix some more getOpponent calls.
|
2014-07-28 20:17:33 +00:00 |
|
elcnesh
|
b59f77e2ac
|
Fix some more references to getOpponent().
|
2014-07-28 15:28:50 +00:00 |
|
elcnesh
|
05cb449cb9
|
Remove some references to Player.getOpponent (fixing cards for multiplayer games).
|
2014-07-28 14:35:57 +00:00 |
|
elcnesh
|
643e58e954
|
A permanent leaving the battlefield causes "lose control" triggers to trigger.
|
2014-07-28 13:52:52 +00:00 |
|
elcnesh
|
c52fc8c612
|
Add Ogre Enforcer.
|
2014-07-28 13:26:02 +00:00 |
|
elcnesh
|
b89326f058
|
Add Burning-Eye Zubera and Rushing-Tide Zubera.
|
2014-07-28 10:29:18 +00:00 |
|
swordshine
|
13ada02ae1
|
- Improve the commander pool to support other non-legendary creature commanders
|
2014-07-28 10:00:40 +00:00 |
|
swordshine
|
6cac3199de
|
- Commander 2014: Added Teferi, Temporal Archmage
|
2014-07-27 11:56:42 +00:00 |
|
elcnesh
|
1e93f310aa
|
Remove now unused references to Licid state.
|
2014-07-27 09:33:22 +00:00 |
|
elcnesh
|
e6a8f5d60d
|
Fix the Licids to use normal AnimateEffect rather than states. Works much better with copy effects and other parts of the game.
|
2014-07-27 08:55:15 +00:00 |
|
drdev
|
2c72a94010
|
Support show card option pane
|
2014-07-26 03:00:06 +00:00 |
|
drdev
|
843dae2072
|
Prevent crash when zooming cards in deck editor
|
2014-07-26 00:02:56 +00:00 |
|
drdev
|
93f847ceac
|
Fix so cards that have players play with their hand reveal work properly
|
2014-07-25 23:52:41 +00:00 |
|
drdev
|
cce5ac665a
|
Fix so stats on face down cards appear properly
|
2014-07-25 23:24:26 +00:00 |
|
drdev
|
5181b1b267
|
Support iterating formats in order
|
2014-07-24 02:46:25 +00:00 |
|
swordshine
|
4bd83f4ec9
|
- Fixed remaining auras with "This effect doesn't remove CARDNAME".
|
2014-07-21 10:12:35 +00:00 |
|
swordshine
|
e6f4de26dc
|
- Fixed Pledge of Loyalty
|
2014-07-21 09:59:39 +00:00 |
|
swordshine
|
47ba659072
|
- Fixed Tattoo Ward
|
2014-07-21 09:49:20 +00:00 |
|
swordshine
|
782f7197ea
|
- Fixed other four wards
|
2014-07-21 09:42:22 +00:00 |
|
swordshine
|
49a5ae3e77
|
- Fixed White Ward
|
2014-07-21 09:25:50 +00:00 |
|