Commit Graph

64480 Commits

Author SHA1 Message Date
Michael Kamensky
581c25c610 - AI: always evaluate creatures via evaluateCreature when deciding priority. 2023-05-21 08:47:19 +03:00
Agetian
72ca26aece Adventure Mode: some minor text correction/clarification (#3141)
* - Improve AI for Tempered Veteran.

* - Some text corrections/clarifications.
2023-05-20 23:26:23 +03:00
Agetian
028a680ef1 - Improve AI for Tempered Veteran. (#3140) 2023-05-20 16:15:49 +03:00
Valerio Maggio
3d5ab82cc5 Merge remote-tracking branch 'upstream/master' into formats/pauper 2023-05-20 14:06:35 +01:00
Valerio Maggio
7699c2f95e Language updates for PAUPER_CARD_GEN deck type 2023-05-20 14:04:21 +01:00
Valerio Maggio
2049a3dce4 New PauperArchetypeCardGen DeckType added and UI updated for desktop/mobile 2023-05-20 13:59:29 +01:00
Valerio Maggio
f03a8049cd Adding Pauper in the stop-words list
All supported format names in stopwords have been grouped into a constant for easy update and re-use.
2023-05-20 13:58:38 +01:00
Valerio Maggio
5ceb541180 Only formatting in stats 2023-05-20 13:56:25 +01:00
Valerio Maggio
6c6eea881c solving clashing of deck name archetypes by adding filename
This map will be merely used internally, and won't affect Deck loaded in anyway.
2023-05-20 13:55:47 +01:00
tool4ever
2be18859ed Update kumano_faces_kakkazan_etching_of_kumano.txt 2023-05-20 12:03:17 +00:00
Michael Kamensky
76753886e7 - Improve AI for Tempered Veteran. 2023-05-20 14:38:42 +03:00
Hans Mackowiak
96b020a759 CardFactory: copySpellHost uses getCloneStates 2023-05-20 13:03:09 +02:00
Valerio Maggio
a4eb77f225 adding Pauper format to Archetype LDA Model/Generator 2023-05-20 11:34:01 +01:00
tool4EvEr
987f61d43a Fix ChoosePlayerOrPlaneswalker vs. Battles 2023-05-20 12:16:58 +02:00
tool4EvEr
e5293e0aed Revert bad fix 2023-05-20 11:54:28 +02:00
tool4EvEr
15593508d6 Fix infinite loop if nothing to discard 2023-05-20 11:51:28 +02:00
tool4EvEr
3f418f1824 Fix StackOverflow 2023-05-20 08:01:04 +02:00
TRT
067780f16e Fix Nahiri 2023-05-20 08:01:03 +02:00
TRT
87d9cf141d Fix text display 2023-05-20 08:01:02 +02:00
TRT
a54513e53d Fix extrinsic Jump-start not exiling 2023-05-20 08:01:00 +02:00
Hans Mackowiak
e3127b4dd5 KeywordInstance: store the idx to use it later (#3138) 2023-05-19 20:25:25 +03:00
Hans Mackowiak
5e06b9b597 CardType: fill MultiwordTypes by TypeList (#3135) 2023-05-19 12:04:05 +02:00
Klisz
0c5dd0fb94 Update ghostfire.txt (#3137)
Fixes a bug where Ghostfire is considered to have colorless *identity* in addition to being colorless itself.
2023-05-19 12:03:45 +02:00
Anthony Calosa
0cd29479dd Merge pull request #3136 from schnautzr/garruk-sprite
Garruk sprite
2023-05-19 07:39:55 +08:00
Anthony Calosa
91569b7ef9 Merge pull request #3134 from Simisays/fixzedruu
Zedruu dungeon quickfix
2023-05-19 07:38:03 +08:00
schnautzr
901ca02e68 Add corrupted version of Garruk
Someone suggested we have a corrupt Garruk, too.
2023-05-18 18:09:14 -05:00
schnautzr
40a050094b centered the new Garruk sprite 2023-05-18 17:37:17 -05:00
schnautzr
473731060b Garruk sprite
Current Garruk sprite is a female ranger. I made one that actually looks like him instead.
2023-05-18 17:34:14 -05:00
Simisays
0575a3a282 update 2023-05-18 19:11:38 +02:00
Agetian
1a76a7e81f AI: Evaluate creature spells when deciding between two spells with the same CMC (#3133)
* - Fix the name of the swamp tribal town.

* - Update deck conversion toolchain to the one that was used for the May 2023 MTGDecks.net archive update.

* - Evaluate creature spells when deciding priority for two spells with the same CMC

* - Evaluate the card based on its state.

* - Evaluate the card based on its state, wrapper approach.
2023-05-18 16:19:14 +03:00
tool4ever
6de7dd6bcc Use current shard when trying to pay with combo mana (#3130)
* Use current shard when trying to pay with combo mana
2023-05-18 07:21:08 +00:00
Anthony Calosa
1aac6d754b Merge pull request #3132 from jjayers99/master
Adventure collision updates
2023-05-18 13:22:38 +08:00
schnautzr
77a22e722f Add cartouche sprites, fix and improve a block of wall sprites (#3131)
* Rework wall tiles

Reworked a section of misaligned wall tiles and generally improved their appearance and consistency.

* Update items.atlas

Adding cartouches

* Update items.png

Adding cartouches
2023-05-18 07:05:19 +03:00
jjayers99
280361c651 Adding spawn points that can't be used to as exits 2023-05-17 22:26:22 -04:00
jjayers99
78c4f93fbd Miscellaneous adventure map fixes 2023-05-17 22:09:50 -04:00
jjayers99
d1aaf28888 Adventure collision updates 2023-05-17 20:46:32 -04:00
Valerio Maggio
8363b15937 Merge remote-tracking branch 'upstream/master' into formats/pauper 2023-05-17 18:00:05 +01:00
Valerio Maggio
a92b2a72c3 adding Random Pauper Color Deck in Gauntlet mode on mobile 2023-05-17 17:56:39 +01:00
Chris H
b84f5f1a28 Update shoot_down.txt 2023-05-17 12:42:37 -04:00
Valerio Maggio
aa0e37a0ed removed Pauper_CARDGEN decktype (requires LDA update) 2023-05-17 17:41:46 +01:00
Valerio Maggio
58ba9ba661 Language files with new option for Random Pauper Decks 2023-05-17 17:36:36 +01:00
Valerio Maggio
d8d02b0f4b Added Random Pauper Colour Deck gen in Gauntlet options 2023-05-17 17:30:56 +01:00
Valerio Maggio
e1d10df8e3 Generalising Format-based deck-gen with ops for Standard, Modern, Pauper 2023-05-17 17:30:29 +01:00
Valerio Maggio
fa09f8e21a Introducing new Random Pauper Color Deck gen in Deck Chooser 2023-05-17 17:30:03 +01:00
Valerio Maggio
fd3ed6e49f Introducing new Random Pauper Color Deck gen in Constructed opts 2023-05-17 17:29:42 +01:00
Valerio Maggio
fed5bf7f0c Added new Pauper format getter in GameFormat 2023-05-17 17:27:13 +01:00
Agetian
d5bdf2c2ae Update the deck conversion toolchain to the latest version. (#3128)
* - Fix the name of the swamp tribal town.

* - Update deck conversion toolchain to the one that was used for the May 2023 MTGDecks.net archive update.
2023-05-17 17:07:33 +03:00
Valerio Maggio
7500a83fc3 Officially introducing Pauper as Sanctioned (Subtype) format 2023-05-17 14:44:13 +01:00
tool4ever
b397be8cea PlayAi tweak (#3127)
Co-authored-by: TRT <>
2023-05-17 13:37:18 +03:00
Agetian
345db4e2c7 Fix AI not choosing to fight when putting counters from a trigger (#3126)
* - Fix the name of the swamp tribal town.

* - Fix AILogic$ Fight when checked from a trigger.

* - Move the code to a better location.

* - Only return in the FightAi branch if canFightAi succeeded.

* - Remove a comment for now, since the AI logic check is different compared to the one in checkApiLogic.
2023-05-17 13:31:58 +03:00