Blacksmith
1668717cf8
[maven-release-plugin] prepare for next development iteration
2017-07-22 00:46:25 +00:00
Blacksmith
0e3163dd62
[maven-release-plugin] prepare release forge-1.6.1
2017-07-22 00:46:15 +00:00
Agetian
fb58a75869
- Fixed CopySpellAbilityAi (e.g. Replicate).
...
- TODO: figure out why the AI won't announce the Replicate amount correctly (always says Replicate=0).
2017-07-21 19:23:30 +00:00
Agetian
9315e6ca5c
- PlayAi: the mandatory parameter was not correctly propagated in chooseSingleCard, thus making the AI bail on certain mandatory spells (e.g. suspended Ancestral Vision).
2017-07-18 04:33:29 +00:00
Agetian
47566b3fef
- Do not update the view on ManifestAi replacement effect check.
2017-07-17 17:21:24 +00:00
Agetian
83d0e7065a
- ManifestAi: AI should check to ensure that manifesting the card will not be prevented by something like Grafdigger's Cage.
2017-07-17 17:13:44 +00:00
Hanmac
fdb19ebfbc
SpellAbilityAI: add checkConditions, do extra handling for ManaSpent Check there
...
also add check for when main SpellAbility condition is false but the subAbility condition is true
like for Dawnglow Infusion
2017-07-16 18:31:24 +00:00
Hanmac
103ddb6f15
LifeGainAi: new Format and try to add more logic into it with using Lifegain as Damage Spell
2017-07-16 08:17:21 +00:00
Agetian
44cafc14f0
- A more robust check in MeldAi (checks ownership of both components, ensures that source of SA is the primary meld).
2017-07-15 14:36:47 +00:00
Agetian
b737932da5
- Removed incorrect javadoc.
2017-07-15 08:37:45 +00:00
Agetian
bddd2d2473
- A small filtering precaution.
2017-07-15 08:36:16 +00:00
Agetian
1c20a00f7c
- Updating AI support for Meld (particularly when it's an activated ability so the AI knows when to activate it).
2017-07-15 08:32:49 +00:00
Agetian
6fdf895c01
- Embalmer's Tools: AI should generally use its activated ability at opponent's end of turn and before its own turn.
2017-07-15 03:52:48 +00:00
Agetian
507490df59
- LifeGainAi: minor formatting.
2017-07-14 16:53:08 +00:00
Agetian
3c4309d74b
- LifeGainAi: Do not use the "don't sac possible blockers" code path if the cost is "sac self" and the card is not a creature (e.g. Woodweaver's Puzzleknot).
2017-07-14 14:44:28 +00:00
Agetian
8f27ba5022
- CopyPermanentAi: do not try to activate the copy ability if there is nothing to copy when there needs to be an imprinted card (Mimic Vat).
2017-07-14 10:12:39 +00:00
Agetian
05fe27afa6
- Switching Pestilence AI to be more generic and use AILogic$ DmgAllCreaturesAndPlayers
2017-07-13 06:09:07 +00:00
Agetian
c6ddc9f8dd
- Comment formatting fix.
2017-07-13 05:49:41 +00:00
Agetian
f8eec67cca
- Integrating the Pestilence AI improvement by Seravy.
2017-07-13 05:32:35 +00:00
Agetian
546fc33ba6
- Added AI logic to the "Tap to get {E}" ability of Consulate Turret.
2017-07-11 10:07:12 +00:00
Agetian
89cfd0bbb0
- Added an alias to AILogic Pump (AILogic BestOption) to ChooseGenericEffectAi for cards where this name of the logic makes more sense. Switched Catastrophe to using this AILogic name.
2017-07-11 07:09:52 +00:00
Agetian
aa974352c5
- Some refactoring and improvements in DestroyAllAi which should hopefully make the AI decide better on things like Wrath of God, Catastrophe, Armageddon etc.
2017-07-11 06:38:24 +00:00
Agetian
d587543416
- Formatting fix.
2017-07-10 14:24:37 +00:00
Agetian
4d7758e376
- Formatting fix.
2017-07-10 14:24:06 +00:00
Agetian
edc4dfdc95
- Fixed Tap/Untap AI not determining the trigger status of the SA, resulting in an "adding to stack error" when casting a spell similar to Deceiver Exarch.
2017-07-10 14:15:29 +00:00
Agetian
3564dc6f1a
- A little improvement to the fallback test in DamageDealAi.
2017-07-09 17:02:31 +00:00
Agetian
d0b18e159b
- Minor formatting fix,
2017-07-09 14:32:25 +00:00
Agetian
6f320f2c77
- Fix imports.
2017-07-09 14:32:07 +00:00
Agetian
30e7c33f3e
- Improved Drain Life AI logic.
2017-07-09 14:31:28 +00:00
Agetian
bff2a6cad0
- AiAttackController: Switch to using CardCollection for attacker/blocker arrays, fixes the all-in overevaluation bug in a more elegant way and protects against potential duplicate entries in other places.
2017-07-09 05:59:40 +00:00
Agetian
3352c94a53
- AiAttackController: make sure that unblockedAttackers do not get added twice, which would result in the AI over-evaluating the potential attacker damage and becoming too confident in performing an all-in, resulting in a loss next turn.
2017-07-08 18:56:42 +00:00
Blacksmith
ffb1cddff4
[maven-release-plugin] prepare for next development iteration
2017-07-08 18:41:58 +00:00
Blacksmith
95bd589291
[maven-release-plugin] prepare release forge-1.6.0
2017-07-08 18:41:48 +00:00
Agetian
d17b3d4019
- Attempting to improve CountersPutAi when targeting the AI player itself (shouldn't try it if the AI player has no counters at all)
...
-TODO: isn't the inner condition check somewhat off too? (will currently attempt targeting every time eachExisting is false, even if the AI has no counters at all).
2017-07-07 18:16:20 +00:00
Agetian
2dd0267607
- Allow the AI to confirm a ChangeZone event with unpreferred targeting if its AI Logic is set to Always.
2017-07-07 17:33:07 +00:00
Hanmac
02d9c8e996
SpecialCardAI: move some Ugin logic to prevent ChosenX not found warning
2017-07-07 13:14:57 +00:00
Hanmac
edd05062d2
ComputersPutAi: more generic way to check for Land Animation
2017-07-05 08:37:02 +00:00
Myrd
78e7212ebc
fix compile
2017-07-05 01:59:58 +00:00
Agetian
6069ec7c80
- Fixed CountersPutAi for Curse abilities on opp's cards like Torture.
2017-07-04 15:34:21 +00:00
Hanmac
b4b19d7e60
DamageDealAi: fixed unlikely equals
2017-07-04 08:59:25 +00:00
Agetian
a209287b78
- AI should obey ActivationLimit on mana abilities such as Wall of Roots.
2017-07-03 03:41:10 +00:00
Agetian
25d885a96a
- Fixed attachment IDs not cleared between game sessions created via applyGameOnThread, which caused attachments to be incorrectly positioned on cards in puzzle mode when running the puzzle for second and all subsequent times.
2017-07-02 13:21:28 +00:00
Agetian
b9e604e600
- Support setting a specific card set in game states using |Set:XXX syntax.
2017-07-02 10:16:13 +00:00
Agetian
ce5b4e1fad
- Support Transformed creatures in the game states.
2017-07-02 07:44:57 +00:00
Agetian
99a808ae10
- When setting up game state, ensure that all cards are unequipped/unattached from whatever default cards they could have been assigned to by the AI.
2017-07-02 04:32:06 +00:00
Agetian
9c316b2c85
- Added AI logic for Bonds of Faith (used in PConq), marked the card as AI playable. Currently a non-generic, card-specific logic.
...
- Moved both Bonds of Faith logic and Guilty Consicence logic from AttachAi to SpecialCardAi until generalized.
2017-07-01 10:11:39 +00:00
Agetian
b3e96da2e2
- For Multikicker cards, AI should bail if the original cost was {0} and no multikicker was paid (e.g. Everflowing Chalice).
2017-06-28 16:53:10 +00:00
Agetian
231131dcd3
- Revert back to announcing AI Multikicker in ComputerUtilMana (might play better with non-permanent multikicker cards).
2017-06-28 03:26:11 +00:00
Agetian
a820bf1c4a
- Attempting to fix a NoSuchElementException in ChangeZoneAllAi when no opponent can be legally targeted with an ability.
2017-06-28 03:03:01 +00:00
Agetian
4a1a314cfd
- A better place for the AI announce of Multikicker.
2017-06-27 18:31:26 +00:00