swordshine
e50f31fb5f
- Update scripts for Visions of Beyond
2014-01-08 11:05:26 +00:00
drdev
e47cdebf14
Prompt to save changes of previous deck before loading another deck
2014-01-08 04:17:26 +00:00
drdev
85eaf866d9
Avoid unnecessary reloading of deck if closing deck
2014-01-08 04:04:23 +00:00
swordshine
800a9b6854
- Added Storage Matrix
2014-01-08 03:54:03 +00:00
drdev
94eb94508c
Reload deck if you choose not to save when leaving screen
2014-01-08 03:49:22 +00:00
drdev
02a49149fa
Revert previous change
2014-01-08 03:11:47 +00:00
drdev
80308ab621
Prevent prompting to save deck when switching away from editor
2014-01-08 02:35:39 +00:00
drdev
cb055269d3
Prompt before leaving draft
2014-01-08 02:06:17 +00:00
drdev
1c6ccbb20a
Make end turn button automatically pass priority if possible, and otherwise not end turn
2014-01-08 01:33:02 +00:00
drdev
764310e08b
Fix issues with Dock button hovering
2014-01-08 00:42:54 +00:00
swordshine
673fd2dae3
- Fixed Sphinx of Jwar Isle
2014-01-07 05:35:58 +00:00
drdev
5fe57fcb11
Improve Sealed Deck button usability and support canceling prompt for number of booster packs
2014-01-07 04:08:31 +00:00
drdev
0a9617b0c4
Improve captions on Deck Editors
2014-01-07 03:29:46 +00:00
drdev
6b06a6f274
Prevent being able to add more cards to deck in quest deck editor than you own
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Show inventory when in sideboard mode in quest deck editor
2014-01-07 01:59:53 +00:00
swordshine
ab0a18cc64
- Added Static Orb
2014-01-06 11:46:41 +00:00
drdev
b534c4bbcd
Make Deck Editor add/remove items smarter
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Support adding X copies of card at a time using new GuiChoose.getInteger API
2014-01-06 08:51:30 +00:00
Agetian
0ee95fae76
- Randomize Card Art is no longer an option and is the default functionality instead (since there is no true support for distinguishing cards with different art in Forge, the game will randomize the card art that appears on cards with multiple available pictures, most notably basic lands, in each match).
2014-01-06 05:33:26 +00:00
drdev
802aed63df
Refactor context menu building logic for editor tables
2014-01-05 22:26:01 +00:00
drdev
adeec5d6a9
Refactor incremental search (FindAsYouType) into ItemView class
2014-01-05 19:59:07 +00:00
drdev
8b0e20aa9e
Create DeckManager
2014-01-05 19:21:15 +00:00
drdev
f220aef52a
Make dialog backdrop appear over top of navigation bar
2014-01-05 17:15:20 +00:00
drdev
0175cc1a26
Prevent Alt key opening Forge menu while dialog open
2014-01-05 17:01:11 +00:00
drdev
59b6e092c9
Use new backdrop panel behind FDialog that's more transparent than overlay panel
2014-01-05 16:46:21 +00:00
drdev
ceb7b13a8e
Refactor ComponentSkin.skins to compSkins in FSkin
2014-01-05 15:50:13 +00:00
Agetian
f68f8ba157
- Fix a bug that caused the deck subtitle not to be updated when the quest mode deck editor was turned to sideboard mode.
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- Fix a bug that allowed the Import button to be used in quest mode deck editor.
2014-01-05 11:33:26 +00:00
drdev
62479e1de6
Use reveal list dialog when revealing cards
2014-01-05 08:29:41 +00:00
drdev
04dde1c18d
Fix crash when closing Spell Shop
2014-01-05 08:23:22 +00:00
drdev
9140dab9f1
Ensure animation card panels are disposed
2014-01-05 08:08:46 +00:00
drdev
8f4d3792c6
Dispose CardPanels as they are removed from CardPanelContainer
2014-01-05 08:00:30 +00:00
drdev
9d73236812
Support disposing of component skins when that component's dialog or screen is closed
2014-01-05 07:33:17 +00:00
swordshine
fbc0404f94
- Fixed CostRemoveCounter
2014-01-05 07:20:46 +00:00
Agetian
a2050ed3e6
- Removing an erroneously committed empty method.
2014-01-05 06:06:23 +00:00
drdev
0d2c13bf80
Clear images from cache when switching screens to reduce memory usage
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Dispose of card panels when each game ends to reduce memory usage
2014-01-05 06:05:10 +00:00
Agetian
39061439dc
- Restored the "Use Random Card Art" functionality. Implementation may be suboptimal with the latest changes in mind, feel free to reimplement in a better way if you know how (do NOT randomly remove though!).
2014-01-05 06:03:30 +00:00
drdev
d9e5d93265
Add standard API for setting default focus on FDialog
2014-01-05 03:30:24 +00:00
Agetian
b3bec906ef
- Fix the bug that causes the sideboard not to work correctly when the sideboard is initially empty.
2014-01-04 18:38:50 +00:00
drdev
6d969373b9
Improve list reveal dialogs to allow Escape key and clicking close button
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Improve title for "AI can't play cards well" dialog
2014-01-04 17:42:37 +00:00
drdev
c8ac6b9f2d
Prevent ListChooser getting caught in infinite loop of reprompting
2014-01-04 16:27:24 +00:00
drdev
45d7b43aa6
Prevent filter widgets being hidden when opening Workshop
2014-01-04 05:44:33 +00:00
drdev
e954b40d3c
Skin ListChooser
2014-01-04 05:27:28 +00:00
drdev
07f94f9d42
Ensure filters shown when Ctrl+F used to focus search field
2014-01-04 03:16:20 +00:00
drdev
18809bc918
Prevent updating item manager view if filters didn't change
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Focus item manager when Deck Editor opened and when filters hidden/shown
2014-01-04 03:07:14 +00:00
drdev
64459b414e
Support hiding filters
2014-01-04 02:52:05 +00:00
drdev
f0ffeefe24
Move filter items to "Add" submenu and add "Reset Filters" option to main Filters menu
2014-01-03 03:47:19 +00:00
drdev
df022d5df7
Fix size of Commander Deck Editor button
2014-01-03 02:52:31 +00:00
drdev
a2b75c2072
Prevent showing File menu in Spell Shop
2014-01-03 02:46:53 +00:00
drdev
e7a9492200
Prevent crash when switching away from then back to Spell Shop
2014-01-03 02:25:42 +00:00
Agetian
3133dbf8b4
- A better fix for the attacker icon not appearing (getting rid of GUI calls in game.Combat and moving them over to gui.InputAttack)
2014-01-02 06:51:30 +00:00
Agetian
8fd2ffc93e
- Getting rid of UI event duplication for declaration of blockers.
2014-01-02 06:42:58 +00:00
Agetian
39675d465d
- Fixed the attacker icon not appearing automatically when a card with "attacks each turn if able" is declared.
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- Added the UI event calls to Combat.addAttacker and Combat.addBlocker (this fixes the bug mentioned above). Not sure if this may lead to a duplication of events when declaring attackers/blockers manually, please review.
2014-01-02 06:40:28 +00:00