- Before having to revert these changes I managed to get the game to recognize both accented and unaccented card names in decks and for the purposes of card picture file names. However, I was not successful in implementing the similar level of transparency in the deck editor and in the card search box (e.g. "Add Card To Hand" - that type of thing).
- To continue working on this project, feel free to revert this commit locally and update the functionality to be more transparent and intuitive for the end user.
- Remove lots of unused classes and methods
- Remove code related to transitioning deck format
- Refactor some interface structures
- General cleanup (imports, indentation etc.) thanks to Eclipse
- Some very minor bugfixes
- Treat core types and super types as static, no longer
read them from a file. Adding types this way isn't compatible
with the program so it served no purpose for users anyway.
- Merge instant and sorcery types into "spell types", as specified
by the comp rules.
- Remove some unused methods and restructure/clean up some others.
- Updated protocol: now used everywhere for type checking
- No more locks between server and client: client no longer expects any replies
- More code reuse
- Fixed issue with location of multiple abilities selection popup menu
- Improved stability; actual games should now be possible
- Other updates
- Mobile version player panel now uses same code as desktop
- Remove automatic "view all cards" cheat in hotseat (no longer necessary)
- Code cleanup
- Lobby code has been revised completely to support network lobbies;
code has been separated into model and view parts.
- Added preliminary network game support; most of it should be working
but hasn't been tested thoroughly.
- Fixed issue where controlling another player wouldn't be recognised
by the GUI.
- Fixed issue where hand panels wouldn't display anymore.
- Minor fixes/cleanup.
- Make match screen in gui-desktop non-singleton, allowing multiple games to be played simultaneously.
- Separate global gui commands (IGuiBase) from game-specific gui commands (IGuiGame), allowing games to send their commands to the correct gui.