swordshine
1bd18eece0
Merge branch 'master' into 'master'
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Support playing against Net Decks through the Test Deck function on mobile Forge.
See merge request core-developers/forge!307
2018-03-23 04:12:02 +00:00
Michael Kamensky
7d39889cef
Merge branch 'androidmultiaiplayers' into 'master'
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3/4 player matches on Android
See merge request core-developers/forge!295
2018-03-21 18:20:22 +00:00
Alexei Svitkine
f436fa895b
Support playing against Net Decks through the Test Deck function
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on mobile Forge.
2018-03-21 00:04:14 -04:00
austinio7116
951a5dc978
Enabled team combo box on android now that multiplayer is possible, also attempted to prevent hanging on conceding in multiplayer games - only working on android so far
2018-03-20 21:53:06 +00:00
swordshine
b81fba82a5
Merge branch 'SellingLandsReplacement' into 'master'
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Selling lands fixes
See merge request core-developers/forge!273
2018-03-18 09:17:52 +00:00
Jamin W. Collins
a564f49381
allow human players to make mass select, sometimes
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-03-14 20:32:25 -06:00
austinio7116
df61e5d9aa
Update to android to support 3/4 player games
2018-03-14 23:05:07 +00:00
Hanmac
9f7e02933f
CostDamage: use spellAbility as cause
2018-03-14 07:15:04 +01:00
Hanmac
0b64ffb4c7
DamageMap: use cause for Lifelink part
2018-03-14 07:15:03 +01:00
Hanmac
c74b0a017b
Damage: add Cause Param for damage deal, needed for Silhouette or Bronze Horse
2018-03-14 07:15:03 +01:00
austinio7116
4dd52e6f82
Fixes to ensure deckchooser AI status is set correctly before decks are generated and that the list of card-based decks is updated to show only AI playable cards as required.
2018-03-11 07:20:03 +00:00
Jamin W. Collins
7615f333e1
disclose and enforce DEV_MODE state in network play
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-03-07 17:25:15 -07:00
Jamin W. Collins
d9913ffb1e
broadcast message on player leaving, like joins
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-03-07 17:25:15 -07:00
Hans Mackowiak
83b1965733
Merge branch 'master' into 'fixes'
2018-03-07 13:59:49 +00:00
Sol
a5db48c719
Merge branch 'deckgenimprovements' into 'master'
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Card-based deck generation improvements and refactoring
See merge request core-developers/forge!260
2018-03-07 03:52:05 +00:00
Hanmac
f76c60e867
CommanderDeckGenerator: fixed getCommanderDecks
2018-03-06 22:10:20 +01:00
austinio7116
ca099e077b
Ensuring that non-AI cards are excluded from the list of card-based decks that can be selected for an AI player
2018-03-05 12:43:05 +00:00
Seravy
3ea30a4461
Basic lands from drafts, except foils, do not get added to the player's inventory, to avoid generating an infinite lands through "add basic land". This both removes potential abuse by selling them, and eliminates the annoyance of having these lands wasting space in your inventory.
2018-03-04 23:53:27 +01:00
Seravy
83bae5ad74
Sold basic lands that could have been added through "Add basic land" will not be removed from decks.
2018-03-04 23:36:48 +01:00
austinio7116
1b0955b959
Removed commented out code and moved comment to correct location
2018-03-04 06:35:39 +00:00
austinio7116
73a623cc1b
Fixed card-based deck generation where extra colours were kept despite no cards of that colour being included.
2018-03-03 10:53:57 +00:00
austinio7116
e0882ab6b5
Switched off logging in deckbuilder
2018-03-03 10:23:31 +00:00
Jamin W. Collins
f01df7bdd2
display broadcast messages on server too
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-03-02 18:58:34 -07:00
Jamin W. Collins
ed16e6f4e9
option to fully reset the OnlineLobby
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Closes core-developers/forge#161
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-03-02 18:58:34 -07:00
Jamin W. Collins
e9217f3261
fix server startup indentation for readability
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-03-02 18:58:34 -07:00
Jamin W. Collins
d2e4c53c20
Improve TargetSelection#chooseCardFromList
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Closes core-developers/forge#151
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-03-02 18:58:34 -07:00
maustin
cd0cf2106a
Merge remote-tracking branch 'origin/deckgenimprovements' into deckgenimprovements
2018-03-02 20:09:24 +00:00
austinio7116
edc921bf98
Fixed bug with not counting keycards as lands in the land count causing various issues. Fixed final keyword issue causing build warnings.
2018-03-02 20:09:06 +00:00
austinio7116
b67c060211
Fixed bug with not counting keycards as lands in the land count causing various issues. Fixed final keyword issue causing build warnings.
2018-03-02 19:49:42 +00:00
maustin
cb5791276a
Fixed AI commander and tiny leader decks not being passed correct forAI boolean so including non AI playable cards. Also allowed more lands in generated decks if required.
2018-03-02 19:28:05 +00:00
austinio7116
9cfc42156d
Remove dual lands from mono coloured generated decks
2018-03-01 16:07:09 +00:00
austinio7116
52d8e3d54f
Fixed issue where generic mana cost creatures with colour identities were getting into decks that could not activate their abilities
2018-03-01 15:37:24 +00:00
austinio7116
ad693eb71f
Switched off deck builder logging
2018-03-01 07:09:28 +00:00
maustin
02eb8f632f
Merge remote-tracking branch 'origin/deckgenimprovements' into deckgenimprovements
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# Conflicts:
# forge-gui/src/main/java/forge/deck/CardRelationMatrixGenerator.java
# forge-gui/src/main/java/forge/limited/CardThemedDeckBuilder.java
2018-03-01 06:55:16 +00:00
austinio7116
352236c390
Moved magic number to static variable
2018-03-01 06:54:04 +00:00
austinio7116
cb5f5938f7
Fixed issue with using random n-color deck generators for commander and tiny leaders by switching to the same deck generator as the card-based deck generation for consistency and to prevent tiny leader decks being short of cards using the n-color generators.
2018-03-01 06:14:38 +00:00
austinio7116
ed4583ee7a
Fixed adding wastes in colourless decks
2018-03-01 06:14:38 +00:00
austinio7116
d4b09f39ad
Refactoring of card-based deck generation to share the same generation code so that the Modern/Standard deck generation gets the benefit of improvements made in the Commander deck generation code - also fixed a few bugs with land counts, generic mana cards with a colour identity. Reduced the minimum number of connections in the matrix required to include cards in the card-based deckgen list to get more cards included in the model.
2018-03-01 06:14:38 +00:00
austinio7116
25ab2ca2dc
Refactoring of card-based deck generation to share the same generation code so that the Modern/Standard deck generation gets the benefit of improvements made in the Commander deck generation code - also fixed a few bugs with land counts, generic mana cards with a colour identity. Reduced the minimum number of connections in the matrix required to include cards in the card-based deckgen list to get more cards included in the model.
2018-03-01 06:13:25 +00:00
Jamin W. Collins
420d31f825
replicate PlayerView(s) from incoming to existing
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With standard network play games, we got lucky. With variants the
existing approach was not accurately reflecting state changes. This
appears to be resolved by replicating incoming PlayerView objects onto
their existing versions inside the Tracker object.
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-28 18:09:49 -07:00
Jamin W. Collins
72ca147b73
ensure that selected variant is applied to GameRules
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-28 17:59:38 -07:00
Jamin W. Collins
f1a001a834
retrieve GameType from the Lobby
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The existing GameView does not accurately reflect the GameType when
variants are selected. The Lobby does have the correct GameType.
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-28 17:55:32 -07:00
austinio7116
9aa6990823
Fixed issue with using random n-color deck generators for commander and tiny leaders by switching to the same deck generator as the card-based deck generation for consistency and to prevent tiny leader decks being short of cards using the n-color generators.
2018-02-28 22:11:05 +00:00
austinio7116
f8f3f640e3
Fixed adding wastes in colourless decks
2018-02-28 18:05:58 +00:00
austinio7116
6f28d0721e
Refactoring of card-based deck generation to share the same generation code so that the Modern/Standard deck generation gets the benefit of improvements made in the Commander deck generation code - also fixed a few bugs with land counts, generic mana cards with a colour identity. Reduced the minimum number of connections in the matrix required to include cards in the card-based deckgen list to get more cards included in the model.
2018-02-28 13:53:43 +00:00
austinio7116
74d0e4c4dc
Refactoring of card-based deck generation to share the same generation code so that the Modern/Standard deck generation gets the benefit of improvements made in the Commander deck generation code - also fixed a few bugs with land counts, generic mana cards with a colour identity. Reduced the minimum number of connections in the matrix required to include cards in the card-based deckgen list to get more cards included in the model.
2018-02-28 13:00:10 +00:00
austinio7116
2b40b6e560
Refactoring of card-based deck generation to share the same generation code so that the Modern/Standard deck generation gets the benefit of improvements made in the Commander deck generation code - also fixed a few bugs with land counts, generic mana cards with a colour identity. Reduced the minimum number of connections in the matrix required to include cards in the card-based deckgen list to get more cards included in the model.
2018-02-28 12:10:53 +00:00
Sol
b0a786970f
Merge branch 'commanderDeckGenerator' into 'master'
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Commander deck generator
See merge request core-developers/forge!249
2018-02-28 02:55:11 +00:00
austinio7116
d05e1e59dc
Merge branch 'token_scripts' into 'master'
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Allow scripts to be written for Tokens
See merge request core-developers/forge!236
2018-02-27 22:14:13 +00:00
austinio7116
c5c04e762f
Code reformat to improve readability and supportiblity whilst addressing issues raised in friarsol's code review
2018-02-27 14:52:41 +00:00