Hanmac
d9c0ed2960
CopyPermanentAi: cat combo got doubled
2017-05-14 05:30:04 +00:00
Hanmac
26d14e7f3d
CopyPermanentAi: updated code a bit an make Cat Combo a bit better
2017-05-14 05:12:31 +00:00
Agetian
8a4d8a0c9c
- A better way of handling the copycat combo in CopyPermanentAi.
2017-05-14 05:05:15 +00:00
Agetian
6aeffa69d0
- Saheeli Rai + Felidar Guardian combo support in CopyPermanent AI.
2017-05-13 17:44:19 +00:00
Agetian
f0802aa431
- Added a special AI Logic "BounceOnce" to ChangeZone AI to be able to mark permanents that exile another target permanent and then return it under its owner's control so that they are not bounced infinitely by the AI back and forth, creating an endless loop (e.g. Felidar Guardian bouncing another Felidar Guardian).
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- Added AILogic$ BounceOnce to Felidar Guardian (some other cards may need to be marked with this logic).
- Added simple support for Saheeli Rai + Felidar Guardian "copycat" combo AI.
2017-05-13 17:07:10 +00:00
Agetian
5f4f2cee5e
- Somewhat better AILogic for Chandra, Torch of Defiance.
2017-05-13 11:18:32 +00:00
Agetian
f589dc5ad6
- AI should not sac a card when paying a cost for a SpellAbility that is targeting that card (e.g. sacrificing an Eldrazi Scion when trying to attach an equipment to it).
2017-05-13 06:02:24 +00:00
Agetian
71ab7ef4ff
- RepeatEach AI should obey AILogic$ Never (e.g. Watchers of the Dead)
2017-05-09 08:46:49 +00:00
Sol
546b9ac214
Some more fixes for Puzzle mode
2017-05-09 02:04:08 +00:00
Hanmac
0c327f2f39
CardFactoryUtil: "Prevent all (combat) Damage" + Cardname is now done as Replacement Effect
2017-05-07 10:23:57 +00:00
Blacksmith
23c1f08d7e
[maven-release-plugin] prepare for next development iteration
2017-05-06 16:34:15 +00:00
Blacksmith
e271742b11
[maven-release-plugin] prepare release forge-1.5.62
2017-05-06 16:34:06 +00:00
Agetian
3967267e9d
- isAnyMana is better for determining the nature of the ability for Cavern of Souls.
2017-05-03 04:24:57 +00:00
Agetian
992540a17b
- Added an exception for Cavern of Souls to chooseManaAbility to make the AI use it in a smarter way when paying generic mana shards (e.g. Blight Herder). Also helps with the smarter use of this card when using Auto mana payment.
2017-05-03 04:23:06 +00:00
Sol
8ccee98f5e
Add Approach of the Second Sun
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Add BranchEffect
2017-04-30 20:27:15 +00:00
Agetian
182b2db80b
- A little clarification.
2017-04-30 13:51:28 +00:00
Agetian
64eaf3de80
- Adding AI Logic ExileAndPlayUntilEOT to Oracle's Vault and a couple other similar cards.
2017-04-30 13:47:14 +00:00
Agetian
c5d36b3086
- Oracle Update: place -> put (part 2 + code support)
2017-04-30 05:29:57 +00:00
Agetian
e6420cee68
- Ensure that AI resets targets prior to starting targeting with AF Untap, otherwise the AI gets confused about what to untap (e.g. with Filigree Sages).
2017-04-28 14:37:01 +00:00
Hanmac
9827d090d6
RepeatEachAi: add Logic AllPlayerLoseLife for Different LoseLife abilities like Stern Judge
2017-04-23 19:24:42 +00:00
Hanmac
b8fc526a88
CloneEffect now has own Choices Params and doesn't need ChooseCard anymore
2017-04-22 15:42:05 +00:00
Krazy
f1bfe69960
[maven-release-plugin] prepare for next development iteration
2017-04-22 06:10:37 +00:00
Krazy
8ef8197c92
[maven-release-plugin] prepare release forge-1.5.61
2017-04-22 06:10:22 +00:00
Agetian
d235a8d136
- Removed a debug line.
2017-04-21 05:56:57 +00:00
Agetian
6a0e16e4cb
- Fixed the AI failing to target with Chandra's Ignition (needs generalization for other similar SAs that do not target directly, but it's a bit tricky)
2017-04-21 05:56:31 +00:00
Hanmac
58d013e5be
GameEntity#AddCounter now has a Source parameter
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update all Effects using them
2017-04-20 12:34:31 +00:00
Sol
2f9319c420
Initial pass of Exert (lots of things to be improved, but should be good enough to start scripting)
2017-04-16 20:00:42 +00:00
Hanmac
8606459cef
fixed GameState for dumping and reloading
2017-04-16 13:28:06 +00:00
Sol
d1b3cc6311
GameState shouldn't crash for nontokens without paper cards
2017-04-09 03:14:00 +00:00
Sol
54de9f1009
Fix GameState counters for Permanents
2017-04-09 02:36:22 +00:00
Sol
836ebdc5e6
Initial checkin for Puzzle Mode
2017-04-08 15:17:07 +00:00
Hanmac
e91ad84761
UntapAi: fixed chooseSingleCard, getAllies does not return player itself
2017-04-01 16:56:11 +00:00
Hanmac
fb482d4b61
ComputerUtil: add logic for Council's dilemma votings
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add helper lifegainPositive & lifegainNegative for looking at lifegain replacement effects
2017-04-01 15:01:40 +00:00
Hanmac
a2579834cd
FlipACoinAi: format and remove getOpponent
2017-04-01 14:57:50 +00:00
Hanmac
f132885b70
PlayerControllerAi & AiController: move chooseSingleReplacementEffect into the brain part
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also add logic for Lifegain replacement effects
2017-03-19 20:25:56 +00:00
Hanmac
044f60b4d1
SpellAbility & CardTraitBase: move hasParam and getParam into CardTraitBase
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add CardTraitPredicates as base for SpellAbilityPredicates
2017-03-19 13:05:06 +00:00
Agetian
711f741f6a
- Fixed a logic in DrawAi making the AI incorrectly target itself when it can't (e.g. Thought-Knot Seer "target opponent" ability).
2017-03-07 06:41:57 +00:00
Sol
144156c497
Add Ballot Broker, Borderland Explorer, Custodi Soulcaller, Illusion of Choice (CN2)
2017-03-05 02:53:42 +00:00
Myrd
8311daada4
[Simulated AI] Don't de-dupe creatures involved in combat when evaluating potential targets.
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Makes an exception if two identical creatures are attacking the same entity and haven't been blocked yet.
2017-02-27 00:05:31 +00:00
Myrd
0527f4cb44
[Simulated AI] Smart decisions about whether to play spells before or after blocks.
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For example, using a doom blade before blocks to attack for lethal is preferred vs using a pump spell after blocks to pump an unblocked creature for lethal damage. Adds relevant tests.
2017-02-26 21:22:10 +00:00
Hanmac
35ad14aba4
LoseLifeAi: refactored to work better with DrawAi
2017-02-25 10:09:34 +00:00
Hanmac
421ceeb776
DrawAi: some fixes with Drawing and Lose Life
2017-02-25 10:08:50 +00:00
Agetian
4f3272bc6f
- Moved a comment line.
2017-02-21 07:07:52 +00:00
Agetian
dbe010b245
- A little precautionary measure for the possible future cards / custom cards utilizing AF Clash.
2017-02-21 07:02:55 +00:00
Agetian
9464645906
- Fixed Springjack Knight not triggering for the AI (proper creature targeting wasn't implemented).
2017-02-21 07:00:20 +00:00
Sol
7f82e78b92
[maven-release-plugin] prepare for next development iteration
2017-02-21 04:12:49 +00:00
Sol
c19c8a62e0
[maven-release-plugin] prepare release forge-1.5.60
2017-02-21 04:12:35 +00:00
Myrd
ab8fd9e314
[Simulated AI] Fix simulation of playing spells exiled with Abbot of Keral Keep.
2017-02-20 18:46:28 +00:00
Myrd
e6c8c15cab
[Simulated AI] Fix propagation of remembered card states across game copies.
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This makes simulations involving e.g. Abbot of Keral Keep not forget that they can play the card that was exiled.
2017-02-20 18:24:27 +00:00
Hanmac
c0e3820158
DrawAi: refactor AI to consider LoseLife and Poison sub abilities and try to kill opponents with it
2017-02-20 06:01:30 +00:00