jendave
e6b2b411cf
adding Consume the Meek from Rise of the Eldrazi. I swear I'd submitted this before, but I guess not.
2011-08-06 04:10:19 +00:00
jendave
7b56a69105
Blood Birthing -> Brood Birthing
2011-08-06 04:10:01 +00:00
jendave
bd5deeba0d
- Added the Eldrazi Drones and a couple of extra Eldrazi Spawn cards.
2011-08-06 04:09:55 +00:00
jendave
cadb7ed915
- Added Chromatic Star.
2011-08-06 04:09:33 +00:00
jendave
046e2ba417
added Burning Inquiry from Magic 2010
2011-08-06 04:08:50 +00:00
jendave
c6d416a4d0
1) add javadoc to AllZoneUtil.java
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2) add CardList getPlayerHand(player);
3) update Glasses of Urza to use new function
2011-08-06 04:07:50 +00:00
jendave
7abee899a9
- Added "{cost}Sacrifice CARDNAME: Add {mana} to your mana pool." keyword plus added a bunch of cards that support this (still in the process of adding a bunch more).
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- Converted Composite Golem and Black Lotus to use this keyword (they are actual Mana Abilities now, so they can be used to pay for upkeep costs etc.)
2011-08-06 04:07:09 +00:00
jendave
1e0ab37abc
1) Changed "comes into play" to "enters the battlefield" as part of the cards.txt entries for the previous cards.
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2) Added Flight of Fancy via keyword and I included it's LQ pic url.
3) Made some modifications to the comes into play, draw a card. keyword method.
2011-08-06 04:06:42 +00:00
jendave
10a69ca9ab
1) Deleted the cards from cards.txt which use the old "When this card comes into play, draw a card." keyword.
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2) Changed the keyword text to read "When CARDNAME comes into play, draw a card." and I then pasted these updated versions of these cards at the top of the cards.txt file.
3) Changed the keyword test line to reflect this in CardFactory.java.
2011-08-06 04:06:29 +00:00
jendave
0b8af7f05f
- Annihilator Part 2, added Kozilek, Butcher of Truth (draw cards on cast not yet implemented), Annihilator seems to work alright though.
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- Fixed some AI mistakes of cards using sortCMC.
2011-08-06 04:05:19 +00:00
jendave
7a61accea2
added Glasses of Urza from Alpha base set - could be helpful for AI testing.
2011-08-06 04:05:12 +00:00
jendave
9dd522c6c9
adding Slate of Ancestry from Onslaught
2011-08-06 04:04:47 +00:00
jendave
a089241e5c
1) Added a canPlayAI() method to Reprisal.
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2) Added the updated canPlayAI() method to Squirrel Nest.
2011-08-06 04:04:22 +00:00
jendave
da35fc888a
add Dreamstone Hedron from Rise of the Eldrazi
2011-08-06 04:03:40 +00:00
jendave
e6cf06beb3
add Perish the Thought from Rise of the Eldrazi
2011-08-06 04:03:16 +00:00
jendave
215e228c02
Added Khalni Heart Expedition. Removed initial caps from searchLibraryLand functions. Changed "landfall_Ior_Ruin_Expedition" to "landfall_AddQuestCounter" and reused it.
2011-08-06 04:03:04 +00:00
jendave
2f1289eff0
added Suffer the Past from Rise of the Eldrazi
2011-08-06 04:02:43 +00:00
jendave
dcf50a6007
- added Repay in Kind from Rise of the Eldrazi
2011-08-06 04:02:24 +00:00
jendave
69fcc3c75f
adding Keening Stone from Rise of the Eldrazi. (Basically copied and tweaked Millstone.)
2011-08-06 04:02:17 +00:00
jendave
24bfe9a0cf
Combined code for Rampant Growth, Kodama's Reach, and added Harrow using the same code.
2011-08-06 04:01:59 +00:00
jendave
f6a1699643
1) Added 4 LQ pic urls.
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2) Changed the makeToken command for Bottle of Suleiman and it will now allow the display of a token jpg named "c_5_5_djinn.jpg".
2011-08-06 04:01:07 +00:00
jendave
c5b19082de
added Hellion Eruption from Rise of the Eldrazi
2011-08-06 04:00:19 +00:00
jendave
7e84130434
added Lodestone Bauble. I think this is a pretty decent implementation, except that the delayed card effect is done at EndOfTurn.addAt()... instead of next upkeep like it's specified. There is a TODO in there for when such a mechanism exists.
2011-08-06 03:59:56 +00:00
jendave
d1d55be8a1
adding Zuran Orb. Includes a couple helper functions in CardFactoryUtil.java:
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1) public static Card getWorstLand(String player);
2) public static CardList getLandsInPlay(String player);
2011-08-06 03:58:48 +00:00
jendave
87908a9ecf
adding Storm Seeker. TODO - when someone is ambitious, this can be converted to keyword with some changes to the keyword code.
2011-08-06 03:58:41 +00:00
jendave
c445b19f29
adding Twiddle
2011-08-06 03:58:35 +00:00
jendave
e62bc4f969
- Fixed Time Warp.
2011-08-06 03:58:24 +00:00
jendave
d8719f881b
- Added Burst Lightning (hardcoded, not sure how to keyword this one yet).
2011-08-06 03:58:01 +00:00
jendave
0f40a14365
- Added slapshot5's code for Near-Death Experience, Bottle of Suleiman, Fracturing Gust and Hurkyl's Recall.
2011-08-06 03:57:43 +00:00
jendave
eacdb4a66f
- Added Slapshot5's code for Natural Selection, Giant Tortoise.
2011-08-06 03:57:36 +00:00
jendave
da6715ac7f
1) Added LQ pic url.
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2) Changed the cards.txt entry for Funeral Charm and moved it to the top.
3) Modified the Funeral Charm code and it now can give Swampwalk till EOT.
2011-08-06 03:57:16 +00:00
jendave
a7989ca4f9
- Small tweaks to Rampant Growth.
2011-08-06 03:57:10 +00:00
jendave
c4ebceea0b
- Added Rampant Growth.
2011-08-06 03:57:04 +00:00
jendave
5350f97e92
- Made some improvements in AI code for Oblivion Ring.
2011-08-06 03:56:51 +00:00
jendave
9596143170
The AI will only cast Mind Twist/Shatter if it can cause the human to discard at least two cards. Added a MaxX test into the canPlayAI() to make sure that the computer has enough untapped mana to power up the X cost.
2011-08-06 03:56:14 +00:00
jendave
cc1bb83c02
1) Added a spell.setDescription() to the reverted Riding the Dilu Horse code.
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2) Added the LQ pic url for Windrider Eel.
3) Added Veteran's Reflexes via keyword and added it's LQ pic url.
2011-08-06 03:56:08 +00:00
jendave
93f2c923b7
Added code for Explore.
2011-08-06 03:55:57 +00:00
jendave
2e6794cb09
- Small performance tweak.
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- Reverted Riding the Dilu Horse from keyword to code.
2011-08-06 03:55:35 +00:00
jendave
696b2c289c
- Fixed Breath of Life, Resurrection, Zombify, False Defeat (should only be able to cast as sorcery).
2011-08-06 03:54:59 +00:00
jendave
aef71ca656
- Fixed Uril, the Miststalker.
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- Added slapshot5's code for Diamond Valley, Gaea's Avenger, Jondar's Saddlebags, People of the Woods.
2011-08-06 03:53:54 +00:00
jendave
0330f9c34d
- AI should not try to cast destruction spells that use the spDestroyTgt keyword targeting indestructible permanents anymore.
2011-08-06 03:53:47 +00:00
jendave
65f0068817
Added Reflecting Pool and Exotic Orchard with abAddReflectedMana keyword.
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Changed getColors() and getColor2() to getLongManaString and getShortManaString.
Clean-up from FinestHour: rename resetAttackedThisPhase to resetAttackedThisCombat.
2011-08-06 03:53:36 +00:00
jendave
be5384314b
- Added Unearth + a bunch of Unearth cards.
2011-08-06 03:52:55 +00:00
jendave
924ec55ee4
- Added slapshot5's code for City of Brass, Channel the Suns and Wall of Tears.
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- Added Borderland Ranger.
2011-08-06 03:52:35 +00:00
jendave
939f8fbed7
- Added slapshot5's code for Crumble, The Rack, Flashfires and Karma.
2011-08-06 03:51:39 +00:00
jendave
78bef4606c
- cleanups
2011-08-06 03:48:22 +00:00
jendave
cba13e1230
- Fixed Global Ruin (I think?)
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- Few small quest updates.
- Added Darksteel Forge.
2011-08-06 03:47:08 +00:00
jendave
6b5e2dbfe9
- Small fixes in Peel From Reality input text.
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- Crib Swap should not target tokens generated from previous Crib Swaps anymore.
- Fixed Infest.
2011-08-06 03:46:42 +00:00
jendave
eff6c3d98a
- Fixed a bug with Liliana Vess (and probably some other cards) if the human player is targeted while having an empty hand.
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- Fixed a bug with Ashes to Ashes.
- Fixed a bug with Korlash, Heir to Blackblade (selecting all or more than two swamps would put all of them into play).
- Added some alternate win condition rewards in Quest mode (untested).
2011-08-06 03:46:12 +00:00
jendave
d8d6fb545a
- Losing will subtract 15 credits in quest mode.
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- Fixed Drowned Catacombs and Glacial Fortress bugs.
2011-08-06 03:45:18 +00:00