Agetian
cfed38f4f1
- DamageDealAi: fix a crash and logic error for cards like Expansion // Explosion, Chamber Sentry, etc.
2019-06-11 15:19:32 +03:00
Agetian
6115c0cc45
- Fix RevealAi logic "Kefnet"
2019-06-11 09:08:44 +03:00
Michael Kamensky
caf6c73b7d
Fix Sorin, Vengeful Bloodlord and implement a basic AI for it.
2019-06-09 14:08:32 +00:00
Agetian
597bcd17c8
- Fix the AI incorrectly considering valid targets in RearrangeTopOfLibraryAi.
2019-06-09 14:37:10 +03:00
Agetian
3dc6cc9795
- Various AI attack logic improvements (consider only valid blockers when evaluating shouldAttack, don't judge by canKillAllDangerous if dangerous creatures aren't among the potential defenders)
2019-06-09 14:36:44 +03:00
Agetian
d622e6c8fc
- ChangeZoneAi: use the new targeting restriction
2019-06-09 14:35:06 +03:00
Hans Mackowiak
3644b8f74f
MH1 Slice onto instance or sorcery
2019-06-09 09:22:57 +00:00
Agetian
e21ec52fdd
- Improve ChangeZoneAi for Wrenn and Six like abilities.
2019-06-08 09:38:47 +03:00
Agetian
260acd5403
- MH1 AI hints
...
- Tweaked some AI hints for various older cards (similar to how they are on newer cards)
- Added MH1 to Time Vault in Planar Conquest
2019-06-08 09:35:27 +03:00
Agetian
1383549ea6
- Fix imports
2019-06-08 07:10:32 +03:00
Agetian
9b1ed633f5
- Fix and improve AI for Band Together and Courage in Crisis
2019-06-08 07:08:59 +03:00
Agetian
261454d803
- Fix imports.
2019-06-07 19:00:12 +03:00
Agetian
90276e1217
- Some additional logic for Return from Extinction.
2019-06-07 18:58:20 +03:00
Agetian
e5d3808407
- Tweak AnimateAi a little.
2019-06-07 13:38:17 +03:00
Agetian
35f01cebf1
- NPE precaution
2019-06-07 08:19:22 +03:00
Agetian
47cfa67c09
- Fix AI for Karn, the Great Creator.
2019-06-07 08:17:09 +03:00
Michael Kamensky
1709d0825c
Improve AI considerations for attacking in presence of Exalted
2019-06-06 19:20:03 +00:00
Agetian
5ee562333a
- Fix AI for Epiphany at the Drownyard.
2019-06-06 17:16:27 +03:00
Agetian
8161bd5f2c
- Add a basic AristocratCounters hook for Dreadmalkin (currently doesn't sac planeswalkers).
...
- Fix division by zero in AristocratCounters logic.
2019-06-05 21:29:29 +03:00
Agetian
e61441c250
- Fix RearrangeTopOfLibraryAi missed triggers.
2019-06-05 13:15:42 +03:00
Agetian
532accd709
- Fix imports.
2019-06-05 12:11:08 +03:00
Agetian
fadd08bd21
- Basic AI for Gideon Blackblade.
2019-06-05 12:09:23 +03:00
Agetian
43117e8c98
- Fix RemoveCounterAi logic for Price of Betrayal
2019-06-04 10:05:37 +03:00
Hans Mackowiak
3ff3fbdcf5
ChangeX: add new Api to change the X value of a spell on the stack
2019-06-02 16:08:13 +00:00
Michael Kamensky
135b6a3921
Merge branch 'sideboard_for_ai' into 'master'
...
Add a feature to be able to Sideboard for the AI
See merge request core-developers/forge!1746
2019-06-01 06:43:29 +00:00
Michael Kamensky
a4ca3c77d8
Added a way to specify a NeedsToPlay variable for Evoke.
2019-06-01 02:24:26 +00:00
Chris H
cd20443255
Add a feature to be able to Sideboard for the AI
2019-05-30 22:55:31 -04:00
Agetian
407629bb69
- Be a little less reckless when evaluating a no-counterattack attrition attack
2019-05-30 08:34:46 +03:00
Agetian
04281db55f
- Make the AI play a little bit more aggressively in attrition scenarios where it's favored
2019-05-30 08:24:30 +03:00
Agetian
2dcf1c088a
- Fix DamageDealAi setting damage to 0 if adjustment to minimum required damage fails.
2019-05-29 18:53:32 +03:00
Agetian
b9a848f7eb
- Fix AI for Hide // Seek
2019-05-29 18:27:01 +03:00
Agetian
d3b8a2cc0e
- Fix Remove Any Counter for the AI
2019-05-29 14:24:01 +03:00
apantel
a93d131e02
Fix NPE when AI discards to hand size
2019-05-28 20:02:44 -04:00
Agetian
6810f6f68e
- Make Knollspine Invocation AI playable.
2019-05-28 18:31:20 +03:00
Michael Kamensky
43b51c4795
- DamageDealAi: for some weird reason, PayX needs to be on both SA and the host, otherwise some cards break for the AI
2019-05-28 14:30:06 +00:00
Agetian
2da373b119
- Fix DamageDealAi PayX setup
2019-05-28 07:53:30 +03:00
Sol
6371e708b0
Merge branch 'master' into 'mulligans'
...
# Conflicts:
# forge-game/src/main/java/forge/game/GameAction.java
2019-05-28 00:39:05 +00:00
Chris H
220e75a81b
Extract mulligans from GameAction
...
- Add a few different types of Mulliganing that should be expandable
- To finish the work, we need the AI to better handle London mulligans
- And have the UI make this option selectable
2019-05-27 15:58:20 -04:00
Agetian
8caf66ecea
- AnimateAllAi: implement an "Always" logic hook for cards that are generally beneficial to activate.
2019-05-25 08:05:03 +03:00
Agetian
1c0f98e55a
- Fix a logic error in RearrangeTopOfLibrary AI
2019-05-25 07:05:18 +03:00
Agetian
86480dde6f
- Make the AI consider the NonLegendary flag on AF Clone and AF CopyPermanent
2019-05-24 06:17:48 +03:00
Agetian
2daf92608c
- AI logic support for Urza, Lord High Artificer.
...
- Minor fix.
2019-05-23 21:51:39 +03:00
Agetian
f2f1c8997e
- Improve AI targeting logic for Transmogrifying Wand.
2019-05-23 06:27:30 +03:00
Michael Kamensky
c5e4518779
AI logic to blink-reload a planeswalker using Teferi's Time Twist.
2019-05-21 14:39:33 +00:00
Agetian
4e0b252ea0
- Implement some logic support for Finale of Revelation.
2019-05-21 08:18:01 +03:00
Blacksmith
6c945608b3
[maven-release-plugin] prepare for next development iteration
2019-05-20 00:42:07 +00:00
Blacksmith
57786e7c81
[maven-release-plugin] prepare release forge-1.6.25
2019-05-20 00:42:02 +00:00
Agetian
0bf336140a
- Sarkhan trigger damage doesn't depend on the number of attackers.
2019-05-19 18:55:00 +03:00
Agetian
ab2d9afbf6
- Basic Teferi's Time Twist AI logic (currently only uses it to flicker-save its permanents)
2019-05-19 18:52:46 +03:00
Agetian
ad1c42acfc
- AI precaution against attacking into Sarkhan the Masterless
2019-05-19 18:35:39 +03:00