Hanmac
ae5f85352e
cards: Replace Moved that does check on damaged by need to use ValidLKI
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Closes #406
2018-04-17 15:44:32 +02:00
Chris H
ea1770b1a7
Migrate upcoming DOM files
2018-04-16 21:32:59 -04:00
Hanmac
b5be110f0c
Replacement Effect instead of StaticDamage
2018-04-10 07:15:41 +02:00
Rob Schnautz
4e1ff6af7d
Update foundry_of_the_consul.txt and fix filename
2018-03-22 00:55:30 +00:00
Rob Schnautz
4025c31570
Update forest.txt
2018-03-22 00:46:44 +00:00
Michael Kamensky
bcc0fc9e00
Merge branch 'AINoncombatantCreatures' into 'master'
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Ai noncombatant creatures
See merge request core-developers/forge!221
2018-02-18 09:10:39 +00:00
Michael Kamensky
f5e095f345
Merge branch 'cantblock' into 'master'
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CantBlockBy as Static Ability
See merge request core-developers/forge!218
2018-02-18 08:05:59 +00:00
Michael Kamensky
d444e8896c
Merge branch 'Fireslinger' into 'master'
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Fireslinger
See merge request core-developers/forge!211
2018-02-18 07:36:27 +00:00
Hanmac
e990c3648e
cards: update card scripts for new CantBlockByStatic
2018-02-17 10:29:07 +01:00
Seravy
11aef9f054
Never use if would kill self by doing so
2018-02-14 19:52:20 +01:00
Seravy
0bed673340
Do not use Fireslinger on players if our life lower
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Do prefer targeting the player if has a "when this deals damage to an opponent" trigger
Important : The AI should be able to recognize the ability stacks - if there are multiple cards that deal damage, they should be used to kill the target together. (for example, tap two prodigal sorcerers to kill a 2/2 creature!)
Unfortunately, I don't think I can implement this with my current knowledge.
2018-02-14 18:06:13 +01:00
Seravy
1f364168e8
adding to cards D-K
2018-02-11 20:55:44 +01:00
Seravy
b51ca84a8f
Adding to cards where needed (and removing from cards where it isn't safe to rely on one copy, like Moat)
2018-02-11 00:28:22 +01:00
Hanmac
586c2eb9b0
cards: update Buyback scripts
2018-01-29 22:50:07 +01:00
Chris H
4a799cf45f
Migrate RIX to appropriate card letter folders
2018-01-13 10:21:23 -05:00
swordshine
e3432ced3c
- More oracle updates
2018-01-13 21:25:20 +08:00
swordshine
7ba64ce136
- Added Peack Talks
2018-01-10 22:06:57 +08:00
Marek Čtrnáct
5bd0fcf866
Update fall_of_the_hammer.txt
2018-01-07 18:23:04 +00:00
Marek Čtrnáct
1ffc84663a
Update flame_burst.txt
2018-01-05 23:27:53 +00:00
Marek Čtrnáct
9f703cf64e
Update feast_of_flesh.txt
2018-01-05 23:27:19 +00:00
KrazyTheFox
6d5e56f6bf
Normalize line endings
2017-12-28 23:40:29 -05:00
Indigo Dragon
327795855a
Reapplying 36129, except this time it works.
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Turns out I accidentally changed the Name of liberating_combustion.txt, wrecking everything.
2017-12-04 07:58:52 +00:00
Agetian
b3c5494e74
- Reverted r36129 as requested.
2017-12-04 07:29:52 +00:00
Indigo Dragon
9fc4a247aa
EDIT: WHOOPS THIS BORKED EVERYTHING PLS REVERT
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Added plenty of DeckHints:Name$, some DeckHints:Color, many DeckNeeds:Name$
Most notably the Planeswalker Deck Into pack exclusive cards eg. [[Chandra, Pyrogenius]] and [[Liberating Combustion]]. New Policy: If a card would refer to another card, each get DeckHints:Name$ of the other.
2017-12-04 07:12:25 +00:00
Indigo Dragon
07d6cebba4
Fixed some mana costs.
2017-10-26 12:14:44 +00:00
Agetian
ac70e6504a
- Fixed the Ability$Counters deck hint in Proliferate.
2017-10-15 09:56:36 +00:00
Agetian
84a1d9997b
- Fix empty lines in scripts: part 1
2017-10-14 14:17:43 +00:00
Agetian
edd9142f64
- Fix zero cost AB/DB on triggers: letter F
2017-10-14 11:10:45 +00:00
Agetian
bd85ed3577
- RemAIDeck update: deck hints for Proliferate and Sunburst.
2017-10-13 07:44:51 +00:00
Agetian
2620769b19
- RemAIDeck update: next iteration (the rest of letter F).
2017-10-10 04:50:03 +00:00
Agetian
e586debb58
- RemAIDeck update: next iteration (more letter F).
2017-10-09 19:07:52 +00:00
Agetian
a9a6227b8f
- RemAIDeck update: next iteration (letter E, some F).
2017-10-09 15:20:19 +00:00
Agetian
fd1f686469
- RemAIDeck update: next iteration ("when CARDNAME enters the battlefield, return a creature you control to its owner's hand").
2017-10-06 17:16:17 +00:00
Agetian
0257acce1d
- RemAIDeck update: next iteration (Ashnod's Battle Gear and Flowstone Armor)
2017-10-05 05:04:15 +00:00
Agetian
f7746a0da6
- RemAIDeck update: next iteration (cards that grant continuous bonuses until untapped).
2017-10-05 04:45:22 +00:00
Agetian
db291eb9c4
- Some improvements for the Aristocrats AI logic.
2017-10-04 14:58:06 +00:00
Agetian
320cc45fc8
- Hunt for obscure RemAIDecks, part 2.
2017-10-01 09:25:34 +00:00
Agetian
a1831ab338
- Hunt for obscure RemAIDecks: removing RemAIDeck in cards that are currently AI playable. Part 1.
2017-10-01 08:16:29 +00:00
Agetian
6f57f56d1d
- Ixalan Oracle update: attacks/blocks each combat if able [please revise if possible, a bit of a many-sided modification].
2017-10-01 07:22:26 +00:00
Agetian
4ea6f9dd6a
- Scripts update: use DamageDealtOnce for cards that say "whenever X deals damage"
2017-09-25 07:10:21 +00:00
Agetian
d8027b002d
- Script update: DealtCombatDamageOnce -> DamageDealtOnce|CombatDamage$True
2017-09-25 06:58:33 +00:00
Agetian
025a201a7d
- Convert DamageDone|OnlyOnce to the new trigger DamageDoneOnce. Remove code for DamageDone|OnlyOnce (no longer needed).
2017-09-25 06:41:13 +00:00
Indigo Dragon
bab2b9f528
Changed "CARDNAME can block an additional creature." to CARDNAME can block an additional creature each combat."
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Notes: Possible weird interactions when giving a multiblock creature an additional block eg. Equipping a Night Market Guard with echo circlet. Further study required.
2017-09-24 12:33:45 +00:00
Agetian
c32cd456b6
- Improved AI logic for Firecannon Blast.
2017-09-22 14:55:17 +00:00
Agetian
3f7c512c63
- Improved AI cast params for Fleetwheel Cruiser.
2017-09-19 16:42:26 +00:00
Agetian
d36fb16b12
- Migrating XLN cards from upcoming to the real folders.
2017-09-19 12:04:06 +00:00
Agetian
c6bae2116a
- Added an extra mode to DamageDone trigger (OnlyOnce$ True) that tries to count the damage only once. Currently will do it in combat, but will not yet do it for noncombat simultaneous damage like Aura Barbs (feel free to improve).
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- Effectively this replaces the double trigger setup for Enrage and other cards that require such a count (e.g. Fungusaur and friends).
2017-09-16 10:17:14 +00:00
Agetian
b332038722
- Fixed the AI trying to flip Sasaya, Orochi Ascendant endlessly without satisfying its condition.
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- Several script fixes from Marek.
2017-09-15 14:08:27 +00:00
Agetian
3c3f494034
- Simultaneous combat damage pass 2: "X is dealt combat damage" card update
2017-09-15 06:34:44 +00:00
Agetian
bd10364d27
- Simultaneous combat damage pass 1: "deals combat damage to X" card update
2017-09-15 05:52:08 +00:00