Agetian
6f421e688a
- Fixing cards with a damage prevention replacement effect which did not have ActiveZones set.
2018-04-23 09:38:51 +03:00
Chris H
ea1770b1a7
Migrate upcoming DOM files
2018-04-16 21:32:59 -04:00
Hanmac
b5be110f0c
Replacement Effect instead of StaticDamage
2018-04-10 07:15:41 +02:00
Hanmac
0bc12e744e
CopyPerm: rewoke and update with Populate
2018-04-09 07:50:44 +02:00
Rob Schnautz
0890dcee95
Update woodland_cemetery.txt
2018-03-27 00:40:58 +00:00
Hanmac
51655cffe6
cards: remove PreventAllDamageBy
2018-03-14 07:15:03 +01:00
Hanmac
79c43d7c9f
cards: update cards with DamageMap
2018-03-14 07:15:02 +01:00
Michael Kamensky
bcc0fc9e00
Merge branch 'AINoncombatantCreatures' into 'master'
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Ai noncombatant creatures
See merge request core-developers/forge!221
2018-02-18 09:10:39 +00:00
Michael Kamensky
f5e095f345
Merge branch 'cantblock' into 'master'
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CantBlockBy as Static Ability
See merge request core-developers/forge!218
2018-02-18 08:05:59 +00:00
Michael Kamensky
b5ae52a3b6
Merge branch 'AiNonstacking' into 'master'
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AI Nonstacking Permanents
See merge request core-developers/forge!222
2018-02-18 05:54:50 +00:00
Hanmac
e990c3648e
cards: update card scripts for new CantBlockByStatic
2018-02-17 10:29:07 +01:00
Seravy
e04d88977e
adding to cards L-Z
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Added creatures with low power that have
-abilities that tap for something really valuable like drawing a card
-abilities that usually need to be saved until enemy turn (counter a spell, tap a creature, prevent damage)
-abilities that usually deal equal or more damage if not attacking (prodigal sorcerer, grim lavamancer)
Generally avoided abilities where activating before combat is an acceptable choice and thus the attack decision doesn't come up anyway as the AI already used the ability.
However, this behavior is unacceptable on certain abilities (mostly those with higher mana costs) which should not be used before the end of main 2 as it prevents the AI from actually playing their cards. (like Hanna Ship Navigator)
I suspect this will need quite a bit of improvement in the future but we have to start somewhere.
2018-02-11 22:13:58 +01:00
Hanmac
da5cb3d905
check lands: use shorter code for etb replacement
2018-02-11 12:11:04 +01:00
Seravy
ff054d44b7
Adding to cards where needed part 3 - Done up to base set 10th ED, expansions Apocalypse
2018-02-11 02:14:58 +01:00
Seravy
e909cfc744
Adding to cards where needed part 2
2018-02-11 01:49:43 +01:00
Seravy
b51ca84a8f
Adding to cards where needed (and removing from cards where it isn't safe to rely on one copy, like Moat)
2018-02-11 00:28:22 +01:00
Agetian
e02baac897
- Fixed Wandering Fumarole not gaining its {0} ability properly
2018-01-30 13:17:32 +03:00
Hanmac
586c2eb9b0
cards: update Buyback scripts
2018-01-29 22:50:07 +01:00
swordshine
af1be79f78
- Necromancy and its friends now use delayed triggers instead of animated triggers
2018-01-26 19:24:29 +08:00
swordshine
2ac3829b6f
- Wormfang Drake should not exile an opponent's creature
2018-01-14 18:07:14 +08:00
Chris H
4a799cf45f
Migrate RIX to appropriate card letter folders
2018-01-13 10:21:23 -05:00
KrazyTheFox
6d5e56f6bf
Normalize line endings
2017-12-28 23:40:29 -05:00
Indigo Dragon
327795855a
Reapplying 36129, except this time it works.
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Turns out I accidentally changed the Name of liberating_combustion.txt, wrecking everything.
2017-12-04 07:58:52 +00:00
Agetian
b3c5494e74
- Reverted r36129 as requested.
2017-12-04 07:29:52 +00:00
Indigo Dragon
9fc4a247aa
EDIT: WHOOPS THIS BORKED EVERYTHING PLS REVERT
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Added plenty of DeckHints:Name$, some DeckHints:Color, many DeckNeeds:Name$
Most notably the Planeswalker Deck Into pack exclusive cards eg. [[Chandra, Pyrogenius]] and [[Liberating Combustion]]. New Policy: If a card would refer to another card, each get DeckHints:Name$ of the other.
2017-12-04 07:12:25 +00:00
Agetian
83d13cc153
- Fixed Wormfang Drake (does not use the Champion keyword).
2017-10-16 06:43:51 +00:00
Agetian
0d4a837be6
- Patched up PlayAi to enable the AI to play Hideaway lands. Marking the relevant cards as playable.
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- Some improvement to Volrath's Shapeshifter AI.
2017-10-15 13:38:17 +00:00
Agetian
e9e898da79
- Fix empty lines in scripts: part 3
2017-10-14 14:30:28 +00:00
Agetian
fd520f2ea8
- Fix zero cost AB/DB on triggers: letters W through Z
2017-10-14 11:26:47 +00:00
Agetian
fd1f686469
- RemAIDeck update: next iteration ("when CARDNAME enters the battlefield, return a creature you control to its owner's hand").
2017-10-06 17:16:17 +00:00
Agetian
ee8ec490d7
- Corrected Wasitora, Nekoru Queen token name according to the preferred naming scheme.
2017-10-03 17:27:43 +00:00
Agetian
20e3bbf288
- More RemAIDeck reevaluations.
2017-10-01 11:13:29 +00:00
Agetian
320cc45fc8
- Hunt for obscure RemAIDecks, part 2.
2017-10-01 09:25:34 +00:00
Agetian
6f57f56d1d
- Ixalan Oracle update: attacks/blocks each combat if able [please revise if possible, a bit of a many-sided modification].
2017-10-01 07:22:26 +00:00
Agetian
4ea6f9dd6a
- Scripts update: use DamageDealtOnce for cards that say "whenever X deals damage"
2017-09-25 07:10:21 +00:00
Agetian
623cda83d5
- Script update: CombatDamageDoneOnce -> DamageDoneOnce|CombatDamage$True
2017-09-25 06:46:19 +00:00
Agetian
025a201a7d
- Convert DamageDone|OnlyOnce to the new trigger DamageDoneOnce. Remove code for DamageDone|OnlyOnce (no longer needed).
2017-09-25 06:41:13 +00:00
Indigo Dragon
07886140fb
Several Ixalan changes, as well as adding Scry reminder texts to those that need them.
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Notes: Grim Captain's Call is... weird. Needs fixing for the stack panel when cast (Largely because it doesn't target the creatures on cast, only returns them on resolution)
Also: Boneyard Parley works when the Human uses it, but AI absolutely butches the execution I can't explain. Added SVar:RemAIDeck:True just in case. Pls fix.
2017-09-24 11:55:39 +00:00
Agetian
d36fb16b12
- Migrating XLN cards from upcoming to the real folders.
2017-09-19 12:04:06 +00:00
Indigo Dragon
89917d4f75
Added CostDesc$ {5}{R}{R}{R} to mizzixs_mastery.txt
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Removed some double spaces " " for the rest.
2017-09-17 16:05:18 +00:00
Agetian
c6bae2116a
- Added an extra mode to DamageDone trigger (OnlyOnce$ True) that tries to count the damage only once. Currently will do it in combat, but will not yet do it for noncombat simultaneous damage like Aura Barbs (feel free to improve).
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- Effectively this replaces the double trigger setup for Enrage and other cards that require such a count (e.g. Fungusaur and friends).
2017-09-16 10:17:14 +00:00
Agetian
3c3f494034
- Simultaneous combat damage pass 2: "X is dealt combat damage" card update
2017-09-15 06:34:44 +00:00
Agetian
bd10364d27
- Simultaneous combat damage pass 1: "deals combat damage to X" card update
2017-09-15 05:52:08 +00:00
Agetian
105212a667
- Fixed interaction between Animate Dead and Worldgorger Dragon.
2017-09-10 03:21:49 +00:00
Agetian
5264873645
- [XLN] Added Search for Azcanta / Azcanta, the Sunken Ruin.
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- Minor fix in Welcome to the Fold.
2017-09-08 16:03:21 +00:00
Agetian
adf412ea74
- Removed SacMe from Puzzleknot cards, doesn't work exactly as was expected.
2017-09-07 05:32:08 +00:00
Agetian
5c18270826
- ComputerUtilCost: sac costs (Sac<...>) use ";" as a delimiter and not "," (fixes e.g. the AI never sacrificing anything to Defiant Salvager).
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- Added SacMe to Puzzleknot cards.
2017-09-05 19:35:35 +00:00
Indigo Dragon
7c3cfe1326
Updated all the Overload Reminder Texts
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Some now use ValidDescription$
2017-09-03 15:05:02 +00:00
Indigo Dragon
7232f9446a
Replaced all double spaces __ with single spaces _
2017-09-02 14:17:43 +00:00
Agetian
346c4db3d9
- Whispers of the Muse, Treasure Trove: added AILogic$ AlwaysAtOppEOT as it's a more optimal default timing for this effect.
2017-09-01 07:56:42 +00:00