Reputation now affects most purchase prices (0.5% per point to a max of +/-10%)
Card catalog tweaked to include unsellable / autosell cards.
Card selling improvements (can sell cards in excess of 4 copies in your deck, can no longer sell cards in use in other decks)
Jumpstart events available which grant unsellable copies of cards used.
Main quest prep work
* Adventure - draft fixes
* Update AdventureEventData.java
cleanup
* Adventure map updates
Adding collision barriers around several maps, expanding entry objects to prevent moving outside the map
minor Temple of Gideon progress
* Adventure draft set filtering
Preventing sealed-only sets from being selected only for drafts
* Adventure mob spawn rate adjustment
Making enemy spawn allocation more reasonable while still allowing for higher and lower rates.
* Adventure - Map updates
Removing unneeded collision layers from dungeons
* Adventure - Fix for missing event rewards
getHumanPlayer() is backed by a transient field and will lose track of game wins if saved / reloaded
* Removal of unneeded collision layers
* Adventure - Event bugfix
Preventing NPE if event was created with an enemy participant that is no longer found in enemies.json
* MOM Red Jumpstart insert typo fix
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Co-authored-by: Anthony Calosa <anthonycalosa@gmail.com>
* Adventure - draft fixes
* Update AdventureEventData.java
cleanup
* Adventure map updates
Adding collision barriers around several maps, expanding entry objects to prevent moving outside the map
minor Temple of Gideon progress
* Adventure draft set filtering
Preventing sealed-only sets from being selected only for drafts
* Adventure mob spawn rate adjustment
Making enemy spawn allocation more reasonable while still allowing for higher and lower rates.
---------
Co-authored-by: Anthony Calosa <anthonycalosa@gmail.com>