TODO : Ideally, the AI should hold 4 mana untapped as soon as it has 4 lands in play, and play Sudden Impact ASAP if there are 4+ cards, before the human has a chance to use up any.
Note : This might be slightly suboptimal for decks where the AI is forcing the other player to draw, and thus might deal more damage if waiting, but considering cards that force draw are usually played before this due to their mana cost and timing, I don't think this will be a problem (if such AI decks even exist right now) - especially as using one now and another later is always better than only using one and those decks should have many copies.
Will now target players if granted Lifelink or equivalent even if otherwise would not - self damage is not a concern
Are there any other cards that need AILogic "SelfDamage" or Svar "LikeLifeLink" added? If you are aware of any, please add!
Do prefer targeting the player if has a "when this deals damage to an opponent" trigger
Important : The AI should be able to recognize the ability stacks - if there are multiple cards that deal damage, they should be used to kill the target together. (for example, tap two prodigal sorcerers to kill a 2/2 creature!)
Unfortunately, I don't think I can implement this with my current knowledge.
The existing IP selection logic was less than optimal on Linux hosts
where it would frequently select and report 127.0.0.1 as the IP address
to share. The new logic will create a datagram socket, use it to locate
an interface with a default route, and further backtrack to the
interface's IPv4 address.
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
Marked card AI playable.
Note : This also adds a new function to ComputerUtil,that checks if the AI is in danger of being killed, or if it has a same amount of life remaning - useful for future "pay life" AI decisions.
This ensures the AI never wastes an opportunity to counter a spell if it does not cost him a card - holding a "tap to counter target spell" ability for later use is generally bad as the AI cannot determine if they need the mana later or not - but in most cases they don't.
Required for cards Null Brooch and Ertai Wizard Adept in Tempest quest world.
Without this, the selected deck name was global for all quests - switching to another quest retained the deck name from the previous quest
and if the new quest had a deck with the identical name, selected that one, otherwise selected nothing. (in one weird case, this resulted in quest data that crashed caused bugs when loading forge - as quest was saved with a selected deck from another quest data.)
Preferred behavior is to select the deck that was last selected in THAT QUEST when switching to another quest.