TabletopGeneral
94e154fcb8
Merge pull request #4476 from jjayers99/master
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Adventure Hotfixes
2024-01-03 10:41:22 -05:00
TabletopGeneral
f23e12f595
Merge branch 'Card-Forge:master' into master
2024-01-03 10:33:52 -05:00
jjayers99
73b876efe6
Adventure - Quest hotfixes
2024-01-03 10:33:20 -05:00
friarsol
238977dac4
Disable lazy loading
2024-01-03 10:17:16 -05:00
friarsol
e273df2850
Update scraper
2024-01-03 07:41:03 -05:00
friarsol
7b7aa72575
Load rankings from directory structure
2024-01-03 07:41:03 -05:00
friarsol
618651167d
Split rankings.txt into rankings/set.rnk files
2024-01-03 07:41:03 -05:00
Paul Hammerton
63100f6e7b
Merge pull request #4467 from edg444/Riddlekeeper-Rarity-Patch
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Update Commander Anthology Vol. II.txt
2024-01-03 08:06:56 +00:00
TabletopGeneral
d2a9c6ba54
Merge pull request #4473 from jjayers99/master
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Adventure - Enable "Continue" button for BO3 duels
2024-01-02 21:02:02 -05:00
jjayers99
ebf2ed5a55
Removing unused import
2024-01-02 20:59:00 -05:00
jjayers99
46aab83d72
Merge branch 'master' of https://github.com/jjayers99/forge-updates into master-local
2024-01-02 20:51:49 -05:00
jjayers99
8948193bd6
Adventure - Enable "Continue" button for BO3 duels
2024-01-02 20:51:32 -05:00
TabletopGeneral
80ada76793
Merge branch 'Card-Forge:master' into master
2024-01-02 20:46:42 -05:00
jjayers99
b65e3a3a34
Adventure - Enable "Continue" button for BO3 duels
2024-01-02 20:43:09 -05:00
Jorilx
13cf081046
Adventure: check for decks in user plane directory too ( #4401 )
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* Adventure: check for decks in user plane directory too
* Adventure: simplified check for decks in user plane directory
* Removed unused import
2024-01-02 20:10:15 +03:00
Jorilx
3cb7fac8f2
Adventure: add config setting 'allowedEditions' ( #4431 )
2024-01-02 17:20:45 +03:00
tool4ever
aa589134d8
Support for Genesis of the Daleks ( #4462 )
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* Support for Genesis of the Daleks
* Fix Rift Elemental
* Fix script
* Fix logic
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Co-authored-by: tool4EvEr <tool4EvEr@192.168 .0.60>
2024-01-02 17:20:35 +03:00
Jorilx
4161858bcf
Adventure: when loading enemies on a map, if an enemy definition cannot be found choose a random one from the current biome ( #4463 )
2024-01-02 17:20:22 +03:00
edg444
04e17d7b88
Update Commander Anthology Vol. II.txt
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Riddlekeeper rarity C -> R
2024-01-02 07:17:57 -05:00
TabletopGeneral
3959d248e7
Merge pull request #4447 from jjayers99/master
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Adventure - Chapter 1 story, exploration branch
2024-01-02 05:12:03 -05:00
Hans Mackowiak
9a5fe05838
Merge pull request #4457 from Klisz/diseasedvermin
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Update diseased_vermin.txt
2024-01-01 10:49:44 +01:00
Klisz
36d4332d85
Update diseased_vermin.txt
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Fixes issue where Diseased Vermin's upkeep trigger could target an opponent it hadn't damaged yet, as long as it had already damaged a different player
2023-12-31 16:31:40 -07:00
tool4ever
76e9b35f72
Fix ProtectEffect ( #4456 )
2023-12-31 16:43:04 +00:00
jjayers99
3de20add60
Adventure - quest code refactoring
2023-12-31 10:56:16 -05:00
tool4ever
4d02d7be46
Update and rename witchking_of_angmar.txt to witch_king_of_angmar.txt
2023-12-31 11:04:35 +00:00
Hans Mackowiak
f7d70f1a69
Riot: refactor into UnlessCost like Fabricate ( #4448 )
2023-12-31 10:12:28 +00:00
Hans Mackowiak
bfe41dcd48
~ fix First Strike CounterType
2023-12-31 07:54:03 +01:00
Klisz
c02f7c698d
Planechase inherent effects ( #4408 )
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* Planechase effects draft
Draft to close #4262 , by moving the planeswalking ability and the static chaos trigger to an effect carried with the player in a planechase game. Currently this effect is visible in the command zone much like the monarch or initiative (but with no image), which is something that needs fixing; I'd have it be a DetachedCardEffect but there's no linked card for it like there are for commander and companion effects (the active plane [or the face-up plane with the earliest timestamp, I suppose] would be a logical choice for the getCardForUi, but that would require updating it as the plane changes, and in any case because there's a separate effect for each player, the fact that the owner of a DetachedCardEffect is set as the owner of the linked card also adds some wrinkles. In any case, I've set the effects to be created in startGame after initPlane is run, rather than in initVariantZones as is the case for the commander and companion DetachedCardEffects, in anticipation of hopefully in the future making the effect be linked to an active plane).
* Update Player.java
* Move planar dice special action to effect
* Update ComputerUtilAbility.java
* Move die roll chaos to PlanarDice.java
2023-12-31 09:11:30 +03:00
Klisz
d58f564a84
WHO 4 cards ( #4444 )
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* WHO 3 cards
* This Is How It Ends, plus DeckHints/DeckHas
2023-12-31 09:10:51 +03:00
Hans Mackowiak
c29b6b7fcb
GameAction: stop always trigger before etb counter ( #4449 )
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* GameAction: stop always trigger before etb counter
* ~ always clear trigger and check for static abilities again
2023-12-30 15:35:46 +00:00
jjayers99
008de375f3
Removing unused imports
2023-12-30 09:19:13 -05:00
jjayers99
54cdf3c6ab
Adventure - save tweaks
2023-12-30 09:04:25 -05:00
tool4ever
78cfe1d839
Update veil_of_secrecy.txt
2023-12-30 09:47:12 +00:00
Klisz
08309f299d
Update rhuk_hexgold_nabber.txt ( #4445 )
2023-12-30 09:37:25 +00:00
Klisz
5222767891
Update ravens_run.txt ( #4446 )
2023-12-30 09:35:10 +00:00
jjayers99
f49c002048
Removing unused import
2023-12-30 01:10:05 -05:00
jjayers99
bb4e21b94b
Adventure - Overworld pathfinding WIP cleanup
2023-12-30 01:08:02 -05:00
TabletopGeneral
1b0572001b
Merge branch 'Card-Forge:master' into master
2023-12-30 00:16:30 -05:00
jjayers99
3cc39b6a11
Adventure - Exploration branch of Chapter 1 storyline quests
2023-12-30 00:15:04 -05:00
Hans Mackowiak
c5ecda3774
Overload keyword ( #4415 )
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* Keyword: Overload
* update more cards
* finish Overload
* ~ fix desc
* remove CounterEffect AllValid
* Fix Overload Copy
* StackDescription!
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Co-authored-by: Northmoc <tnorthmoc@gmail.com >
2023-12-29 20:43:06 +03:00
Hans Mackowiak
e8a6121d24
Saga and Read ahead refactor for WHO ( #4436 )
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* Saga and Read ahead refactor for WHO
* ~ fix copy sagaRep
* fix etb counter with Barbara Wright
* ~ fix
2023-12-29 20:42:30 +03:00
Hans Mackowiak
8295312ad2
WHO: add can't tap check ( #4441 )
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* WHO: add can't tap check
* ~ update PlayEffect IllusionaryMask
* Patch more places
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Co-authored-by: tool4EvEr <tool4EvEr@192.168 .0.60>
2023-12-29 20:42:13 +03:00
friarsol
7e20fb3fee
Normalize card names for image files
2023-12-29 09:22:53 -05:00
Hans Mackowiak
bacb72d853
simlify pattern
2023-12-29 09:22:53 -05:00
Hans Mackowiak
b4cba93e19
fix missing files
2023-12-29 09:22:53 -05:00
Hans Mackowiak
38ef2b997d
Revert "Revert "CardDb: add normalized Names ( #4376 )""
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This reverts commit b396f41188 .
2023-12-29 09:22:53 -05:00
Chris H
40219a67cf
Villanous choice initial implementation ( #4395 )
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* Villanous choice initial implementation
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Co-authored-by: tool4EvEr <tool4EvEr@192.168 .0.60>
2023-12-29 09:19:15 -05:00
tool4ever
730ba24864
Rasputin Dreamweaver fix ( #4442 )
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Co-authored-by: tool4EvEr <tool4EvEr@192.168 .0.60>
2023-12-29 14:24:18 +03:00
Agetian
be2f9aa187
Prevent AI from sacrificing powerful creatures via an obtained Sakura-Tribe Elder ability ( #4433 )
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* - Add puzzle PS_LCI3.
* - Set a sacrifice threshold for Sakura-Tribe Elder ability.
2023-12-28 07:02:41 +03:00
Agetian
66ad15b058
- Add puzzle PS_LCI3. ( #4432 )
2023-12-26 19:40:34 +03:00