Agetian
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164490ffc9
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- Get rid of the TextUtil import, use the splitting convention used everywhere else in CardFactoryUtil.
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2014-02-18 14:11:02 +00:00 |
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Agetian
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eadba12739
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- Comment fixes.
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2014-02-18 13:57:40 +00:00 |
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Agetian
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e52e154774
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- Added a way to count specific colors of mana spent on X (Count$XColorPaid followed by a list of colors in one-letter abbreviation format e.g. Count$XColorPaid WUG).
- Added Soul Burn.
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2014-02-18 13:55:15 +00:00 |
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swordshine
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f23f17be4f
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- Fixed Chorus of the Conclave
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2014-02-18 11:51:19 +00:00 |
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Sol
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5e3786fe1c
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- Fix for Players not being assigned to any team causing issues from Quest mode
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2014-02-18 03:04:40 +00:00 |
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swordshine
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07915701c3
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- Added Jeweled Amulet
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2014-02-18 02:45:28 +00:00 |
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Maxmtg
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b69228e28b
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I believe this would break ai's mana payment
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2014-02-18 01:12:37 +00:00 |
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Maxmtg
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42fcd856d0
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remove getManaPaid() from SpellAbility because there is already a method getPayingMana()
Remove input/InputPayManaExecuteCommands.java, using Common input instead
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2014-02-18 00:35:45 +00:00 |
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Maxmtg
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22be9fffb6
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moved some specific code to ai
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2014-02-17 22:19:45 +00:00 |
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moomarc
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204f65faac
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- Archenemy moved to Constructed match setup
- Basic team setup implemented
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2014-02-17 16:12:21 +00:00 |
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moomarc
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7e2b336ecc
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- Fixed previous commit
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2014-02-17 16:10:14 +00:00 |
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moomarc
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df86422e1b
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- Attempt to implement a basic team victory
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2014-02-17 15:53:41 +00:00 |
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moomarc
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89c2130ff6
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- Attempt to stop AI players in multiplayer games from always only attacking the human until dead. They will now gang up on an opponent with less than 8 life but otherwise attack a random opponent. Feel free to improve the ai.
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2014-02-17 15:47:04 +00:00 |
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Maxmtg
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2feac87574
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add all triggered abilities to stack when priority is gained, and after devmode cheat 'add to play'
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2014-02-17 08:18:48 +00:00 |
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swordshine
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83a1b4f35e
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- Prevent NPE when the spell is countered.
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2014-02-17 04:33:58 +00:00 |
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Sol
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8fdadd61d0
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- Added Perplexing Chimera (Exchange portion of ControlSpell)
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2014-02-17 03:31:38 +00:00 |
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Maxmtg
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2194592016
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This should track the mana paid for each spell
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2014-02-16 23:18:21 +00:00 |
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Sol
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1982f73e3d
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- Added an Effect to gain Control of Spells.
- Added Commandeer
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2014-02-16 17:15:44 +00:00 |
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swordshine
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0b67f989b9
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- Converted keyword "If damage would be dealt to CARDNAME, prevent that damage. Remove a +1/+1 counter from CARDNAME." to script
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2014-02-15 04:27:17 +00:00 |
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swordshine
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e7f0776098
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- Fixed a typo
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2014-02-13 05:17:48 +00:00 |
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swordshine
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35d8ea0949
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- Added Daxos of Meletis and Psychic Intrusion (only updated mana color conversion for human players)
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2014-02-13 05:13:14 +00:00 |
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moomarc
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b9046d8326
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- Implemented alternate token art parameter in TokenEffect
- updated Eldrazi spawn token generators to reflect correct brood lineage according to https://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/arcana/472
- updated token urls with THS tokens
- updated Theros scripts with token image params
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2014-02-12 10:12:27 +00:00 |
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swordshine
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5b70f38a9c
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- Fixed TokenTapped
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2014-02-12 10:05:21 +00:00 |
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Sloth
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73e835df10
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- Fixed Demonic Tutor and friends revealing the fetched card.
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2014-02-12 06:30:39 +00:00 |
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swordshine
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fb2287b8c2
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- Fixed RearrangeTopOfLibraryEffect
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2014-02-11 05:03:26 +00:00 |
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swordshine
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f862a01a78
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- Fixed ThisTurnEntered and LastTurnEnded so controller change effects will not count
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2014-02-11 04:41:38 +00:00 |
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Sol
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a4271de319
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- Remove a phased out token from the battlefield, instead of exiling it, so Attached permanents get permanently phased out
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2014-02-11 02:12:13 +00:00 |
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Sol
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4d00ab3ecf
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- Fix crash related to the legendary rule
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2014-02-11 01:15:16 +00:00 |
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moomarc
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1c147936d7
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- Added links to the Theros booster pack images
- Removed some old Planechase and Vanguard variant stuff
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2014-02-10 15:06:13 +00:00 |
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Maxmtg
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9957c12ff8
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split Command interface - separate class for ui, and another one for game.
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2014-02-10 08:11:32 +00:00 |
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Maxmtg
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bfee22e968
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disbanded 'constant' class from game
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2014-02-10 08:04:02 +00:00 |
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Sol
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de0348592b
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- Add an extra Restriction Matrix to handle Celestial Dawn for Mana Conversion
- Added Celestial Dawn
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2014-02-10 03:22:19 +00:00 |
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Maxmtg
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804a8801e5
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Moved ai to dedicated module, fix api dictionary
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2014-02-09 21:12:26 +00:00 |
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Maxmtg
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dd34a3aa9b
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remove AI class from ApiType
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2014-02-09 21:01:34 +00:00 |
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Maxmtg
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0f37de9627
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removed another ai hook
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2014-02-09 20:25:47 +00:00 |
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Maxmtg
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14a0e6e3ac
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by adding a bit ugly method to player controller, I've removed last isHuman check and the last reference from api executor to AI
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2014-02-09 20:22:15 +00:00 |
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Maxmtg
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2f2d24eb3e
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move some ai-classes to right package
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2014-02-09 20:15:58 +00:00 |
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Maxmtg
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06484f81f6
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Separate AI decision making from SpellAbility classes
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2014-02-09 20:05:05 +00:00 |
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drdev
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81c5912add
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Remove unused imports
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2014-02-09 19:07:10 +00:00 |
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Hellfish
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767524fb57
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*More overzealous rename refactoring done away with
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2014-02-09 17:44:00 +00:00 |
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Hellfish
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40f7d164bf
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*Fix overzealous rename refactoring
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2014-02-09 17:38:39 +00:00 |
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Hellfish
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1ff23dcc56
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*Apparently the reintroduced TriggerReplacementBase was never added. It is now!
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2014-02-09 17:33:14 +00:00 |
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Hellfish
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50c40311a7
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*Reintroduced TriggerReplacementBase as a specialized subclass of CardTraitBase
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2014-02-09 16:03:27 +00:00 |
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Hellfish
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c4e1552b8b
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*StaticAbility shares some functionality with Trigger and ReplacementEffect, extend their base instead of duplicating code
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2014-02-09 14:42:39 +00:00 |
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Hellfish
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94783575cc
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*Prettied up TriggerReplacementBase
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2014-02-09 14:14:08 +00:00 |
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Hellfish
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a54a0ba985
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*Moved common functionality of Trigger and ReplacementEffect into base class.
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2014-02-09 13:56:04 +00:00 |
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swordshine
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e9da0ec519
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- Fixed Fact or Fiction
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2014-02-09 11:19:54 +00:00 |
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swordshine
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85d967e5a5
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- Fixed Eureka so these cards actually start with the activator when resolving
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2014-02-09 10:39:48 +00:00 |
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swordshine
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453bf76d63
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- Added Fearsome Temper
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2014-02-09 10:36:23 +00:00 |
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swordshine
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6230b6f28b
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- Converted "CARDNAME enters the battlefield tapped unless you control a" keyword to an ETBtapped replacement effect.
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2014-02-09 10:28:35 +00:00 |
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