Sol
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3bdf8d95cc
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- ChangeZoneAi will now use the PlayerController reveal function instead of GuiChoose
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2013-05-25 21:28:02 +00:00 |
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Maxmtg
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fa833f79c2
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Pass priority will not lock input - bottomless vault no longer deadlocks
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2013-05-25 20:18:53 +00:00 |
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RedDeckWins
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303e2c7159
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Tweak slowtrip wording. Converted astrolabe, balduvian rage.
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2013-05-25 19:51:26 +00:00 |
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Sloth
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cab5b2c3a6
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- Added SVar:RemAIDeck:True to Cephalid Broker.
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2013-05-25 19:46:06 +00:00 |
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Maxmtg
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4972fce2de
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Prevents multiple triggers fired on upkeep (won't execute handleBeginPhase more than once)
FThreads - more beautiful names for threads
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2013-05-25 19:41:24 +00:00 |
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RedDeckWins
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dc4f0e74ed
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Convert Portent, Aleatory to use delayed trigger.
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2013-05-25 19:33:46 +00:00 |
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Maxmtg
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4c7619561c
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CardDetailPanel - moved border color calculation closer to usage
InputPassPriority - won't skip phases if you repeatedly hit enter
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2013-05-25 18:44:45 +00:00 |
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Maxmtg
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bbc373cf15
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npe fix
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2013-05-25 17:20:38 +00:00 |
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Maxmtg
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4b05e27e77
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Players cannot play lands they don't own (useful for hotseat mode)
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2013-05-25 16:58:19 +00:00 |
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Maxmtg
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e8aefbcd4e
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Moved call to concede to non-edt thread to see correct output on WinLose screen
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2013-05-25 16:29:53 +00:00 |
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Sloth
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b8066b2b1d
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- Added Psychogenic Probe.
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2013-05-25 16:20:50 +00:00 |
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Sloth
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9bebcf4a3b
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- Fixed AI double shuffling when searching with certain cards.
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2013-05-25 16:16:42 +00:00 |
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Maxmtg
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1644134a5f
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Invoking ViewWinLose from FControl (that's temporary - should make a dedicated class), MatchController is no longer bound to UI.
GameNew - trying to split its all-in-one methods into parts to separate game state changes from GUI calls
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2013-05-25 15:36:48 +00:00 |
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moomarc
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a2373d5fae
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- updated quest opponent icon urls
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2013-05-25 15:34:00 +00:00 |
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RedDeckWins
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e46a7b2aba
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fix mine layer trigger
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2013-05-25 14:33:14 +00:00 |
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Sloth
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edf1b1c479
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- Fixed AI giving up against Immortal Coil.
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2013-05-25 13:20:02 +00:00 |
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Sloth
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9004766b33
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- Improved AI predicting Pump abilities.
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2013-05-25 13:07:04 +00:00 |
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Maxmtg
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1528dc59b7
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GameLog: add method takes 2 arguments, because entry type is reported by enum
ViewWinLose: writes "You" (won or lost) in title if there was only one human in game
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2013-05-25 13:00:06 +00:00 |
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Chris
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5fa73612c4
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- Added a fluff piece to the changes.txt file.
- Added new card names to changes.txt.
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2013-05-25 12:34:27 +00:00 |
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Maxmtg
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5c6afc446d
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Game Outcome strings are now built in GameLog class, because MatchController should not compose logs
GameLog is subscribed to DuelOutcomeEvent.
GameLog uses enum to indicate record priority, as well as its kind
ViewWinLose takes strings from log.
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2013-05-25 09:52:50 +00:00 |
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Sloth
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cf7edd2ec3
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- Fixed Essence of the Wild cloning weirdness.
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2013-05-25 07:17:44 +00:00 |
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Maxmtg
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2ab06b5798
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Moved game-to-ui binding to FControl
CMessage binds to game
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2013-05-25 06:47:03 +00:00 |
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Agetian
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34522bd0bb
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- Fix a bug with the deck editors crashing when trying determine if a card can be shown to a player (please review, not sure if this is the optimal/preferred solution).
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2013-05-25 06:09:20 +00:00 |
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swordshine
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c9235e8fc7
|
- Added Weatherseed Totem
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2013-05-25 04:43:59 +00:00 |
|
Sol
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ed5b32b18a
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- Small updates to a few cards
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2013-05-25 02:38:14 +00:00 |
|
Sol
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618d489e46
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- Improve WinLose screen for AI vs AI games
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2013-05-25 02:21:08 +00:00 |
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swordshine
|
7aa04ec3f4
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- Added Ink-Treader Nephilim and Precursor Golem
|
2013-05-25 01:42:41 +00:00 |
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RedDeckWins
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55cf47e61e
|
Demonic hordes no longer hard coded
|
2013-05-24 23:53:03 +00:00 |
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Maxmtg
|
802c5a930d
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FControl no longer keeps reference to single player.
canShowCard is located at FControl where the current player is determined (quite roughly at the moment)
|
2013-05-24 22:34:32 +00:00 |
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Maxmtg
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3c78cb77b2
|
this is also from inputs
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2013-05-24 22:31:59 +00:00 |
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Maxmtg
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0b8b8c043d
|
Inputs: InputBase no longer requires neither InputQueue nor Player in constructor. Only some subclasses require player member.
InputNonSyncBase - base class for non-waiting inputs
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2013-05-24 22:31:11 +00:00 |
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Sloth
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c3d90f185a
|
- Added Caged Sun.
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2013-05-24 21:19:55 +00:00 |
|
Sloth
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665ac3ce6e
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- TapsForMana trigger will now actually check for tapping.
|
2013-05-24 21:09:26 +00:00 |
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Maxmtg
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e58de716b8
|
Stack and Dock shall use LobbyPlayer, since using common Player makes no sense in hotseat mode
PlayerStartConditions: fix NPE
|
2013-05-24 20:59:03 +00:00 |
|
Sloth
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b76e08777d
|
- Updated some quest decks.
|
2013-05-24 20:30:04 +00:00 |
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Sloth
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d245261658
|
- Added the quest decks The Great Gatsby 1 and Chewbacca 3 by Nordos.
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2013-05-24 19:49:41 +00:00 |
|
Sloth
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7c61612de5
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- Fixed Djinn of Wishes not being able to play lands.
|
2013-05-24 18:08:06 +00:00 |
|
moomarc
|
42c1bc2896
|
- M14: Added Jace's Mindseeker
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2013-05-24 12:59:13 +00:00 |
|
Sloth
|
21f04fc25d
|
- Added Gauntlet of Power.
|
2013-05-24 12:49:54 +00:00 |
|
moomarc
|
24ef3f77a8
|
- removed a call to isHuman
|
2013-05-24 12:13:21 +00:00 |
|
swordshine
|
76a2a73aa1
|
- Plane: Added Naya and Sanctum of Serra
|
2013-05-24 11:18:44 +00:00 |
|
moomarc
|
42f77b29e9
|
- Small fixes to last commit and added some Shuffle params where necessary
|
2013-05-24 11:16:24 +00:00 |
|
Chris
|
6dbd03841b
|
- Added new card names to changes.txt.
|
2013-05-24 10:34:48 +00:00 |
|
moomarc
|
4197acc6fd
|
- Added Fathom Trawl
- Enabled ordering of cards going to library or battlefield from DigUntil effects.
|
2013-05-24 09:50:52 +00:00 |
|
Sloth
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2370324591
|
- Fixed logic of forAI in selectCardsOfMatchingColorForPlayer.
|
2013-05-24 07:37:26 +00:00 |
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swordshine
|
25a0e0285e
|
- fix last commit
|
2013-05-24 06:26:40 +00:00 |
|
swordshine
|
cf448b4595
|
- Added Puca's Mischief and Spawnbroker
|
2013-05-24 05:54:18 +00:00 |
|
swordshine
|
44e967bfcb
|
- Added Reins of Power
|
2013-05-24 04:31:50 +00:00 |
|
RedDeckWins
|
b1b9b1d3b7
|
fix epochrasite, delay, jhoira.
|
2013-05-24 03:55:52 +00:00 |
|
Maxmtg
|
3ec4bec428
|
UI to start AI vs AI and hotseat matches
|
2013-05-23 22:29:44 +00:00 |
|