swordshine
6576136f39
- tweak Amplify
2014-03-06 01:17:52 +00:00
swordshine
a72d8e0882
- Fixed etbcounter transform Garruk Relentless
2014-03-06 00:22:08 +00:00
swordshine
cd45fd824d
- Added Diaochan, Artful Beauty
2014-03-05 05:08:04 +00:00
Sol
34c2d37b46
- Preventing a crash by passing a dummy SpellAbility into Propaganda effects
2014-03-05 03:53:07 +00:00
swordshine
986dd76696
- Added Mangara's Tome
2014-03-04 13:41:24 +00:00
Sloth
128bde09d6
- Improved AI using Vivid lands and similar cards.
2014-03-04 13:00:09 +00:00
swordshine
d53cc62788
- Added Choice of Damnations
2014-03-04 04:52:31 +00:00
swordshine
971e4475d9
- Added Confusion in the Ranks
2014-03-03 05:52:40 +00:00
teferi
076783aac4
reverting module refactoring changes
2014-03-02 14:19:50 +00:00
teferi
2065010633
updating eclipse project files
2014-03-01 22:59:47 +00:00
teferi
3fb97dfe15
- Adding mobile modules to the maven BuildConfig.java
...
- moving mobile source and resource files to adhere to the maven conventions
- clean up of the poms
- regenerated the eclipse project files with mvn eclipse:eclipse to put them inline with the modifications of the poms
- adding structure of the bundle module
2014-02-28 09:11:29 +00:00
swordshine
fc6584086e
- Added Shieldmage Advocate
2014-02-28 04:30:40 +00:00
Sloth
0acc06e6d4
- Fixed Evoke not being recognized as a Permanent spell by the AI.
2014-02-27 13:29:52 +00:00
swordshine
0f51e5944c
- Missing file
2014-02-26 11:28:30 +00:00
swordshine
a20686d9cd
- Converted Well-Laid Plans to script
2014-02-26 11:28:03 +00:00
swordshine
94a916be8c
- Added Lost in Thought and Volrath's Curse
2014-02-26 10:10:27 +00:00
swordshine
7d6e22be67
- Fixed last commit
2014-02-26 07:51:46 +00:00
swordshine
14a9126933
- Better script for Daybreak Coronet
2014-02-26 07:35:33 +00:00
swordshine
fbbab5110c
- Added Price of Glory
2014-02-26 04:14:10 +00:00
swordshine
dcc798eac9
- Updated scripts for cards with "Intervening If" state triggers
...
- Fixed Dark Depths
2014-02-25 07:36:03 +00:00
swordshine
31e5b0d4c0
- Experimental: fixed state triggers so they will trigger during the middle of the resolution of a spell or ability. (e.g. Cloudshift an Enchantment creature would fire Tethered Griffin's trigger)
2014-02-25 05:46:33 +00:00
swordshine
5167948b44
- Fixed NPE
2014-02-24 07:47:48 +00:00
swordshine
d81003d4db
- Fixed filterListByType (This should fix Night Dealings)
2014-02-24 04:43:25 +00:00
swordshine
3e162658ba
- World Rule is now checked in SBA
2014-02-24 03:55:15 +00:00
Maxmtg
4ff887959d
fix incorrect mana bills for human (eg: ai plays Mana Leak, with Goblin Electromancer in play)
2014-02-23 14:12:53 +00:00
Sloth
d72e5d0f5d
- Fixed Tornado.
2014-02-23 12:51:11 +00:00
Sol
fbddce946b
- Card Detail panel needs to use CARDNAME for additional costs like it used to
2014-02-22 03:23:40 +00:00
Chris
d9a8f6581d
[maven-release-plugin] prepare for next development iteration
2014-02-21 14:19:08 +00:00
Chris
6d9e785aec
[maven-release-plugin] prepare release forge-1.5.13
2014-02-21 14:18:55 +00:00
moomarc
3b571cb7ec
- Moved Commander to Constructed match setup.
...
- Variants menu removed
2014-02-20 17:04:13 +00:00
swordshine
4f8babf927
- Added Ogre Geargrabber
2014-02-20 05:33:38 +00:00
swordshine
7da1d97769
- Added Leonin Arbiter
2014-02-19 02:28:14 +00:00
Maxmtg
b299711be7
This restores mana payment prompts (lost yesterday)
2014-02-18 20:28:03 +00:00
Agetian
164490ffc9
- Get rid of the TextUtil import, use the splitting convention used everywhere else in CardFactoryUtil.
2014-02-18 14:11:02 +00:00
Agetian
eadba12739
- Comment fixes.
2014-02-18 13:57:40 +00:00
Agetian
e52e154774
- Added a way to count specific colors of mana spent on X (Count$XColorPaid followed by a list of colors in one-letter abbreviation format e.g. Count$XColorPaid WUG).
...
- Added Soul Burn.
2014-02-18 13:55:15 +00:00
swordshine
f23f17be4f
- Fixed Chorus of the Conclave
2014-02-18 11:51:19 +00:00
Sol
5e3786fe1c
- Fix for Players not being assigned to any team causing issues from Quest mode
2014-02-18 03:04:40 +00:00
swordshine
07915701c3
- Added Jeweled Amulet
2014-02-18 02:45:28 +00:00
Maxmtg
b69228e28b
I believe this would break ai's mana payment
2014-02-18 01:12:37 +00:00
Maxmtg
42fcd856d0
remove getManaPaid() from SpellAbility because there is already a method getPayingMana()
...
Remove input/InputPayManaExecuteCommands.java, using Common input instead
2014-02-18 00:35:45 +00:00
Maxmtg
22be9fffb6
moved some specific code to ai
2014-02-17 22:19:45 +00:00
moomarc
204f65faac
- Archenemy moved to Constructed match setup
...
- Basic team setup implemented
2014-02-17 16:12:21 +00:00
moomarc
7e2b336ecc
- Fixed previous commit
2014-02-17 16:10:14 +00:00
moomarc
df86422e1b
- Attempt to implement a basic team victory
2014-02-17 15:53:41 +00:00
moomarc
89c2130ff6
- Attempt to stop AI players in multiplayer games from always only attacking the human until dead. They will now gang up on an opponent with less than 8 life but otherwise attack a random opponent. Feel free to improve the ai.
2014-02-17 15:47:04 +00:00
Maxmtg
2feac87574
add all triggered abilities to stack when priority is gained, and after devmode cheat 'add to play'
2014-02-17 08:18:48 +00:00
swordshine
83a1b4f35e
- Prevent NPE when the spell is countered.
2014-02-17 04:33:58 +00:00
Sol
8fdadd61d0
- Added Perplexing Chimera (Exchange portion of ControlSpell)
2014-02-17 03:31:38 +00:00
Maxmtg
2194592016
This should track the mana paid for each spell
2014-02-16 23:18:21 +00:00