swordshine
2b04071f93
- Added Mana Maze
2013-05-11 07:20:35 +00:00
Sol
ee0f3e04dc
- Momir Avatar was completely broken
2013-05-11 04:02:59 +00:00
swordshine
5d157fafbf
- Added Locket of Yesterdays and Mana Skimmer
2013-05-11 01:03:06 +00:00
Sol
ba644b69fc
- Fix crash related to ChangeTargets and SA/subSAs without a target. SubAbilities can now have their targets changed
2013-05-10 23:03:42 +00:00
Sloth
ad5cecdbc5
- Removed duplicate reportPaidCardsTo call.
2013-05-10 20:58:41 +00:00
Sloth
fb4b53acc6
- Added Land's Edge.
2013-05-10 20:51:50 +00:00
Sloth
605e1e3c47
- Fixed AI not calling reportPaidCardsTo.
2013-05-10 20:50:42 +00:00
swordshine
42b18e2fbc
- Added Kentaro, the Smiling Cat
2013-05-10 13:05:25 +00:00
Sloth
fd76212a2a
- Added a new Trigger: CombatDamageDoneOnce.
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- Added Pyrewild Shaman.
2013-05-09 15:04:34 +00:00
Sloth
0bcae3c126
- Improved orderBlockers/Attackers prompt title.
2013-05-09 11:26:27 +00:00
Sloth
a0e3dbfc54
- Removed some randomness from the AI (which doesn't work well with charms).
2013-05-09 06:51:04 +00:00
Maxmtg
c9410f46ae
discardUnless moved to player controllers
2013-05-09 06:48:25 +00:00
Sloth
10649d9fb0
- Cleanup of hasCandidates.
2013-05-09 06:33:37 +00:00
Sloth
26b42b34d9
- Fixed Iridescent Drake.
2013-05-09 06:28:47 +00:00
Sloth
537fd8dbd6
- Fixed Wheel of Sun and Moon.
2013-05-09 06:22:30 +00:00
Maxmtg
13e89a6abf
removed references to match controller via singletons where in non-ui classes (UI may safely use singletons.fcontrol)
2013-05-08 21:12:35 +00:00
Sloth
cd02a01180
- Set a default logic for the ManaEffect AI.
2013-05-08 21:11:08 +00:00
Sloth
e3815b20aa
- Fixed getMostProminentColors.
2013-05-08 21:08:12 +00:00
Sloth
cfc432dc16
- The AI will now use triggered mana abilities.
2013-05-08 21:06:46 +00:00
Maxmtg
77742bc532
remove unused variable
2013-05-08 20:41:18 +00:00
Maxmtg
1a1b1c71b6
Match moved from FModel to FControl (meaning the match, where a player currently controlled by UI is)
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MatchController is re-created each time you start a match (as it had been designed to do)
joined most calls setting up UI obsevers over a match into a single method
Match is started from EDT - that means issues with black screen instead of game launched should be gone now - players should get exceptions instead.
2013-05-08 20:32:09 +00:00
Maxmtg
8cdcb5e01d
+ inferno trap
2013-05-08 09:03:27 +00:00
Maxmtg
d1b415e39f
Tunnel Ignus added
2013-05-08 08:12:14 +00:00
Maxmtg
37797e4562
inlined the getMapParams() member for all the descendants of Trigger class, the field mapParams is now protected final.
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TriggerChangesZone - adding a new check on triggered card (for Tunnel Ignus)
Trigger - commented out requirementsCheck on triggered objects, 'cause they are specific for each trigger
2013-05-08 07:44:50 +00:00
Sloth
b8bccd5386
- Fixed CostUnattach for AI.
2013-05-08 06:22:22 +00:00
swordshine
8d7def9847
- Added Brothers Yamazaki
2013-05-08 00:26:51 +00:00
Maxmtg
ce281f0e93
extracted from playerXCount a method dealing with properties of a single player - playerXProperty
2013-05-07 22:16:44 +00:00
Maxmtg
fada0ed186
wrong order of operands fixed
2013-05-07 20:19:57 +00:00
Maxmtg
2cd8cbdd65
removed forge.Color, byte colorMask is used instead.
2013-05-07 20:07:03 +00:00
Maxmtg
9893cfd143
CardUtil.getColor(card) returns colorSet instead of strings collection
2013-05-07 17:32:31 +00:00
Sloth
3f037efabd
- Fixed Circle of Protection AI.
2013-05-07 16:57:10 +00:00
Sloth
1979e83edb
- GuiChoose will no longer reference CardFactory.
2013-05-07 16:07:58 +00:00
Maxmtg
f7d8fd81ff
another fix (non-mandatory choice from hand)
2013-05-07 16:05:01 +00:00
Maxmtg
6d4a1210f6
bufgix
2013-05-07 16:01:33 +00:00
Sloth
49428dc7f2
- Improved hiddenOriginResolveAI.
2013-05-07 16:00:18 +00:00
Sloth
d528323dd0
- Merged canBeShownTo and canBeSeenBy.
2013-05-07 15:58:03 +00:00
Maxmtg
cd0e94560e
ui-manapool: changed the keys used to identify colors into bytes (as defined in MagicColor)
2013-05-07 14:04:35 +00:00
Maxmtg
f9a7b3cd84
ChangeZoneEffect: will use inputs where possible (zone == battlefield or zone == gui player's hand) to ease card selection
...
added facedown Predicate
removed import-related warnings
2013-05-07 12:10:32 +00:00
swordshine
0b61dd7c5d
- Added Leonin Shikari
2013-05-07 10:55:52 +00:00
Maxmtg
57aa02edc4
added 2 overloads to splitWithParethesis assuming parentheses by default.
...
updated many callers, since they no longer need to specify round brackets explicitly
2013-05-07 10:11:38 +00:00
Maxmtg
1d7c8ea069
Dragon's maze Race - sealed event packs generation
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Converted all guild boosters to PrintSheet+booster-special
2013-05-07 09:55:00 +00:00
Sloth
8d1c43d6fa
- Fixed AI using Increasing Confusion.
2013-05-07 07:20:02 +00:00
swordshine
7577d00896
- Added Aven Mindcensor
2013-05-07 01:01:08 +00:00
Sloth
075a9a32d9
- AI will no longer use Tavern Swindler's ability.
2013-05-06 21:02:09 +00:00
Maxmtg
db51734eae
Use specialized map in PreferencesStore,
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QuestUtilCards - use different booster templates for shop and awarded boosters
QuestWinLose - simplified code
2013-05-06 20:41:57 +00:00
Sloth
1123e18ca4
- Added the static ability MayLookAt.
...
- Enabled card detail panel when choosing a face down card that you may look at.
- Added Bane Alley Broker.
2013-05-06 20:41:04 +00:00
Sloth
7a550cb4ba
- Fixed copyCard turning face down cards face up.
2013-05-06 20:20:50 +00:00
Maxmtg
6c4251fddd
CardCharacteristics.triggers: now using a thread-safe collection
...
other members that were referenced as ArrayLists now are declared as lists, dependencies updated
2013-05-06 15:00:29 +00:00
Maxmtg
84bfe3ebae
convert quest booster generation to use unopened product and printsheets
2013-05-06 14:36:32 +00:00
Maxmtg
d3fc200dec
BoosterGenerator - slot types by rarity extracted into constants.
2013-05-06 11:53:47 +00:00