Commit Graph

944 Commits

Author SHA1 Message Date
Chris
c48418a77f [maven-release-plugin] prepare for next development iteration 2015-06-05 20:31:07 +00:00
Chris
f3edbb23af [maven-release-plugin] prepare release forge-1.5.40 2015-06-05 20:31:00 +00:00
elcnesh
4eef9618d0 - Cleanup GameRules (mostly make a variable private)
- Minor cleanup in some other files
2015-06-04 16:06:48 +00:00
Agetian
71e4464ad9 - Clarification. 2015-06-04 07:10:37 +00:00
Agetian
1df7cfec40 - Improved the statistics display for the count of colored mana symbols in mana cost. 2015-06-04 07:05:23 +00:00
Agetian
dc5535c5ca - Added the Multi+Changed mode for displaying color identity (displays color identity of all multicolor cards and of all cards with changed identity).
- Refactored and optimized the color identity display code.
2015-06-03 07:02:10 +00:00
Agetian
6bc4848857 - Added a new color identity display mode: "Changed" (displays color identity only for cards that had their identity altered).
- Improved the use of related string constants.
2015-06-02 05:07:10 +00:00
Agetian
be9e5ef95d - String constants for the Display Color Identity setting. 2015-06-01 20:25:21 +00:00
Agetian
21323a4f72 - Added an option to display color identity of cards in the card detail panel (details in CHANGES.txt). 2015-06-01 20:04:38 +00:00
Agetian
f5264bf310 - Improved the [still ugly and hacky] temporary solution to the Morph color leak problem: will no longer leak the color information on stack, as well as will not leak the color information in mobile Forge.
- Requires further developer attention, there's probably an easier and much more elegant solution to this. Feel free to revert and commit a better fix (make sure that both stack and card detail view tests pass).
2015-06-01 17:32:15 +00:00
Agetian
60687f028d - Reverting the latest attempt at fixing the morph color leak, didn't work... again. 2015-06-01 16:42:43 +00:00
Agetian
e6711b6b28 - Morph color leak hack is no longer necessary for the desktop version of the game. 2015-06-01 15:47:55 +00:00
Krazy
314a872d08 Fixed avatars being loaded twice. 2015-06-01 04:09:33 +00:00
Krazy
5886f43f8b Moved images from cardforge.org to cardforge.link and added missing sets/some product images. 2015-06-01 03:44:10 +00:00
drdev
cceee98a0d Support copying url to clipboard when hosting 2015-06-01 00:54:43 +00:00
drdev
5f8b8db129 Remove unnecessary and duplicate code 2015-05-31 17:17:26 +00:00
drdev
84f58b42e8 Refactor constructed screen for mobile to support network play 2015-05-31 15:31:30 +00:00
drdev
67196c5ff9 Tweak chat interface 2015-05-31 11:34:48 +00:00
drdev
f4f49627cf Refactor net connection logic to be reusable by app 2015-05-31 11:21:50 +00:00
drdev
0bf8ed9546 Create Online menu 2015-05-31 02:49:41 +00:00
Sol
829d00f1fe - Attempt to always focus the OK button, even when there is a popup (like the trigger ordering popup) 2015-05-31 02:18:36 +00:00
drdev
0a0e7336aa Fix display bug when switching to lobby 2015-05-31 02:05:19 +00:00
drdev
3403dc296f Simplify UI for connecting to server and including loading screen 2015-05-31 01:57:01 +00:00
drdev
99f716f876 Eliminate need for separate lobby screen 2015-05-31 00:02:21 +00:00
Krazy
473921ecac Renamed quest preferences regarding playset size and added a third to control Relentless Rats/Shadowborn Apostle playset sizes. 2015-05-29 21:45:59 +00:00
Agetian
f7518d5ccd - Correctly format the game outcome title for a draw. 2015-05-27 15:47:49 +00:00
Krazy
c110824b17 Added two new quest preferences for controlling the number of cards to keep before selling extras. 2015-05-25 18:05:25 +00:00
Agetian
41760b1449 - Added a TODO note to the hacky fix for the morph color leaking. 2015-05-21 04:32:54 +00:00
Agetian
3ed98ea887 - Temporarily recommitting the hack that fixes the morph color being leaked (until the issue is solved for good - morphs were still leaking color). 2015-05-20 19:38:30 +00:00
elcnesh
73bef51fcc Have mobile game handle opening/closing mana pools itself
to improve compatibility with network play
2015-05-19 09:28:31 +00:00
elcnesh
9a329d515d Fix mindslaver effects.
- Fix bug where game would become unsreponsive after mind slaving ends;
- Fix bug where players could concede for mind-slaved opponents;
- Cleanup, managed to remove some fields.
2015-05-19 06:56:57 +00:00
Sol
c32dbb1012 - Attempting to improve reported Swing crash when it can't find something to Focus 2015-05-19 02:56:20 +00:00
elcnesh
9767b20386 Update and cleanup card viewing code. Fixes issue with
morph colour leaking, viewing opponent's morphs through
card zoomer, and other minor bugs.
2015-05-18 07:33:21 +00:00
Krazy
90395f8336 Fixed color distribution checkbox selection for quests. 2015-05-17 19:13:15 +00:00
Agetian
c7460d2854 - Fix a compile time warning related to the encoding of one of the source files. 2015-05-17 16:58:03 +00:00
Agetian
46f17edad0 - Reverting r29415-29422 for now because the UTF-8 characters prove to be problematic for the player unless they are transparent enough when searching for cards and typing card names (including the deck editor).
- Before having to revert these changes I managed to get the game to recognize both accented and unaccented card names in decks and for the purposes of card picture file names. However, I was not successful in implementing the similar level of transparency in the deck editor and in the card search box (e.g. "Add Card To Hand" - that type of thing).
- To continue working on this project, feel free to revert this commit locally and update the functionality to be more transparent and intuitive for the end user.
2015-05-17 16:44:30 +00:00
Agetian
3ba9e7cd03 - Fix the encoding of files with UTF-8 symbols to make them compile properly and without warnings. 2015-05-17 14:22:02 +00:00
elcnesh
b3f38edef3 Huge cleanup: use collection interfaces (List, Set, Map) rather than
implementations (ArrayList etc.) in references to objects
2015-05-17 11:28:21 +00:00
Agetian
56cc9b7b25 - Reverting the last attempt at fixing the morph color leak, the idea didn't work out, resorting to the hackier but working fix for now. 2015-05-17 07:42:42 +00:00
Agetian
0d496c153f - Corrected a couple mistypes. 2015-05-17 06:34:04 +00:00
Agetian
ce924fafe1 - Added a toggleable option "Display Tokens on a Separate Row" that controls whether tokens are displayed on their own row or on the same row as other cards. Defaults to "on a separate row" for compliance with previous behavior (and at least until this mode is tested better). 2015-05-17 06:23:05 +00:00
Agetian
1393212cec - A better fix for Morph cards leaking their color in CardDetailPanel when face-down. 2015-05-17 05:00:20 +00:00
Agetian
4ef3bad62d - Fix the face-down card color being spoiled in the border of CardDetailPanel.
- Note that there may be a bigger problem in the related code that displays the card detail panel: canShow is always 'true' on line 199, but a lot of further code assumes that canShow may be either true or false (anybody who feels comfortable with the GUI code, feel free to take a better look at this code).
2015-05-16 19:45:09 +00:00
Sol
4f5d2da2c2 - Fix issue where End Turn is focused in certain cases (like using targeting through the dev controls) 2015-05-15 14:42:03 +00:00
Sol
ff415ab90f - Move targeting arcs to initialize at the beginning of games, instead when the match is created (as suggested by Sharkus) 2015-05-15 13:31:44 +00:00
elcnesh
49dc0e2e59 Cleanup: use Lists rather than arrays whenever applicable (removes some methods) 2015-05-11 14:22:08 +00:00
drdev
d15536ae4b Fix a couple warnings
Version bump to 1.5.40.002
2015-05-04 23:30:36 +00:00
elcnesh
41ff150984 - Load cards in UTF-8 so we don't have to manually format UTF symbols
- Some cleanup
2015-05-04 09:49:10 +00:00
drdev
03b78eb1f1 Version bump to 1.5.40.001 2015-05-03 17:19:52 +00:00
Krazy
86aaac2dab [maven-release-plugin] prepare for next development iteration 2015-05-03 15:03:03 +00:00