Chris
b59c5f752d
[maven-release-plugin] prepare release forge-1.5.26
forge-1.5.26
2014-09-12 16:26:20 +00:00
Chris
61d503aaa8
Preparing the changes.txt file for the next beta build and release.
2014-09-12 15:51:08 +00:00
Chris
388f77ae3f
Added new card names to changes.txt.
2014-09-12 15:45:56 +00:00
elcnesh
22374664f7
Allow Human vs Human games in GUI refactoring, plus some minor fixes.
2014-09-12 13:06:54 +00:00
elcnesh
c3e9ff7e5b
Merged changes from trunk to GuiRefactoring: 27266-27293; plus some minor fixes.
2014-09-12 11:07:11 +00:00
Agetian
05729db2d0
- Removed an outdated comment.
2014-09-12 04:20:58 +00:00
Sloth
f0633ad5b7
- Fixed AI playing Molting Harpy and friends without being able to pay the upkeep next turn.
2014-09-11 20:10:02 +00:00
elcnesh
1ba2cb498b
HUGE update to the GUI refactoring, fixing most known bugs and making everything run a lot faster and smoother.
...
Fixed: exceptions during combat, display of face-down cards, searching libraries, mindslaver effects, and more.
2014-09-11 15:46:33 +00:00
Agetian
8c6d9615a8
- Raise the max mulligan limit to 3 cards for Reckless AI.
2014-09-11 12:26:18 +00:00
Agetian
1d19e6cf44
- Attempt at NPE prevention related to achievements code.
2014-09-11 11:57:03 +00:00
elcnesh
fbcc8dbf1c
Fix planes and schemes in GUI refactoring.
2014-09-10 13:00:49 +00:00
elcnesh
574e12d2e3
Lots of small fixes and cleanup for the GUI refactoring.
2014-09-10 12:08:48 +00:00
Agetian
3f66ff2975
- More AI-related clarifications.
2014-09-10 04:23:17 +00:00
Agetian
d4cded46bb
- Some AI-related clarifications to CHANGES.txt.
2014-09-10 04:16:33 +00:00
Agetian
7455437fc8
- The AI will move equipment off of creatures that are no longer controlled by the AI.
2014-09-10 03:49:31 +00:00
drdev
add4f12e8b
Add trophy images
2014-09-10 02:12:56 +00:00
drdev
f97cdc62f1
Allow showing larger icons in message box
2014-09-10 01:12:15 +00:00
drdev
7ea9109236
Fixed thresholds for Life to Spare
2014-09-10 00:41:43 +00:00
drdev
d87a863623
Add Overkill and Life to Spare achievements
2014-09-10 00:36:46 +00:00
Chris
a4143a47f5
Added new card names to changes.txt.
2014-09-10 00:07:51 +00:00
drdev
c3cdc4e99d
Fix bronze threshold
2014-09-10 00:06:41 +00:00
drdev
44fc0778e8
Start support for achievements
2014-09-10 00:03:31 +00:00
Agetian
fb50fab9d6
- Attempt to stay on two AI profiles for now (Default and Reckless). Set the Default AI to move equipment only from useless creatures to useful ones, seems reasonable (will keep testing).
2014-09-09 18:55:11 +00:00
Agetian
8681266e16
- Added some information about the AI improvements to CHANGES.txt.
2014-09-09 18:44:02 +00:00
Agetian
072fc12d1d
- Some extra NPE protection.
2014-09-09 18:37:31 +00:00
Agetian
7e7a069455
- Added a new AI profile property: MOVE_EQUIPMENT_TO_BETTER_CREATURES. Defines whether the AI will always move equipment to better creatures if it has mana ('always'), only move if the currently equipped creature becomes useless ('from_useless_only'), or never moves equipment around ('never').
...
- Added a new AI profile: Tricky (doesn't mulligan too heavily, moves equipment around from useless creatures).
- Default AI profile will not move equipment around (similar to how Forge operated before this change).
- Reckless AI profile will always move equipment to new more powerful creatures if it has enough mana and doesn't have other Main 2 plans.
- Some related refactoring.
2014-09-09 18:34:11 +00:00
Agetian
3173e330fa
- Improved AttachAi such that the AI can choose to equip a different creature with an equipment that was already placed on a creature before. Currently set to make sure to hold mana for a predicted spell to cast in Main 2. Will help along with better use of equipment once equipped creatures get Arrest'ed or when a more powerful creature is played and the equipment is better used elsewhere.
2014-09-09 17:38:52 +00:00
elcnesh
b608d7e7a3
First attempt at converting the Android code for the GUI refactoring (untested).
2014-09-09 14:03:54 +00:00
elcnesh
e160267520
Refactor ForgeConstants to work with android also.
2014-09-09 14:02:33 +00:00
elcnesh
ecdd2b2995
Merged changes from trunk to GuiRefactoring: 27239-27260
2014-09-09 09:30:57 +00:00
elcnesh
0222c64b62
Fix many more problems with the GUI refactoring (plus some preparations for mobile GUI support).
2014-09-09 08:37:17 +00:00
Agetian
38bd41cec6
- Added a special AI logic to guild lands such that the AI does not bounce played guild lands back to hand with their own triggered ability.
2014-09-09 05:46:49 +00:00
Sol
9725fd30ee
- Adding a Minimum amount of Packs Field for Quest mode.
...
- Slight increase to Quest Packs available in the Spell Shop
2014-09-08 23:55:28 +00:00
drdev
f921a2e44e
Remove outdated comment
2014-09-07 23:14:50 +00:00
drdev
9b0776f353
Version bump to 1.5.26.005
2014-09-07 23:13:03 +00:00
drdev
e64de69a39
Make it so X mana costs are paid using a pre-mana payment announcement
2014-09-07 21:54:12 +00:00
drdev
407bc67af9
Support Replicate using pre-mana cost announcement
2014-09-07 21:15:31 +00:00
drdev
622896c398
Fix typo for Replicate
2014-09-07 20:45:22 +00:00
drdev
cdf4a891d7
Optimize card loading
2014-09-07 20:44:07 +00:00
drdev
b0cba37cb5
Fix typo for Transmute
2014-09-07 20:16:34 +00:00
drdev
683ccbcf41
Fix so MultiKicker is announced before mana paid
2014-09-07 20:15:16 +00:00
drdev
3427709c7b
More code cleanup
2014-09-07 18:52:08 +00:00
drdev
cda130b233
More code cleanup
2014-09-07 18:38:53 +00:00
drdev
b8b26657f9
More code cleanup
2014-09-07 18:31:39 +00:00
drdev
1fca98c134
Code cleanup
2014-09-07 17:39:08 +00:00
drdev
be826672f2
Refactor variant descriptions into GameType enum
2014-09-07 17:35:54 +00:00
drdev
cd69a0f4e2
Refactor so variant checkboxes display same description in tooltip as used by mobile game
2014-09-07 17:23:36 +00:00
drdev
7f57ea6509
Fix so deck chooser doesn't reappear inappropriately when switching to another screen and back
2014-09-07 17:03:30 +00:00
drdev
16d325551d
Cleanup tabs
2014-09-07 16:35:53 +00:00
drdev
f3060b177a
Add Momir Basic variant to Constructed screen
2014-09-07 16:35:17 +00:00