Simisays
ec5b45bc05
Adventure ( #12 )
...
* update
* update
* update
* update
* update
* update
* update
* update
* Update enemies.json
* Update enemies.json
* update
* update
* update
2023-05-25 09:41:55 +02:00
Anthony Calosa
ea4cfaf9b7
Merge pull request #3152 from kevlahnota/newmaster2
...
update
2023-05-25 10:27:38 +08:00
Anthony Calosa
c0d7788aee
update
2023-05-25 10:26:45 +08:00
Anthony Calosa
fe2e4e9d5b
Merge pull request #3151 from kevlahnota/newmaster2
...
prevent NPE
2023-05-25 10:21:50 +08:00
Anthony Calosa
6fc7df840d
prevent NPE
2023-05-25 10:17:09 +08:00
schnautzr
0ff7ab91e7
Merge branch 'Card-Forge:master' into master
2023-05-24 20:22:05 -05:00
schnautzr
b323bd76ea
Add Relief terrain set
...
Adds a terrain set for making relief on maps, including trees, mountains, coral, and mushrooms.
2023-05-24 20:21:49 -05:00
Anthony Calosa
fc944ce41b
Merge pull request #3031 from Northmoc/mat_tranquil
...
MAT: tranquil_frillback.txt + support/related
2023-05-25 06:08:20 +08:00
schnautzr
2a554ed6f8
Add "Base" terrain set
...
The terrain set named "Base" contains all base terrain tiles from Main. It can be used to speed up the creation of maps.
2023-05-23 21:44:18 -05:00
Valerio Maggio
d98d7b15d0
Merge remote-tracking branch 'upstream/master' into formats/pauper
2023-05-24 03:43:46 +01:00
Valerio Maggio
e71fc02ed4
LDA model and data for Pauper Archetype
2023-05-24 03:43:08 +01:00
Northmoc
1d749e8b2c
AI is ok on this one
2023-05-23 18:52:41 -04:00
Anthony Calosa
29317d6b83
Merge pull request #3139 from Card-Forge/spellCopyHostFull
...
CardFactory: copySpellHost uses getCloneStates
2023-05-23 06:13:35 +08:00
Anthony Calosa
7ba2de9e33
Merge pull request #3144 from Agetian/ai-priority
...
AI creature spell priority tweaks
2023-05-23 05:57:42 +08:00
Anthony Calosa
db5741ca55
Merge pull request #3116 from tool4ever/niv-mizz
...
Some script and engine fixes
2023-05-23 05:47:45 +08:00
TRT
05c34c1459
Add TODO
2023-05-22 10:53:21 +02:00
TRT
0230d29a4f
Tweaks
2023-05-22 07:53:50 +02:00
tool4EvEr
3a8213fcca
Chain comparators correctly
2023-05-21 23:59:37 +02:00
Agetian
5401c2622f
AI hint for Nissa, Genesis Mage ( #3145 )
...
* - Improve AI for Tempered Veteran.
* - AI: always evaluate creatures via evaluateCreature when deciding priority.
* - AI hint for Nissa, Genesis Mage.
2023-05-21 20:56:15 +03:00
Michael Kamensky
0824842f1d
- Use Round instead of Ceil (for hopefully a bit more granularity).
2023-05-21 16:27:51 +03:00
Michael Kamensky
456f1af310
- Attempt to make a formula for evaluating relative priority of creature spells.
2023-05-21 16:26:30 +03:00
Hans Mackowiak
546eb815f4
Update stale.yml
...
add keep label
2023-05-21 13:17:32 +02:00
Michael Kamensky
0e4ac8859c
- AI: always evaluate creatures via evaluateCreature when deciding priority (better approach)
2023-05-21 12:48:57 +03:00
Agetian
ecee17cfac
Merge branch 'Card-Forge:master' into master
2023-05-21 12:18:15 +03:00
Anthony Calosa
d83fdb249d
Merge pull request #3143 from kevlahnota/newmaster2
...
fix NPE on CommanderGauntlet
2023-05-21 16:55:52 +08:00
Agetian
ea62081c00
AI: Always prioritize creatures by evaluateCreature ( #3142 )
...
* - Improve AI for Tempered Veteran.
* - AI: always evaluate creatures via evaluateCreature when deciding priority.
2023-05-21 11:36:55 +03:00
tool4EvEr
26caa507a0
Add TODO
2023-05-21 10:33:04 +02:00
Anthony Calosa
e89c12255b
fix NPE on CommanderGauntlet
2023-05-21 15:16:49 +08:00
Agetian
e4332c3390
Merge branch 'Card-Forge:master' into master
2023-05-21 08:54:04 +03:00
Hans Mackowiak
fa7d5add49
FModel: load types before loading cards
2023-05-21 07:48:56 +02:00
Agetian
c0934eb654
Merge branch 'Card-Forge:master' into master
2023-05-21 08:47:40 +03:00
Michael Kamensky
581c25c610
- AI: always evaluate creatures via evaluateCreature when deciding priority.
2023-05-21 08:47:19 +03:00
Agetian
72ca26aece
Adventure Mode: some minor text correction/clarification ( #3141 )
...
* - Improve AI for Tempered Veteran.
* - Some text corrections/clarifications.
2023-05-20 23:26:23 +03:00
Agetian
028a680ef1
- Improve AI for Tempered Veteran. ( #3140 )
2023-05-20 16:15:49 +03:00
Valerio Maggio
3d5ab82cc5
Merge remote-tracking branch 'upstream/master' into formats/pauper
2023-05-20 14:06:35 +01:00
Valerio Maggio
7699c2f95e
Language updates for PAUPER_CARD_GEN deck type
2023-05-20 14:04:21 +01:00
Valerio Maggio
2049a3dce4
New PauperArchetypeCardGen DeckType added and UI updated for desktop/mobile
2023-05-20 13:59:29 +01:00
Valerio Maggio
f03a8049cd
Adding Pauper in the stop-words list
...
All supported format names in stopwords have been grouped into a constant for easy update and re-use.
2023-05-20 13:58:38 +01:00
Valerio Maggio
5ceb541180
Only formatting in stats
2023-05-20 13:56:25 +01:00
Valerio Maggio
6c6eea881c
solving clashing of deck name archetypes by adding filename
...
This map will be merely used internally, and won't affect Deck loaded in anyway.
2023-05-20 13:55:47 +01:00
tool4ever
2be18859ed
Update kumano_faces_kakkazan_etching_of_kumano.txt
2023-05-20 12:03:17 +00:00
Michael Kamensky
76753886e7
- Improve AI for Tempered Veteran.
2023-05-20 14:38:42 +03:00
Hans Mackowiak
96b020a759
CardFactory: copySpellHost uses getCloneStates
2023-05-20 13:03:09 +02:00
Valerio Maggio
a4eb77f225
adding Pauper format to Archetype LDA Model/Generator
2023-05-20 11:34:01 +01:00
tool4EvEr
987f61d43a
Fix ChoosePlayerOrPlaneswalker vs. Battles
2023-05-20 12:16:58 +02:00
tool4EvEr
e5293e0aed
Revert bad fix
2023-05-20 11:54:28 +02:00
tool4EvEr
15593508d6
Fix infinite loop if nothing to discard
2023-05-20 11:51:28 +02:00
tool4EvEr
3f418f1824
Fix StackOverflow
2023-05-20 08:01:04 +02:00
TRT
067780f16e
Fix Nahiri
2023-05-20 08:01:03 +02:00
TRT
87d9cf141d
Fix text display
2023-05-20 08:01:02 +02:00