elcnesh
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0a51c45081
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Fix putting creatures onto the battlefield blocking. They are inserting into the existing damage assignment order.
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2014-06-03 14:24:36 +00:00 |
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Sloth
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57bdab6a24
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- The AI will no longer kill itself with Mana Confluence.
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2014-06-03 06:08:07 +00:00 |
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excessum
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6412dd2702
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- AI will check for targets for Oblivion Ring effects before casting them
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2014-06-02 13:57:52 +00:00 |
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excessum
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7afd1cea5d
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- Fix for CharmAi with probabilistic choices that might resolve with a null choice
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2014-06-02 12:10:33 +00:00 |
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swordshine
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943ff54013
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- Missing file in r26122
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2014-06-01 14:51:19 +00:00 |
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excessum
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581553e3f9
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- Minor tweak to r26118
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2014-06-01 11:52:27 +00:00 |
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excessum
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821298eaf5
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- PumpAiBase update for buffing attackers
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2014-06-01 10:45:21 +00:00 |
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excessum
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51bdf2484d
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- Extend AI pump spell usage to PumpAll
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2014-06-01 08:52:43 +00:00 |
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swordshine
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b459ca2ec0
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- Fixed a potential NPE
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2014-06-01 05:10:51 +00:00 |
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Sol
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f2e7347ad3
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- Since Morph creatures don't have an official Card in the database, they need to be copied instead of being looked up
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2014-06-01 02:46:14 +00:00 |
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excessum
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9e50785b73
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- Improved AI for creating attackers using pump effects
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2014-05-31 12:30:25 +00:00 |
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excessum
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c713895f7a
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- PumpAiBase update to support Haste and better odds for multiple beneficial effects from a single pump. Removed RemAiDeck for Judge's Familiar since it is almost impossible to find a situation where a 1-mana Force Spike is bad
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2014-05-31 12:02:41 +00:00 |
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swordshine
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d4f9badca0
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- Added Nix
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2014-05-31 08:48:35 +00:00 |
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swordshine
|
30e67c4556
|
- Fixed a possible NPE
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2014-05-28 06:48:52 +00:00 |
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excessum
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de91e28b4f
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- AI update for pump spells
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2014-05-26 12:27:52 +00:00 |
|
swordshine
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eef787261a
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- Added Goblin Game and Menacing Ogre
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2014-05-24 16:54:05 +00:00 |
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swordshine
|
56801c5032
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- CNS: Added Coercive Portal and Council's Judgment
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2014-05-24 03:55:15 +00:00 |
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Krazy
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712569cffe
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[maven-release-plugin] prepare for next development iteration
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2014-05-23 21:11:25 +00:00 |
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Krazy
|
07861bfd47
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[maven-release-plugin] prepare release forge-1.5.18
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2014-05-23 21:11:07 +00:00 |
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swordshine
|
f67ea4a7f0
|
- Fixed TwoPilesEffect
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2014-05-22 01:43:02 +00:00 |
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excessum
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a2102d4a4a
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- Replaced AiAttackController.shouldThisAttack() with ComputerUtilCard.doesSpecifiedCreatureAttackAI() that takes AI aggressiveness into account
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2014-05-21 12:23:48 +00:00 |
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swordshine
|
833d944f14
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- CNS: Added Plea for Power, Selvala's Charge, and Split Decision
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2014-05-19 13:00:09 +00:00 |
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swordshine
|
933488f9e9
|
- CNS: Added Brago's Representative
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2014-05-19 06:00:43 +00:00 |
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excessum
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08039be686
|
- Added AI for Pongify and Rapid Hybridization that compares the token's value to the destroyed target
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2014-05-17 08:48:44 +00:00 |
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excessum
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cb46b9c0c3
|
- Changed TokenAi.spawnToken() into a static method for easier usage
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2014-05-17 08:40:15 +00:00 |
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excessum
|
60c427ed25
|
- Allow AI to create tokens in response to sacrifice effects to protect more valuable targets
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2014-05-17 03:05:36 +00:00 |
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Sloth
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fb9f440a4c
|
- Improved declareAttackers AI function.
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2014-05-16 16:50:58 +00:00 |
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excessum
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3662440e23
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- Allow AI to animate creatures in response to sacrifice effects to protect more valuable targets
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2014-05-13 02:15:10 +00:00 |
|
excessum
|
47c455a967
|
- Tweak to 25825 to check for regeneration shields and fix useRemovalNow()
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2014-05-11 13:56:15 +00:00 |
|
excessum
|
6f555670c2
|
- Allow AI to use ChangeZone effects against a blocker before trying to bounce its own attacker. Ensure that the AI will use its removal on a blocker if it can save an attacker
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2014-05-11 02:54:48 +00:00 |
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excessum
|
e382b29212
|
- Improved AI logic when attacking by applying AiBlockController logic block for each attacker
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2014-05-10 06:28:01 +00:00 |
|
Sloth
|
fb41eb5992
|
- Improved DestroyAllAi (AI will now check if the human can kill the ai next turn).
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2014-05-09 16:03:52 +00:00 |
|
swordshine
|
2685419a05
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- Attempt to fix another crash based on getAbility of RepeatEachEffect (Experimental Kraj)
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2014-05-06 01:57:14 +00:00 |
|
swordshine
|
c91f1854ea
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- Fix Premature Burial so it works when casting from other's hand
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2014-05-05 05:43:29 +00:00 |
|
swordshine
|
89cf695545
|
- Added Heartwood Storyteller Avatar
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2014-05-05 02:04:25 +00:00 |
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swordshine
|
e933ecc70c
|
- Added three bid life cards
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2014-05-03 12:54:33 +00:00 |
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excessum
|
37a7f291f1
|
- Check for intrinsic regenerate abilities before using targeted regenerate
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2014-05-03 03:55:00 +00:00 |
|
swordshine
|
eba7491804
|
- Fixed Nivmagus Elemental so it can exile ciphered spells
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2014-05-02 12:35:17 +00:00 |
|
Maxmtg
|
74f9a5f722
|
Detach network code from game and gui.
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2014-05-02 05:40:50 +00:00 |
|
swordshine
|
6cd67b8012
|
- Fixed Lethal Vapors
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2014-05-02 04:57:10 +00:00 |
|
swordshine
|
5a671223b7
|
- Fixed a bug in CostTapType
|
2014-05-01 10:53:21 +00:00 |
|
excessum
|
01c2b528b1
|
- Removed obsolete code from ProtectAi
|
2014-05-01 05:06:09 +00:00 |
|
excessum
|
8bcbc00fc4
|
- Remove invalid targets after resolved Shroud/Hexproof/Protect from list of threatened objects to prevent duplicate saves
|
2014-05-01 04:10:05 +00:00 |
|
Sol
|
e1f851360f
|
- Adding a nullcheck for the PumpAI Targeting
|
2014-05-01 03:56:41 +00:00 |
|
excessum
|
6192e66a00
|
- Allow AI to use pump-all spells/abilities as interrupts to opponent's removal.
|
2014-05-01 02:47:59 +00:00 |
|
excessum
|
b2fb1ecd05
|
- Added check in pumpAgainstRemoval() to prevent illegal number of targets
|
2014-05-01 02:16:13 +00:00 |
|
excessum
|
e1c791eabd
|
- Added AI support for multi-target pumps as interrupts to opponent's removal
|
2014-05-01 02:13:03 +00:00 |
|
Sloth
|
0127161620
|
- Added infinite loop protection to prevent cases like AI using Sky Hussar.
|
2014-04-30 18:59:53 +00:00 |
|
Krazy
|
e711c1bca1
|
|
2014-04-30 17:11:11 +00:00 |
|
excessum
|
6e0a528c41
|
- check for regeneration shields when using curses to deal lethal damage
|
2014-04-30 14:11:07 +00:00 |
|