* round 1
* round 2
* 10 more (Oct 1)
* attempt to add "Pump" to EffectAi
* more 10/4
* more/fixes 10/4
* more 10/4 (80 to go...)
* more 10/4 (70 to go...)
* 10/5 (60 to go...)
* more 10/5 (50 to go...)
* more 10/5 (40 to go...)
* more 10/5 (30 to go...)
* 10/6 (20 to go...)
* more 10/6 (10 to go...)
* more 10/6 (last of pump -> effect)
* more 10/6 (continuous kw static > cantblockby... 30 to go)
* more 10/6 (continuous > cantblockby... 20 to go)
* more 10/6 (continuous > cantblockby... 10 to go)
* last 10/6 (continuous > cantblockby)
* Final keyword cleanup?
* GameSimulationTest.testEquippedAbilities use Shroud instead of Unblockable
* fish token!
* CreatureEvaluator evaluate for unblockable
* AttachAi evaluate for unblockable