Maxmtg
e692fde333
cards with devour won't require reference to game before a command is executed (won't crash in deck editor)
2013-05-23 05:14:00 +00:00
RedDeckWins
880e8fa449
Use triggers to remove counters from suspended cards. No longer hardcoded in upkeep.upkeepsuspend().
2013-05-23 03:27:18 +00:00
Sol
2d9b4cc936
- Fixed Momir Avatar crash if no cards are found
2013-05-23 00:46:08 +00:00
swordshine
65c77759db
- Added Fate Transfer
2013-05-23 00:20:54 +00:00
RedDeckWins
fb559e7140
Use a trigger to play cards from suspend.
2013-05-22 23:55:34 +00:00
Sol
df1aa55d15
- ForceAnte should be used if it's non-null (override ante preference)
2013-05-22 23:14:11 +00:00
Maxmtg
c0b8c4cf21
removed global calls to getPlayer (for human player at gui) where member/local variables could provide data needed
2013-05-22 21:40:11 +00:00
Maxmtg
58aa4aef55
removed 2 more calls to getMatch from Singletons
2013-05-22 21:31:00 +00:00
Maxmtg
1268ed7249
setInputAndWait - moved to InputQueue, the latter belongs to game now, all calls re-routed
2013-05-22 21:28:53 +00:00
Maxmtg
c99fdc6e24
LockAndInvokeGameAction moved from static method to instanced.
2013-05-22 20:44:42 +00:00
Sloth
4a8478d93e
- Fixed Inquisitor's Flail by not calling checkStateEffects between replacement effects (experimental).
2013-05-22 18:45:55 +00:00
Sloth
b440060a53
- The opponents Flashback button will no longer allow you to play lands via Crucible of Worlds.
2013-05-22 15:54:10 +00:00
Maxmtg
19adfe54f3
a missing piece
2013-05-22 15:02:58 +00:00
Maxmtg
fb43bc503c
force ante - three-state boolean behaviour restored
2013-05-22 15:01:25 +00:00
Sloth
3206d4b985
- Fixed copies of tokens with static abilities.
2013-05-22 14:30:12 +00:00
Maxmtg
5957f85919
default for useBazaar
2013-05-22 10:28:20 +00:00
moomarc
a5b0e4a2ea
- UntilEndOfCombat durations were continuing if combat ended early via Time Stop etc so added an extra catch in cleanup.
2013-05-22 06:07:17 +00:00
Maxmtg
b1935d7566
* Added boseiju_who_shelters_all.txt
...
* You may indicate 'not' condition on card restrictions (ex: boseiju script)
2013-05-22 05:04:56 +00:00
swordshine
3106020e8c
- Plane: Added Akoum and Grove of the Dreampods
2013-05-22 04:37:38 +00:00
Maxmtg
7cd1e65ecb
use unboxed types if possible
2013-05-22 04:14:38 +00:00
Maxmtg
79b92d40dc
bugfix
2013-05-22 04:04:02 +00:00
Maxmtg
3a2b9d17d9
bugfix
2013-05-22 03:55:57 +00:00
Maxmtg
0a03727d6e
AI won't gain priority during UNTAP step
2013-05-22 03:32:59 +00:00
Sol
695b446c60
- Added the capability to play Challenges vs predetermined decks (along with a few other related options to disallow specific quest mode things)
...
- Added Sorin vs Tibalt, and Tibalt vs Sorin as examples of Challenges that force you to use a specific Deck. (They seemed to be the best duel deck compatibility for the AI).
2013-05-22 03:12:54 +00:00
Hellfish
30454f3cab
*Fixed NPE when spectating AIvAI into game 2+
2013-05-21 20:51:40 +00:00
Sloth
8ac75ba23c
- Cleanup in ComputerUtilMana.
2013-05-21 17:30:42 +00:00
Maxmtg
5a1c4980cb
cast was unneed
2013-05-21 16:40:44 +00:00
Sloth
3873ad9633
- Fixed and improved AI mana payment.
2013-05-21 16:35:10 +00:00
Sloth
e470cf95e3
- Fixed AI using a card to pay for its own ability.
2013-05-21 11:46:10 +00:00
Maxmtg
7b8efdd38e
Mulligan code moved to GameAction
...
UI will no longer ask you to keep or re-deal in ai-vs-ai games
2013-05-21 10:49:22 +00:00
Sloth
763e51e645
- Improved MillAi.
2013-05-21 09:51:40 +00:00
swordshine
c04ce7e5c4
- M14: added Grim Return, Scourge of Valkas, and Windreader Sphinx
2013-05-21 08:46:28 +00:00
Maxmtg
7c5eae6e42
Added support for AI vs AI matches
2013-05-21 08:26:27 +00:00
Maxmtg
364667855d
Allies - initialization
2013-05-21 06:57:56 +00:00
Maxmtg
13dc9fedd9
Allies list added to player, all relations (like isOpponent) will be based on it
2013-05-20 20:49:33 +00:00
Maxmtg
3fd671c7e7
ReplacementEffect optional choice and confirm shuffle effect moved to PlayerController
2013-05-20 20:08:22 +00:00
Maxmtg
933368338b
one less call to isHuman
2013-05-20 19:13:56 +00:00
Maxmtg
55afc18103
fixed Boros Battleshaper
2013-05-20 15:07:51 +00:00
Maxmtg
84534836ce
removed more calls to isHuman/isComputer
2013-05-20 12:20:49 +00:00
Maxmtg
96694641b9
Dig: reveal optional remembers if you've chosen to reveal the card.
...
uses playerController to decide whether to reveal or not
2013-05-20 12:04:00 +00:00
Maxmtg
736950339d
confirmAction - added a enum parameter for cases when no API is avaliable
...
ChooseTypeEffect - moved choose logic into ComputerUtil
2013-05-20 11:33:09 +00:00
Maxmtg
45db708e5f
Triggers - always ask or accept: moved to base PlayerController class, VStack allows to choose only for controlled triggers
2013-05-20 10:09:25 +00:00
Maxmtg
ba1dc538d6
Duplicate triggers problem solved (Mana Vortex req'd 2 lands, Emrakul gave 2 extra turns)
2013-05-20 09:44:07 +00:00
Maxmtg
20fab7e307
a couple of fields moved to base class
2013-05-20 08:49:53 +00:00
Maxmtg
9c10ec02a8
trigger does not really need a name
2013-05-19 22:08:53 +00:00
Maxmtg
a60ac3bcde
improve ability choice
2013-05-19 21:57:14 +00:00
Maxmtg
9a66973dc4
fix bug in mana express choice from colorset
2013-05-19 21:51:07 +00:00
Maxmtg
fe02d5c6fc
Triggers: someone has mindlessly copy-pasted method 'getCopy'. I've implemented it in base class (using reflection to get the right instance) and as mindlessly removed the duplicated code
2013-05-19 21:35:20 +00:00
Maxmtg
8791cd9400
input class for phyrexian dreadnought - from annonymous to nested
2013-05-19 21:06:32 +00:00
Maxmtg
b78cc19e1c
CostPutCounter - input is based on select cards
...
CostRemoveCounter removed a variable (using a field from super class instead)
2013-05-19 20:50:30 +00:00