Old "Optional$ True" is equivalent to "OptionalDecider$ You", old "Optional$ OpponentDecides" = "OptionalDecider$ Opponent" of course and instead of "Optional$ TriggeredControllerDecides" you can use any of the Triggered-variables that return a player.
*AF_Token's "TokenOwner$" parameter is now also a "Defined$"-like.
*Updated all cards that used either (637 of them!)
*Fixed Soul's Attendant and Titan's Forge.
*Tweaked AbilityFactory to not crap out when it gets a completely correct "DB$Proliferate" for ability string.