drdev
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3d063d8188
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Code cleanup and refactoring
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2013-12-01 03:50:47 +00:00 |
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drdev
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8d3633fe63
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Code cleanup
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2013-12-01 03:27:17 +00:00 |
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drdev
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ee7d64c533
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Code cleanup
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2013-12-01 03:24:22 +00:00 |
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drdev
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5009ebe0ab
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Code cleanup
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2013-12-01 03:21:51 +00:00 |
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drdev
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9b2f3f3108
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Tweak fix for not prompting if can't attack
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2013-12-01 03:14:19 +00:00 |
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drdev
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9ca9dc797e
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Don't prompt to declare blockers if no creatures can block
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2013-11-30 22:01:04 +00:00 |
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drdev
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2ffc18cc89
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Skip combat phases if player has no creatures that can attack
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2013-11-30 20:57:30 +00:00 |
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drdev
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cfeeda3c93
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Cleanup whitespace
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2013-11-30 18:50:17 +00:00 |
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drdev
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a2277bc2d4
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Cleanup whitespace
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2013-11-30 18:40:40 +00:00 |
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drdev
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694e4e7988
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Fix misspelling
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2013-11-30 18:39:28 +00:00 |
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drdev
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1c0e786489
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Code cleanup
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2013-11-30 18:31:18 +00:00 |
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drdev
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7420e94876
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Rename CMessage to CPrompt to better match tab caption
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2013-11-30 18:19:22 +00:00 |
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drdev
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cdb76d344e
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Fix display of 0 loyalty planeswalker abilities
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2013-11-30 07:26:10 +00:00 |
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drdev
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6cbded92cb
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if colorless filtered out ensure phyrexian cards don't appear unless at least one of their colors is selected
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2013-11-30 07:04:21 +00:00 |
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drdev
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be6266d633
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Improve filter logic to support showing playable hybrid and phyrexian cards even if filtering out colors present in the card's mana cost that aren't needed to cast it
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2013-11-30 05:45:30 +00:00 |
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drdev
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705264ba9a
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Ensure multicolor filter selected after right-clicking a color filter
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2013-11-30 00:56:05 +00:00 |
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drdev
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a0b181e6fe
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Don't filter out multicolor cards after right-clicking a color filter
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2013-11-30 00:51:09 +00:00 |
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drdev
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df50a0a38d
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Support showing only colorless or multicolor cards
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2013-11-30 00:27:47 +00:00 |
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drdev
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1a8fe19c88
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Fix so multi-color cards containing a filtered color no longer show up in catalogs
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2013-11-29 06:52:51 +00:00 |
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drdev
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7e37495b49
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Hide checkbox to enable "Stack Card View" setting which isn't ready yet
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2013-11-29 06:23:29 +00:00 |
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drdev
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3210f06931
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Revert so command zone shown for all game types
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2013-11-29 05:08:25 +00:00 |
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drdev
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a457ff539d
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Convert hide prompt header setting into compact prompt setting that also controls font size
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2013-11-29 04:51:51 +00:00 |
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drdev
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afbcd90ffc
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Don't switch to Combat pane unless an attacker is declared
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2013-11-29 04:37:35 +00:00 |
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Maxmtg
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8acdc6c458
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fix name card effect
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2013-11-29 04:37:23 +00:00 |
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drdev
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4ed8f69da1
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If switched to Combat pane when combat begins, switch back to previous pane when combat ends
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2013-11-29 04:28:05 +00:00 |
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Maxmtg
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90fe657da6
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refactor: move isCommandZoneNeeded to gameType (java enums are far better than c#'s ones :)
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2013-11-29 04:03:20 +00:00 |
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drdev
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91fe7b516c
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Show turn number in prompt message
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2013-11-29 03:54:04 +00:00 |
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drdev
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e3851e3f1d
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Reduce padding around Prompt buttons
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2013-11-29 03:39:34 +00:00 |
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drdev
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301014285f
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Reduce font size of prompt
Add setting to hide prompt header
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2013-11-29 03:33:09 +00:00 |
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drdev
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e467f44bf2
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Fix so Save and Open dialogs appear over main window
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2013-11-29 02:59:22 +00:00 |
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drdev
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e8e5ac2ca7
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Don't show command zone if game type doesn't need it
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2013-11-29 02:51:55 +00:00 |
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drdev
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d21e2666ec
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Don't hide drag tabs if drag cell has multiple tabs
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2013-11-28 17:58:46 +00:00 |
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moomarc
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43140b2db3
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- Small fix for multiplayer tab labels
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2013-11-28 09:02:39 +00:00 |
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drdev
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2401b9b1ff
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Fix display issue with switching away from Game screen then back
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2013-11-26 03:31:03 +00:00 |
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drdev
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e646ff1d1f
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Add checkbox to control whether list view or card view for Stack
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2013-11-26 01:55:46 +00:00 |
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drdev
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9bb800ce43
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Start adding card view to Stack, with preference to use current list view
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2013-11-26 01:36:42 +00:00 |
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ptx
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6859ad2ad9
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Some initial game simulation tests
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2013-11-25 21:33:24 +00:00 |
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drdev
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19152790b2
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Prevent dividing by zero when laying out cards
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2013-11-24 23:03:51 +00:00 |
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drdev
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05751dbe1b
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Break up files in nonsingleton folder into existing controller and view folders
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2013-11-24 21:16:23 +00:00 |
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drdev
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f35f6b3edd
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Cleanup whitespace
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2013-11-24 20:56:11 +00:00 |
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Maxmtg
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8af7fadbf6
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another 2 calls to gui removed
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2013-11-24 19:21:30 +00:00 |
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Maxmtg
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9190ce038f
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remove imports of forge.gui from where they are not supposed to be (part 2 of many)
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2013-11-24 11:14:51 +00:00 |
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Maxmtg
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bda47748f2
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remove imports of forge.gui from where they are not supposed to be (part 1 of many)
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2013-11-24 10:53:58 +00:00 |
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Maxmtg
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96084d7b26
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disband forge.card package in gui module
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2013-11-24 10:34:45 +00:00 |
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Maxmtg
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e96ff73b50
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modified spells' canPlayAi, doTrigger and playFromEffect methods used by AI to include aiPlayer as 1st parameter
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2013-11-24 10:02:58 +00:00 |
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Hellfish
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fcb8c4bdd6
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*Fixed Charm of Vigor not having to be bought to be available
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2013-11-24 09:44:28 +00:00 |
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Maxmtg
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c7c1d2d302
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arrange Predicates for CardEdition
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2013-11-24 09:35:43 +00:00 |
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Maxmtg
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21ea8e377c
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move card/CardCharacteristics.java to forge.game.card
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2013-11-24 09:24:50 +00:00 |
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Maxmtg
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e9409d01a6
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merged cardfactory into forge.game.card package
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2013-11-24 07:17:43 +00:00 |
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Maxmtg
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a8c70a903f
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arrange packages
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2013-11-24 07:09:23 +00:00 |
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