slapshot5
cba6aba24a
add Provoke keyword
2011-10-17 01:12:31 +00:00
Sol
8dae75a9ee
Rishadan Footpad no longer overrides Sacrifice Input, but still prompts twice for the Unless cost.
2011-10-16 21:51:42 +00:00
slapshot5
d05c569511
convert Rith, the Awakener to script
2011-10-16 19:53:05 +00:00
slapshot5
e3b5752bf7
clean up a couple Java warnings
2011-10-16 19:27:41 +00:00
slapshot5
a2be681878
add Crown of Empires, Scepter of Empires and Throne of Empires (from Magic 2012)
2011-10-16 18:54:38 +00:00
Sloth
3ae3a871a7
- Converted Lurking Predators to script.
2011-10-16 10:40:32 +00:00
jendave
79fa5b6aa6
Remove code that can pull build ID from another jar in the classpath.
2011-10-16 08:11:45 +00:00
Hellfish
4c6d2f6eb1
*Initial Delve keyword checkin. (Does not work with X-cost spells.)
...
*Added OwnerDoesntControl property.
*Added
Bronze Bombshell
Death Rattle
Tombstalker
*Ran Setinfo and Oracle script.
2011-10-16 08:07:37 +00:00
Sloth
ab7b9760ee
- Removed the Faerie part of the champion stack description.
2011-10-16 07:47:33 +00:00
Sloth
7fee3a6fc0
- Added backward compatibility to the "DefinedPlayer"/"Defined" issue.
2011-10-16 07:40:31 +00:00
Sloth
19333953f9
- Fixed Planar Guide by using AllZoneUtil.getCardState to search the card the Remembered object gets added to.
2011-10-16 07:14:09 +00:00
slapshot5
e0d325bf08
add Rag Man (from The Dark)
2011-10-16 02:36:53 +00:00
slapshot5
ff070ee1d5
add an AF_MustBlock (for things like Target creature blocks CARDNAME this turn if able.)
...
-also fixes an issue with Card.ChosenColor property
2011-10-15 18:09:27 +00:00
slapshot5
462cb84694
toString tweak in CostRemoveCounter for "All"
2011-10-15 11:57:27 +00:00
slapshot5
af336b0f06
convert Brave the Elements to script
2011-10-15 11:56:44 +00:00
slapshot5
8086b32820
convert the etb of Iona, Shield of Emeria to script
2011-10-15 11:03:21 +00:00
Doublestrike
516589a5d6
Fixed re-updating bug of cards in play at beginning of round during quest.
2011-10-15 09:27:13 +00:00
Sloth
4491b4baa7
- Fixed the cost string of put counter costs.
2011-10-15 06:23:28 +00:00
Sloth
0d449aea0e
- Fixed the cost string of remove counter costs.
2011-10-15 06:19:02 +00:00
slapshot5
52d3cce338
simplification in AF_ChooseColor
2011-10-15 04:11:43 +00:00
slapshot5
9e9f824731
experimental patch in AF_Effect for ChosenColor
2011-10-15 03:46:14 +00:00
slapshot5
ce03d6af33
experimental patch for AF_Dig (RevealValid param)
2011-10-14 22:22:17 +00:00
Sloth
ba1e8f196a
- Fixed a possible NPE in changeHiddenOriginCanPlayAI.
2011-10-14 21:00:57 +00:00
Sloth
017d2cfd9c
- Fixed a possible NPE in doDiscard.
2011-10-14 20:48:04 +00:00
jeffwadsworth
1bb78b9233
- Converted Cerebral Eruption to script.
2011-10-14 20:15:02 +00:00
Sloth
261b73d4d5
- Make use of Zone.listValueOf in StaticAbility_Continuous.
2011-10-14 12:47:08 +00:00
Sloth
2d39c04f9e
- Change the prompt of AF charm from "choose a spell" to "choose a mode" to reflect its usage on abilities.
2011-10-14 12:23:23 +00:00
slapshot5
32a70a1275
allow multiple color selections in AF_ChooseColor via a "OrColors$" parameter. Please note, the chioce dialog for colors is multi-select (like, pick one, ctrl+click to pick another, etc...)
2011-10-14 12:02:59 +00:00
Sloth
624404c4c3
- Enlarged the Multi Block window (but it's not a real solution for the problem with large card pictures).
2011-10-14 06:35:47 +00:00
jendave
8750c6df2d
Make the Freemarker template for generating proxies more generic
2011-10-12 18:51:11 +00:00
Sloth
45f781eee5
- Fixed a bug in the AI part of AF ChangeZone.
2011-10-12 15:44:20 +00:00
Sol
5a3c3ca188
Add Frenetic Efreet
...
Some cleanup in AF_Phases and GameActionUtil.FlipACoin
2011-10-12 12:37:26 +00:00
Sol
51809ae282
- AI will no longer use AF_Tap during his turn outside of combat
2011-10-12 03:07:24 +00:00
Sol
c248830701
Didn't fix the NPE properly last time
2011-10-12 02:23:44 +00:00
Sol
c42cbd525d
- Fix for check ETB if the trigger is missing an Execute (Hazazon Tamar)
2011-10-12 00:34:16 +00:00
Sloth
3d8ec19e4a
- Added some more Blink AI to AF ChangeZone to support Venser, the Sojourner.
2011-10-11 16:00:38 +00:00
Hellfish
4d4743da55
*Removed a couple of unused imports.
2011-10-11 15:24:06 +00:00
slapshot5
a238d134ba
cleanups in GamActionUtil and AbstractCardFactory
2011-10-11 12:53:44 +00:00
Sloth
58cca6635b
- The AI will no longer use AF Dig abilities with destination hand before Main2.
2011-10-11 09:37:46 +00:00
Sloth
44fb8577a0
- Little improvement for the AI of AF LoseLife (the AI will no longer wait until Main2 or blocking or use randomness if the ability can kill the human).
2011-10-11 09:32:31 +00:00
Hellfish
147836de73
*Fixed Haunt cards allowing you to haunt non-creatures.
2011-10-11 07:18:21 +00:00
slapshot5
bc7251472f
Convert Cryptic Command to script
2011-10-11 06:00:31 +00:00
slapshot5
44e140b45e
convert Incendiary Command to script
2011-10-11 04:39:29 +00:00
slapshot5
472829f47a
fix RememberDiscarded when Mode$ Hand
2011-10-11 04:37:49 +00:00
slapshot5
085eaa2cc5
convert Austere Command to script
2011-10-11 04:04:22 +00:00
slapshot5
c12fc9185a
fix Charm targeting when called from a Trigger
2011-10-10 23:45:53 +00:00
slapshot5
f435c3ed11
a couple fixes for AF_Charm:
...
1. Charms weren't chosen from Triggers. Now they are.
2. Defined in a Charm caused a crash because ActivatingPlayer wasn't set for newly linked Ability_Subs. This is fixed.
2011-10-10 23:24:36 +00:00
Sloth
bdb17d0958
- Little improvement in damageChoosingTargets AI (Chandra, the Firebrand will no longer omit targeting the human).
2011-10-10 15:55:18 +00:00
Sloth
ed782bdd1c
- Little AI improvements for AF Pump Curse.
2011-10-10 14:48:57 +00:00
Sloth
e888ab66c0
- Added an ultimate parameter to planewalker abilities. These abilities will be considered before the others.
2011-10-10 13:46:10 +00:00