Michael Kamensky
581c25c610
- AI: always evaluate creatures via evaluateCreature when deciding priority.
2023-05-21 08:47:19 +03:00
Agetian
72ca26aece
Adventure Mode: some minor text correction/clarification ( #3141 )
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* - Improve AI for Tempered Veteran.
* - Some text corrections/clarifications.
2023-05-20 23:26:23 +03:00
Agetian
028a680ef1
- Improve AI for Tempered Veteran. ( #3140 )
2023-05-20 16:15:49 +03:00
Valerio Maggio
3d5ab82cc5
Merge remote-tracking branch 'upstream/master' into formats/pauper
2023-05-20 14:06:35 +01:00
Valerio Maggio
7699c2f95e
Language updates for PAUPER_CARD_GEN deck type
2023-05-20 14:04:21 +01:00
Valerio Maggio
2049a3dce4
New PauperArchetypeCardGen DeckType added and UI updated for desktop/mobile
2023-05-20 13:59:29 +01:00
Valerio Maggio
f03a8049cd
Adding Pauper in the stop-words list
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All supported format names in stopwords have been grouped into a constant for easy update and re-use.
2023-05-20 13:58:38 +01:00
Valerio Maggio
5ceb541180
Only formatting in stats
2023-05-20 13:56:25 +01:00
Valerio Maggio
6c6eea881c
solving clashing of deck name archetypes by adding filename
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This map will be merely used internally, and won't affect Deck loaded in anyway.
2023-05-20 13:55:47 +01:00
tool4ever
2be18859ed
Update kumano_faces_kakkazan_etching_of_kumano.txt
2023-05-20 12:03:17 +00:00
Michael Kamensky
76753886e7
- Improve AI for Tempered Veteran.
2023-05-20 14:38:42 +03:00
Hans Mackowiak
96b020a759
CardFactory: copySpellHost uses getCloneStates
2023-05-20 13:03:09 +02:00
Valerio Maggio
a4eb77f225
adding Pauper format to Archetype LDA Model/Generator
2023-05-20 11:34:01 +01:00
tool4EvEr
987f61d43a
Fix ChoosePlayerOrPlaneswalker vs. Battles
2023-05-20 12:16:58 +02:00
tool4EvEr
e5293e0aed
Revert bad fix
2023-05-20 11:54:28 +02:00
tool4EvEr
15593508d6
Fix infinite loop if nothing to discard
2023-05-20 11:51:28 +02:00
tool4EvEr
3f418f1824
Fix StackOverflow
2023-05-20 08:01:04 +02:00
TRT
067780f16e
Fix Nahiri
2023-05-20 08:01:03 +02:00
TRT
87d9cf141d
Fix text display
2023-05-20 08:01:02 +02:00
TRT
a54513e53d
Fix extrinsic Jump-start not exiling
2023-05-20 08:01:00 +02:00
Hans Mackowiak
e3127b4dd5
KeywordInstance: store the idx to use it later ( #3138 )
2023-05-19 20:25:25 +03:00
Hans Mackowiak
5e06b9b597
CardType: fill MultiwordTypes by TypeList ( #3135 )
2023-05-19 12:04:05 +02:00
Klisz
0c5dd0fb94
Update ghostfire.txt ( #3137 )
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Fixes a bug where Ghostfire is considered to have colorless *identity* in addition to being colorless itself.
2023-05-19 12:03:45 +02:00
Anthony Calosa
0cd29479dd
Merge pull request #3136 from schnautzr/garruk-sprite
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Garruk sprite
2023-05-19 07:39:55 +08:00
Anthony Calosa
91569b7ef9
Merge pull request #3134 from Simisays/fixzedruu
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Zedruu dungeon quickfix
2023-05-19 07:38:03 +08:00
schnautzr
901ca02e68
Add corrupted version of Garruk
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Someone suggested we have a corrupt Garruk, too.
2023-05-18 18:09:14 -05:00
schnautzr
40a050094b
centered the new Garruk sprite
2023-05-18 17:37:17 -05:00
schnautzr
473731060b
Garruk sprite
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Current Garruk sprite is a female ranger. I made one that actually looks like him instead.
2023-05-18 17:34:14 -05:00
Simisays
0575a3a282
update
2023-05-18 19:11:38 +02:00
Agetian
1a76a7e81f
AI: Evaluate creature spells when deciding between two spells with the same CMC ( #3133 )
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* - Fix the name of the swamp tribal town.
* - Update deck conversion toolchain to the one that was used for the May 2023 MTGDecks.net archive update.
* - Evaluate creature spells when deciding priority for two spells with the same CMC
* - Evaluate the card based on its state.
* - Evaluate the card based on its state, wrapper approach.
2023-05-18 16:19:14 +03:00
tool4ever
6de7dd6bcc
Use current shard when trying to pay with combo mana ( #3130 )
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* Use current shard when trying to pay with combo mana
2023-05-18 07:21:08 +00:00
Anthony Calosa
1aac6d754b
Merge pull request #3132 from jjayers99/master
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Adventure collision updates
2023-05-18 13:22:38 +08:00
schnautzr
77a22e722f
Add cartouche sprites, fix and improve a block of wall sprites ( #3131 )
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* Rework wall tiles
Reworked a section of misaligned wall tiles and generally improved their appearance and consistency.
* Update items.atlas
Adding cartouches
* Update items.png
Adding cartouches
2023-05-18 07:05:19 +03:00
jjayers99
280361c651
Adding spawn points that can't be used to as exits
2023-05-17 22:26:22 -04:00
jjayers99
78c4f93fbd
Miscellaneous adventure map fixes
2023-05-17 22:09:50 -04:00
jjayers99
d1aaf28888
Adventure collision updates
2023-05-17 20:46:32 -04:00
Valerio Maggio
8363b15937
Merge remote-tracking branch 'upstream/master' into formats/pauper
2023-05-17 18:00:05 +01:00
Valerio Maggio
a92b2a72c3
adding Random Pauper Color Deck in Gauntlet mode on mobile
2023-05-17 17:56:39 +01:00
Chris H
b84f5f1a28
Update shoot_down.txt
2023-05-17 12:42:37 -04:00
Valerio Maggio
aa0e37a0ed
removed Pauper_CARDGEN decktype (requires LDA update)
2023-05-17 17:41:46 +01:00
Valerio Maggio
58ba9ba661
Language files with new option for Random Pauper Decks
2023-05-17 17:36:36 +01:00
Valerio Maggio
d8d02b0f4b
Added Random Pauper Colour Deck gen in Gauntlet options
2023-05-17 17:30:56 +01:00
Valerio Maggio
e1d10df8e3
Generalising Format-based deck-gen with ops for Standard, Modern, Pauper
2023-05-17 17:30:29 +01:00
Valerio Maggio
fa09f8e21a
Introducing new Random Pauper Color Deck gen in Deck Chooser
2023-05-17 17:30:03 +01:00
Valerio Maggio
fd3ed6e49f
Introducing new Random Pauper Color Deck gen in Constructed opts
2023-05-17 17:29:42 +01:00
Valerio Maggio
fed5bf7f0c
Added new Pauper format getter in GameFormat
2023-05-17 17:27:13 +01:00
Agetian
d5bdf2c2ae
Update the deck conversion toolchain to the latest version. ( #3128 )
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* - Fix the name of the swamp tribal town.
* - Update deck conversion toolchain to the one that was used for the May 2023 MTGDecks.net archive update.
2023-05-17 17:07:33 +03:00
Valerio Maggio
7500a83fc3
Officially introducing Pauper as Sanctioned (Subtype) format
2023-05-17 14:44:13 +01:00
tool4ever
b397be8cea
PlayAi tweak ( #3127 )
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Co-authored-by: TRT <>
2023-05-17 13:37:18 +03:00
Agetian
345db4e2c7
Fix AI not choosing to fight when putting counters from a trigger ( #3126 )
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* - Fix the name of the swamp tribal town.
* - Fix AILogic$ Fight when checked from a trigger.
* - Move the code to a better location.
* - Only return in the FightAi branch if canFightAi succeeded.
* - Remove a comment for now, since the AI logic check is different compared to the one in checkApiLogic.
2023-05-17 13:31:58 +03:00