Maxmtg
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8ac2367468
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move inputs to forge.gui.input
DrawEffect.java - removed isHuman, fixed description using Lang library
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2013-05-29 13:40:42 +00:00 |
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Maxmtg
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40a8f66b52
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Mass renamed classes: GameState -> Game, MatchController (aka MatchState) -> Match
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2013-05-29 12:54:24 +00:00 |
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Maxmtg
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85fe60c458
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match cleanup
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2013-05-29 12:51:18 +00:00 |
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Maxmtg
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4cbe3237af
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Applied visitor to FControl loop.
put 'give priority' on top of game loop, so that we never give anyone priority if game is over
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2013-05-29 12:36:23 +00:00 |
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Maxmtg
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7612d5b6e6
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cleanup sound
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2013-05-29 12:09:12 +00:00 |
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Maxmtg
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557a50be37
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Sound - uses visitor pattern now
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2013-05-29 12:01:49 +00:00 |
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Maxmtg
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81c98d6000
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Encapsulated game.getEvents into game - now fireEvent and subscribe methods are visible
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2013-05-29 11:23:43 +00:00 |
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Maxmtg
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f82e39df9c
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missing file
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2013-05-29 11:12:54 +00:00 |
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Maxmtg
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4f2da5e24b
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Applied visitor patter to GameEvents - this is aimed to remove switches on (instanceof event) in event consumers (log, fcontrol, sound)
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2013-05-29 10:56:15 +00:00 |
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Sloth
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470986db37
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- Added Forcefield.
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2013-05-29 10:53:21 +00:00 |
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Maxmtg
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949764938a
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All game.event.* named in a single fashion, more changes to come
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2013-05-29 10:43:09 +00:00 |
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Sloth
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8ccb4f8f6a
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- Fixed a possible NPE caused by BecomesBlockedEffect.
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2013-05-29 10:34:41 +00:00 |
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Maxmtg
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b3482d901d
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CombatUtil.showCombat no longer needs parameter, its body is invoked only from EDT.
InputBlock.java accepts now Combat as 2nd paramter
Main phases were given better UI names
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2013-05-29 10:33:58 +00:00 |
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Maxmtg
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c9450c16f7
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A propper implementation of Rule 514 - Cleanup phase
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2013-05-29 10:00:54 +00:00 |
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Maxmtg
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01c1c41e43
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PhaseHandler cleanup, solving problems with delayed triggers already added to simultaneous stack but not yet ordered
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2013-05-29 09:29:50 +00:00 |
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moomarc
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4d34b23a02
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- Added Tunnel Vision
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2013-05-29 09:15:13 +00:00 |
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moomarc
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4f43579c20
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- Added a button to dev mode console to make the current player planeswalk to a specified plane, even if it isn't in their planar deck. Should make life easier for testing new planes.
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2013-05-29 07:47:01 +00:00 |
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Agetian
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716a5d33e1
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- Targeting Overlay: targeting arrows will now be shown for equipments equipping permanents currently under opponent's control (for those rare cases when e.g. an equipped creature gets Switcheroo'd for something else).
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2013-05-29 07:00:19 +00:00 |
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RedDeckWins
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8655ffd151
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Slowtrips finally slayed.
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2013-05-29 05:11:59 +00:00 |
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swordshine
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4e01887c56
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- Added Radiate
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2013-05-29 00:58:01 +00:00 |
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Maxmtg
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c2df1c4238
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Arranged code for better implementation of Karn's Ultimate
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2013-05-28 17:50:16 +00:00 |
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Maxmtg
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d58b922009
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a more precise revision
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2013-05-28 15:38:51 +00:00 |
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Maxmtg
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2b007767af
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chooseOrderOfSimultaneousStackEntryAll() at end of MagicStack.add()
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2013-05-28 15:29:24 +00:00 |
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Maxmtg
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d047963106
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It just crashed there, although it should n't have even arrived there
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2013-05-28 15:28:36 +00:00 |
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Maxmtg
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226f2e90a9
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Won't send to log empty entries
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2013-05-28 15:27:59 +00:00 |
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Maxmtg
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a211222b3e
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renamed PayMana* classes,
pulled some code up from InputSyncronizedBase to InputBase.java
mulligan method known as startGame
routed selectCard call via InputProxy
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2013-05-28 15:06:10 +00:00 |
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Maxmtg
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c58bb4b130
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PlayerStartConditions renamed to RegisteredPlayer, lobbyPlayer added as a field
MatchState now starts with list of RegisteredPlayers, not a list of tuples
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2013-05-28 14:32:38 +00:00 |
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Maxmtg
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9d989137e8
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+ phase names for scripts
+ trying to collect used threads
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2013-05-28 13:45:21 +00:00 |
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Maxmtg
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2ce74d2742
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debug output hidden under a "private final static boolean"
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2013-05-28 13:09:24 +00:00 |
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Maxmtg
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6ba681719f
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Input System: revised edition (now with white borders)
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2013-05-28 12:59:00 +00:00 |
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swordshine
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bcd9c3cc51
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- Added Endless Whispers
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2013-05-28 12:45:34 +00:00 |
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Sloth
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70251cf50d
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- AI will no longer use BecomesBlocked effects on creatures with Trample.
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2013-05-28 11:19:28 +00:00 |
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Maxmtg
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176c67e105
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displays assigned damage on cards
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2013-05-28 08:35:13 +00:00 |
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Maxmtg
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8a1b422ca7
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inputs won't hang after devMode tap/untap
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2013-05-28 08:31:15 +00:00 |
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Sloth
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081879bca4
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- Fixed AttackerBlocked triggers.
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2013-05-28 07:34:46 +00:00 |
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swordshine
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b8bec3bd5c
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- Added Thoughtbound Primoc and Wild Mammoth
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2013-05-28 06:41:45 +00:00 |
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Maxmtg
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08ff96bd17
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deal damage - improved stack description
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2013-05-28 05:38:04 +00:00 |
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Maxmtg
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68f861db0e
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remove input call won't update the input queue.
it will get updated anyway - by unlock for instance
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2013-05-28 05:02:21 +00:00 |
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Maxmtg
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be5536d11a
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made InputSyncronizedBase.stop() indifferent to the thread that it is ran from.
Introducing game thread concept - that might be used (or might be not) to limit threads devoted to AI thinking with one.
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2013-05-28 04:37:11 +00:00 |
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Maxmtg
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f6ee680937
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InputPayMana now executes only updateMessage in EDT when it's not paid
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2013-05-27 18:22:25 +00:00 |
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Maxmtg
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9cdd447729
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focus gain is delayed in EDT - that should set it better
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2013-05-27 18:13:23 +00:00 |
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Maxmtg
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8ccfad27cc
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InputPayManaBase will execute input queue unlock from the same thread that was used to activate mana ability. No showMessage() will be called.
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2013-05-27 17:50:40 +00:00 |
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Maxmtg
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ac04c17995
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title added to InputBlock
update added to inputP
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2013-05-27 17:21:15 +00:00 |
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Maxmtg
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4294a68cbd
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cleanup should update input
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2013-05-27 16:25:26 +00:00 |
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Maxmtg
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cff508665b
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nothing
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2013-05-27 16:17:15 +00:00 |
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Maxmtg
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cc921eb269
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lock and invokeGameAction removed, removed input locks in PayManaBase ('cause HumanPlaySA sets these locks internally)
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2013-05-27 15:52:13 +00:00 |
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Maxmtg
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8809a5bdb6
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remove excessive input lock for humanPlay ability. (it's locked anyway in paymana/select targets block)
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2013-05-27 15:27:39 +00:00 |
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Maxmtg
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a3e29f130d
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remove purple frames after targeting a card
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2013-05-27 15:26:42 +00:00 |
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Maxmtg
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38e8d3fd7c
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Devmode tap / untap will use inputs - may select many cards at a time and need not guess them by number
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2013-05-27 15:12:11 +00:00 |
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Maxmtg
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142b07ff5a
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inlined set/remove input for locks
aux method in fthread
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2013-05-27 15:11:24 +00:00 |
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