Commit Graph

8293 Commits

Author SHA1 Message Date
swordshine
6576136f39 - tweak Amplify 2014-03-06 01:17:52 +00:00
swordshine
a72d8e0882 - Fixed etbcounter transform Garruk Relentless 2014-03-06 00:22:08 +00:00
swordshine
cd45fd824d - Added Diaochan, Artful Beauty 2014-03-05 05:08:04 +00:00
Sol
34c2d37b46 - Preventing a crash by passing a dummy SpellAbility into Propaganda effects 2014-03-05 03:53:07 +00:00
swordshine
986dd76696 - Added Mangara's Tome 2014-03-04 13:41:24 +00:00
Sloth
128bde09d6 - Improved AI using Vivid lands and similar cards. 2014-03-04 13:00:09 +00:00
swordshine
d53cc62788 - Added Choice of Damnations 2014-03-04 04:52:31 +00:00
swordshine
971e4475d9 - Added Confusion in the Ranks 2014-03-03 05:52:40 +00:00
teferi
076783aac4 reverting module refactoring changes 2014-03-02 14:19:50 +00:00
teferi
2065010633 updating eclipse project files 2014-03-01 22:59:47 +00:00
teferi
3fb97dfe15 - Adding mobile modules to the maven BuildConfig.java
- moving mobile source and resource files to adhere to the maven conventions
- clean up of the poms
- regenerated the eclipse project files with mvn eclipse:eclipse to put them inline with the modifications of the poms
- adding structure of the bundle module
2014-02-28 09:11:29 +00:00
swordshine
fc6584086e - Added Shieldmage Advocate 2014-02-28 04:30:40 +00:00
Sloth
0acc06e6d4 - Fixed Evoke not being recognized as a Permanent spell by the AI. 2014-02-27 13:29:52 +00:00
swordshine
0f51e5944c - Missing file 2014-02-26 11:28:30 +00:00
swordshine
a20686d9cd - Converted Well-Laid Plans to script 2014-02-26 11:28:03 +00:00
swordshine
94a916be8c - Added Lost in Thought and Volrath's Curse 2014-02-26 10:10:27 +00:00
swordshine
7d6e22be67 - Fixed last commit 2014-02-26 07:51:46 +00:00
swordshine
14a9126933 - Better script for Daybreak Coronet 2014-02-26 07:35:33 +00:00
swordshine
fbbab5110c - Added Price of Glory 2014-02-26 04:14:10 +00:00
swordshine
dcc798eac9 - Updated scripts for cards with "Intervening If" state triggers
- Fixed Dark Depths
2014-02-25 07:36:03 +00:00
swordshine
31e5b0d4c0 - Experimental: fixed state triggers so they will trigger during the middle of the resolution of a spell or ability. (e.g. Cloudshift an Enchantment creature would fire Tethered Griffin's trigger) 2014-02-25 05:46:33 +00:00
swordshine
5167948b44 - Fixed NPE 2014-02-24 07:47:48 +00:00
swordshine
d81003d4db - Fixed filterListByType (This should fix Night Dealings) 2014-02-24 04:43:25 +00:00
swordshine
3e162658ba - World Rule is now checked in SBA 2014-02-24 03:55:15 +00:00
Maxmtg
4ff887959d fix incorrect mana bills for human (eg: ai plays Mana Leak, with Goblin Electromancer in play) 2014-02-23 14:12:53 +00:00
Sloth
d72e5d0f5d - Fixed Tornado. 2014-02-23 12:51:11 +00:00
Sol
fbddce946b - Card Detail panel needs to use CARDNAME for additional costs like it used to 2014-02-22 03:23:40 +00:00
Chris
d9a8f6581d [maven-release-plugin] prepare for next development iteration 2014-02-21 14:19:08 +00:00
Chris
6d9e785aec [maven-release-plugin] prepare release forge-1.5.13 2014-02-21 14:18:55 +00:00
moomarc
3b571cb7ec - Moved Commander to Constructed match setup.
- Variants menu removed
2014-02-20 17:04:13 +00:00
swordshine
4f8babf927 - Added Ogre Geargrabber 2014-02-20 05:33:38 +00:00
swordshine
7da1d97769 - Added Leonin Arbiter 2014-02-19 02:28:14 +00:00
Maxmtg
b299711be7 This restores mana payment prompts (lost yesterday) 2014-02-18 20:28:03 +00:00
Agetian
164490ffc9 - Get rid of the TextUtil import, use the splitting convention used everywhere else in CardFactoryUtil. 2014-02-18 14:11:02 +00:00
Agetian
eadba12739 - Comment fixes. 2014-02-18 13:57:40 +00:00
Agetian
e52e154774 - Added a way to count specific colors of mana spent on X (Count$XColorPaid followed by a list of colors in one-letter abbreviation format e.g. Count$XColorPaid WUG).
- Added Soul Burn.
2014-02-18 13:55:15 +00:00
swordshine
f23f17be4f - Fixed Chorus of the Conclave 2014-02-18 11:51:19 +00:00
Sol
5e3786fe1c - Fix for Players not being assigned to any team causing issues from Quest mode 2014-02-18 03:04:40 +00:00
swordshine
07915701c3 - Added Jeweled Amulet 2014-02-18 02:45:28 +00:00
Maxmtg
b69228e28b I believe this would break ai's mana payment 2014-02-18 01:12:37 +00:00
Maxmtg
42fcd856d0 remove getManaPaid() from SpellAbility because there is already a method getPayingMana()
Remove input/InputPayManaExecuteCommands.java, using Common input instead
2014-02-18 00:35:45 +00:00
Maxmtg
22be9fffb6 moved some specific code to ai 2014-02-17 22:19:45 +00:00
moomarc
204f65faac - Archenemy moved to Constructed match setup
- Basic team setup implemented
2014-02-17 16:12:21 +00:00
moomarc
7e2b336ecc - Fixed previous commit 2014-02-17 16:10:14 +00:00
moomarc
df86422e1b - Attempt to implement a basic team victory 2014-02-17 15:53:41 +00:00
moomarc
89c2130ff6 - Attempt to stop AI players in multiplayer games from always only attacking the human until dead. They will now gang up on an opponent with less than 8 life but otherwise attack a random opponent. Feel free to improve the ai. 2014-02-17 15:47:04 +00:00
Maxmtg
2feac87574 add all triggered abilities to stack when priority is gained, and after devmode cheat 'add to play' 2014-02-17 08:18:48 +00:00
swordshine
83a1b4f35e - Prevent NPE when the spell is countered. 2014-02-17 04:33:58 +00:00
Sol
8fdadd61d0 - Added Perplexing Chimera (Exchange portion of ControlSpell) 2014-02-17 03:31:38 +00:00
Maxmtg
2194592016 This should track the mana paid for each spell 2014-02-16 23:18:21 +00:00