Hans Mackowiak
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fec2ea4bd8
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Kefnet: add AI logic for the reveal effect
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2019-05-04 10:04:43 +00:00 |
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Blacksmith
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52ad5d559a
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[maven-release-plugin] prepare for next development iteration
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2019-05-02 01:16:44 +00:00 |
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Blacksmith
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711bc38276
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[maven-release-plugin] prepare release forge-1.6.24
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2019-05-02 01:16:39 +00:00 |
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Hans Mackowiak
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698359cbc9
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Vitu ghazi
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2019-05-01 08:15:32 +00:00 |
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Hans Mackowiak
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f408950aad
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Bioessence Hydra: add new Trigger for counters on many game entities at once
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2019-04-25 01:48:29 +00:00 |
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Hanmac
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4ab65f6471
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CloneAi: use checkPhaseRestrictions for refactor later
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2019-04-23 20:00:35 +02:00 |
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Hanmac
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0b1add8098
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GameSimulator: fix Clone needing gameLastState
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2019-04-23 20:00:35 +02:00 |
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Agetian
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982e919c94
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- Fix a compile error.
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2019-04-23 20:00:35 +02:00 |
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Hans Mackowiak
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be298bf544
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Update GameCopier: copy Cloned CardStates
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2019-04-23 20:00:35 +02:00 |
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Hanmac
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1bd762c0f8
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GameSimTest: add test for Dimir Doppelganger
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2019-04-23 20:00:35 +02:00 |
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Agetian
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014f226d48
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- Remove more unused imports.
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2019-04-23 20:00:35 +02:00 |
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Hanmac
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61a771fdd6
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CopyEffect: Volraths Shapeshifter
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2019-04-23 20:00:35 +02:00 |
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Hanmac
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ba8a38c2f4
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CloneRewrite
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2019-04-23 20:00:35 +02:00 |
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Hans Mackowiak
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b6f023c57c
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- DiscardAi: find the first opponent that can discard to the effect, don't try to cast on players who have Tamiyo, Collector of Tales-like effect.
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2019-04-16 05:05:13 +00:00 |
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Hans Mackowiak
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2617795e37
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War: Proliferate: rework effect now put each counter type on it
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2019-04-10 10:23:00 +00:00 |
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Hanmac
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94b2dfc282
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Amass: better AI logic for token create
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2019-04-10 08:13:22 +02:00 |
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Agetian
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d5c8aa765f
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- A little bit more AmassAi logic: check if the token will survive, also check if the counters will actually be placed on the Army.
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2019-04-10 08:13:22 +02:00 |
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Agetian
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9d75d13be1
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- AmassAi: check if a counter will be placed on the creature if the AI controls an Army.
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2019-04-10 08:13:22 +02:00 |
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Agetian
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7025098797
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- Use the newer checkApiLogic call for AmassAi, also override doTriggerAINoCost (basic for now, will always return true until checkApiLogic is improved).
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2019-04-10 08:13:22 +02:00 |
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Agetian
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9157fa728b
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- Amass AI: basic implementation, currently just accepts and selects the best Army creature in play if available. To be improved.
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2019-04-10 08:13:22 +02:00 |
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Blacksmith
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405cbd5ab3
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[maven-release-plugin] prepare for next development iteration
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2019-04-07 19:48:55 +00:00 |
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Blacksmith
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5b39be5fe9
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[maven-release-plugin] prepare release forge-1.6.23
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2019-04-07 19:48:50 +00:00 |
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Agetian
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7890420fb0
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- Added puzzle PS_RNA8.
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2019-03-23 12:51:38 +03:00 |
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Michael Kamensky
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4f11fdc54f
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Merge branch 'limit-tap-own-turn-ai' into 'master'
Be more conservative when AI uses Tap Effects
See merge request core-developers/forge!1460
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2019-03-16 05:30:28 +00:00 |
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Chris H
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6e9c35a978
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Be more conservative when AI uses Tap Effects
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2019-03-15 23:29:30 -04:00 |
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Agetian
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bc75331809
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- sa.isMandatory(): always false for subabilities, no reason to check.
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2019-03-14 18:32:25 +03:00 |
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Agetian
|
1ebde0d976
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- Fix LifeLoseAI not targeting for subabilities like Revenge.
|
2019-03-14 16:56:23 +03:00 |
|
Blacksmith
|
c3346c737e
|
[maven-release-plugin] prepare for next development iteration
|
2019-03-10 13:57:44 +00:00 |
|
Blacksmith
|
db3c4d2d2f
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[maven-release-plugin] prepare release forge-1.6.22
|
2019-03-10 13:57:39 +00:00 |
|
Michael Kamensky
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a820ba35f7
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Fix the AI not considering Adapt P/T bonus correctly on attack
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2019-03-08 09:52:13 +00:00 |
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Agetian
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063ebf2f70
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- Added puzzle PS_RNA5.
|
2019-03-04 15:04:21 +03:00 |
|
Chris H
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7a96ff2d4b
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Verify AI divided damage always fills out divided hash with proper values
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2019-02-28 22:16:44 -05:00 |
|
Rob Schnautz
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cb69f06a4b
|
unused imports
|
2019-02-28 04:01:21 +00:00 |
|
Rob Schnautz
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03e33fcc17
|
unused imports
|
2019-02-28 03:45:10 +00:00 |
|
schnautzr
|
59214fe332
|
Code cleanup - deprecations
|
2019-02-23 20:59:19 -06:00 |
|
Hanmac
|
0c2cfdce34
|
TokenInfo: fix if script is null
|
2019-02-23 13:47:40 +01:00 |
|
Chris H
|
ffda74101f
|
Actually fix the crash in TokenAI.spawnToken for Attacking tokens
|
2019-02-22 21:50:35 -05:00 |
|
Michael Kamensky
|
98282acc60
|
Merge branch 'forums-bug-fix-attach-ai' into 'master'
Fix the thing Sol told me to
See merge request core-developers/forge!1412
|
2019-02-22 13:06:33 +00:00 |
|
KrazyTheFox
|
63ec3aae87
|
Fix the thing Sol told me to
|
2019-02-21 23:48:38 -05:00 |
|
Chris H
|
46670d50f3
|
Make sure Token AI loads TokenScript params before doing things with hte token
(cherry picked from commit 7d6a26184b4f852442730237826c94a16d739e5b)
|
2019-02-22 04:19:55 +00:00 |
|
Krazy
|
893cc3b08f
|
Merge branch 'eclipse-cleanup' into 'master'
Eclipse cleanup
Closes #844
See merge request core-developers/forge!1399
|
2019-02-22 02:09:05 +00:00 |
|
Blacksmith
|
4ed17e1e16
|
[maven-release-plugin] prepare for next development iteration
|
2019-02-17 19:51:17 +00:00 |
|
Blacksmith
|
a70136c98c
|
[maven-release-plugin] prepare release forge-1.6.21
|
2019-02-17 19:51:13 +00:00 |
|
Tim Scott
|
7f16a3dce2
|
Remove Eclipse-specific files and directories. Maven-based build configurations can be easily imported by (at least) Eclipse 2018-12. Hint: File > Import > Maven > Existing Maven Projects > Navigate to root forge folder.
Tweak base pom.xml to allow for error-free Eclipse compilation.
|
2019-02-14 21:26:23 -06:00 |
|
Evan Murawski
|
6f85b09ee4
|
Fix for CMC of split cards on the stack
|
2019-02-12 03:59:07 +00:00 |
|
Agetian
|
0a543ba35e
|
- Don't try the Adapt logic if the card can't receive +1/+1 counters.
|
2019-02-08 20:17:36 +03:00 |
|
Agetian
|
1df44f8166
|
- Implement a simple combat Adapt logic.
|
2019-02-08 18:05:54 +03:00 |
|
Blacksmith
|
17dedb4bf4
|
[maven-release-plugin] prepare for next development iteration
|
2019-02-02 02:00:32 +00:00 |
|
Blacksmith
|
eb3fb9e1ce
|
[maven-release-plugin] prepare release forge-1.6.20
|
2019-02-02 02:00:28 +00:00 |
|
Agetian
|
b29f390b62
|
- Fix the AI activating player setup for additional costs.
- Fix Thrilling Encore.
|
2019-01-31 16:39:49 +03:00 |
|