Doublestrike
4344cac411
Splash screen uses skin colors for load bar.
...
"Rebel" and "Default" skin palettes adjusted to fit (still need some grafix work).
2011-10-10 03:07:39 +00:00
Doublestrike
09f0e0e775
Fix on FRoundedPanel, and some brief changes to the "rebel" skin to differentiate from "default" (note, still needs a lot of work)
2011-10-10 02:30:57 +00:00
Sol
0a81cc3d72
- Add support for RememberDiscarded for everything except for DiscardUnless
2011-10-10 02:28:32 +00:00
jeffwadsworth
47978a7481
- Added Dread Wight
2011-10-10 02:04:28 +00:00
slapshot5
525d7b4d9f
Add AF_NameCard. Like other AF_Choose*, it can be accessed as a Property Card.NamedCard
2011-10-09 20:52:54 +00:00
slapshot5
102c92c6c2
fix targeting of Volrath's Dungeon
2011-10-09 17:12:05 +00:00
slapshot5
26cfaaaba2
fix several places in AFs where compy wouldn't activate because it was checking the wrong param
2011-10-09 16:56:43 +00:00
slapshot5
b849c0c5aa
Allow Compy to activate abilities in Draw phase.
2011-10-09 16:54:22 +00:00
Sloth
d34b4712ae
- Fixed Rolling Temblor.
2011-10-09 07:18:33 +00:00
slapshot5
ed92acf9c6
AF_ChooseType for Creature types now uses list selection instead of free-text typing.
2011-10-09 00:19:25 +00:00
slapshot5
cda7968b19
convert Ignite Memories to script
2011-10-08 23:06:38 +00:00
slapshot5
413ffa9baa
fix up the stack description for AF_Mill
2011-10-08 12:13:20 +00:00
slapshot5
641d016621
add AF_ChoosePlayer. Takes params for:
...
1. target/defined Player
2. Choices (defined for valid Player choices)
This can then be accessed by Defined$ ChosenPlayer
2011-10-08 11:10:31 +00:00
slapshot5
dd74417a19
fix WinLoseFrame so skinned buttons are not cut off on Mac OS X.
2011-10-08 10:28:32 +00:00
Doublestrike
84017a7a47
Splash screen now loaded from skin (theme).
2011-10-08 09:44:37 +00:00
jendave
c4df569af1
Checkstyle fixes
2011-10-08 07:49:38 +00:00
jendave
0f748398bf
Checkstyle fixes
2011-10-08 07:37:21 +00:00
Doublestrike
74c88cc48a
Added 25px horizontal insets to FButton.
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Changed "Surrender" to "Quit" in QuestWinLoseHandler to prevent overflow.
2011-10-08 07:33:37 +00:00
Doublestrike
81866569b6
Minor fix to reset new card flags in QuestWinLoseHandler.
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Note, "missing new card flag" bug is still present, probably from lines commented out in DeckEditorShop.java.
2011-10-08 06:54:43 +00:00
jendave
0bbd46011f
Minor Gui cleanup - Menu items that require input should have "..."
2011-10-08 06:53:19 +00:00
Doublestrike
5b9df64b39
Fixed text antialiasing for FButtons.
2011-10-08 06:08:42 +00:00
Doublestrike
5d11ac9827
- Full support for skins in place.
...
- Default skin added.
- WinLose panel styled with new skinning system.
- Forge custom swing components added and available for use in Swing UI.
- WinLose panel written to use forge components.
2011-10-08 05:47:39 +00:00
Sloth
86dc99bc47
- Cards like Winter Orb and Stoic Angel will no longer allow players to untap permanents that could not untap otherwise.
2011-10-07 21:15:08 +00:00
Sloth
615ee79af4
- Converted Arctic Nishoba to script.
2011-10-07 20:39:47 +00:00
Sloth
90a44fbc91
- Converted Singe-Mind Ogre to script.
2011-10-07 14:12:13 +00:00
slapshot5
b7ba5065d9
add a bit more Exception handling in Gui_DownloadSetPictures_LQ for java.net.ConnectException
2011-10-07 06:16:19 +00:00
slapshot5
643f473144
small fix for displaying revealed card in AF_Reveal
2011-10-07 05:22:32 +00:00
slapshot5
ca9b09f211
add AF_Reveal for things like "target player reveals a card at random from his or her hand" Takes player defined/target, Random$ True and RememberRevealed$ True.
2011-10-07 05:15:30 +00:00
slapshot5
9a282cdf74
clean up some Java warnings
2011-10-07 04:43:58 +00:00
jeffwadsworth
0239f25600
- Added Sword of the Ages
2011-10-06 23:14:37 +00:00
Sloth
46bc44eba3
- Fixed Sword of the Meek.
2011-10-06 16:41:32 +00:00
Sloth
32ef454468
- Lands that become creatures will now always be moved to the front row.
2011-10-06 16:26:56 +00:00
Maxmtg
81de9f9ada
very small refactoring for equipped (removed some redundant conversions toArray or back)
2011-10-06 14:37:05 +00:00
Sloth
bd6e1ecdd1
- Tokens with different summoning sickness will no longer stack.
2011-10-06 14:26:12 +00:00
Sloth
cfc9f22188
- Lands and tokens with different amounts/types of counters will no longer stack.
2011-10-06 13:50:20 +00:00
Sloth
8e8c04a5ba
- The attack/block/phasing icons and counters will now also be shown on large cards (only casting cost will be omitted)
2011-10-06 12:36:11 +00:00
slapshot5
809abd9b8e
add Gustcloak Harrier (from Onslaught)
2011-10-06 03:11:39 +00:00
slapshot5
410c9979fd
add AF_RemoveFromCombat. It just takes a target or Defined.
2011-10-06 02:51:10 +00:00
slapshot5
4adcff39ec
add an "Exit" option under the Menu menu from the main screen.
2011-10-06 00:42:05 +00:00
jendave
a84e93cf16
Add ability to generate proxies from deck editor
2011-10-05 23:01:03 +00:00
Sloth
487e0f1715
- Added the SVar "FullCost" to add additional costs to permanents.
...
- Added Makeshift Mauler, Skaab Goliath and Stitched Drake.
2011-10-05 20:51:01 +00:00
Sloth
55ba45f870
- Improved the implementation of the second ability of Rhys the Redeemed.
2011-10-05 16:19:34 +00:00
slapshot5
a230d52339
forgot some code for Ghazban Ogre. The LifeAmount param in Trigger restrictions now accepts any SVar, not just 'X'.
2011-10-05 07:48:01 +00:00
Hellfish
7c6b96acd2
*Removed debug output.
2011-10-05 07:13:36 +00:00
Hellfish
85a7fe15e1
*Added SVar$ to calculateAmount.
...
*Removed NumBlockersMinus1 triggeredobject from AttackerBlocked.
2011-10-05 07:12:10 +00:00
slapshot5
7babcc1ab4
a Card that bounces back and forth via a self-trigger of AF_GainControl doesn't need to say it's controlling itself 20 times...
2011-10-05 07:09:42 +00:00
slapshot5
57301b9193
I had to add a NumBlockersMinus1 param to the AttackerBlocked trigger due to TriggerCount not working in a second level of xMath
2011-10-05 05:03:31 +00:00
Hellfish
5b432a04e6
*Hopefully fixed the Plaxmanta issue on bugz.
2011-10-04 22:21:36 +00:00
Sloth
9958652fcf
- Converted Callous Giant to script.
2011-10-04 20:19:33 +00:00
Sloth
2497dad385
- Added Teferi's Moat.
2011-10-04 19:14:08 +00:00