swordshine
|
3ce7932f48
|
- JOU: Added Ajani's Presence
|
2014-04-08 10:34:56 +00:00 |
|
moomarc
|
01bb1e0298
|
- Fixed text of Armada Wurm
|
2014-04-08 10:07:45 +00:00 |
|
Sol
|
6bec531abf
|
- Triggers with costs don't need OptionalDecider, since trigger costs are never mandatory
|
2014-04-08 02:08:27 +00:00 |
|
Chris
|
c355b7f2ae
|
Added new card names to changes.txt.
|
2014-04-07 16:09:05 +00:00 |
|
excessum
|
18433f2244
|
- Bug fix for Rev 25363
|
2014-04-07 13:56:59 +00:00 |
|
excessum
|
67a5848b26
|
- Update for ProtectAI. AI can now use Protect effects to 1) counter certain targeted spells 2) protect against lethal damage 3) create an unblockable attacker depending on expected damage
|
2014-04-07 13:46:10 +00:00 |
|
Sloth
|
544afe181e
|
- Added SVar:NonStackingAttachEffect:True to some more auras.
|
2014-04-07 12:56:05 +00:00 |
|
Sloth
|
80fd5f3c32
|
- Added SVar:NonStackingAttachEffect:True to some auras.
|
2014-04-07 12:23:08 +00:00 |
|
swordshine
|
0326c26632
|
- Fixed Serene Master
|
2014-04-07 07:57:14 +00:00 |
|
swordshine
|
58f02d0bc1
|
- Fixed NPE caused by Jhoira Avatar
|
2014-04-07 05:06:17 +00:00 |
|
drdev
|
8de3157cbe
|
Add quest classes to mobile game
|
2014-04-06 20:23:03 +00:00 |
|
drdev
|
2df3525918
|
Support selecting teams
|
2014-04-06 16:38:29 +00:00 |
|
Sloth
|
e1d7dae168
|
- Updated some quest decks and a challenge.
|
2014-04-06 13:54:58 +00:00 |
|
swordshine
|
338bbab074
|
- Fixed Decree of Pain
|
2014-04-06 11:00:09 +00:00 |
|
swordshine
|
18112f9d31
|
- Update scripts for CopySpellAbility effects
|
2014-04-06 10:53:00 +00:00 |
|
Sloth
|
331e1ae505
|
- Extended use of the dealsFirstStrikeDamage function.
|
2014-04-06 07:52:22 +00:00 |
|
Sloth
|
ab6d4c933f
|
- Updated some quest decks.
|
2014-04-06 06:31:55 +00:00 |
|
swordshine
|
90166d32e0
|
- Fixed Swirling Sandstorm
|
2014-04-06 05:50:51 +00:00 |
|
drdev
|
aca1e1bc4f
|
Add item manager to mobile game
|
2014-04-06 05:04:13 +00:00 |
|
Sloth
|
f15bd570cd
|
- Updated some quest decks.
|
2014-04-05 19:41:24 +00:00 |
|
drdev
|
cc833c86bb
|
Improve gesture support in and around toggle switches
|
2014-04-05 19:38:43 +00:00 |
|
Sloth
|
39a7e2b882
|
- Improves AiAttackController.
|
2014-04-05 19:28:16 +00:00 |
|
drdev
|
7d236e0227
|
Improve toggle switch appearance
|
2014-04-05 18:59:12 +00:00 |
|
Sloth
|
ee88f0ab95
|
- The AI will now predict P/T changes from effects in the command zone (like Jace, Architect of Thought's +1 ability).
|
2014-04-05 07:50:43 +00:00 |
|
swordshine
|
aabb5888fe
|
- Added Game of Chaos
|
2014-04-05 06:39:18 +00:00 |
|
Sloth
|
96338eb652
|
- AI will now try to chump block with creatures that have SacMe SVars > 3 (for example Rukh Egg).
|
2014-04-05 06:12:34 +00:00 |
|
drdev
|
a71f9c46eb
|
Add toggle switch for changing between Human and AI
|
2014-04-04 22:16:02 +00:00 |
|
Sloth
|
69d1c2ceea
|
- Improved isUsefulPumpKeyword.
|
2014-04-04 20:02:16 +00:00 |
|
Sloth
|
fd88585bd4
|
- Expanded the predictThreatenedObjects AI function.
|
2014-04-04 18:42:50 +00:00 |
|
Sloth
|
b8825ceb8b
|
- Minor AI updates.
|
2014-04-04 15:18:00 +00:00 |
|
excessum
|
60eee41d72
|
- Basic AI upgrade to check if possible animated creatures should attack before deciding to animate them.
|
2014-04-04 14:40:28 +00:00 |
|
Sloth
|
f90b74a864
|
- The AI will now try to avoid destroying cards with the SacMe SVar.
|
2014-04-04 14:37:30 +00:00 |
|
Sloth
|
9d2b6a1f9f
|
- Little AI updates.
|
2014-04-03 21:57:39 +00:00 |
|
Sloth
|
06dcc00517
|
- The AI will now check static abilities when checking possible animated blockers (Svogthos, the Restless Tomb).
|
2014-04-03 12:54:29 +00:00 |
|
swordshine
|
373e7cc9ca
|
- Fix Bifurcate
|
2014-04-03 06:50:04 +00:00 |
|
swordshine
|
b8221a6f89
|
- experimental fix for Lim-Dul's Vault
|
2014-04-03 06:33:06 +00:00 |
|
drdev
|
083afd6ed5
|
Add divot to combo box
|
2014-04-03 04:46:19 +00:00 |
|
drdev
|
9fbb1eedb8
|
Flesh out ConstructedScreen more
Support alphaComposite for Graphics
|
2014-04-03 04:21:59 +00:00 |
|
Sol
|
41d864cbe8
|
- Fix Knollspine Invocation not being able to be activated due to when CanPlay() is called relative to AnnounceX()
|
2014-04-03 03:03:26 +00:00 |
|
Sol
|
a0fdf02280
|
- Fixed Night Soil from needing X-2 cards to remove instead of 2.
|
2014-04-03 02:00:39 +00:00 |
|
Sloth
|
0de3d58651
|
- The AI will now check activation restrictions when checking possible animated blockers.
|
2014-04-02 14:48:34 +00:00 |
|
Sloth
|
cea352d029
|
- NPE prevention in AiAttackController.
|
2014-04-02 05:30:21 +00:00 |
|
drdev
|
8e207fd1e0
|
Work on ConstructedScreen
|
2014-04-02 00:00:07 +00:00 |
|
excessum
|
e0b93081c2
|
- Basic AI upgrade to check for possible animated creatures (ie. manlands) before deciding attackers
|
2014-04-01 14:50:54 +00:00 |
|
Sloth
|
fb9d515404
|
- Updated some quest decks.
|
2014-04-01 07:59:24 +00:00 |
|
moomarc
|
6f1d20ec5d
|
- Updated new cards list in CHANGES.txt
|
2014-04-01 07:38:46 +00:00 |
|
Sloth
|
4dc993a3e4
|
- Fixed NPE caused by Skyship Weatherlight when no card is left.
|
2014-04-01 07:25:25 +00:00 |
|
moomarc
|
a38a733734
|
- Updated precon names on server to lowercase. Fixes issue where unix systems wouldn't recognise the images due to mismatched case.
|
2014-04-01 07:08:24 +00:00 |
|
moomarc
|
d5fbed3b98
|
- Script tweaks
|
2014-03-31 14:32:16 +00:00 |
|
moomarc
|
b175dd703a
|
- Added Quarum Trench Gnomes
|
2014-03-31 14:21:09 +00:00 |
|