Agetian
56d79f36dc
- Fixed a crash when loading a game state with a misspelled card name (will now report the card name in the console instead of hard-crashing).
2017-07-30 11:14:32 +00:00
Agetian
bbcf7b638f
- Added a TODO entry to GameState.
2017-07-30 10:47:27 +00:00
Agetian
94cc314738
- Preserve ChosenColors and ChosenType in game states.
2017-07-30 10:40:32 +00:00
Agetian
39eb6482e3
- Handle marked damage before the triggers are unsuppressed when applying game states.
2017-07-30 10:19:46 +00:00
Agetian
85e66ebd8a
- Fixed marking damage in puzzle mode and game states.
...
- Fixed card attachment in puzzle mode not working correctly when attaching a card to a card belonging to a different player.
2017-07-30 08:27:16 +00:00
Agetian
322b7084ea
- Use calculateAmount in AttachAi instead of a custom method.
2017-07-30 06:53:52 +00:00
Agetian
8ac2c0462a
- Fixed a NPE in AttachAi related to processing negative count for X (e.g. -X in Quag Sickness).
2017-07-30 06:40:17 +00:00
Hanmac
698c9d2923
PlayAi: fixed non-final error
2017-07-29 19:53:28 +00:00
Agetian
a502ceea53
- Added a way to preserve marked damage in game states and puzzles.
2017-07-29 17:04:26 +00:00
Agetian
6adf49de45
Fixed AILogic$ Evasion for EffectAi causing the AI to play the relevant cards out of context (e.g. Gruul Charm with the "can't block" mode on an empty battlefield).
2017-07-29 11:42:46 +00:00
Agetian
839ced1b32
- Use a separate AI logic for "Detain target nonland permanent".
2017-07-28 07:44:02 +00:00
Agetian
b7f220d02b
- Formatting fix.
2017-07-28 04:20:19 +00:00
Agetian
398ae8946c
- Fixed the AI targeting nonland permanents with no activated abilities with effects like Detain.
2017-07-28 04:19:06 +00:00
Blacksmith
1668717cf8
[maven-release-plugin] prepare for next development iteration
2017-07-22 00:46:25 +00:00
Blacksmith
0e3163dd62
[maven-release-plugin] prepare release forge-1.6.1
2017-07-22 00:46:15 +00:00
Agetian
fb58a75869
- Fixed CopySpellAbilityAi (e.g. Replicate).
...
- TODO: figure out why the AI won't announce the Replicate amount correctly (always says Replicate=0).
2017-07-21 19:23:30 +00:00
Agetian
9315e6ca5c
- PlayAi: the mandatory parameter was not correctly propagated in chooseSingleCard, thus making the AI bail on certain mandatory spells (e.g. suspended Ancestral Vision).
2017-07-18 04:33:29 +00:00
Agetian
47566b3fef
- Do not update the view on ManifestAi replacement effect check.
2017-07-17 17:21:24 +00:00
Agetian
83d0e7065a
- ManifestAi: AI should check to ensure that manifesting the card will not be prevented by something like Grafdigger's Cage.
2017-07-17 17:13:44 +00:00
Hanmac
fdb19ebfbc
SpellAbilityAI: add checkConditions, do extra handling for ManaSpent Check there
...
also add check for when main SpellAbility condition is false but the subAbility condition is true
like for Dawnglow Infusion
2017-07-16 18:31:24 +00:00
Hanmac
103ddb6f15
LifeGainAi: new Format and try to add more logic into it with using Lifegain as Damage Spell
2017-07-16 08:17:21 +00:00
Agetian
44cafc14f0
- A more robust check in MeldAi (checks ownership of both components, ensures that source of SA is the primary meld).
2017-07-15 14:36:47 +00:00
Agetian
b737932da5
- Removed incorrect javadoc.
2017-07-15 08:37:45 +00:00
Agetian
bddd2d2473
- A small filtering precaution.
2017-07-15 08:36:16 +00:00
Agetian
1c20a00f7c
- Updating AI support for Meld (particularly when it's an activated ability so the AI knows when to activate it).
2017-07-15 08:32:49 +00:00
Agetian
6fdf895c01
- Embalmer's Tools: AI should generally use its activated ability at opponent's end of turn and before its own turn.
2017-07-15 03:52:48 +00:00
Agetian
507490df59
- LifeGainAi: minor formatting.
2017-07-14 16:53:08 +00:00
Agetian
3c4309d74b
- LifeGainAi: Do not use the "don't sac possible blockers" code path if the cost is "sac self" and the card is not a creature (e.g. Woodweaver's Puzzleknot).
2017-07-14 14:44:28 +00:00
Agetian
8f27ba5022
- CopyPermanentAi: do not try to activate the copy ability if there is nothing to copy when there needs to be an imprinted card (Mimic Vat).
2017-07-14 10:12:39 +00:00
Agetian
05fe27afa6
- Switching Pestilence AI to be more generic and use AILogic$ DmgAllCreaturesAndPlayers
2017-07-13 06:09:07 +00:00
Agetian
c6ddc9f8dd
- Comment formatting fix.
2017-07-13 05:49:41 +00:00
Agetian
f8eec67cca
- Integrating the Pestilence AI improvement by Seravy.
2017-07-13 05:32:35 +00:00
Agetian
546fc33ba6
- Added AI logic to the "Tap to get {E}" ability of Consulate Turret.
2017-07-11 10:07:12 +00:00
Agetian
89cfd0bbb0
- Added an alias to AILogic Pump (AILogic BestOption) to ChooseGenericEffectAi for cards where this name of the logic makes more sense. Switched Catastrophe to using this AILogic name.
2017-07-11 07:09:52 +00:00
Agetian
aa974352c5
- Some refactoring and improvements in DestroyAllAi which should hopefully make the AI decide better on things like Wrath of God, Catastrophe, Armageddon etc.
2017-07-11 06:38:24 +00:00
Agetian
d587543416
- Formatting fix.
2017-07-10 14:24:37 +00:00
Agetian
4d7758e376
- Formatting fix.
2017-07-10 14:24:06 +00:00
Agetian
edc4dfdc95
- Fixed Tap/Untap AI not determining the trigger status of the SA, resulting in an "adding to stack error" when casting a spell similar to Deceiver Exarch.
2017-07-10 14:15:29 +00:00
Agetian
3564dc6f1a
- A little improvement to the fallback test in DamageDealAi.
2017-07-09 17:02:31 +00:00
Agetian
d0b18e159b
- Minor formatting fix,
2017-07-09 14:32:25 +00:00
Agetian
6f320f2c77
- Fix imports.
2017-07-09 14:32:07 +00:00
Agetian
30e7c33f3e
- Improved Drain Life AI logic.
2017-07-09 14:31:28 +00:00
Agetian
bff2a6cad0
- AiAttackController: Switch to using CardCollection for attacker/blocker arrays, fixes the all-in overevaluation bug in a more elegant way and protects against potential duplicate entries in other places.
2017-07-09 05:59:40 +00:00
Agetian
3352c94a53
- AiAttackController: make sure that unblockedAttackers do not get added twice, which would result in the AI over-evaluating the potential attacker damage and becoming too confident in performing an all-in, resulting in a loss next turn.
2017-07-08 18:56:42 +00:00
Blacksmith
ffb1cddff4
[maven-release-plugin] prepare for next development iteration
2017-07-08 18:41:58 +00:00
Blacksmith
95bd589291
[maven-release-plugin] prepare release forge-1.6.0
2017-07-08 18:41:48 +00:00
Agetian
d17b3d4019
- Attempting to improve CountersPutAi when targeting the AI player itself (shouldn't try it if the AI player has no counters at all)
...
-TODO: isn't the inner condition check somewhat off too? (will currently attempt targeting every time eachExisting is false, even if the AI has no counters at all).
2017-07-07 18:16:20 +00:00
Agetian
2dd0267607
- Allow the AI to confirm a ChangeZone event with unpreferred targeting if its AI Logic is set to Always.
2017-07-07 17:33:07 +00:00
Hanmac
02d9c8e996
SpecialCardAI: move some Ugin logic to prevent ChosenX not found warning
2017-07-07 13:14:57 +00:00
Hanmac
edd05062d2
ComputersPutAi: more generic way to check for Land Animation
2017-07-05 08:37:02 +00:00