* Fixing an issue in which touching the space the map occupies outside of the world map does not allow the player to move (very relevant on maps with content in the top left corner)
* Attempt to band-aid two problems relating to showing a dialog to return to the main map, one in which some patrolling enemies ignore the menu restriction and another in which such enemies touching a player who is transitioning out of a dungeon causing a soft lock upon returning to the map
* Fixing an issue in which touching the space the map occupies outside of the world map does not allow the player to move (very relevant on maps with content in the top left corner)
* Fix an edge case where the On The Hunt quest can end up failing to ever spawn an enemy to hunt
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Co-authored-by: Agetian <stavdev@mail.ru>
* CardEdition: add collector number for other
* EditionEntry record
* Add getOtherImageKey
* Update StaticData.java
* use getOtherImageKey in getFacedownImageKey
* Update CardEdition.java
Remove findOther in favor of getOtherSet
* Update CardEdition.java
return findOther, but with Aggregates.random
* ~ move more helper images to ImageKeys
Re wrote the URL parsing logic again, but due to increased complexity put it into a utility class
Fixed desktop version opening up a lobby even when it did not connect to a server
Wired up the new error message to mobile, and both error messages to Desktop
* Refactor - Unknown set code to constant
* Refactor - Support for multiple initial selections for getChoices
* Covert noSell and marked color identities into serializable flags
* Fix cards in deck not being converted to newer noSell format
* unused imports
* Fix NPE
* Cleanup card filter
* Remove 14-year-old check that shouldn't be possible anymore
* CRLF -> LF
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Co-authored-by: Jetz <Jetz722@gmail.com>
This removes quest items from a NG+ run in adventure mode. It might not remove all when a file has multiple NG+'s already, but multiple resets will remove all of the items.
I decided to remove the quest item tag from the teleport runes, since they are not added by a quest but can be bought in the store instead. Keeping them seems a good move for NG+.
Now the script works with arrays, much cleaner. I have not been able to test the controller support, it should work but I don't have the means to test it.