- Eviscerator should only be played by the AI if his lifetotal is larger than 7.
- Fixed Merfolk Sovereign AI targeting.
- Fixed Sarkhan Vol second ability.
- Added some code to Knight of the Reliquary which should make it attack more often.
- Replace "Computer is thinking" with "An error may have occurred. Please send the STACK REPORT to the Forge forum."
- Added the Eyeblight's Ending spell (uses spDestroyTgt keyword) to cards.txt and added the LQ pic url to cards-pictures.txt.
- Fixed Rappelling Scouts.
- Fixed Karmic Guide.
- Added some tweaks to AI counterspells.
- Added various Look and Feel options (for some of them, make sure to toggle on options-> use LAF fonts). When using this SVN version, be sure to add all external JAR files found in /res/lib to your project. Do this by right clicking on your project in the Package Explorer of Eclipse. Then go to Build Path -> add External Archives...-> add the JARs in /res/lib.
- Added a spell.setDescription("Counter target spell."); to the code object for Counterspell + Cancel + Last Word + Traumatic Visions. Removed the spell description for these 4 cards from their entries in the cards.txt file. "Last Word can't be countered by spells or abilities." is now part of the spell.setDescription() for this code object. Everything works and looks nice.
- Re-Added the converted cards: Aggressive Urge; Guided Strike and Might of Oaks. These three cards were commented out of CardFactory.java but the cards.txt versions with the keywords are somehow missing. This will take care of the problem. :)
- Added a NOTE to Lignify.
- Fixed some of the "Sacrifice a creature" spells ("destroy" effects would sometimes not happen).
- Added a few cards: Propaganda, Ghostly Prison, Windborn Muse, Arctic Nishoba, Peacekeeper, Marsh Viper.
- Yet another fix to Force of Will.
- Added the following NOTE to Cinder Pyromancer "(NOTE: This card can mistakenly damage either a player or a creature.)" Unfortunately, the abDamageCP keyword does not yet have an abDamageP variant at this time.
- Moved the code for Kinsbaile Borderguard and Lockjaw Snapper to CardFactory_Creatures.java. Tested Kinsbaile Borderguard and Lockjaw Snapper and they now have their abilities.
- Added Chronatog, Kismet, Frozen AEther, Loxodon Gatekeeper, Gush.
- Removed warnings (mostly just by adding a @SuppressWarnings("unused"); ) from the JLayer libs.
- Removed some old commented out code of cards that have been replaced by keywords.
- Boreal Centaur and Knight of the Skyward Eye abilities can only be used once per turn now.
- The initial quest card pool now contains only 20 each of the 5 Basic Lands and an additional 20 each of the 5 new Snow-Covered Basic Lands.
- Added LQ pic urls for the three new cards that Dennis and Rob just added.
- Added 10 new cards that use the Cumulative upkeep or Echo keywords.
- Added LQ pic urls for the 10 new cards that use the Cumulative upkeep or Echo keywords.
- NOTE: I have not yet had a chance to find and update the code which creates random 2 color decks or Sealed decks.
- Fixed Bog Initiate Manacost.
- Some slight performance improvements for displaying cards (not sure if it helps much).
- A bunch of Adarkar Valkyrie bugs should be fixed now.
- Fixed Disciple of Kangee and the target creature will now display a blue colored border until EOT.
- Added "Ghostfire is colorless." text to Ghostfire's cards.txt entry.
- Added some kind of caching algorithm, hopefully it will actually make a difference.
- Rebel / Merc searches shouldn't fetch non-permanents (with Changeling) anymore.
- Fixed Shadowmage Infiltrator, Thieving Magpie, Lu Xun, Scholar General, Augury Adept, Hypnotic Specter, (when control changes, the correct player should draw/discard cards).
- Fixed a bug where lands could be played with other spells/abilities on the stack.
- Changing cardSizes (in the main menu -> Menu -> Specify Card Size) after games have been played should actually have an effect now.
- Fixed Nantuko Elder creature type.