Commit Graph

2461 Commits

Author SHA1 Message Date
Sol
a489e0845b Merge branch 'BonusForWinsOption' into 'master'
Bonus for wins option

See merge request core-developers/forge!173
2018-02-11 15:16:10 +00:00
Jamin W. Collins
0a4dc6961d make development version reference GIT not SVN
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
2018-02-10 11:13:41 -07:00
Seravy
66c696bfec rotam ->rotation amount. 2018-02-09 11:26:04 +01:00
Seravy
5dc5082c4e Added MAX to option variable name. 2018-02-09 10:58:07 +01:00
Seravy
b924c1a80c W -> w 2018-02-09 10:04:59 +01:00
Seravy
569e884a2c Adds an option to choose between draft rotation deleting, or replacing old drafts.
Also moves the draft rotation settings to appear under "draft torunaments" where they belong.
2018-02-08 14:13:11 +01:00
Seravy
a24cffa9df Makes the maximal amount of bonus for life total difference optional 2018-02-08 13:12:35 +01:00
Seravy
689e5eecc4 Add options to control how much extra credits are given for accumulated wins 2018-02-08 12:04:07 +01:00
Seravy
36917c0d18 Fixes compile/run bugs in IntelliJ 2018-02-08 10:25:17 +01:00
Hanmac
ff7a0f1ae6 Regeneration Rework:
- Regenerate or RegenerateAll does create an Effect
in Command which does replace Destroy if possible
- Trigger Regenerated will be added to the Effect
if something does care about "regenerated that way"
- new Regeneration Api is the internal effect
that does handle the actual regeneration
- ReplaceDestroy has Section to handle if Regeneration is possible
- CardShields are removed with the option in PlayerController
2018-02-06 12:56:02 +01:00
Agetian
0727c83a43 - Render Unstable basic lands borderless. 2018-01-30 18:14:06 +03:00
Agetian
b31069866a - Fixed a compile time error caused by an unused import statement. 2018-01-28 11:30:29 +03:00
Sol
06f95efd52 Merge branch 'fix-deck-view' into 'master'
Improve deck view with multi-monitor systems

See merge request core-developers/forge!153
2018-01-27 23:50:18 +00:00
Jamin W. Collins
c1e1b6f29a Improve deck view with multi-monitor systems
On Linux multi-monitor systems, the existing logic would create a new
window that was slightly smaller than the total combined display size.
The new logic creates a window that is slightly smaller than the monitor
Forge is currently on.

Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
2018-01-27 09:49:13 -07:00
Rob Schnautz
3b6cfef67d TextUtil isn't needed here. 2018-01-21 04:46:22 +00:00
Rob Schnautz
b20bb2d023 simplify strings 2018-01-20 21:04:08 +00:00
Chris H
d646240c63 Update magiccards.info protocol 2018-01-15 17:02:30 -05:00
Chris H
c2915d909d Update auto-fetcher to use Set LQ Pictures 2018-01-15 17:02:28 -05:00
Chris H
c87a2bff23 Manually update Pom files and release changes to be ready for next release 2018-01-15 13:57:46 -05:00
Jamin W. Collins
0e587c5b3a Sort the folder list in the deck editor
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
2018-01-12 12:09:27 -08:00
Nikolay Hidalgo Diaz
98d8d65687 added 64 and 128 forge icon size to make forge icon smooth in Windows in default DPI 2018-01-02 11:53:52 +03:00
Michael Kamensky
8634cc561f Merge branch 'draft_import_deck' into 'master'
deck import in drafted deck editor

See merge request core-developers/forge!6
2017-12-30 05:58:25 +00:00
Nikolay Hidalgo Diaz
45bebdff0c deck import in drafted deck editor 2017-12-30 07:46:10 +03:00
Nikolay Hidalgo Diaz
59ef9e132a Bicubic interpolation in FLabel to keep player state icons smooth when resizing player panel 2017-12-30 06:54:53 +03:00
KrazyTheFox
6d5e56f6bf Normalize line endings 2017-12-28 23:40:29 -05:00
Blacksmith
946a360652 [maven-release-plugin] prepare for next development iteration 2017-12-03 15:21:13 +00:00
Blacksmith
071fe9a910 [maven-release-plugin] prepare release forge-1.6.5 2017-12-03 15:21:05 +00:00
Agetian
4f95f2c842 - Attempting to update the Java warning dialog to play ball with Java 9. 2017-11-30 05:35:31 +00:00
Indigo Dragon
715f991d0d Added Experience Counters to Desktop Forge
Experience counters are at the lowest priority from Poison>Energy>Experience. It uses the Commander 2015 symbol, in which Experience Counters appeared.
There was a lot of transplanting involved copying the Energy code to fit the Experience model. This means there might be some unforseen problems though so check it out. I did several run throughs with Aetherwind Basker, Attune with Aether, Caress of Phyrexia, Leeches, and the Experience counter commanders to find anything remaining. There's a difference between "There are no bugs" and "I found no bugs".

Speaking of Leeches, there was an odd bug in the ProcessRunLogThing, saying "SVar 'X' not found in ability, fallback to Card (Leeches). Ability is ()". Something to do with Svar:X:TargetedPlayer$PoisonCounters maybe?
2017-11-06 15:15:21 +00:00
Blacksmith
89da789a99 [maven-release-plugin] prepare for next development iteration 2017-09-29 16:14:05 +00:00
Blacksmith
f78f8006d6 [maven-release-plugin] prepare release forge-1.6.4 2017-09-29 16:13:56 +00:00
Agetian
ec24a92987 - Added a way to visually rotate split cards in card zoomer in Desktop Forge. 2017-09-29 08:20:51 +00:00
Agetian
06b887cd93 - A somewhat more fine-grained and less spoiler-y option to order graveyards, now with three states (Never / With Relevant Cards / Always). 2017-09-27 14:40:48 +00:00
Agetian
84a6876265 - Added an experimental option to allow ordering cards going to graveyard when playing with cards that care about graveyard order (Volrath's Shapeshifter and others). Disabled by default. 2017-09-26 19:40:44 +00:00
Agetian
ca92f90f6d - Integrating Personal Ratings patch by Seravy. 2017-09-25 13:14:23 +00:00
Blacksmith
9f0a34455b [maven-release-plugin] prepare for next development iteration 2017-09-23 13:45:20 +00:00
Blacksmith
da51f8af37 [maven-release-plugin] prepare release forge-1.6.3 2017-09-23 13:45:13 +00:00
Agetian
ae66502fd5 - Fixed the em-dashes in CardFactoryUtil code. 2017-09-16 15:28:55 +00:00
Agetian
cc06fb6b40 - Fixed a failing test. 2017-09-16 14:53:17 +00:00
Agetian
a80b504379 - A couple tweaks to dev panel. 2017-09-06 15:40:07 +00:00
kevlahnota
00cbfa45d7 Minor tweak in InputSelectTargets and some string refactoring 2017-09-05 20:53:54 +00:00
Agetian
9015bfcac3 - Minor dev panel button movement. 2017-09-05 12:12:18 +00:00
Agetian
ad13ef9187 - Dev Mode: split the "Add Card to Play" functionality into two buttons: "Add Card to Battlefield", which acts like other Add Card to X buttons and adds the card directly to the battlefield, without using the stack and without firing ETB triggers; and "Cast Spell/Play Land", which acts like the old "Add Card to Play" button and uses the stack when necessary and fires all triggers. 2017-09-05 12:06:37 +00:00
Agetian
8c12b5a47e - Removed a debug print line. 2017-08-29 09:10:30 +00:00
Agetian
65c27c6c93 - Fixed an issue with non-creature tokens being added twice to different rows, resulting in odd Z order when mousing over them. 2017-08-29 09:03:36 +00:00
Agetian
3688e13137 - Add Basic Lands dialog: make it show only the sets with actual basic lands in them.
- Minor cleanup in addCardToZone in PlayerControllerHuman.
2017-08-27 18:12:32 +00:00
Agetian
42558f2bd4 - A better, theme-oriented planeswalker attacker targeting arrows with the default orange-ish color.
- Removed the unused "darker PW arrows" option.
2017-08-25 19:26:13 +00:00
Agetian
bd16899c56 - Reorganized the dev mode panel to make a bit more sense (grouped the buttons by function, more or less).
- Added "Repeat Last Add Card" functionality to dev mode panel.
2017-08-25 04:53:31 +00:00
Agetian
b874a2b76d - Added a fix by Seravy to prevent the large quest shop pools from hanging the game because statistics were updated for them during selling. 2017-08-25 04:11:14 +00:00
Agetian
387abd1606 - Clarification for the new setting. 2017-08-24 05:51:16 +00:00