Sloth
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fa513fecd2
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- Fixed a logic error in the draft logic.
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2014-10-21 12:18:25 +00:00 |
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Sloth
|
7569e8697a
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- remove option to fire events from checkStaticAbilities, because it isn't (and shouldn't really be used).
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2014-10-21 07:25:00 +00:00 |
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Sloth
|
e1976f9768
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- Fixed checkStaticAbilities slowing down the game unnecessarily.
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2014-10-19 21:16:27 +00:00 |
|
drdev
|
8ded13b94f
|
Remove comment
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2014-10-18 01:32:09 +00:00 |
|
drdev
|
7a70b4ce39
|
Fix so scry card shows the correct art
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2014-10-18 01:29:53 +00:00 |
|
drdev
|
df378e7a13
|
Fix so cards revealed from hidden zones don't remain visible in those zones afterward
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2014-10-18 00:18:46 +00:00 |
|
drdev
|
5b600bf592
|
Fix so cards with multiple subtypes have them appear in the correct order
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2014-10-18 00:05:14 +00:00 |
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Sloth
|
81e2815cbe
|
- Fixed InputSelectCardsForConvoke.
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2014-10-17 19:54:00 +00:00 |
|
Sol
|
7f958ced12
|
- AI will now draft off-color good cards more aggressively (This number may need to be tweaked again)
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2014-10-17 02:23:26 +00:00 |
|
drdev
|
1859fd1c4f
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Prevent randomly selecting version of a card that doesn't have art available when there's another version where art is available
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2014-10-16 18:22:48 +00:00 |
|
drdev
|
5ba5b70f1f
|
Refactor some the image loading code into forge-core
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2014-10-16 16:17:18 +00:00 |
|
drdev
|
7c262c98e2
|
Fix so card name reflects alternate state properly
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2014-10-15 18:44:51 +00:00 |
|
drdev
|
546269761e
|
Fix so the ability to flip on picture/detail pane is determined properly
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2014-10-15 18:34:40 +00:00 |
|
drdev
|
c75980335c
|
Fix name and mana cost display for split cards
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2014-10-15 18:23:15 +00:00 |
|
drdev
|
cfeb022c91
|
Fix so conceding works immediately for human player 2 in head-to-head
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2014-10-15 16:37:54 +00:00 |
|
drdev
|
ab7fb0788e
|
Fix Mindslaver so you can actually take actions for your opponent
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2014-10-15 15:33:47 +00:00 |
|
drdev
|
c0e852b0a3
|
Fix crash when opening up Nursery or Pet tabs of Bazaar
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2014-10-15 14:52:47 +00:00 |
|
drdev
|
5be609c09e
|
Prevent being able to view information in detail pane for hidden cards
Prevent foil overlay appearing for hidden cards
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2014-10-15 03:23:19 +00:00 |
|
drdev
|
6748e12d23
|
Fix crash when opening deck editor
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2014-10-15 00:12:55 +00:00 |
|
drdev
|
0744df07e6
|
Fix so cards in hidden zones are properly hidden
|
2014-10-14 22:10:56 +00:00 |
|
drdev
|
337b03025d
|
Fix bug where creatures wouldn't visually leave the battlefield immediately when killed
|
2014-10-14 20:45:00 +00:00 |
|
drdev
|
1315275267
|
Fix so Fathom Seer's morph ability can be cancelled
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2014-10-14 19:08:07 +00:00 |
|
drdev
|
846dce0c56
|
Code cleanup
|
2014-10-14 18:50:27 +00:00 |
|
drdev
|
aeb710d764
|
Allow cancelling ability of Nullmage Shephard while in the process of selecting creatures to tap
|
2014-10-14 18:44:49 +00:00 |
|
drdev
|
27ffb6ccfc
|
Ensure state-based effects and triggers updated when using Setup Game State
Remove unnecessary duplicate of setup game state code
|
2014-10-14 02:14:44 +00:00 |
|
drdev
|
76ad6691a9
|
Fix crash from bad cast
|
2014-10-13 23:25:07 +00:00 |
|
drdev
|
71a9f33d4c
|
Fix so each players opponents are cached in view
|
2014-10-13 05:24:33 +00:00 |
|
drdev
|
5c6d9736b2
|
Fix non* targeting restrictions (e.g. nonland)
|
2014-10-13 04:10:05 +00:00 |
|
drdev
|
d3c3e6fe43
|
Prevent passing game object to client when adding card to field
|
2014-10-13 02:29:42 +00:00 |
|
drdev
|
a7540481f6
|
Prevent passing GameObject instances to gui via SGuiChoose dialog
Fix so scry cards can appear in card picture pane
|
2014-10-13 02:03:03 +00:00 |
|
drdev
|
57890310d8
|
Remove duplicate function for getting mana abilities
|
2014-10-12 22:52:11 +00:00 |
|
drdev
|
4cfb6a8659
|
Refactor card abilities into FCollections to protect access
|
2014-10-12 22:47:48 +00:00 |
|
drdev
|
144f651fa0
|
Support caching ability text and certain keywords in view
Update names of certain classes and fields for better consistency
Fix so summoning sickness icon doesn't appear for creatures with Haste
|
2014-10-12 21:23:27 +00:00 |
|
drdev
|
7ec8d04eb7
|
Reduce how often updateState is called for CardView
|
2014-10-12 16:18:21 +00:00 |
|
drdev
|
91a714384a
|
Fix so revealing a collection of cards doesn't display them all in one row
|
2014-10-12 15:49:19 +00:00 |
|
drdev
|
92f187f6e3
|
Refactor card types to use class instead of a List<String>
Optimize Zone and other areas to use CardCollection
|
2014-10-12 01:37:27 +00:00 |
|
drdev
|
1d67bcbcc1
|
Fix so card text shows up properly in details pane
|
2014-10-10 15:43:21 +00:00 |
|
drdev
|
3538823e11
|
Swap out old GameView structure for new one
|
2014-10-10 05:52:18 +00:00 |
|
drdev
|
6c95af229a
|
Support storing commander and commander damage in player view
|
2014-10-09 00:33:38 +00:00 |
|
drdev
|
5563d8b1c6
|
Support parsing keywords for players
Support updating PlayerView properties
|
2014-10-08 23:33:36 +00:00 |
|
Krazy
|
1b5f9d257b
|
Fixed NPE if no available sets to draft from in quest mode.
|
2014-10-07 21:45:08 +00:00 |
|
drdev
|
75d1f5dea6
|
Add CardCollection class and special methods to CardView to make it easier to track changes to collections and make it possible to prevent changes outside Card class
Add delayed initialization of certain collection fields to Card to reduce memory usage and improve performance
|
2014-10-06 23:12:49 +00:00 |
|
drdev
|
44664bd30e
|
Optimize the logic around for attaching cards to other cards/players
|
2014-10-06 15:12:02 +00:00 |
|
drdev
|
2cedade957
|
Fix crash in tempShowCard
Fix crash that can occur from calling canPlay too early
|
2014-10-06 05:20:48 +00:00 |
|
Agetian
|
6eef6ab9ad
|
- Added quest preferences to make the max card selling price (default 1000) and the number of wins to remove the selling price limit (default 50) configurable.
|
2014-10-06 05:06:09 +00:00 |
|
drdev
|
6242c33c6a
|
Avoid storing and passing IGuiBase instances everywhere since only one IGuiBase instance will ever exist on a single session
|
2014-10-06 04:49:03 +00:00 |
|
drdev
|
afcad4e672
|
Commit stage 1 of large game view refactoring
|
2014-10-06 04:06:42 +00:00 |
|
drdev
|
e0d5115b57
|
Significantly improve performance of event handling and input processing
|
2014-10-04 09:50:18 +00:00 |
|
Krazy
|
aa3480be4d
|
The ! operator can now only precede a search term when using boolean expressions. This allows searches such as 'kaboom! | arms' to evaluate correctly.
|
2014-10-03 21:55:35 +00:00 |
|
drdev
|
ec8b577aaf
|
Fix crash when playing commander
|
2014-10-03 19:36:42 +00:00 |
|