jendave
587674bc40
- Slight change to the code for Cinder Pyromancer. Now uses JOptionPane.showConfirmDialog(YES_NO_OPTION). Used StringBuilder.
2011-08-06 05:56:52 +00:00
jendave
442da9474c
- Resolved 8 warnings associated with the forge package.
2011-08-06 05:56:47 +00:00
jendave
62502a8094
- Big update: split up sorceries and instants into separate CardFactories (hopefully this didn't break things).
2011-08-06 05:56:39 +00:00
jendave
52a69462c5
- Added "When CARDNAME enters the battlefield, you may search your library for up to three cards named CARDNAME, reveal them, and put them into your hand. If you do, shuffle your library." keyword, plus the cards that use it.
2011-08-06 05:56:31 +00:00
jendave
26467207a6
- Added Lovisa Coldeyes.
2011-08-06 05:56:25 +00:00
jendave
557e54ae01
- Merged the code for Saprazzan Heir and Drelnoch into a single block. The code will now display a JOptionPane.showConfirmDialog(). Drawing cards is now optional. Added some AI to this new decision.
2011-08-06 05:56:18 +00:00
jendave
24e133392d
- Fixed the Glasses of Urza bug which occurs when trying to display the cards when the target player's hand is empty.
2011-08-06 05:56:13 +00:00
jendave
b945c24d67
* facedown cards in new GUI wont show card name nor it's casting cost
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* bugfix array length
2011-08-06 05:56:08 +00:00
jendave
325e8c7986
Little changes to the Aragorn 2 deck.
2011-08-06 05:56:02 +00:00
jendave
6f7598448f
Added drawback handling to spDestroyAll.
2011-08-06 05:55:56 +00:00
jendave
d6387ae9eb
Fixed a couple bugs with calculating X in doDrawback.
2011-08-06 05:55:51 +00:00
jendave
9bfa17bfa4
- This may fix the error with the new SVars.
2011-08-06 05:55:46 +00:00
jendave
d78f9a5a56
- Added Aragorn 2 a WBRG Landfall deck.
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- Added AntiBuffedBy to two more cards.
2011-08-06 05:55:41 +00:00
jendave
488776cdf3
- Undiscovered Paradise will now return to computer's hand when tapped for mana.
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- Fixed a syntax error in card.java.
2011-08-06 05:55:33 +00:00
jendave
62f7a58673
Added SVar:BuffedBy, SVar:AntiBuffedBy and SVar:PlayMain1:TRUE
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to some more cards.
2011-08-06 05:55:27 +00:00
jendave
b349f14ce5
- Added SVar AntiBuffedby to be used on permanents the human controls to make the AI play certain cards in Main1.
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- Added AntiBuffedby SVar to Timid Drake.
2011-08-06 05:55:23 +00:00
jendave
c02500a787
- Updated the R2D2 3 deck
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- Removed SVar:RemAIDeck:True from Hymn To Tourach.
2011-08-06 05:55:17 +00:00
jendave
2fa3b8421b
Updated the following decks: Napoleon 3, Rogue 3 and Rocky 1-3.
2011-08-06 05:55:11 +00:00
jendave
222f2c773a
Added Dragon Tyrant, Chaosphere, Dense Canopy and Seething Pathblazer.
2011-08-06 05:55:04 +00:00
jendave
006b5f2eaa
Temporarily reverted code for reading the draft rarities from the draft folder.
2011-08-06 05:54:59 +00:00
jendave
6cf4daf60a
- Added BuffedBy SVars to some Cards with the whenever keyword and the staticeffect keyword.
2011-08-06 05:54:54 +00:00
jendave
3bdaa07d0a
- Made AI Landdrops in Main1 possible
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- Added BuffedBy SVars to Vinelasher Kudzu and the Landfall cards that need it (not all do).
2011-08-06 05:54:50 +00:00
jendave
558f67866d
Added BuffedBy SVars to the Cohorts and Blades.
2011-08-06 05:54:44 +00:00
jendave
7199958eb6
Added BuffedBy SVars to the Mimics, Hatchlings, Duos and Fable of Wolf and Owl.
2011-08-06 05:54:39 +00:00
jendave
d847dc194c
- Added the options Card, Spell and Permanent to the BuffedBy SVar.
2011-08-06 05:54:34 +00:00
jendave
097bb2d517
- Added SVar Buffedby to be used on permanents which need other cards to be played in Main1.
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- Added isValidCard to Cards.java.
- Changed getValidCard to use isValidCard to keep everything in one place.
2011-08-06 05:54:29 +00:00
jendave
f5689f4282
- Minor fix to card.getText() Madness for loop.
2011-08-06 05:54:23 +00:00
jendave
1659a70f0f
- Updated Comic Book Guy 3, Egg omelet flambé and the deck listing.
2011-08-06 05:54:18 +00:00
jendave
fa2fa885c9
- Lined up the opponent deck listing and added Mr Slate 2 to the list.
2011-08-06 05:54:11 +00:00
jendave
274296ea47
Updated the decks Magnum 1-3.
2011-08-06 05:54:06 +00:00
jendave
4f0f0c262c
- Added LQ pic url for Dark Offering.
2011-08-06 05:53:59 +00:00
jendave
14697f5877
- Added SubCounter<counterType/counterAmount> to Ability_Cost and appropriately pay for it in correct locations.
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- Minor checks for Cost_Payment requirements
Note: SubCounter is not in any cards.txt yet, but has been tested with cards locally.
Ex. Triskelion's ability would be: abDamageTgtCP SubCounter<P1P1/1>:1
2011-08-06 05:53:55 +00:00
jendave
dcdf12f4e2
- Ran MigratedCardsScript.py on cards.txt to update rarity and pictures.
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- dark offering was unable to find a picture
2011-08-06 05:53:48 +00:00
jendave
5a2c99ef5a
- Fixed the spDiscardTgt bug.
2011-08-06 05:53:43 +00:00
jendave
c00be0a9b7
Updated the following decks: George of the Jungle 2,3 and Joe Kidd 1-3.
2011-08-06 05:53:38 +00:00
jendave
ea9ac7bc23
- Added a medium version of the Mr Slate deck.
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- Updated the following decks: Galahad 1-3, King Edward 3 and Mr Slate 3.
2011-08-06 05:53:31 +00:00
jendave
96be0e92cf
- Fixed the cards.txt bug with Devour in Shadow and Divine Offering.
2011-08-06 05:53:23 +00:00
jendave
919ed48e72
- Updated the Boba Fett 3 deck.
2011-08-06 05:53:18 +00:00
jendave
808811e80d
Updated the Darth Vador 3 deck.
2011-08-06 05:53:13 +00:00
jendave
04818fe84a
- Added an easy and a medium version of the C3PO Goblin deck.
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- Updated the following decks: Abraham Lincoln 3, Bart Simpson 1, Bart Simpson 2, Bart Simpson 3, Bela Lugosi 3, Blackbeard 3 and C3PO 3.
2011-08-06 05:53:06 +00:00
jendave
a0b492e552
- Added Metathran Elite, Thran Golem, Allay and Stormcaller's Boon.
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- Added SVar:PlayMain1:TRUE and SVar:RemAIDeck:True to some cards.
2011-08-06 05:52:55 +00:00
jendave
627877b438
- Converted Guan Yu's 1,000-Li March to keyword.
2011-08-06 05:52:50 +00:00
jendave
319660c7d8
- Converted these destroy target spells to the spDestroyTgt keyword: Crumble; Devour in Shadow; Divine Offering.
2011-08-06 05:52:44 +00:00
jendave
24c8a991bd
- Added the new spDestroyTgt spells with Drawback.
2011-08-06 05:52:37 +00:00
jendave
88b23cc038
- Added Cost_Payment.java to go through Ability_Cost and pay each Cost in turn. This is enabled in three keywords: abDamage, abPump, and abAllPump.
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- Simplified the ability generation of these keywords by removing the need for Ability_Tap.
- The AI also uses the same structure to pay for things for these keywords. If available, it will pay in payComputerCosts() in Cost_Payment.
- Sacrifice Costs are still disabled for the AI until better code is written for sacrifice decisions. Currently, it attempts to sacrifice everything available to it.
Note: If you want to see the AI sacrificing glory, comment out "if (abCost.getSacCost()) return false;" in the keyword canPlayAI()
2011-08-06 05:52:32 +00:00
jendave
2dca493305
- Added Cumber Stone
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- Converted Capsize to keyword.
2011-08-06 05:52:21 +00:00
jendave
44ac9b9737
- Converted these mass destroy spells to the spDestroyAll keyword: Planar Cleansing; Soulscour.
2011-08-06 05:52:15 +00:00
jendave
92c6ba5db0
- Converted these mass destruction spells to the spDestroyAll keyword: Back to Nature; Cleanfall; Hush; Tempest of Light; Tranquil Path; Tranquility.
2011-08-06 05:52:09 +00:00
jendave
c7b2193b9d
- Added a hard deck called Radiant 3 based on flying Creatures with Radiant, Archangel, Gravitational Shift and Moat.
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- Added SVar:RemAIDeck:True to Tethered Griffin.
2011-08-06 05:52:02 +00:00
jendave
1c21daac9b
- Added a small section to card.getText(). This will display "CARDNAME can't be countered." in the text panel for Obliterate.
2011-08-06 05:51:54 +00:00