Maxmtg
6a51b8994b
fix typos for quest mode shop
2013-04-26 03:10:27 +00:00
Maxmtg
68fcb019ae
fix booster generation for quest modes
2013-04-26 03:07:14 +00:00
Maxmtg
e8aa4c5fb2
retrieve game from hostCard which is null in rarer cases than the passed SA
2013-04-26 02:38:29 +00:00
Maxmtg
882f81adcb
fix exc building text for FatPackTemplate that has no lands
2013-04-26 02:20:40 +00:00
RedDeckWins
3b1197cdc6
Added better logic when the AI is the defending player in a Sphinx Ambassador trigger, it is horrible at naming
2013-04-26 02:06:20 +00:00
Maxmtg
8591a63721
adjusted default booster template,
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fixed some crashes in quest mode shop content generation
2013-04-26 02:05:07 +00:00
RedDeckWins
86d07620c4
Fix null pointer when creating a custom constructed game. Enforce deck conformance check for ai deck.
2013-04-26 02:03:03 +00:00
RedDeckWins
40ef9e0bcd
Cyclone implemented. UnlessCost supports UnlessXColor to specify the color of mana which must be paid for X in an UnlessCost.
2013-04-26 01:57:20 +00:00
Maxmtg
114504d5e3
Card standing for defending player will have an owner an thus will be able to retrieve its game
2013-04-26 01:51:30 +00:00
Maxmtg
2982c5ed21
renamed rare slot : "rare" will yeild only rares "RareNotMythic" was ugly, slot named "RareMythic" makes a sheet of 1 copy of all mythic and 2 copies of each rare, which is fine for full sets and produces the ratio 1:8
2013-04-26 01:12:36 +00:00
Maxmtg
57e58690f9
removed imports and added some notes to rare+mythic slot generation
2013-04-25 15:34:04 +00:00
Maxmtg
a2da45152d
Quest mode reward generation does not use booster generator - will create a printsheet and get directly from it.
2013-04-25 14:48:54 +00:00
Maxmtg
b930e6fcb1
disabled draft for Guild sealed (blocks)
2013-04-25 14:20:46 +00:00
Maxmtg
c9d275b8fb
Fixed crash when there were no cards on a sheet, will message to stderr instead. (when asking mythics from a ARN-themed cube)
2013-04-25 14:01:32 +00:00
Maxmtg
d2633f7561
fix a typo
2013-04-25 13:45:04 +00:00
Maxmtg
c6c4fa5b17
Custom printsheets implemented
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CardPool deserialization moved to cardpool as factory method.
2013-04-25 13:42:12 +00:00
Maxmtg
df7e51094c
Changes to RTR/GTC guild sealed: now there's only 1 guild booster, both promos are inside.
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File format for cubes adjusted
2013-04-25 12:40:17 +00:00
Maxmtg
8fd5f73980
removed some duplicate code
2013-04-25 08:28:47 +00:00
Maxmtg
718b719306
disabling debug output for svn
2013-04-25 08:15:32 +00:00
Maxmtg
46e2ac3c65
setColorsToPay, setSunburst moved from input/InputPayManaOfCostPayment.java to CostPartMana
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ManaPool.payManaFromAbility does not return ManaCostBeingPaid - that means it does not create a new instance, but alters the one passed as parameter
a few mana-paying inputs: the player who is shown the input is taken from base class field, not from singletons
2013-04-25 07:32:46 +00:00
Sol
97c5777d87
- Convert Patriarch's Bidding to script
2013-04-25 02:29:07 +00:00
Sol
6bb80c00a6
- Provide targeting hints when attempting to target a Planeswalker with direct damage
2013-04-25 00:51:14 +00:00
Maxmtg
f00f67c164
refactored booster generation: ARN generates correctly, DGM maze land slot not coded yet.
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FPs, starters not tested.
known issues: guild sealed not working
2013-04-24 21:41:17 +00:00
Sloth
3e18c042cb
- Fixed NPE caused by Deepcavern Imp.
2013-04-24 18:37:25 +00:00
Sloth
1c9a2da3a6
- Little safety fix for removeAllExtrinsicKeyword.
2013-04-24 14:09:19 +00:00
Sloth
0b4e1757de
- Fixed some extrinsic keywords not being HIDDEN.
2013-04-24 14:04:17 +00:00
Sloth
3673028c5b
- Fixed AI not using Rebound.
2013-04-24 13:22:36 +00:00
swordshine
d3ac169d03
- Added Taunt
2013-04-24 12:19:44 +00:00
Maxmtg
4e70925eac
Deck generation based on color profile, strictly follows profile
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cmc curve uses relative weights
2013-04-23 22:20:55 +00:00
Hellfish
deeba62794
*Fix potential NPE in Commander deck conformance check.
2013-04-23 18:43:19 +00:00
Maxmtg
f5ac535af3
updates to VStack are never empty
2013-04-23 18:38:23 +00:00
Hellfish
45a9f0985a
*Added a map of color -> basic land type to Constant, since it might be of use elsewhere.
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*Added Commander deck conformance check for basic land types.
2013-04-23 18:00:44 +00:00
Maxmtg
3e76abbaf5
Improve texts for combat in both log and window
2013-04-23 15:47:24 +00:00
Maxmtg
5fff16db45
Combat panel updates as you click on cards to attack
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Log panel is also updated correctly
2013-04-23 14:21:39 +00:00
Maxmtg
3b4f1dbb05
removed FModel.getGame method.
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please retrieve the GameState instance from nearby players
2013-04-23 13:18:58 +00:00
Sol
e79e1d74da
- Fixing Evoke not displaying Cost in the CardDetailPanel
2013-04-23 03:00:27 +00:00
Maxmtg
beeaf3cc50
removed the 'currentdefender' field from Combat, each user has to track himself the defenders
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canAttack and addAttacker methods now require a defender.
2013-04-22 19:59:18 +00:00
Maxmtg
7984cd3578
fix to http://www.slightlymagic.net/forum/viewtopic.php?p=116116#p116116
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(treating null as refuse to pay)
2013-04-22 17:15:07 +00:00
Maxmtg
5a1876ea7c
minor: player can be attacked only if it is in the defenders list
2013-04-22 15:39:56 +00:00
Maxmtg
a0968bc747
redraw batllefield right after a right click when a creture was removed from battle
2013-04-22 08:39:08 +00:00
Maxmtg
a1440ed244
InputAttack appears a single time, players may click on entities they want to attack.
2013-04-22 08:31:33 +00:00
Maxmtg
bc5f5aac51
removed Action interface
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CommandList replaced with a plain list (though should better have used a stack, since the commandlist was adding items at index 0)
Phase - removed duplicate wrapper UntilYourNextTurn to same data as until(player)
removed imports,
ColorChanger - used List instead of ArrayList
2013-04-22 07:02:46 +00:00
swordshine
cc4833c014
- Added Needlebite Trap
2013-04-22 01:35:58 +00:00
Sloth
d42dffda19
- Fixed incorrect P/T storing of LKI copies (counters where counted twice).
2013-04-21 21:24:27 +00:00
Sloth
d5f9616ac5
- Cleanup of P/T calculation.
2013-04-21 21:14:55 +00:00
Sloth
0345b1a846
- Fixed ChooseGenericEffect ignoring Defined parameter when a target is present.
2013-04-21 20:54:56 +00:00
Sloth
4fddfa7135
- fixed a possible NPE in ChangeZoneAi.
2013-04-21 18:33:12 +00:00
Sol
b04959fa89
- Compare Targets of SubAbilities to the StackInstance SubAbilities for full Targeting confirmation (Bugfix Jitte multi-activation)
2013-04-21 17:32:33 +00:00
Maxmtg
6cf5f19ec5
VHomeUI: start/stop button appear only when server port is set up in config
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Server: a dedicated packet for greeting
ClientStates may throw exceptions when malformed packets come.
If clientStates chain leaves a packet unhandled, then it will be handled in NetClient
2013-04-21 14:53:32 +00:00
Sloth
55674b2f85
- Cleanup for targeting overlay not selected.
2013-04-21 14:42:39 +00:00