GitHub Actions
0b6e5f9983
[maven-release-plugin] prepare for next development iteration
2023-07-26 22:00:13 -04:00
GitHub Actions
294b8c445b
[maven-release-plugin] prepare release forge-1.6.57
2023-07-26 22:00:13 -04:00
tool4ever
3b832e02fc
Clean up ( #3536 )
2023-07-26 19:21:04 +02:00
Chris H
abb2ff3cdf
Ring tempts you ( #3453 )
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* Ring tempts you WIP
* add ring triggers
* Update RingTemptsYouEffect.java
* Add files via upload
* Update TriggerRingbearerChosen.java
* Update token-images.txt
* Update TrackableProperty.java
* Update CardView.java
* Update CardRenderer.java
* Update RingTemptsYouEffect.java
fix crash
* Update Card.java
* Update CardView.java
* Update TrackableProperty.java
* Update StaticAbilityContinuous.java
* Update StaticEffect.java
* Update RingTemptsYouEffect.java
* update sprite_manaicons.png
* Update FSkinProp.java
* Update FSkinImage.java
* Update CardFaceSymbols.java
* Update CardRenderer.java
* update trigger
* update desktop symbol, add aragorn company leader
* update cleanup, add bilbo, add birthday escape
* update cleanup
* add 3 cards
* add five cards
* add two cards
* update aragorn,update bombadil, add two cards
* add ten cards
* Update horses_of_the_bruinen.txt
* add dunedain rangers + cleanup
* Update gollums_bite.txt
* update cleanup
* add six cards
* delete unnecessary file
* Update rangers_firebrand.txt
* add two cards, add RingTemptedYou playerproperty
* update frodo, add three cards
* update sauron, samwise, add two cards
* Update sauron_the_dark_lord.txt
* update validplayer
* add six cards
* update smeagol
* update sauron ransom two piles
* add four cards
* add three cards
* update card scripts
* Update war_of_the_last_alliance.txt
* update scripts, update ringbearer
* update CardDetailUtil
* remove unused param
* Update affected
* remove unnecesary variables
* update
* update scripts
* update RingTemptsYouEffect
* fix cantblockby RingTemptsYouEffect.java
* The Ring: use numTemptYou for RingLevel
* Update dunedain_rangers.txt
* Update jaces_defeat.txt
* update lord of the nazgul
* fix theRing CardView
* update ringEffect, update translation
* update translation
* update gamestate
* replace switch with if else
* fix effect
* update gamestate, translation
* update restartgameeffect, remove unneeded clearRingBearer
---------
Co-authored-by: Anthony Calosa <anthonycalosa@gmail.com >
Co-authored-by: tool4ever <therealtoolkit@hotmail.com >
Co-authored-by: Hans Mackowiak <hanmac@gmx.de >
2023-07-26 20:07:41 +03:00
tool4ever
8f1d8ce265
Remove special case of StackInstances sharing the same SpellAbility object ( #3490 )
...
* Each activated ability needs its own instance
* Don't need LKI since each SA is unique
* Clean default param
* Fix Dawnglow Infusion
* Fix ability counting
* Avoid color words
* Fix AI
* Be a bit smarter with copying
---------
Co-authored-by: tool4EvEr <tool4EvEr@192.168 .0.59>
2023-07-24 10:19:15 +03:00
Hans Mackowiak
c96af2b590
Card: Wither damage as property, use Static for Everlasting Torment ( #3502 )
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* Card: Wither damage as property, use Static for Everlasting Torment
* Update Card.java
2023-07-21 09:57:25 +03:00
tool4ever
5b65fc8232
Goldberry support ( #3354 )
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* Goldberry support
* Logic fix
* Create goldberry_river_daughter.txt
* Clean up
* Clean up
* Fix any+any counter
* Support Chandra, Legacy of Fire
---------
Co-authored-by: tool4EvEr <tool4EvEr@192.168 .0.59>
Co-authored-by: Simisays <67333662+Simisays@users.noreply.github.com >
2023-07-20 06:11:27 +03:00
Anthony Calosa
638c8f2965
Merge pull request #3467 from tool4ever/dcfix
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Fix Doubling Cube producing C out of nothing if floating colors have gap
2023-07-12 19:18:07 +08:00
tool4EvEr
40c93acbaa
Fix Doubling Cube producing C out of nothing if floating colors have gap
2023-07-12 12:05:22 +02:00
tool4ever
7075a3e720
Banding fix ( #3464 )
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Co-authored-by: tool4EvEr <tool4EvEr@192.168 .0.59>
2023-07-12 06:28:25 +03:00
Anthony Calosa
e5a09f72c3
Merge pull request #3462 from kevlahnota/newmaster2
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update Card.java getPaperCard
2023-07-11 20:52:05 +08:00
Anthony Calosa
2771668131
update AIDeckStatistics
2023-07-11 20:36:20 +08:00
tool4EvEr
03cdbb0ef7
Clean up
2023-07-10 20:38:41 +02:00
tool4EvEr
927c3f619d
Some fixes
2023-07-10 20:35:36 +02:00
Agetian
66af38b81a
Basic AI for Chalice of the Void, minor DamageDealAi improvement ( #3438 )
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* - Basic AI for Chalice of the Void.
* - Improved card filter for Chalice of the Void.
* - DamageDealAi: improve decision to deal damage when able to target an opponent
* - DamageDealAi: get rid of a redundant call, remove obsolete planeswalker redirection code
* - Fix imports
* - Update logic
2023-07-10 13:39:34 +03:00
tool4ever
491ccd1719
Fix missing reorder ( #3435 )
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* Fix missing reorder
* Fix Ward check for all subs
2023-07-09 11:09:37 +00:00
Agetian
62e3472d6a
Implement AI for Arena ( #3434 )
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* - AI: Shouldn't miss Grothama's triggers even when it doesn't want to activate them.
* - Consolidate the logic in FightAi
* - Clean up
* - Fix imports
* - Clean up
* - Implement AI for Arena.
* - Hook up the AI for Magus of the Arena
- Simplify implementation for the relevant cards
2023-07-09 13:04:44 +03:00
tool4ever
054a885b33
Fix effect getting cleaned up directly if source was exiling ( #3426 )
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Co-authored-by: TRT <>
2023-07-07 12:41:10 +03:00
Agetian
a2dd864047
AI shouldn't miss Grothama's triggers even when it doesn't want to activate them ( #3424 )
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* - AI: Shouldn't miss Grothama's triggers even when it doesn't want to activate them.
* - Consolidate the logic in FightAi
* - Clean up
* - Fix imports
* - Clean up
2023-07-07 11:05:18 +03:00
tool4ever
449e456843
Clean up ( #3422 )
...
Co-authored-by: tool4EvEr <tool4EvEr@192.168 .0.59>
2023-07-07 07:09:11 +03:00
Agetian
dbc2a5b5eb
AI: Various logic fixes and improvements ( #3416 )
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* - Fix logic for Elderscale Wurm damage prediction
* - AI logic hint for Tempting Wurm
- Several related AI hint fixes (cards in hand don't have a controller set)
* - Implement AI logic for Grothama, All-Devouring.
* - AI shouldn't fight its own Grothama for card draw (leads to silly results).
* - Attempt two at fixing Elderscale Wurm damage preditions.
* - Improve banding AI so that the AI knows how to tank damage from Trample when the other possibility is multiple chump blockers.
* - Clean up
* - Attempt to defer checking for "...as if it were unblocked" static until after the Banding blocker(s) are assigned.
- Clean up
* - Clean up
2023-07-06 18:01:59 +03:00
Anthony Calosa
bfd93368be
Merge pull request #3394 from Agetian/ai-banding
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Basic AI logic for Banding / Bands with Other
2023-07-06 05:33:17 +08:00
Agetian
bac3b7751d
- Restore the NPE guard for bestAttacker
2023-07-05 20:30:54 +03:00
TRT
0f61fb97c6
Clean up
2023-07-05 10:55:21 +02:00
Anthony Calosa
1ad21f0e1a
Merge pull request #3386 from tool4ever/exileobject2
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Exiled card becomes new object when it's exiled
2023-07-05 16:16:19 +08:00
Agetian
8cd9d9d79b
- Remove unused parameter
2023-07-05 07:51:20 +03:00
tool4ever
3d64308d31
Fix cheating when paying hybrid shards with combo abilities ( #3402 )
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* Clean up
* Fix cheating when paying hybrid shards with combo abilities
* Fix script
---------
Co-authored-by: tool4EvEr <tool4EvEr@192.168 .0.59>
2023-07-05 07:09:10 +03:00
Agetian
05b33448a4
- Unnecessary null check
2023-07-05 07:06:32 +03:00
tool4EvEr
ddecc4226d
Only return subset of potential attackers based on current declaration
2023-07-04 23:29:49 +02:00
Agetian
ee65cb64e6
- Implemented suggested optimizations.
2023-07-04 22:35:05 +03:00
Agetian
25323941e0
- Do not try to add Banding to something that will attack by itself, the AI is poor at predicting that (will miss the Banding opportunity).
...
- Curse prop not needed on AF Debuff.
2023-07-04 22:28:09 +03:00
Agetian
6aa3938144
- Enable more Banding cards for the AI.
2023-07-04 20:22:04 +03:00
Agetian
54acfaff2c
- Add AI support for Banding-granting cards
2023-07-04 20:07:54 +03:00
Agetian
75c43fd0f7
- Slightly more sensible banding for 0-power creatures when attacking.
2023-07-04 13:00:30 +03:00
Agetian
435dfd1486
- Some tweaks. Banding with Protection is actually a good thing (the AI correctly dumps damage into protected creatures).
2023-07-04 12:29:13 +03:00
Anthony Calosa
60d79b4374
prevent NPE
2023-07-04 06:43:04 +08:00
Agetian
13a19a1749
- Fix NPE.
...
- Switch isValidBand to using a CardCollection(View).
2023-07-03 17:41:45 +03:00
Agetian
a033353167
- Grab a sublist instead of using a cast.
2023-07-03 14:03:39 +03:00
Agetian
d74cb11d47
- Fix imports.
2023-07-03 13:52:57 +03:00
Agetian
67fa8afdba
- Minor style fix.
2023-07-03 13:51:23 +03:00
Agetian
9a97545161
- Minor style fix.
2023-07-03 13:50:01 +03:00
Agetian
60e9f9f814
- Minor style fix.
2023-07-03 13:49:11 +03:00
Agetian
a4cfddd3c4
- Convert to isValidBand to avoid code duplication
2023-07-03 13:46:45 +03:00
Agetian
5f16f658a9
- Don't assign more damage than possible
2023-07-03 13:34:55 +03:00
Agetian
e3735d2df3
- Comment tweak
2023-07-03 09:35:21 +03:00
Agetian
b3f6c3c427
- Remove a TODO.
2023-07-03 09:25:51 +03:00
Agetian
823f317b28
- Better variable name.
2023-07-03 08:26:50 +03:00
Agetian
f7f4106518
- Improved check for whether a banding attacker can attack the specified defender.
...
- Implement distribution of damage when the AI's band is blocked.
2023-07-03 08:24:12 +03:00
Agetian
de64bbc245
- Minor optimization.
2023-07-03 07:46:07 +03:00
Agetian
eb814b91e0
- Respect global attack constraints.
2023-07-03 07:38:17 +03:00