Left delegate methods in AllZone, marking their Javadoc (in English) for future deprecation.
Added some rudimentary tests on forge.model.FModel's getGameState and resetGameState methods.
Bug: 154
GameInfo is renamed to GameSummary and is now an observer for game state. It's purpose is now to hold statistic data on game and actions performed by players. The former functionality moved to ColorChanger and Phase (all combat damage prevention due to Fog spell). Since then game turns calculation is done properly (no need to add/substract 1)
Total cleanup at Gui_WinLose, removed all references to global objects for quest and match-related entites.
Some of quest rewards calculations use now special functions in QuestData class.
Tracking of win and lose conditions refactored (see Player and Upkeep classes)
* Updated former references to preferences to use FModel in forge.GuiDisplay4 and in forge.view.swing.OldGuiNewGame.
* Added simple unit test.
Bug: 106
- Added class forge.model.BuildInfo with unit test.
- Added unit test for forge.model.FModel.
- Added exception class forge.model.MultipleForgeJarsFoundError.
- Updated forge.view.swing.Main with some preliminary code for progress monitoring.
- Reduced CheckStyle, FindBugs, and PMD violations in these files and in net.slightlymagic.braids.util.testng.BraidsAssertFunctions.
- Added missing package-info in net.slightlymagic.braids.util.testng.