Commit Graph

7 Commits

Author SHA1 Message Date
Seravy
e04d88977e adding to cards L-Z
Added creatures with low power that have
-abilities that tap for something really valuable like drawing a card
-abilities that usually need to be saved until enemy turn (counter a spell, tap a creature, prevent damage)
-abilities that usually deal equal or more damage if not attacking (prodigal sorcerer, grim lavamancer)
Generally avoided abilities where activating before combat is an acceptable choice and thus the attack decision doesn't come up anyway as the AI already used the ability.
However, this behavior is unacceptable on certain abilities (mostly those with higher mana costs) which should not be used before the end of main 2 as it prevents the AI from actually playing their cards. (like Hanna Ship Navigator)

I suspect this will need quite a bit of improvement in the future but we have to start somewhere.
2018-02-11 22:13:58 +01:00
Indigo Dragon
7232f9446a Replaced all double spaces __ with single spaces _ 2017-09-02 14:17:43 +00:00
elcnesh
4a2816ed5b Update oracle texts of cards starting with 't'. Fix Tourach's Gate. 2014-06-24 18:50:38 +00:00
elcnesh
018fe1145c Cleanup: unify all card files' line endings to '\n' and make sure each file ends with a newline.
Nonfunctional change that allows the oracle script to update the oracle texts of cards in the future.
2014-06-16 17:15:06 +00:00
teferi
076783aac4 reverting module refactoring changes 2014-03-02 14:19:50 +00:00
teferi
3ae604d414 extracting res folder from gui module and moving it to the bundles module 2014-02-28 09:18:40 +00:00
jendave
9f0308dd66 Start of re-org into modules 2013-11-08 10:05:52 +00:00